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The Legend of Zelda: The Wind Waker
Versions: Gamecube
Overall Grade: A+
Perfect (almost) gameplay, memorable characters, and far, far too much to do.
Gameplay: 10
You can hold up to three items and your sword and assign them to three buttons for easy access. This can allow for some strategy in battle. Speaking of battle, it's all in real time (as always), and you have so many weapons that you can take down enemies in more than one way.
Type: Adventure RPG
Storyline: 8
You're a boy and it's your birthday. You live on Outset Island with your grandma and sister, Aryill. Well, it so happens that today you see a girl being taken away by a giant bird and decide to save her. After successfully rescuing her, the bird takes your sister instead. Ain't that a *****. Well, the girl you saved, Tetra, happens to be a pirate. That means pirate ship. That means you can go to where your sister is being held and save her, so get going!
Extras: 2nd Quest
Estimated Hours of total Playtime: 100+ (though apparently the game can be beaten in 10)
Music: 10
All the music is either nostalgic or memorable, and it all blends in nicely.
Replay Factor: MAX
There are far too many things to do in this game. Hidden bosses, fairies, Heart containers, and one of the sidequests is to take a picture of every enemy and character in the game.
Being doubtful that 3d Zelda games would really be as good as the original, I tried this game out. Well, actually it was mainly because my little brother bought it, but that's beside the point. The storyline seems cliched, but it's also original and true to past Zelda games. The overall game instills the sense of adventure that the original game did, earning my love and respect. But that doesn't mean it's not flawed. First of all, to get from place to place, you have to get on your sailboat and sail from island to island... and doing so can get repetitive and boring. Battle at sea can be unfairly cheap, as one hit and you're knocked off your boat, allowing the enemy to get ready for another attack while you get on your boat again. The autolock system has one flaw: while locked on to an opponent, you can't switch to lock on to a different opponent. It always locks on to the closest opponent that is right in front of you, so if you want to lock onto a boss but there's lots of smaller enemies around you (this happens only against two bosses though), chances are you'll lock on to the wrong target. A-N-N-O-Y-I-N-G!
The flaws of this game aren't significant, especially compared to the amazing amount of side-quests and minigames that await you, as well as boss battles and dungeons that allow you to get the hang of newly acquired weapons, including multiple uses for those weapons. Challenging puzzles and the use of wind is the focus, as well as exploration and secrets. You'll probably find yourself needing to stop but not wanting to. Put in a single word, this game is INNOVATIVE.
I highly doubt you'll get everything done in one sitting. This game will swallow your soul if you allow it to. It's a classic, and you shouldn't allow the absence of a Gamecube get in your way to play it.
Until next time, you'll be staring at a "Loading...." screen.
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