REGIONAL



Assur

A small, isolated and supposedly neutral city, Assur nevertheless harbors a dark secret.

Calah

A seedy city inside a grotto, Calah is notorious for its gambling pits and Bataar races.

Channel of Goth

A small, narrow straight between the Isle of Volcanoes and the Eastern Rim.

Dead City

A mysterious city beyond the Kish wall.

Eastern Rim

The desertic eastern coast of the Inland Sea.

Enraki

A lush island populated by the fierce warrior-priests of Asswr sel Dablo.

Inland Sea

The large body of water that indents into the continent of Khul.

Isle of Volcanoes

A very geologically active island which seperates the Inland Sea and the Sourthern Sea.

Kazallu

A bewitched island in the Southern Sea.

Kirkuk

A small fishing town on the slopes of Mount Martu-Amurru.

Kish

A large, powerful, military state.

Lagash

A rich city with a major distrust of strangers.

Marad

Built by the strong men of the desert, Marad is inherently hostile.

Mount Martu-Amurru

A giant forest-covered peak.

Nippur

An island in the Southern Sea.

Rivers of the Dead

The only break in the harsh Eastern Rim, an ancient civilization once prospered here.

Roc

An emourmous mountain jutting out of the city, the Roc breems with all kinds of life.

Scythera Desert

A vast expense of burning sand.

Sea of Fire

Called this way because of it's reddish dunes, the Sea of Fire can barely support life.

Shoals of Trysta

A group of dangerous reefs, renowned for storms and dangerous creatures.

Shurrupak

A large, fair city on the shores of the Southern Sea.

Southern Sea

The expanse of water to the south of Khul.

Tak

The notorious city of Tak is the greatest den of thieves, pirates and cut-throats in the known world.

Three Sisters

A trio of tropical islands in the Southern Sea.

Trysta

A large, fertile island ruled over by magical forces.


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