Dark Forces II: Jedi Knight

Level One
Double Cross on Nar-Shaddaa

From the start, turn left, collect the shield, kill both tentacle-headed aliens. Then jump over the bar, collecting the cells and the fun as you go. Go up the ramps killing the alien hiding around the corner and the one on top of the steep ramp. Collect the shields, then go down the adjoining ramps, kill Greedo in the fan, then turn the corner and waste the other aliens. Walking right, more power-ups can be found. Jump back up, open the door and follow the corridor.
Look down and to the left, then walk off to collect the shields and cells. Continue down the corridor, turn the corner, then turn around and walk along the ledge killing the aliens (one hides in the first alcove). Jump onto the boxes to get the shields, then follow the corridor along, take the lift up, then go over the bridge.
After blasting more aliens go along a bridge and reach a door. Go through, over another bridge, and waste the aliens and power droid. Follow the corridor along and press the switch to activate the lift. When it arrives, get on, and ride it up. Go over yet another bridge, turn left, and you’ll find a button. Press it, then quickly run back down the corridor. You’ll see a new lift come down. Get on tit, and ride it up, then run across to the next doorway.
Kill Greedo hiding in the third alcove, then take the first doorway on the right. Press the button in here, then walk into the large hanger room and drop down through the floor. Kill all the aliens, then get on the large grey platform and press the button again. Ride the platform to the top level, and follow the ledge around to the red door. Go through it, travel over both bridges (avoiding the Tie Bomber), then go through another red door. From here, go down the ramp, and up the other side, collect the power-ups in the left-hand alcove, then drop down the right-hand hole. Go up the ramps and press the button, then quickly retrace your steps down the ramps and jump up through the hole that’s being sealed.
Now take the long ramp down, press the lift button and go down. Kill all the aliens in the large crate room and go through the red door. Open the door ahead of you, and it’s level one complete.

Level Two
The Lost Disk

Head to the ramp, look over the ledge and drop down. Drop down again to the next level and fall down he tunnel.
After the main door has opened, continue down the corridor to a junction. Here, kill the aliens and go right. Droop down the tunnel in the floor at the next junction and continue along some much-shields.
Go right again, dropping down the tunnel in the floor, kill the aliens and find the health to your right down the short tunnel. Go through the door, down the ramp and drop down, killing Greedo. Walk along this corridor and at the end look down, and drop a couple of bombs on the aliens. Then drop down, continue straight on, then walk up the ramps, killing the Gammorean Guards as you go. Go over the bridge (watching out for the two guards behind the door in the next room), then go up the ramp, through the door, use the lift, and take the doorway straight ahead of you.
Run to the end, and you should then drop down onto the crates, then off again to the floor. After killing all the aliens, take the right-hand ramp down and turn left up the next ramp. Go around the corner onto the two steep ramps and press the button. You’ll see the conveyor belt opposite starting up.
Now fall off onto the lower level, go down the ramp, turn left to go down the adjacent ramp and then turn left again. Around the corner you’ll find loads of crates. Jump over them to the opposite side of the room, and you’ll find a lift. Go up it and you’ll be in a room overlooking the conveyor belt.
When the crate passes underneath you, step onto it, and ride it up to the highest level. Jump off to the left, and open the door in front of you. Go through it, and jump over the crates to the other side of the room. Go through another door, get the red key, then return through both doors.
From here, use one of the thin girders to get to the opposite side of the room, then press the red button. Open the door, and press the button inside. Walk out of the door and tot he left and go over another girder to the other side. From here, take the left ledge, go up the two ramps, and you’ll be in a large conveyor belt room.
When the crate passes, hide in the left or right alcove, then quickly run to the end and climb the half-ramp. Repeat this procedure twice more to reach the highest point possible, and you’ll eventually be in a room with two Gammorean Guards. Kill them, and walk through into the orange girder room. Drop down and press the red button, then get on the moving girder, run to the end and drop off onto the opposite side. Drop down, and do the same with the second set of moving girders (time your crossing perfectly).
When safely over, drop down and down again onto the conveyor belt, dodge the oncoming boxes and go to the top of the ramp, then drop down the other side, and down again through the middle.
Open the door then run straight through, killing the aliens, and drop down the left-hand hole at the end. Take the two lifts up (using the conveyor to jump between them), then go up the ramp, across the bridge, and wait for good ol’ Jan to take you away from all this madness.

Level Three
The Return To Sulon

From the start, go left, around the house, killing all the Tuskens, then blast the middle panel of the three grates on the wall. Drop through into the house, go through the door on the left, then take the door straight ahead. Walk onto the girder and drop down, then open the door, follow the corridor along and go up the steps.
Take the first door, kill the Tuskens and open the large door. In here you’ll find the red key behind some crates. Then return to the stairs and go up again. Take the top door, through the next room, then take the door just to the right and behind you. One more door to open, and you should be in a larger green area.
Take the large door, go up the steps, then through the door into a corridor.
Go through another door at the end of this, then another door, then go up the steps to the waterfall room. Dive into the water, and you’ll see a tunnel down. Swim down it, and you’ll surface in a room with two switches. Press both, then go back down the tunnel and jump into the second pool. Go through the doorway, up the ramps, and follow the corridor to the electricity room.
Here, use the rock steps and the girders to reach the stone ramp, and go through the opposite doorway. Kill the huge bugs, and follow the corridor to the room with Weegee in it. Level over.

Level Four
The Jedi’s Lightsabre

Drop down the grate, slash the next grate you come to, continue down and kill the Tuskens. Drop down from here, turn right and go along the corridor. Hit the button at the end to open the door, then go up the ramp onto the roof.
Find the water pit and jump in, then go through the tunnel and up the ledges (you’ll need the crouch to get through the gate). Kill the Tuskens at the end then jump into the water and let yourself be swept down. As soon as you can, surface onto the platform and go left. Jump up the left-hand side ledges then follow the right ledge-up to the end, look over the side, and drop down a level.
Take the water chute down tot he big water pool, then take the dry chute to the empty tank. Follow the chute, killing the bugs on the way, and at the end of the chute jump onto the small girders. From here, you need to walk along the edges of each girder to the end of the structure where you’ll find a small doorway onto the adjacent identical platform. Do the same again on the other side, and you’ll be overlooking another water chute.
Drop into it and ride it down to the large water tank. Fall in, and swimming down, look for a gap into the central core. Swim up into the middle of the structure and surface. You’ll see a button, which you should press. This will make the water rise, but don’t worry, there’s enough space left to breathe. When the grate below opens, swim down, up past the jellyfish, and look for a gap in the wall to swim through, then continue swimming up until you surface.
This should take you to a small waterfall in front of you. Climb up this, killing the Tuskens, and follow the chute to the large room in front of you.
Go all the way to the end of this room, killing all the Tuskens, and when you’re in the large pool, go right onto the concrete areas (make sure you’re not swept over the waterfall to your death). Follow the corridor along, using the lift to go up, then you’ll come to another lift. Go down it, kill the Tuskens and you’ll see a pool with jellyfish in it. Kill them with grenades, then swim to the end, go left onto the concrete and run along the corridor. You’ll find yourself in a chute. Look over the edge, then drop into the water, kill the jellyfish, and watch out for the landmines in front of you.
Then go forward, through the door and go up in the lift on the left. Press the button at the top then go back down and out through the main doors to wait for Jan.

Level Five
Barons Hed – the Fallen City

Walk around the concrete ledge, killing the aliens and robots as you go, then find the doorway next to the main hangar, and follow the corridor along. You’ll end up back on the ledge, which will take you to a low bridge. Go across it, through the room and up the ramp (using your infra red goggles or field light). You’ll find another ledge, which will lead to a door on your left. Go through it and you’ll be in the town itself.
Shoot the Tuskens on the balcony and enter the door. Climb the stairs, looting the two rooms on your left, then go through the room on the right and down the stairs. Go straight on, and over the bridge, then turn left and secure the courtyard area. From the courtyard, turn left and you’ll find a marketplace full of aliens and pedestrians.
Clear this area of all aliens, then look for a ramp up the side of one of the market buildings. Go up it, but don’t go through the door. Instead, turn around and jump onto the roof in front of you (you can make it, honestly). From here, jump onto the adjacent balcony and through the window. Waste the Tuskens, and follow the rooms onto the bridge, then jump up to the end awning. Run around the adjoining ledge then drop down onto the ledge in front of you. Go through the door (put your infra-red goggles on), and you’ll see a slanted ledge – jump onto it, and over the humped roof, then drop off by the rubble face. Easy, huh?

Level Six
Into The Dark Palace

Shoot the Probe Droid above you, then loot the adjoining room for power-ups, watching out for the landmine.
Go down the ramp, and into the room, shooting the Probe Droids on route. Follow the stairs, blast the jammed door and shoot the Probe Droid. Avoid the two landmines by the blocked doorway, the crawl along the narrow gap behind the doorway.
Blast the Probe Droid here, and drop down the hole into the adjoining room’s floor. Next, take the stairs up to get the sequencer charges. Avoiding the landmine in the water, swim down, taking the stairs down for health, then resurface, before swimming straight on this time (avoiding another landmine) and down into the tunnel.
Take the right fork of the underwater tunnel to collect the repeater gun, then take the next left and surface.
Kill the Probe Droids here and pick up the shields and power-ups. Run to the end of the tunnel and jump up for some ammo, then climb the steps to the room at the top.
Take the lift up from here and you’ll find a room full of Probe Droids. Shoot them all, then follow the corridor, open the door on the left and blast the Stormtroopers. Open the door at the end of the corridor, drop off the ledge and run left through the tunnel. Secure the Tie Bomber room on your left, then go up the steps and blast the remaining Stormtroopers.
Go back to the main corridor and continue running, under the bridge and always staying as far left as possible. Avoid all AT-ST fire, turrets, and Probe Droids. Once into the tunnel, turn right and right again immediately and go up the ramp. Blast all Stormtroopers and repeat a similar procedure with the whole of the base, which is circular. You then need to find the main entrance to the central base (check your map to help), which is flanked by turrets and AT-STs. In front of it is a structure with small rooms on either side. In each is a button. After securing both rooms, run into the one on the right (as you look towards the central base), and hit the button. Then quickly run to the opposite room, and press that button too. Now jump through the window in from of you and run into the base, up the ramp, turn around, and run towards the bridge, which is very quickly receding. Jump across the gap, then run along the roof to the right, towards the AT-ST.
You should soon be able to jump across to a platform, which joins the central base. That done, run down the corridor leading off here, turn left and continue straight on, blasting all Stormtroopers and turrets.
Go up the ramp, turn left, then hit the red button. Quickly run and jump across the barrier that’s lowering, and press the second red button. The second barrier will lower, at which point you should quickly jump onto the highest point of it, and from here, jump into the small crawl space in the roof that it’s revealed. If you fall (and it is tough), slash the grill with your Lightsabre and use the small tunnel to return to the same point.
Once in, crawl along the grill, slash it with your Lightsabre, and drop down the second grill you come to. Then hit the red button in the small room, slash the grill below you and drop down. There’s loads of Stormtroopers and a turret here, so blast them all, and press the button next to the left. Take the lift up when it arrives to end the level.

Level Seven
Yun – the Dark Youth

A simple level, this one. It’s a one-on-one Lightsabre duel with Yun. It’s a good idea to use your force powers here, especially Force Seeing if he renders himself invisible. You can also still use your guns, although he will be able to block head-on shots.

Level Eight
Palace Escape

Switch to your Stormtrooper Rifle and blast the troops, then take the lift down and collect the power-ups hidden around the corner.
Going back up the lift, look for a grill in the wall. Slash it with your Lightsabre, get in the hole and slash the control panel. Then get back on the lift and ride it all the way up to the roof.
Kill the Stormtroopers, while avoiding the Tie Bomber’s bombs. Now run to the right-hand edge of the roof. Looking down, you should be able to see a tiny ledge. Drop onto it and walk along. At the end, climb up the ledge and you’ll be perched on a slim girder. Walk up to the top of this structure blasting the turrets on the way, and make your way to the next identical structure. Looking inside the massive drops you’ll notice a small hole in the wall of the green chute. From the opposite side, run forward, and jump inside. Follow the tunnel, then drop down and go down all the ramps. Blast the Stormtroopers and collect the power-ups here.
Now take the ramps back up to the lift and ride it down. Go down the next lift and you’ll see a huge beast crawl out in front of you. Kill it (using sequencer charges and grenades), then collect the rocket launcher from the small adjoining room and press the button to call the slow lift down.
Go back up both lifts, then climb out of the lift roof using the blocks inside. As the second lift passes, jump on top of it, and as it reaches the highest point, jump onto the white ledge in the wall. Lightsabre the grill to your left, follow the runnel, and use the two sets of girders to reach the opposite door.
Now jump onto the lifts to access the green and white alcove and walk in. As you do, the floor will open, and you’ll drop down.
Now jump to the left blast all the Stormtroopers and grab all the power-ups. Walk left, drop down, then let the air tube blast you over to the other side. Get on the roof of this pipe, and blast the turret and troopers ahead of you. A tight ledge just down and to the left houses Bacta Tanks. Take them, then drop down, using the small ledges to break your fall, then crawl through the opening. Take the lift up, then run down the corridor and quickly run over to your right as the hangar doors open. Now simply wait for Jan again.

Level Nine
Fuel Station Launch

Turn to your left, go up the stairs, run along the platform and jump over to the opposite side for some power-ups and shields. Then go up the stairs again, walk towards the large pipe, crawl underneath and kill the Bossk. Now crawl up the side of the pipe and squeeze through to the small tunnel. Walk along and you’ll find a number of ramps and a room on top. Go up the first ramp, kill the Bossk on the other side, and pick up the yellow key from inside the room. Then jump from the ramp back tot he start position. And use the key on the door.
Blast the Bossk down the hall and the Stormtroopers, then hit the switch in the green panel. Follow the ramp down to a small room, go in, and look at the map. Now go down in the lift, blast the guards and follow the ramp you’re on. Hot the second switch at the end then jump up to the platform on your left. Go through the door, crawl through, and drop down to the right. From here, take the lift up and walk forward to get the wrench. Drop back down again and continue down the ramp. Drop off the level you’re on to the next level, then use the lift to get down to the lowest level. Jump across the gap to the platform, follow the ramp around to the small room, then press the pump switch. Go through the door that’s opened behind you, and once through, close it behind you. Go through the next door, and close that behind you too.
From here, go down the lift and shoot the Bossk on your right. Open the door and hit the switch at the end. Walk through into the room and go through the door in the left corner. Follow the corridor until you reach a switch. Press it and the floor will drop down. Now go across the big room and blast the turrets and troopers. At the end there’s an alcove with health in and a grill that houses some power-ups. Get them, then go through the red door. After you enter the next room, press the three switches from left to right, then take the lift down.
Walk out, and flick the switch on the wall, then walk down to the button and jump up the right-hand side. Press the switch to seal the door, then continue to the next tank and repeat the opening and closing behind you.
Eventually you’ll find two large pipes at the end. Go through the left-hand one, and open the door at the end, shooting the Stormtroopers to your left, and walk into the room they were in.
From here, walk up the steps on the left, then turn to your right and take the lift down. Now walk to the left, up the ramp, take the next left, then right, and hit the switch on the wall to open the panel.
Go through the thin panel opening, turn left and keep running, shooting the robots on the way. Jump across the fuel pool, and continue and you’ll eventually fall down a drop. Take the lower pipe down and you’ll find yourself in a huge spherical room.
Use your Lightsabre to open the grate in the middle of the room and jump in. When you stoop falling, jump to the right, killing the Bossks, and go up the steps to the door. Go through, and walk up to the ship plans. Now turn around and go to the left and take the lift up. Walk along the corridor until you reach a door, go through, walk right, then left and go up the ramp.
Take the next lift up, turn right and go up the ramp. At the top, turn left and take the lift up all the way. Then turn right, go up the ramp then make for the doorway and go through, up the stairs.
Walk along the pipe, blasting the robots. At the end, fall off to the left. Walk forwards and quickly jump onto the opposite platform to finish the level.

Level Ten
8t88’s Reward

Go up, then down the ramp, turn right, go through the door and kill the Stormtroopers. Go up the stairs, and press the switch on the control panel.
Return to the now-open doors and drop down into the room. Shoot the panel on the right-hand side (if you have the boxes ahead of you), and blast the Stormtroopers that come out. Then enter the door, go through the two sets of doors, then down the ramps and through the door at the bottom.
Go over the bridge, through the door, and drop down to ground level. Go through the door that’s straight ahead of you, shoot the turrets and Stormtroopers, then go through the door on your left, passing through three more doors and picking up the red key, until you reach a bridge.
Go over the bridge, and drop down onto the lowest bridge, then jump across to the central structure, open the door at the end of the ledge, and blast the troopers. Search for, and press the small black button on the wall, then go up the ramp, straight over and down the next ramp. Pick up the blue key from this room, then travel all the way up the ramps to the highest point. Here, you’ll find a door. Go through, blast the troopers and pick up the power-ups, then take the lift down, go through the door, and use the large pipes to climb up the room with the fan.
Once on the side of the room, use the tiny girder to edge around it, blasting the two switches on either side of it. Once the fan’s stopped, go in, and walk down the tubes until you find a panel with a square door in it.
Open the door, go through, and walk along the ledge to the door on the opposite side of this generator room.
Go through it, take the lift up, then press the right hand button next top the window to activate the generator. Next, fall down the lift shaft, and drop down the large hole in the centre, where the generator used to be working.
You’ll be swept along until you find 8t88’s shuttle, then press the button beside the door to finish the level.

Level Eleven
The Brothers of the Sith

Gorc and Pic are pretty tough together, so try to take them on one at a time. Generally the big guy is simpler to dispatch with jumping attacks, so waste him first, then use power slashes (the 'Z' key) to kill Pic.

Level Twelve
Escape with the Map

Open the door to the right of you, nip through the next door on your right and let it straight on through the large hangar door. Follow the corridor round, going through any doors you come across, then take the left tunnel. Go up the circular lift and pick up the yellow key. Now ascent the yellow lift, hit the switch and open the door. Cross the bridge and take the lift up. Nab the green key, call the opposite lift and go down. Get off, collect the red key, retrace your steps back to the tunnel by going down the circular lift and walk through the other door by the tunnel. Go down the lift, hit the switch next to the forcefield, the follow the conveyor belt along and squeeze through the thin tunnel and up the lift.

Jump onto the large crates from the ledge until you reach the ledge with two doors. Wander in a get the blue key, then return to the circular lift room and ascent the yellow lift again. Use the switches to get across the yellow and red key bridges, then whack the blue key switch. Cross the bridge and the green key bridge, then go up the lift and follow the ramp until the room turns red.

From here, go down the opposite side (which is identical to the one you've just come up), over the bridge and open the door. Walk up the ramp and go left around the platform. Enter the door on your left, drop down, go through the door and get on board Jan's ship.

Level Thirteen
The Lost Planet of the Jedi

Drop down the ledges and ramps and follow the left-hand ledge around until you reach the forcefield. Then scarper up the ramp, blast the turrets and slash the power supply with your sabre. Cross the bridge, through the door, up the ramp and slash the power supply over the grill, again using your sabre.
Now go back through the door, over the bridge and go up the ramp on the right-hand side. Slash the yellow grill, and drop down. Go up the lift at the end, and slash the last power supply. Now return to the main forcefield and walk through into the water.
Swim down as far as you can, then surface and follow the current until you see a small underwater tunnel on your right. Squeeze through, surface in the pool, and jump out, running up the ramp.
At the tip, use the lift to descend, open the door, and kill the AT-ST using the rail detonator. After you've blasted it, look down under the bridge and you'll notice a pipe running underneath. To get onto it, you need to run off the side of the platform at the bridge. You should just miss the side of the bridge, and land on the pipe. Run along it in the direction of the forcefield and jump into the crevice in the wall. Take the left-hand tunnel and follow it. Slash the grill at the end, jump up, and press the switch in the adjoining room to lower the forcefield.
Now run up to the room which is situated to the left of the now-deactivated forcefield. Nip up the ramp onto the top ledge where you'll find another switch. Press it to open the main doors, then run through and close them behind you with the switch to stop the endless supply of fuming Stormtroopers following you.
Press the lift switch in the alcove on the right, then ride the lift up. Hit the switch in the room on the left of this area, then walk into the next lift to finish the level.

Level Fourteen
Maw - The Revenge

Quite a difficult opponent - you'll need to avoid Maw's spinning attack and his grip damage - but there are loads of power-ups and objects to force 'throw' with. You'll find some health behind the column where you start, and the upper level can be reached by jumping from the top of the lift onto the adjacent walkway.

Level Fifteen
The Falling Ship

Walk towards the door, avoiding the pit in the floor. Look to your upper left when you arrive at the door, and you'll notice a tunnel. Jump into it, then slash through the grates. Drop down the shaft, then jump up and run at the fan, slashing the grate. Do the same for the second fan, then leg it down the corridor and drop into the curved red room.
Drop through the opening with red lights into the tunnel, then run beyond Th oval openings and drop into the square room. From here, take the tunnel on the left until you reach a bole. Drop down, then drop towards the cross in the cylinder-shaped opening. Through the cross there's an opening - take it, and follow the tunnel into a room containing some crates. Go down the ramp that leads down to a door, open it and run forward past the arrows into the room.
Now you're in there, hit both switches, then return through the door and up the two ramps. You'll eventually pass some arrows pointing in the direction you're going. Follow them and the tunnels it leads you to until you find a ramp. Go down it, through the door, and hit the switch just to your right. Run across the walkway and get into that there ship.

Level Sixteen
Sariss - Jedi Battleground

To defeat Sariss, your best bet is to grab Yun's lightsabre, run for cover and find the entrance to the fallen ship. In it you'll find health packs and a stack of shrapnel that can be used with force 'throw'.
If you're a light Jedi, using your sabre and the force power 'persuade' should do the job. If you're a dark Jedi, try to avoid her line of sight so she doesn't use her dreaded 'eye of death' on you.

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