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The Gatti
The Gatti are a race of domestic and wild cat. They are identical to their normal cousins, except that all Gatti wear a single earring in either their right or left ear. Gatti are exceptionally intelligent and live a primarily solitary life.
Gatti have the following statistics
Strength -3; constitution -2; Dexterity +5; Intelligence +2; Wisdom +2
Stat Max/Min
Strength 14/4
Intellegence 20/15
Wisdom 20/15
Dexterity 23/17
Constitution 16/10
Charisma 18/9
Gatti also gain natural thieving skills. If the character is a thief these base scores are added to the thieving skill total.
Move silently 30%; Hide in shadows 25%; Hear noise 20%
Climb walls 50%
A Gatti may attack with surprise the first round of combat causing a -4 to the targets surprise roll.
A Gatti are only surprised on a 1in 8 chance.
A Gattis' natural weapons may be used in combat. Claw attack 2/1 for 1pt of damage. Bite for 1-2 pts of damage.
Gatti's have a natural ability to dodge melee or missile attacks on a roll of 15 or better on a die20.
Gatti's have a natural Danger sense that warns them of danger. The danger sense is based on a proficiency check. Wisdom.
Gatti have night vision at a range of 120
Gatti have a base armor class of 7.
Gatti have a natural non-location/non-detection.
Gatti have a natural movement rate of 15, and may make standing leaps of 8ft, or running leaps of 20.
Large, giant or gigantic size creatures suffer a -5 to hit a Gatti with any missile or melee weapon attack.
A Gatti may choose to spend his entire action "freezing in place". If they do so they are 90% undetectable.
All Gatti have a innate psionic powers. A standard Gatti begins play with three randomly generated 2nd edition psionics, and gain another at levels 3,6,9. If the Gatti is a psionosist then he gains double the normal psionic points, sciences and devotions.
********If first edition is used…Generate psionic points as normal and add 50%. The Gatti also gets 2minor and one major at first level. The Gatti gains another minor at levels 3,6,9; and one major at levels 3 and 9.
Gatti are limited in class choices and class skills. Gatti as clerics and psionosists suffer no penalties.
Magic users are limited in spells to those of the verbal component style only, and fighters may only become proficient in claws and bite. Gatti thieves are limited in the use of their thieving skills. Though they may find the traps, their chances of removing them are slim. The same problem stands for picking locks, and pockets.
Class Written by Kenneth Haun -- Based on the Novel Series
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