|
he page is a compilation of a the colorful and dangerous characters that the Warriors might meet up with (or against!) during their travels on the Seas of Blood. Each Non-Player Character has some background information, where that character can be found and a general description of his behavior and mannerisms, as well as a profile.

ENRAKI ABBOT
The Abbot is the spiritual and military leader of the Monks and Warrior Priests of Asswr sel Dablo. His followers refer to him as the “Keeper of the Truth and Wisdom in the Northern Lands”. As well as being a mighty warrior, he is a keen and observant man. Many opportunists passing themselves off as dignitaries or shipwrecked crew have found out that his audience room is trapped and have met a grisly death in the fortress’s catacombs.
The players will meet the Enraki Abbot only in the Fortress of the Priests of Asswr sel Dablo on Enraki. He will usually be in the central, wooden shrine on the fortress during the day, occasionally proceeding to the audience chamber whenever he needs to meet with visitors or delegate matters of rule and authority to his priests. During the night he retires to his chambers to sleep.
If the Warriors use normal, diplomatic channels to get to the Abbot, he will be receptive and amiable, though he will always act in the best interest of Enraki and the Priests of Asswr sel Dablo. The Abbot's greatest flaw is his self-confidence and his belief that his gods will protect him. Should the Warriors attempt to lie or deceive him they will fail, and the Abbot will attempt (with the aid of a trap door or his attendants) to cast the Warriors into the dungeon bowels of the fortress. If the Warriors meet the Abbot through other channels (i.e. stealth or invasion), he will automatically attack, and nothing can dissuade him from killing someone who has declared himself an enemy of the Abbot.
Wounds: 25
Move: 4
Weapon Skill: 5
Ballistic Skill: 4+
Strength: 4
Toughness: 3
Initiative: 5
Attacks: 2
Gold: 600
Armor: 2
Damage: 2
Special Rules: Magic Item; Magic Weapon.

JIAMIL EL-FAZOUK (image)
In the gambling pits of Calah’s wharf, one man has all the connections, receives all the kickbacks and hires all the bouncers. That man is Jiamil el-Fazouk, a notorious ex-pirate and gambler, now the owner of the gambling pits under suspicious circumstances. His pierced ears stick out far from his head, and a leery smile is ever present under his greasy mustachios.
The players will meet Jiamil el-Fazouk only in Calah, and then rarely outside of the gambling pits. El-Fazouk usually can be found in the dicing dens during the day, directing the ebb and flow of his operations and keeping an eye out for down-on-their-luck debtors. No one knows where el-Fazouk retires for the night, and considering his reputation and the backstabbing dynamics of Calah, el-Fazouk would like it to remain that way.
Jiamil el-Fazouk will always seem welcoming to the Warriors, greeting them with a big smile. Players should be warned that this smile is that of a predator. El-Fazouk takes nothing at face value, and will subtly prod the Warriors for information while skillfully avoiding their own questions. El-Fazouk might even try to hire the Warriors to be bouncers or to accomplish other... tasks... for him. El-Fazouk will usually try to weasel his way out of any situation, but will attack with his bodyguards if directly threatened or if the Warriors refuse to pay a debt.
Wounds: 20
Move: 4
Weapon Skill: 5
Ballistic Skill: 4+
Strength: 3
Toughness: 3
Initiative: 5
Attacks: 2
Gold: 500
Armor: 2
Damage: 1D6
Special Rules: Guarded By [D3 Bouncers]
Guarded By: Some Monsters wield so much power and are so important that they never travel without a contingent of bodyguards. Monsters with this ability are placed along with the number and type of Monster(s) indicated in brackets. These Monsters are treated as having the Guards [Monster with Guarded By ability] special ability.
|