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.hack//infection
Versions: PS2
Overall Grade: B
As amazing and original as it is, there are far too many flaws in battle and gameplay. Plus it's short.
Gameplay: 6
You go to fields, fight monsters, go to dungeons, fight monsters. You level up so you can progress, and when you fight the bosses, you use your data drain to weaken and defeat them. But more on that later. Also, you check on fake e-mail and fake message boards and get more players to join with your party.
Type: RPG
Storyline: 10
It goes hand-in-hand with the gameplay. Your friend invited you to play a MMORPG called "The World." You're a newbie, so he helps you out. After completing your first dungeon, something goes wrong. You two meet a strange girl who offers a book. Before it can be used, your friend, Orca (that's his player name), is attacked by a monster with a red wand. A strange attack is used on him, but you are saved by an attack that came from out of nowhere that repels the monster. The book is absorbed by your character. Back in the real world, your friend cannot be contacted. After the incident in "The World," he was put in a coma. Sensing that the answer to curing him could be in "The World," you return. Another player, BlackRose, meets you and takes you to another field, where you are attacked by a monster that has an infinite HP... it cannot be defeated. Even a legendary player, Balmung of the Azure Sky, the partner of Orca of the Azure Sea, cannot defeat it. You have no control over your character when it uses the book, changes appearance, and uses Data Drain, a technique used to rewrite data. It was used to put Orca into a coma, but it turned the monster, a data bug, into a regular monster. And so, your quest to find out what happened to Orca and why, as well as solve the mystery of "The World," begins.
Extras:
Includes background images for your (fake) OS, BGMs, and the ability to view any CG movie you've seen after you beat the game. Also comes with the .hack OVA, .hack//liminality.
Estimated Hours of total Playtime: 15 hrs. to beat; 30 hrs. to do everything in the game and level up ten levels.
Music: 5
At times it blends well. At times it's just annoying.
Replay Factor: 6
It's short, so you can relive old memories easily. Also, even if you don't have the sequels, you could power up your character data by leveling up, getting armor and items, etc. so you can be insanely powerful when you get part two.
.hack//infection is part 1 of a 4-part series. The key elements are the simulated MMORPG and the story that can be fully appreciated by enjoying .hack in all of its forms. In Japan, .hack spans all forms of media: OVA, TV, video game, manga, radio. Okay, so it's missing a movie. If you're not in with the .hack experience, this is the beginning. If you hate it, ignore it, but it could be pretty tough to ignore.
As an RPG, the story is interesting, but the battle system leaves much to be desired. First of all, practically all you'll be doing is avoiding and attacking using the X button. Occasionally you'll be forced to change equipment using the menus and using techniques from the menus, but time freezes as this happens, which ruins the possibility of it being an MMORPG. Don't believe anyone that says the battle style is like Kingdom Hearts, as it doesn't even come close to that masterpiece in that sense. It does, however, beat it in its strongest element: the story. Because of its presence in all forms of media, you can see the entire story behind the mystery of "The World," and in different forms.
The gameplay is repetitive and occasionally so much so that it's boring. You enter three words in the Chaos Gate found in each Server Town, and it takes you to a different field. There are thousands of fields possible, and the enemies you encounter has more to do with thelevel of the field rather than the environment. The dungeons found in each field are also repetitive. All they are is a combination of rooms - of which there are about 8 types - with boxes and treasure chests and monsters. The point is to reach the Gott Statue found at the bottom of the dungeon. Because it's so meaningless, your real reason for getting into battle is to progress the story, and that's over in a short amount of time... well, short compared to the average RPG.
If you're going to play .hack, you better want to get all four parts, otherwise, it's meaningless.
Until next time, you'll be staring at a "Loading...." screen.
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