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A small, isolated and supposedly neutral city, Assur nevertheless harbors a dark secret. |
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A seedy city inside a grotto, Calah is notorious for its gambling pits and Bataar races. |
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A small, narrow straight between the Isle of Volcanoes and the Eastern Rim. |
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A mysterious city beyond the Kish wall. |
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The desertic eastern coast of the Inland Sea. |
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A lush island populated by the fierce warrior-priests of Asswr sel Dablo. |
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The large body of water that indents into the continent of Khul. |
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A very geologically active island which seperates the Inland Sea and the Sourthern Sea. |
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A bewitched island in the Southern Sea. |
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A small fishing town on the slopes of Mount Martu-Amurru. |
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A large, powerful, military state. |
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A rich city with a major distrust of strangers. |
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Built by the strong men of the desert, Marad is inherently hostile. |
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A giant forest-covered peak. |
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An island in the Southern Sea. |
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The only break in the harsh Eastern Rim, an ancient civilization once prospered here. |
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An emourmous mountain jutting out of the city, the Roc breems with all kinds of life. |
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A vast expense of burning sand. |
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Called this way because of it's reddish dunes, the Sea of Fire can barely support life. |
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A group of dangerous reefs, renowned for storms and dangerous creatures. |
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A large, fair city on the shores of the Southern Sea. |
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The expanse of water to the south of Khul. |
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The notorious city of Tak is the greatest den of thieves, pirates and cut-throats in the known world. |
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A trio of tropical islands in the Southern Sea. |
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A large, fertile island ruled over by magical forces. |