Final Fantasy Spell Editor

Here you may find a program for Windows 98 or NT 4.0 that allows you to modify the spells in the game Final Fantasy for NES.

To be more precise, it allows you to modify a file image of the game's ROM chips... Visual Basic is too weak for real software programming, let alone hardware modification!

Ever thought it would be nifty to make LIT9 a first-level white spell? Now you can! Or, maybe you wanted to weaken magic, to make a more difficult variant of the game. That's possible, too.


Details:

The current version of the software is 1.5. It is available for public use by the terms of the GNU Library General Public License (LGPL). That means it is freely available, and you may use and modify the source code, but if you distribute any modifications you make, you have to distribute the source of your changes.

The new feature in version 1.5 over version 1.0 is the ability to edit spell names!

Please email any feature requests, or bug reports, to multivac(at)fcmail.com

Note: If you get all sorts of errors, and crashing, and general non-functioning, it probably means you don't have some of the new DLLs and such that Visual Studio 6 assumes you have. So, if the regular download does not work on your computer, try using the Deluxe Download instead. It's around 1.5MB, but it contains files to update your Windows installation. Note that it's probably best to try the regular download first, since it's much, much smaller. To use the Deluxe Download, simply unzip both parts into a temporary directory, then run setup.exe


Screenshot:

Here is what you first see when you open up a standard Final Fantasy ROM. What happens from here is up to you!

PNG Screenshot


Downloads:

Version 1.5 (37 kB).

Version 1.5 Deluxe Download Part 1 (631 kB) Part 2 (862 kB).

Version 1.5 source (30 kB)


Older Downloads

Version 1.0 (36 kB)

Version 1.0 source (29 kB)


Quasi-relevant links

SGC - A fun site for emulation hackers and enthusiasts

Nofrendo - A gem among emulators

nesdev.parodius.com - Why hack FF, when you can write your own NES RPG?