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Deep in the Caribbean, hidden by an endless storm, lies LeChuck's fortress.
It is not a hospitable place, and almost impregnable. The fortress is a
towering construction of steel and stone, built on a rocky island made
almost unapproachable by fierce undercurrents and strong waves. The only
way in is through a pair of doors fifty feet high. They open from the inside,
allowing ships to dock within.
As for the fortress, it takes up the
entire island, small as it is. It rises many stories high, with battlements
and cornices and arches. There are no windows.
There are many many rooms in LeChuck's
fortress, all lit by cheerless orange torchlight, rooms for grim stratagems
and brutal torture. Many of them are separated from the main entrance by
a labyrinth of fiendish complexity and stunning size.
One such room, perhaps the largest of
them all, was currently being prepared for LeChuck's return. The voodoo
high priest was looking at LeChuck's throne. It is difficult to decide
which is more striking to the untutored observer - the priest or the throne.
The voodoo priest, for his part, wore a deep purple ceremonial robe and
a hideous facial mask two feet high, from which a further two feet of purple
feathers sprouted. He held a walking stick in his right hand and something
black and menacing in his left.
The throne, on the other hand, was at
least three times as tall as the voodoo priest. It was built onto a huge
stone shelf three feet above the ground. Here LeChuck would sit, and be
dwarfed by the skull that glared down at him from its perch on the very
top of the throne. It was about four feet wide, and was decorated with
a ceremonial headdress like the priest's that extended its width further.
The arms of the throne were two skeletons, crouching fearfully with their
hands in their mouths, an expression on their face of pure, naked terror.
This was not the kind of chair you sat in while playing a nice hand of
backgammon. This was the kind of chair in which war was declared, fiendish
plots were hatched, and pronouncements of doom made. Satan would be happy
if he had a chair this good.
Largo was approaching the voodoo priest,
and even the ledge on which the chair was built dwarfed him. "So,"
he asked, "when are we going to resurrect the old bloated fool?"
At his words there was movement in the
shadows behind the voodoo priest. Into the light came the figure of the
Ghost Pirate LeChuck.
"Oops," said Largo.
You would have to search hard for compliments
to give this figure. The clothes -a stained red coat, brown pants and a
brown tricorner hat - were rotten and torn, but they looked better than
the body below, which was a dark swamp green, and unpleasantly mottled.
LeChuck shuffled closer. Largo caught a whiff of him, and recoiled involuntarily.
The body was still a little putrescent. There also seemed to be a lot of
muscular atrophy, judging by LeChuck's awkward shuffling walk. One thing,
though, hadn't changed at all. LeChuck was still as large and menacing
as he'd ever been.
LeChuck stopped, and glared at Largo
with muddy brown eyes. "I'll ignore that comment just this one time,
Largo," he spoke, in a voice deep, strident and somewhat throaty,
"only because they tell me you've found Guybrush Threekwood."
His beard swayed as he spoke, and Largo thought it was the only part of
him that really looked alive.
"It's 'Threepwood', and I've found
him on Scabb Island."
"Very good," said LeChuck
with a nasty smile. Another thing had changed since his resurrection -
the mouth also seemed to malfunction. Whenever he spoke, it involved a
violent, spastic roll of the head that caused saliva to spray from his
mouth. "No one gets the upper hand on LeChuck without getting what
he deserves. I want Guybrush brought to me, and I want him brought alive.
I am entrusting this to you." Here he paused, and looked at Largo.
There was no expression on his face - none was needed. "Do not
fail me."
"Never, your voodoo lordship,"
said Largo respectfully. He left.
"Aye," said LeChuck to the
voodoo priest, "Guybrush Threepwood is finished. I need you to start
building me a very special doll."
The voodoo priest spoke: he had a nasty,
unsettling voice. "With pleasure."
The sun had dawned on a beautiful day.
Guybrush stood on the main deck of Captain
Dread's ship, looking overboard at the mild seas. Already he'd gotten used
to the sway up and down of the ship. He was off to find Big Whoop, and
he felt just fine.
He went into the main cabin, where Captain
Dread was holding the wheel and in a similarly jolly mood. "Welcome
to the Jolly Rasta!" he greeted.
The Jolly Rasta was as crowded as ever,
but the morning sun was forgiving and gave his surroundings a golden, cheery
air.
"So, where do you want to go?"
asked Captain Dread.
Guybrush wasn't sure. "I'm not
sure," he said, "what are my choices?"
"I only know how to get to three
islands, mon," said Dread.
"What are they?"
"There's where we just came from,
Scabb Island. The only island where pirates are free to be pirates. Then
there's Booty Island. The festive, French, Mardi Gras, party-all-the-time
island."
Guybrush liked the sound of Booty Island.
But he was caught completely off guard by Captain Dread's next sentence.
"It's run by one of the most respected
and loved governors around - Governor Elaine Marley."
"Elaine?" said Guybrush, startled
into speech.
Captain Dread continued on regardless.
"And last, there's Phatt Island. A fascist dictatorship, run by an
over-bloated pig named Governor Phatt." He reached into his large
pockets, and took out a tattered, folded piece of paper. He handed it to
Guybrush. "Here, take this easy-to-read reference map courtesy of
Dread Tours. You can use it to show me where you want to go."
Guybrush unfolded the map and looked
at it. There were, as Captain Dread had intimated, only three islands on
the map. Filling in the space were handy illustrations of mermaids, sea
serpents, dugongs and compasses. And, of course, the grid co-ordinates
around the corner.
Guybrush made a quick decision. Booty
Island sounded good, but he had work to do at the Phatt City library. Big
Whoop, after all, came first.
"Phatt Island," he said to
Dread.
Dread nodded. "OK, mon." He
took control of the wheel and brought them gently to starboard.
Guybrush walked back out into the sunshine
and sat down. Clouds were just starting to gather above, small fluffy patches
of marshmallow.
Elaine. There were a whole welter of
emotions connected with that name. Guybrush had been so sure she was the
one. But it wasn't to be. What hurt the most was the way she'd just left,
without final word, without goodbye.
At least, that was what had hurt at
first. But what had surprised Guybrush the most was the way, in the next
few months, that his life reasserted itself and got back on a level keel.
He'd gotten along okay without her.
Did he really need her? How much did
he care about her?
Guybrush suspected he might soon discover
the answers to these questions.
But it was a long journey and he couldn't
spend all of it turning her over in his mind, so Guybrush took out the
thick red book the voodoo lady had given him and started reading.
Big Whoop: Unclaimed Bonanza or Myth?
turned out to be fascinating reading. According to the author, there were
four pirates: Rapp Scallion (the cook), Young Lindy (the cabin boy), Mister
Rogers (the first mate), and Captain Marley. This last name caused Guybrush
to look up, wondering if there was any relation.
These four pirates buried their treasure
along with plenty of - Guybrush swallowed nervously - booby traps, on a
place believed to be Inky island.
Guybrush looked up from the text again.
According to Wally, there was no such island. He continued reading after
a moment's pause.
It turned out that they made a map which
they divided into four pieces, each pirate taking one. Rapp Scallion later
opened the Steamin' Weenie hut on Scabb Island. It was a huge success but
fell into disrepair after Rapp was killed in a flash fire.
Young Lindy drifted aimlessly, down
on his luck until he mysteriously came into money while panhandling on
Booty Island. He used the cash to bankroll an advertising firm which failed
after its gross mishandling of the Gangrene 'n' Honey account.
Mister Rogers retired off the coast
of Phatt Island. He marketed homemade contest grog brewed in a bathtub
until his recent disappearance.
Captain Marley vanished while sailing
in the America's Cup race. His boat was leading at the time.
Here the account ended. It hadn't been
as specific as Guybrush had hoped. For all he knew, Captain Marley's map
had gone down in the ship, Rapp Scallion's map had burned in the hut, Mister
Rogers had taken the map with him after disappearing, and Young Lindy had
sold it to pay off his debts. Still, it was a start. One piece of the map
on each of the islands that Captain Dread could get to, and there was always
Elaine Marley as a lead on the fourth.
Guybrush shut the book. It might be
difficult, but his path was set. The hunt was on.
Phatt Island used to be quite a good island. Its famous beach promenade,
for example, built around a beautiful and sheltered harbour, compared well
with southern France, the buildings coming almost right up to the sea.
But time had passed the place by. The revellers had moved on (some as far
as neighbouring Booty Island).
Phatt Island was no longer a fun island.
The rule was oppressive. The ruler was fat. And nobody seemed to go there
any more.
Accordingly, Captain Dread was able
to find a choice docking position for the Jolly Rasta, and moments later
Guybrush stepped out onto the wooden pier and up a set of concrete steps.
They led to a crossroad intersection
and a stretch of wall. There was a very large man, almost two feet taller
than Guybrush, and he was looking at the wall. Guybrush looked at the man
for a moment. He was wearing a massive golden helmet, had a cutlass in
his left hand, had a huge broomstick moustache, and a naff red shirt. He
was obviously a guard.
Guybrush shrugged, and looked at the
object of the guard's attention. It was a poster. The poster had the word
WANTED in big red letters at the top of the page, then a picture of Guybrush,
then below the word GUYBRUSH in black lettering. The picture wasn't perfect
- he had no beard and someone had drawn a black moustache on - but good
enough to get a general idea.
Guybrush became aware that the guard
was staring at him suspiciously. "Excuse me, sir," said the guard
in a loud, booming voice.
"Yes?" asked Guybrush, contriving
to look innocent.
"Aren't you Guybrush Threepwood?"
asked the guard.
Guybrush rubbed his beard in a meaningful,
conspicuous motion. "No, my name is Smith. You must have me confused
with someone else."
"Smith, eh?" said the guard.
"That's an unusual name. Perhaps you have some identification?"
Guybrush had a brainwave. "My ID
is on my ship. Wait here while I go and get it."
He took two steps before the guard spoke.
"Nice try, Guybrush."
Guybrush froze, and turned around. The
guard had twigged. "You better come with me," he said. "Governor
Phatt would like a word with you."
"I'm really very busy," said
Guybrush apologetically. "Could we do this some other time?"
The guard, by way of answer, removed
a large pistol from his right pocket.
"Coming!" said Guybrush brightly.
He allowed himself to be led away.
He was taken to the Governor's mansion.
Very few people go to see the Governor's
mansion on Phatt. This is partly because it is a very good mansion, and
the Governor doesn't want people seeing it because then they might get
all grumpy about the extravagant opulence and have dark, dangerous ideas
about violence and revolution.
The only way to see the mansion in the
first place is to be allowed in through the gate. Once you're on the right
side of the fence, however, the view is picture perfect. There is the mansion
itself, built on a small hill with white walls, arches and latticed windows,
a manner reminiscent of the Greek isles. There are the surrounding gardens,
and a lawn shorn to bright green perfection. There is the backdrop, a stunning
view of yellow sand, gentle waves cresting onto the beach, clusters of
palm trees, and green hills in the distance.
The interior, unfortunately, was less
inspiring. Drab paintings, rugs on the floor, and a strange musty smell
in the air. Guybrush was led through the entrance, up the stairs, and into
the bedroom of Governor Phatt.
His first thought was that it was a
very appropriate name.
Governor Phatt was not sitting at a
dressing table awaiting their entrance - rather, he was lying in bed under
a large quilt. The bed, a four poster with red curtains, was nearly filled
to capacity by his rotund girth, which extended some feet into the air.
Guybrush was shown around the bed towards
Governor's Phatt's head, about the only way of conducing a conversation
with him. The size of the head matched the size of the body. Governor Phatt
didn't so much have double chins as an amorphous fatty thing which drowned
out all chinlike features altogether. Flies buzzed around his mouth, which
was crusty with food.
The guard stood watchfully at the door.
There was a single book on the bedspread
- Famous Pirate Quotations. There was also a strange apparatus here by
Governor Phatt - three metal pipes, ending in narrow nozzles bare inches
from his mouth.
Governor Phatt spoke at last, fixing
his beady eyes on Guybrush.
"Well, Mr-"
That was as far as he got before there
was a loud ringing nearby. "Oh, excuse me," said Governor Phatt,
before turning his mouth eagerly toward the nozzles. Out of the nozzles
was ejected a stream of food - green from one, beige from another, brown
from the last. This landed straight in his mouth, some splashing out but
most being swallowed straight down the gullet.
The stream ended. Governor Phatt wiped
his mouth on his arm and looked at Guybrush again. He let out a huge belch,
and grinned. "Well, Mr Threepwood," he said, starting over, "I
can't tell you how pleased I am to have you as my guest."
Guest? Guybrush wasn't sure he cared
much for his method of invitation.
"Oh, why is that?"
"I thought we might talk about
a few things," said the Governor.
"Thank you," said Guybrush
politely, while being able to see why the Governor might need armed assistance
to get people to talk to him. He thought of an opening line. "Your
home is lovely."
The compliment pleased Governor Phatt.
"You have an eye for the finer things in life, Mr Threepwood,"
he said, smiling. "I admit my tastes run to the expensive."
Guybrush couldn't resist. "To the
expansive is more like it." Under cover of the insult, he wondered:
how can he afford this? Phatt Island doesn't look that prosperous.
The smile disappeared. "I am not
a patient man, Mr Threepwood. Yes, I've had to indulge in a bit of creative
financing. But I've just made a deal that will keep the bill collectors
out of here for a long time."
"Selling your old clothes to make
circus tents?" said Guybrush sarcastically. "Melting down your
silverware to build an oil pipeline? Renting yourself out to ship captains
as ballast? Selling advertising space on your stomach? What?"
Governor Phatt's eyes narrowed further.
"I shall be selling something that I believe I will be glad
to get rid of. I'm selling you, Mr Threepwood. To the Ghost Pirate LeChuck."
"LeChuck's dead," said Guybrush.
"I killed him. Say, you don't want to hear the story of how I blew
his top, do you?"
The Governor was not perturbed. "Perhaps
you didn't kill him quite so thoroughly as you imagined. He seemed perfectly
healthy the last time I saw him."
The words struck a cold chill in Guybrush's
heart, even as the alarm sounded for Governor Phatt's next meal. "Last
time you saw him?" he echoed. "Oh, no! LeChuck's back!"
The Governor wiped his mouth. "I
beg your pardon, what did you say?"
"He doesn't scare me," said
Guybrush boldly, if insincerely. "Just tell me where I can find him."
"I rather think he'll find you,
Mr Threepwood," contended Governor Phatt. "You see, he's put
a sizeable bounty on your head."
"Oh?"
"A bounty I intend to collect."
"Oh." So much for a pleasant
conversation, thought Guybrush. "I bet that bounty would buy a lot
of pure grease and bacon fat, huh?" he added as a parting insult.
"Why, you!" snapped the Governor,
red spots flaring on his cheeks. "You can figure it out while you
wait in jail for LeChuck to pick you up. Take him away!"
The guard, taking this as his cue, saluted.
"Yes sir, Governor Phatt! Come on, you little weasel." He took
Guybrush by the arm and led him out.
"I'll be back!" shouted
Guybrush defiantly as he was pulled through the door.
The Phatt city jail was small - only two cells. They were, however,
strongly constructed from stone and steel bars. Into one of these cells
Guybrush was put. The guard shut the door and turned the key.
"Don't try to escape or anything,"
he warned. "Walt will chew you to bits." Walt was the small,
brown and white beagle which stood to attention by the door leading out.
The guard came over to Walt and looked down. "OK Walt, I'll be back
to relieve you at eleven," he said, before leaving.
It looked like Guybrush would have a
lot of time to examine his surroundings, in minute detail. He sat down
on the rock hard mattress to think.
The mattress really was uncomfortable.
Guybrush lifted it up to reveal a long stick wedged below. He took out
and threw it on the floor. He sat down again.
In the cell next to him, he now noticed,
was a skeleton, obviously either a long dead prisoner or an example of
dieting gone horribly wrong. The sight of the skeleton didn't give Guybrush
much cause for confidence.
Over in the corner near the exit was
a tall cupboard/bookshelf. Contained thereon was a large manilla envelope,
containing all his possessions. If he could just reach it... he wouldn't
be able to escape, but he'd feel a bit better. Looking at his possessions,
however, he caught a glimmer of light that seemed to come from Walt.
Walt held a set of keys in his mouth.
Guybrush quickly drew in breath, and
knelt down to the edge of his cell. "Here, boy," he said as softly
as possible.
No movement from Walt.
Guybrush gently knocked the stick against
the bars of the cell.
Walt stayed still.
Guybrush was not about to give up. Somehow
or other, he'd get Walt over here. And now, looking at the dead prisoner,
he had a new idea how.
Guybrush reached for the leg of the
prisoner with his stick, it being the closest appendage. Slowly he dragged
it along the floor, before he was able to reach down and pick it up. Now
he crossed his cell to Walt, and waved the bone between the bars. He whistled
softly.
"Here doggie, here boy..."
Walt, at last, came. He reached the
bars, dropped the saliva-coated keys and gratefully took the bone. With
it safely in his mouth Walt turned and ran out into the sunshine.
Guybrush picked up the keys, or, as
he now saw, the one key hanging from a large chain.
They fit the cell door perfectly. The
cell door swung open, and the sound of an ungreased hinge had never sounded
so good. Guybrush stretched his legs, and went to collect his stuff.
Beside his envelope was another, similarly
sized manilla envelope. This one was marked as the property of a Mr. Willy
Gorilla, who had been arrested for grinding his organ in public. Curious,
Guybrush opened the envelope, finding a banana and an organ.
The organ he left behind. The banana,
however, apart from looking delicious, might also come in handy. Guybrush
had previous experience with bananas, and to come across another one was
perhaps a good sign.
Guybrush walked back out into the sunshine. The jail entrance led out
to the main dock area, in fact the very place where Guybrush had been arrested.
His poster still hung on the wall by the jail. Now that he had a bit more
time, Guybrush read the small print. It turned out he'd been arrested for
the murder of G.P. LeChuck, which was a bit rich. Other offences included
the use of witchcraft on the person of Largo LaGrande, the thievery of
clothing and medically prescribed hair supplements for such witchcraft,
graverobbing, trespassing, larceny without a permit, exceeding allowable
FDA limit for rodent parts in vichyssoise, unauthorised exiting from a
penal institution, and releasing a dangerous reptile in a populated area.
He was also wanted for questioning regarding the disappearance of prescription
eyewear.
Actually, when you looked at it, it
was a pretty hefty list of offences - they might well have arrested him
even if LeChuck wasn't offering the money. Still, what did they expect?
Pirates get up to that sort of thing.
A reward was offered for information
leading to his apprehension. And lastly, a line which Guybrush quite liked,
he was to be considered armed and dangerous!
"Armed and dangerous?" said
Guybrush. "Right on!"
It was time to find the Phatt library.
Guybrush walked back down the concrete steps to the pier, and looked along
the promenade. There, to his left, was a large sign reading LIBRARY. Guybrush
set off toward it.
He passed a narrow alley on his left.
He looked in and saw two people standing near a big wheel. Curious, Guybrush
took a short detour.
The alleyway was small, but uncluttered,
and reasonably bright here at its end. Set against the back wall was a
large wheel, with handles allowing it to be spun. Standing in the spinning
position was a brightly dressed, Italian looking gentlemen with black hair.
He was the dealer.
His customer, or audience, or whatever
the other person was doing, was a small, rodent-like man with an awful
taste in hats and pants (both green).
The dealer looked around the alley.
"No more bets?" he called out. "Okay, here we go."
He gave the wheel a huge spin.
Ever so slightly it slowed down, until
finally coming to a halt. "25 black," read the wheel spinner.
"All right!" exclaimed the
punter.
"You're a winner, sir!" congratulated
the dealer. "Which prize would you like?"
"What have you got left?"
asked the punter. He had a lower-class, nasally accent.
"We have money," said the
dealer, in his role as croupier and host, "an invitation to Governor
Marley's Mardi Gras Party, and a free pass to see the Linguini Brothers
Circus."
They all sounded like good prizes to
Guybrush. But that Marley Mardi Gras party immediately caught his attention.
"I'd like the money," said
the punter.
"The money it is," agreed
the dealer. He reached into the thick folds of his red coat and took out
a small brown satchel. The punter took it greedily and stuffed it down
his pants for safekeeping. He gambolled off.
Guybrush thought he might try his luck
at the roulette wheel. He came forward, and spoke to the dealer. "Hello."
"How ya doin'?", responded
the dealer merrily.
Guybrush had never gambled before, and
he was a bit unsure how things worked. "Can you explain how this game
works?" he asked.
"Sure! It's easy. Just tell me
which number ya want, and I'll spin the wheel. If yer number comes up,
ya win!"
"Sounds simple. What numbers can
I bet on?"
"One to thirty-two, red or black."
Guybrush nodded. "Do many other
people come to play here?" he asked.
"Lotsa people come to play when
we've got a bunch of prizes," said the dealer proudly. "But we're
almost out today. We only have three left."
"What prizes do you have left?"
asked Guybrush. He hoped the invitation hadn't been taken.
"A Free Pass to the Linguini Brothers
Circus, an invitation to Governor Marley's Mardi Gras Fish Fry, and of
course, money. Sixty pieces of eight for each bet!"
"Wow!" exclaimed Guybrush.
In the corner of his eye, he could see the green-trousered punter coming
back. Well, too bad for him, because Guybrush was about to have a punt
himself. "I'd like to place a bet," he said to the dealer.
"Betting costs money, kid,"
said the dealer. "One piece of eight for each game."
"Oh yeah," said Guybrush.
He handed a piece of eight to the dealer, who took it gladly.
"OK kid," said the dealer,
"which number ya want?"
Guybrush had a really good feeling about
7 black, and told the dealer so.
The dealer nodded, and spun the wheel
briskly. Guybrush stared into the spinning disc, its pegs clacking at a
furious pace. Gradually they slowed.
The wheel stopped on 6 black. "Too
bad!" commiserated the dealer. "Better luck next time."
"Thanks, anyway," said Guybrush.
He hated losing, and the sympathy from the dealer only marginally made
up for it. He might have stood there for a moment, lost in thought, but
the punter barged up and scowled at him.
"Excuse me, pal."
Guybrush moved out of the way, allowing
the punter to state that he wanted another bet - this one on thirteen red.
For a moment Guybrush hovered, wanting
to see someone else fail, then he turned and trudged down the alleyway,
back to the open sunshine.
The library was the next door down. Guybrush pushed it open, fast at
first but slower when he heard the sound of the hinges echoed from within.
Guybrush entered into the dim, dusty
surrounds of the library.
It was empty. And very full of books.
They were stacked on top of card catalogs, decked from the floor to the
ceiling on shelves, and lined every available wall space. The Phatt Island
libraries was one of those libraries that contained so many books within
a small space that they were in serious danger of distorting the fabric
of spacetime and providing gateways into L-Space. Guybrush knew, without
even trying them, that he'd get hopelessly lost in the pathways, narrow
arches and small alcoves strewn everywhere.
Luckily, the main desk was straight
ahead, and sitting behind it was a severe woman wearing large glasses.
She had grey hair tied tightly into a bun, and was making notes with studied
concentration.
Before he made his way over, however,
Guybrush noticed a small model on a table by the door - about the only
spare space not occupied by a book. It looked like a model lighthouse,
built on a scale model of Phatt harbour. Looking at it curiously, Guybrush
walked over to the main desk.
"Excuse me," said Guybrush.
The librarian turned, a disapproving
expression on her face. "SSSSHHHH!" she hissed, removing her
glasses for emphasis. "This is a library! WHISPER!" She put her
glasses on. "Now, what is it?"
"Why do you have a model lighthouse
here?" whispered Guybrush.
"There's a new lighthouse being
built in town," explained the librarian. "This is a scale model
of what it will look like."
Guybrush looked again at the model.
It was very attractive, for a lighthouse. "Why do you need a lighthouse?"
he asked.
"We're tired of rebuilding the
wharf every time a ship goes through it," explained the librarian.
"That's why it has to be very bright. It will have one of the most
powerful magnifying glasses in the Caribbean. It'd show you the model,
but unfortunately the light bulb has burned out."
That was as far as Guybrush wanted to
go with the conversation. "I'm looking for a book," he said.
"Do you have a library card?"
asked the librarian.
"No, how do I get one?"
"I'll need some personal information."
The librarian rummaged around on the desk, found a small pad, and picked
up a pen. "Name?"
"Guybrush Threepwood."
"Address?"
"1060 West Addison."
"Age?"
"Ninet - uh - twenty-one."
"Occupation?"
"Consultant."
"Vices?"
"Jaywalking."
"I see." The librarian made
some notes, then filled out a small rectangular card. "All right,
your library card will be mailed to the address you gave me. In the meantime,
please use this temporary card." She handed him the card with his
personal details. "You may check books out of the library, but only
four at a time."
"That's about as many titles as
I can remember anyhow," said Guybrush in an attempt at humour.
The librarian peered at him. "What
book are you looking for?"
"I don't know, what have you got?"
Guybrush got his second disapproving
expression. "You expect me to name every book in the library?"
asked the librarian. "Use the card catalog like a normal person."
She pointed at a huge cabinet near the front door. Then she went back to
the paperwork.
Guybrush wandered over to the card catalog.
Big, and imposing, were the first two words to come to mind. The next were
Big and Whoop. That was what he was after, and what he should start searching
for.
Guybrush pulled open the AB drawer.
At first, he didn't seem to have much luck, although the biography section
was interesting - "The Time I Blew Up LeChuck" by Guybrush Threepwood,
a book he certainly didn't remember writing, "Lick the Silver Spoon,"
by L. Phatt, "Both Heads Empty," the Fettucini Brothers story,
"Both Hands Moving," the Stan story, "Both Hands Empty,"
the Herman Toothrot story. There was an Adult Entertainment section, containing
"Zelda Carbuncle Tells All", memoirs of a woman of dubious pleasure.
The Archaeology section was represented by "X never marks the spot,"
by an I. Jones. Finally, Guybrush found a section headed Big Whoop: See
Treasure.
Guybrush shut the AB drawer and pulled
open the TU drawer. The selections in here were equally curious. Underwear
was represented by "Wedgies: Harmless Fun or Sadistic Torture?"
Trilogies contained three books by Simon Finkleberth - "Why People
Shouldn't Write Trilogies", "Why People Won't Read Trilogies",
and "Why People Write Trilogies" Anyway. Eventually Guybrush
found the Treasure section, and to his disappointment there was only the
one book. "Big Whoop: Unclaimed Bonanza or Myth" - and he already
had it.
Guybrush was momentarily at a loss for
ideas. Then he remembered one of the four pirates had drowned at sea. Maybe
there might be a section on Shipwrecks. He pulled open the S drawer, and
was told to look under Disasters.
Guybrush pulled open the CD drawer.
He pawed through the cards, but soon found he was being sidetracked by
all the great books on offer. There was Cannibalism - "How to Serve
Your Fellow Man" by Lemonhead. There was Circuses - "Alfredo
and Bill's Excellent Adventure", and "Damn the Human Torpedo",
the origin of the human cannonball trick. (Guybrush wished he'd had that
tome the last time he was on Melee Island.) The Classics were there too,
with "Great Expectorations", by Captain Loogie.
Finally he reached it: Disasters. The
one volume listed was "Great Shipwrecks of Our Century," a book
from the Lime-life series.
Guybrush memorised the title. Then he
walked over to the desk, and asked the librarian if they had "Great
Shipwrecks of Our Century." The librarian came out from behind the
desk, and Guybrush's first thought was that she was a really short woman.
Then he realised she was sitting on a revolving chair and pushing her way
along the wooden floor.
The chair, making slight squeaking noises,
disappeared down a narrow row. Seconds later it emerged, with the librarian
holding a small blue book. She set it down on the desk, and Guybrush thanked
her.
"Remember, silence is golden,"
said the librarian.
He returned to the card catalog and
started browsing at random, hoping to find something. The PQR drawer was
interesting - Philosophy, Pillaging, Quotations, Ranches, and a very large
Romance section, with novels all written by a Melanie Leary and with titles
like Love's Lingering Lassitude, Fascination's Final Frenzy, Passion's
Persistent Presence, Sin's Sordid Swan Song, Yearning's Yellowing Yesterdays,
etc etc. With one exception - there was a volume called "Next to Nothing."
By E. Marley - an account of her time with Guybrush Threepwood. Guybrush
had an idea what the contents would be like.
"If you can't say something nice
you're not supposed to say anything at all," he muttered. "Much
less write a whole book."
There were less fruitful pickings to
be found in the rest of the catalog. He found such strange gems as "Opulence
as a Social Art", by L. Phatt, "So You're Going to be Executed
... dozens of things to say on the chopping block", in the Gallows
Humour section, "The Shirt Off My Back", by Lady Godiva, "Popular
Punishments for Grave Robbers", "Hal Barwood on Monkey 2"
(less is more, guys! You can't polish a turd), and a whole section on the
Ghost Pirate LeChuck, apparently written by Guybrush Threepwood (he must
have been asleep.) The critics seemed to agree, for each title - "Why
I Blew Up LeChuck", "Where I Blew Up LeChuck", and "When
I Blew Up LeChuck" - was listed as one of Guybrush's worst.
Guybrush didn't feel like checking them
out, because they were probably right.
Finally he came across something of
interest. History: See Scabb Island. Guybrush went to Scabb Island, and
found the title "Scabb Island History." He asked the librarian
about it, and was soon holding a thin tome. He skimmed through the basics,
and found Scabb Island was first settled as a quarantine island for skin
diseases. It later became a haven for pirates because of its distinctive
lack of authority figures.
That was the extent of the usefulness
of Scabb Island History. Guybrush started to leave the library - it looked
like he'd have to get some more information in the field before it'd be
useful.
He stopped by the model lighthouse.
He bent down, and looked into the very top of the lighthouse. In it was
a small lighthouse lens, apparently one of the most magnifying lenses available,
according to the librarian. It looked to be a very familiar size to Guybrush.
The librarian was busy with her books.
Quickly Guybrush lifted the top of the lighthouse, and took the lens. He
slipped it into his pocket and walked nonchalantly outside.
He took the promenade. The lens would
make a good present for Wally, who was probably still blundering around
trying to see things. Guybrush's conscience hadn't exactly been troubled
by his deeds of the past, but when an opportunity like that was presented,
you'd be stupid not to take it.
The houses he was passing on his left
were dreary, brown and red brick buildings. Nestled in between them was
another, darker alleyway. Recalling the interesting experience Guybrush
had had down the first alleyway, he tried the second.
It led past tall piles of boxes and
into a small, drab courtyard with a huge puddle on the floor from the dripping
pipes. Here there was a really big green door, with multiple padlocks and
a small slot at the top, several feet above Guybrush's head.
Guybrush had no idea what on earth could
go on behind such a door, so he decided to knock.
The slot above his head opened. Guybrush
craned his head up, but could only see dark space. "What do you want,
kid?" said a deep voice from behind the door.
"Who are you, and what are you
doing behind there?" asked Guybrush.
"I'm Bruno," said Bruno, "and
that's none of your business. Get lost."
Guybrush had a feeling the slot was
about to be closed. "Have you ever heard the legend of the Mighty
Guybrush?" he said quickly.
The slot instantly shut.
"Well, don't you want to hear it
again?"
No response from Bruno. Guybrush shrugged,
and walked back out to the promenade. He took in the sea view which, if
you weren't looking at the buildings, wasn't that bad. The longer gaze
allowed him to notice a small figure, sitting on the edge of the nearby
pier.
Guybrush walked to the pier and started
along it. Drawing near, he saw the figure was a rotund, greasy kid of about
twelve, and he was fishing. The getup was a bit unusual, Guybrush had to
admit - corncob pipe, a grey hat with fish sewn to it, and a red and white
striped jumper.
"Caught anything yet?" asked
Guybrush.
"Are you kidding?" asked the
kid. He had a high-pitched, irritating voice, like a Sitcom Kid on TV.
And he had the smart-alec attitude to go along with it. "I reached
my limit hours ago!"
Guybrush didn't like this kid. "I'm
Guybrush Threepwood," he said, "a mighty fisherman!"
The kid took the corncob pipe from his
mouth, and looked at Guybrush with wide, white and very suspicious eyes.
"Oh, you are, are you?" he asked, not believing a word.
"I'm also the man who caught the
notorious LeChuck!"
The kid snorted, and looked back out
to sea. "Yeah, right. If you fish as poorly as you lie, you
don't even deserve to be talking to me."
"I'm the best fisherman in these
isles!" continued Guybrush. The kid was starting to get his gander
up.
"I beg to differ: I'm the
best fisherman in these isles," said the supercilious kid.
Guybrush gaped at the kid. "You?"
he blurted, managing to sound like the most astonished person in the world.
"You couldn't fish your way out of a paper bag. You couldn't catch
cold in a blizzard. Couldn't even catch fish at a restaurant."
"What?" said the kid. He stretched
his arms wide to give an approximate indication of size. "The pike
I catch make Pike's Peak look like an anthill." He looked at the sea
with satisfaction. "That's why I'm known as 'The Blowfish'."
"You mean 'The BlowHARD',"
retorted Guybrush, who wasn't about to let such a gimme past. "The
fish you catch are so small you need tweezers to throw them back."
The kid looked at him, momentarily lost
for words. There was a mean glint in his eyes. "Listen bait-for-brains,"
he finally snapped, "I'm the best around and that's that."
There were any number of ways to respond
here, and Guybrush tried them all. "Not if your lures are as ugly
as you are," said Guybrush. "Or if your hooks are as dull as
your wit, or if your reel is as rusty as your imagination, or if your bait
is as tiny as your brain, or if your line as weak as your lines. Not on
your life, Hammerhead-face."
"Perhaps you'd like to make a small
wager, eh, Mr. Fisherman?" suggested the kid.
Guybrush knew the right thing to do
here - not show any sign of insecurity. "Sure, I'll take your bet,"
he said confidently.
The kid chuckled. "Let me tell
you what I had in mind first." He removed the pipe from his mouth
again and looked earnestly at Guybrush. "If you can catch a bigger
fish than I can, I'll give you my prizewinning pole."
The pole in question rested in his left
hand, and indeed looked like quite a good model. "Kiss your pole goodbye,"
said Guybrush.
"If I catch a bigger fish
than you, you have to eat it. Raw." The kid smiled at Guybrush.
Guybrush swallowed, meanwhile doing
his best to keep a confident face. "You mean, on rice with a little
wasabe and soy sauce?"
"No. Plain, cold, and with the
head on it." He looked intently at Guybrush. "What do you say?"
Guybrush didn't like the idea of eating
raw fish. But he just couldn't wait to see the expression on this kid's
face when he won. "All right, it's a bet," he said.
The kid's face lit up - he was looking
forward to the denouement as well. "Great! I'm really looking forward
to making you eat my catch." He looked out to sea. "What with
all the sewage from Governor Phatt's mansion, the fish around here are
usually pretty gross. I never eat mine, just sell them to restaurants.
Best get fishing, buddy. Heh heh heh."
Guybrush tried to think of a parting
insult, failed, and had to be content with turning on his heels and walking
smartly away.
Soon he had reached the end of the promenade.
The path continued inland here, passing through thick forest groves and
over rainwashed gullies. Soon Guybrush found himself consulting Dread's
map.
Phatt was an irregularly shaped island,
with the main docks in the north and the Governor's mansion in the south.
There was a small triangular island off the northwestern coast, separated
by a narrow rip. If Mister Rogers had retired off the coast of Phatt Island,
here was the only place he could have done it.
The detail wasn't great, but Guybrush
at least knew his general direction. The problem would be how to get to
the island.
He walked west for some time, following
a reasonable sized stream, before he came to a waterfall. Water cascaded
down over several stages of rocky drops, in a noisy but picturesque way.
Still, there was something odd about
the splashes - a hollow echoing quality. Guybrush picked up a rock and
threw it through the curtain of water at its lowest point. No sound of
rock smashing against rock wall. No sound of rock landing in water pool.
Nothing at all.
He might be mistaken, but Guybrush could
have sworn there was a tunnel behind there. And if there was a tunnel behind
there, it led in exactly the right direction to take him under the rip.
But no way was he trying out his theory with all that water coming down.
Guybrush climbed back up and took the
path leading to the top of the waterfall. It wound left and right for some
time, before coming to a plateau by the river.
There was something strange and silver
and metallic here - a pump.
Guybrush took a closer look. It had
needles, and dials, and although Guybrush couldn't make head or tail of
them, it seemed to be turned on. At irregular intervals a whooshing and
hissing noise would come from the pump.
There was only one control Guybrush
could work out. Near the bottom of the pump was a large red wheel. It was
turned all the way clockwise - the fully open position. Guybrush tried
to pull it shut but the wheel refused to budge. He'd need a monkey wrench
before he could possibly close this rusted wheel.
Captain Dread, waiting patiently in the Jolly Rasta, saw Guybrush return
twenty minutes later. Guybrush climbed aboard and sat down on the deck.
"Where do you want to go, mon?"
asked Dread, holding Wally's monocle in his hand.
"Booty Island," said Guybrush.
It was time he tried his luck elsewhere.
"OK, mon." Captain Dread cast
off the ropes, and soon they were drifting out of the harbour and into
the sea.
Maybe they would have better luck on
Booty.
It was only an hour later, still fairly early in the morning, when they
made it to Booty Island. Booty and Phatt were really quite close to each
other, which made travel between them easy.
Booty, like Phatt, was also fairly irregular
in its shape. It was, however, all in the one piece. The Governor's Mansion
(Elaine's Mansion, he amended) was in the northwestern corner of
the island, and on a small peninsula separated from the main island by
a narrow spit.
The main township, into which Dread
had docked, was slightly more alive than Phatt Island's, but not much.
In contrast to Phatt, where the central item around which all the buildings
crowded was the promenade, here all the dwellings and stores were situated
around a bare plain in front of the pier.
The closest house was built right on
the end of the pier, next to the beach. Guybrush went over and tried the
door. He entered.
Even before he taken a few steps inside,
he knew where he was. An antique shop, albeit one with highly unusual selections.
A bright man with thick red hair, red beard and tricorner hat greeted him
from behind the counter. He was more than willing to elaborate on everything
Guybrush looked at.
"That's a real ship's horn just
like the one used on modern ships," he said to Guybrush as he looked
at a small horn hanging from the wall. He had a bookish, enthusiastic voice.
Guybrush looked around, and saw a stack of pirate hats. "You'd look
good in one of those," said the antique dealer encouragingly. "And
they're great for parties."
"Nice shop you've got here,"
said Guybrush.
"Thanks. I pride myself on the
quality of my merchandise. I only sell the finest of pirate memorabilia.
Even the trade-ins are first class. And I always make you the best deals."
"How can you afford to do that?"
"Volume."
By the pirate hats was an anchor, "ergonomically
formulated to enhance stopping power." By this was a left turn sign,
"one I took from the famous Precipice View Road."
"I've never heard of it,"
said Guybrush.
"They call it Dead Man's Drop now."
The selection was criminally diverse.
Rotting skulls - "Those are authentic scale reproductions of rotting
skulls rendered in sun-bleached whalebone. There's even some loose skin
to hang them from." Indy's whip™ - "That's the real thing! As
seen in 'Raiders', 'Temple', 'Holy Grail', and 'The Young Chronicles'."
A huge mask - "It looks like Spiffy the Pinhead."
The wide selection had piqued Guybrush's
interest. Maybe there might be something of use here.
He looked down and saw a treasure chest
on the floor. "It's said," said the dealer helpfully, "that
the infamous Greenbeard won that from Long John Cooper in a poker game.
Shame that it's empty." By it was a pegleg that looked familiar in
its design. "It was handmade by a good friend of mine from another
island." And a well-polished old saw. "Found that beauty at the
bottom of the sea. She cleaned up real nicely though."
There were more of the authentic pirate
goods. A huge bowswain's wheel nestled in an unused corner. "I got
that as a gift from a man I saved a few years ago," said the dealer.
"Don't have much use for a wheel, but he said one good turn deserves
another." A number of mean-looking black cannons were piled nearby.
"That's a Mark VII 'devastator' triple cannon emplacement," said
the dealer. "If they'd only thought to leave a hole for the fuse."
But some of the items verged on the
ridiculous. A parchment painting of a whale, for example. "That's
the legendary white whale. Never been caught, except on canvas."
"Does it have a name?"
"Dunno. Maybe. Maybe not. Nothing
says a whale must have a name."
A feather pen - "I made that from
my last parrot. Got too noisy for me." Hubcaps - "I was told
these are used as a form of barter in the inner cities." Elvis plates
- "That collectible plate is worth a mint."
"Wow! I knew these would be valuable
someday."
But there was one item here that made
it all worthwhile. It was displayed prominently on the counter, right next
to the antique dealer.
A map piece.
"That's part of the Big Whoop treasure
map," said the dealer in hushed tones. "I don't know a lot about
the piece, but there's supposed to be a book at the Phatt City library
that tells all about the whole map."
"How much is the map piece?"
asked Guybrush hopefully.
"The map piece is made of authentic
parchment from the turn of the century," said the dealer. "Can't
find things like that anymore."
"Yeah, but how much is it?"
The dealer thought. "About six
million pieces of eight."
"Um... I don't think I have that
much to spend."
"Well, I do have some nice fake
maps for less," offered the dealer.
"No thanks," said Guybrush
firmly. He wanted the map, and nothing but the map would do. "Do you
take Visa?"
"Yeah, like you have one,"
said the dealer. "But I do accept personal checks or trade-ins."
Here was an avenue. "What kind
of trade-ins do you accept?"
"I'll take most old swords, some
used parrots, almost anything valuable made of bronze, and a few old ship
parts."
"Would you give the map piece for
any of those things?"
"No. But there's one thing I might
trade for the piece."
"What?"
The dealer looked wistfully into the
middle distance. "There's a certain ship that sunk and I'd really
like the figurehead. I'd give you the map if you got the figurehead for
me."
This sounded difficult. "What can
you tell me about this ship?" asked Guybrush.
"The ship was a huge galleon named
the Mad Monkey. Nobody knows where it sank or why. But, the figurehead
is supposed to be the most fabulous piece of art ever. That's why I want
it. I'm a collector of fine art, as I'm sure you can see."
"All right," said Guybrush.
"Goodbye." He walked back out into the sunshine. He had something
of a hunch.
Guybrush got back on board the Jolly
Rasta and searched through his stuff until finding what he was after "Great
Shipwrecks Of Our Century." He quickly searched the index, and there
it was - the Mad Monkey.
Guybrush followed the reference. According
to this account, the Mad Monkey sank at 38N, 88W. Guybrush checked Dread's
map, and found the reference was a bare patch of ocean near Phatt Island.
However, there was a problem. When he
called Dread over and pointed out where he wanted them to go, Dread shook
his head. "That's the Forbidden Triangle, mon," he said. "No
way are we sailing there."
Guybrush tried the patch of ocean nearby.
It turned out to be the Forbidden Square. Other patches of ocean, chosen
at random, were revealed to be the Forbidden Pentagon, Forbidden Circle,
Forbidden Hexogram, and Forbidden Trapezoid.
When Dread said he only knew how to
get to three islands, he hadn't been kidding. It seemed Guybrush might
have to find some other ship to charter if he wanted to go dredging.
He put the book down and returned to
shore. It was time to find Elaine, maybe she could help.
As Guybrush walked through the township,
he saw two people standing outside, looking busy. The first was a small,
wizened old man standing by a cannon, looking senile. The second was a
tall, striking pirate woman, dressed in green and purple and wearing a
very large pirate hat. She was holding a number of leaflets in her hands
and waving them about, calling out "Cruises! Sunken Galleons! Last
day before I leave!"
Guybrush walked up to her. "Hi,"
he said, introducing himself.
"I'm Captain Kate Capsize."
Guybrush placed the name immediately - the woman who'd taken the last drop
of the Scabb Island bartender's near-grog. "Like to charter a ship?"
she continued.
This was a stroke of fortune. From the
bartender's description, Kate didn't seem like the type to get all fearful
at Forbidden Dodecahedrons and other geometrical figures. "I do weddings,
funerals, bar mitzvahs, you name it."
"Could I have one of those leaflets?"
he asked.
"Yeah, OK." Kate handed him
one - it was basically a huge picture of her face. The subtext was small
and hard to read. "Capsize Charters - glass-bottom boat for sightseeing
or special-interest voyages."
"Are you the same Kate who bought
all the near-grog at the Bloody Lip?" asked Guybrush as he read the
leaflet.
"Yeah, and you can't have any of
it, so don't ask," said Kate.
Guybrush decided not to. "I'm interested
in chartering a ship," he said.
"Great!" said Kate enthusiastically.
"Not many people want to charter a glass-bottomed boat around here.
Pretty soon I'm off to Phatt Island to try my luck there, but let's talk
turkey first. My fee is 6000 pieces of eight."
That was, approximately, three hundred
times Dread's fee. "Don't you think 6000 pieces of eight is a bit
high?" asked Guybrush.
"No, I don't."
"All I have is four hundred pieces
of eight."
"I guess you'd better find some
more then, huh?"
"I'm searching for the treasure
of Big Whoop," explained Guybrush. Surely that would interest her.
Seemingly, it did. "Yeah?"
she asked. "When I was first mate on the Limping Limpet we went in
search of Big Whoop. We'd heard it was buried under a place called Blinky
Island. Never found the island or the treasure. The captain eventually
died of boredom while we were crossing the Sea of Beige Flotsam. Hope your
luck is better."
It seemed he'd need to raise more funds
before coming back to Kate. Guybrush sighed, and walked over to the old
man standing by the cannon. Something about the spatial juxtaposition of
these objects drew him. For one thing, Guybrush had something of a history
with cannons.
He wondered if this one was loaded.
The old man, dressed brightly and cheerfully,
had not noticed he had company. "Hello there," said Guybrush.
The man turned his head and saw Guybrush
finally, at least as far as the prescription spectacles he was wearing
allowed. He had large gold earrings and a red bandanna - this was obviously
an old pirate.
He brought something up to his left
ear, something golden and tubular. "Sorry son, didn't have my horn
out," he said apologetically, holding the horn firmly in place. "Could
you say that again?"
"I said hello there,"
said Guybrush, louder this time. "My name's Threepwood."
"Oh, why hello there Threepwood,"
said the old pirate pleasantly. His name was Augustus DeWaat.
"Whatcha lookin at?"
"I watch the sea, and when the
mail boat arrives, I blow this cannon. Dang ship's three days late."
Augustus was not at all put out by Guybrush's question. It was a long boring
day to be spent watching for boats, and it was Mardi Gras too. Any company
was welcome.
"You don't have a brother named
Marty, do you?" asked Guybrush idly.
Augustus shook his head. "Boy,
the only pirate I know is Marty Graw!"
"Who?"
"Mardi Gras! It's a joke, boy,
a joke. You're here for Mardi Gras, aren't you?"
"Is this the right time of year
for Mardi Gras?" asked Guybrush. It certainly wasn't being celebrated
on any of the other islands he'd been on recently.
"Son, it's always Mardi Gras on
Booty Island," said Augustus proudly. "I used to be Governor
of this island. But I never had any time to come down here and enjoy the
party. So I quit, and now I watch for the mail boat."
"In that case, no," said Guybrush.
"I'm on a treasure hunt."
Augustus didn't quite understand. "What?
They doing a treasure hunt again this year? I can't believe they'd try
that again after all the mishaps last time."
"What kind of mishaps?"
Augustus looked properly sombre. "Well,
some people got carried away... some graves got dug up... horrible business."
"Dang, there goes all my fun,"
said Guybrush.
"Well, there's always Governor
Marley's party," said Augustus helpfully.
"Marley?" said Guybrush. He
was still a little unsure on this point. "That's funny, I used to
date a Governor Marley."
"Oh sure," said Augustus sarcastically.
"And I'll bet you helped her beat LeChuck, too." He waggled his
left eyebrow conspiratorially, momentarily causing his actual left eye
to come into view (the right one being completely hidden by bushy white
eyebrows).
"Don't laugh," said Guybrush.
"I've got the proof right here, in my pock-" Suddenly, he remembered
what had happened to LeChuck's beard. "Uh, oh."
Augustus smiled goodnaturedly. "Hey
hey, kid, it's OK. Mardi Gras is the time for fantasy. Now run along and
enjoy yourself."
Guybrush decided to take the advice
and end the conversation on a friendly note. "Well, bye," he
said, and started walking further inland. He was drawing close to some
sort of pavilion, with a group of people standing by a small green pitch,
surrounded by bright, tall banners, fluttering merrily in the breeze. But
Guybrush saw something on his left which diverted his attention for a while.
It was a large shopfront, with the white
paint flaking a little. What caught Guybrush's eyes was the huge sign tacked
to it, with red and white lights flashing around the rim.
"Stan's Previously Owned Coffins,"
proclaimed the sign.
"Open," added a flashing green
sign erected in the window.
Guybrush wondered if this was his old
friend Stan. Maybe he should walk in and say hello.
He opened, and entered.
He didn't have much time to take in
the surroundings, the stacks and piles of coffins displayed to their best
advantage in the mildewy light, the Mardi Gras streamers and balloons hanging
from the ceiling, the signs and posters reading SALE and 50% OFF!, because
as he entered a tall man in a checked grey coat and huge white sombrero
flew out from behind the counter and bounded over.
He was, as Guybrush now recognised,
the one and only Stan.
Stan seemed to be in high spirits (as,
very often, his customers were). "HOWDY!!" he yelled enthusiastically.
"Welcome to Stan's Previously Owned Coffins!" He had now reached
Guybrush and was falling smoothly into his patter. "We handle the
dead for a lot less bread."
Little had changed with Stan. He still
moved his hands ceaselessly when he talked, and his foot tapped the floor
like a dwarf hunting for gold.
"What are you looking for, son?"
he asked Guybrush, guiding him over to the main display area. "Need
a bin for your next of kin? Want a family plot without spending a lot?
You're in luck! Just look at this quality merchandise!" Stan looked
lovingly at his trade wares. "Never before touched by a living soul.
Most of it only used for a few hours - premature burial, you know. That
sort of thing.
"Well, speak up. Or are you dead?
Either way, you came to the right place." Stan paused, and Guybrush
found he had time to fit in a sentence.
"Didn't you used to be a used-ship
salesman?" he asked, a bit unsure as to why Stan didn't seem to remember
him.
"Well, yeah," said Stan. "But
I decided to get into a business where unsatisfied customers are less likely
to come back and complain."
Given the quality of some of Stan's
previous merchandise, Guybrush could only agree that this had been a good
idea.
"Do you do funerals?" he asked.
"Of course we do funerals!"
said Stan. "And not just those sombre, all-black, three-handkerchief
affairs. We do it in a rowdy Mardi Gras style, with music and dancing and
pallbearer races. I like to say we put the fun in funerals.
Heh heh."
"Actually, I'm not in the market
for a coffin just yet," confessed Guybrush. He would have gone further
but Stan jumped in first.
"It's never too early to make funeral
arrangements," said Stan sagely. "Making plot reservations now
ensures you a space at our popular Scabb Island Internment Park™, as well
as entitling you to discounts on park rentals."
Guybrush assumed he meant the cemetery.
And his eye was caught by a large gold key hanging from a hook behind the
counter. The sign above the hook read CRYPTS.
"Rentals?" he wondered aloud.
"You know - for barbecues, parties,
that sort of thing."
Stan's sales technique was mesmerising.
"I need to get something embalmed," asked Guybrush, merely wanting
to see what verbal profundities it would provoke from Stan.
He wasn't disappointed. "Well,
you came to the right place!" exclaimed Stan confidently, and suddenly
his voice changed a little - got even more strident, if that was possible.
"'Your loved ones deserve Stan's special preserve. You won't smell
a whiff, when we're done with your stiff.'"
Guybrush scratched his head. "I
never knew morticians were so clever." He looked around at Stan's
gear. "I'm looking for a good used coffin." Who knew, with LeChuck
on his tail maybe it wasn't premature to start worrying about his funeral.
"Amazing!" said Stan. "When
you first walked in here I said, 'Now there's a guy who needs a
good used coffin!' There happens to be an excellent deal right behind you."
Guybrush turned around, allowing Stan
to quickly whip out a measuring tape, make a rough estimate, and conceal
it quickly.
"Let's go have a look-see,"
said Stan, leading Guybrush over to a sturdy looking pine coffin on a white
shelf. The lid was open, allowing Guybrush to see that it was quite a large
coffin.
"Now this here," said Stan
in reverent tones, "is the Cadillac of Coffins. Look at all that leg
room! There's room in there for Long John Silver himself! Here - let me
get in and show you."
Stan leapt into the air and landed sitting
down in the coffin. "Yes, a man can really rest in peace and
comfort with one of these. Why should a man's coffin be any smaller than
his bunk at sea?"
Guybrush, who had been on one of Stan's
boats and knew how large the bunks were, found this a somewhat unflattering
comparison.
"I could spend a lot of time in
a coffin like this," said Stan in contented tones, running a hand
over the finish. He leapt back out. "Can I show you anything else?"
"How much is that coffin?"
asked Guybrush.
"Well, it's complicated,"
said Stan. "Pricing here at Stan's works on a sliding scale - based
on one's ability to pay - so as to make a decent funeral affordable to
even our poorest customers."
"That's very considerate of you,"
said Guybrush.
"So, how much dough do you have
on you?" asked Stan, giving the game away a little.
"Four hundred pieces of eight,"
said Guybrush.
"I think cremation might be more
appropriate in this instance," said Stan after a short pause.
"I'd just like to browse,"
said Guybrush. It was really time he got back on the treasure trail.
"Sorry," said Stan regretfully,
"Health regulations prohibit me from allowing uncertified persons
free access to used internment paraphernalia."
"Aw, shucks," said Guybrush.
"Well, I gotta go. See you later."
Stan reached into his pocket. "Here,
take this complimentary hankie," he said, offering Guybrush a small
white square. Guybrush took it - surprisingly, it was clean. "Just
my way of saying, 'I care.'"
Guybrush nodded, and walked back out
into the open air.
He really did have to get to the Governor's. But his path led him closer
toward the pavilion, and as he drew near he started to get very curious.
The banners, now he had gotten close
enough to read them, were emblazoned with the words PIRATE SPIT COMPETITION,
and were adorned with green globs and pictures of pirates hocking furiously.
The playing field was smaller than Guybrush
had first thought, and consisted of a narrow strip of grass on which were
painted white lines at regular intervals. Standing along one side of this
strip was a motley group of pirates, somewhat more pedestrian than your
normal, battle-and-grog-hardened louts.. Striding up and down the strip,
trying to get them involved, was an energetic pirate who reminded Guybrush
a little of Stan, except this pirate had huge comical spectacles, a hunched
back, and an even bigger mouth (if that were possible). He was the Spitmaster,
main adjudicator for the spitting competition.
"Don't be shy! Let it fly!"
he exhorted the pirates, who looked back politely, none of them particularly
willing to take the step forward. "Just put your two lips together
and blow! Prove to me you guys are at least as fun as a pack of llamas.
Step up to the line and test your swill. Valuable prizes - first prize
wins a personalised bronze plaque!"
No response. "I hear there are
some scouts here from the pro spitting circuit," hinted the Spitmaster.
"Don't let this grass wither up and die! Come on - it's all paid for
by Booty Island Parks and Rec. Just look at this juicy crowd! Are you pirates
or what? Two, four, six, eight! Come on, let's expectorate! This may be
your last chance at popularity and success! Thousands will spit - hundreds
will win! Even a child can do it. In fact, they do it pretty well! Turn
a disgusting habit into a prestige winning skill! You think spitting is
gross?" He made a look of disgust. "I'll tell you what's gross
- swallowing that stuff is gross."
The Spitmaster showed no sign of slowing.
"It's a great day for spitting!" He cocked an ear. "What's
that - did I hear somebody swallow? What a waste! Well, who's going to
be next? I know you want to volunteer - it's on the tip of your tongue!"
It might have been how the sun at that
moment shone through the clouds, lighting the grass and the banners and
the distant sea, or maybe it was Guybrush's susceptibility to the spiel.
But somehow, this spitting competition was starting to sound better and
better.
Guybrush stepped up to the line. "I'll
give it a try," he said nonchalantly.
The Spitmaster turned. "A volunteer!"
he cried. Some of the pirates in the crowd applauded politely. The Spitmaster
ran forward. "All right, settle down, folks," he said. "This
kid looks like a serious contender."
There was a moment of silence as everyone
looked at Guybrush. "What's your name, boy?" asked the Spitmaster.
"I am, of course, Captain Loogie,"
said Guybrush, remembering a name from the library.
The Spitmaster liked the moniker. "The
Loogster!" he cried. The audience applauded. "Loog-o-rama! Hockin'
the big ones for fame and fortune!" He ran to the far side of the
grass strip. "Spit away!"
A silence fell amongst them, a silence
not penetrated by the occasional cry of encouragement from a male or female
pirate. Guybrush hocked up till his mouth was full, then started to swish
the saliva around, giving it fluidity. He puckered his lips and let fly,
jerking his head forward.
The green runnels of saliva struck his
lips, stuck there, and dripped impotently to the ground.
"Misfire! Misfire!" cried
the Spitmaster. "Everybody run!" Setting the example, he ran
back over to Guybrush. "Gee, that's too bad, Captain. Let's give him
a big hand anyway, folks."
The pirates applauded. "At least
he tried," continued the Spitmaster as Guybrush stepped away from
the line. "Now how about you?"
Guybrush walked past the spitting competition,
and the voice of the Spitmaster grew fainter as he exhorted the crowd.
Guybrush knew he hadn't shown his best form. In fact, he'd always fancied
himself as a good spitter. And now he'd failed.
Guybrush was depressed for a little
while, but got over it once he was far from the main dock and wandering
through thick forest. Captain Dread's map was sketchy, but it was enough
to show the Governor's mansion at the northwestern corner. Guybrush hoped
it was low tide, because the spit connecting the mansion to the mainland
looked pretty thin.
So he passed through the island, and
before long had come to the opening of the spit, the seawater calm on either
side. A small hut had been erected here, with a wooden bar blocking the
way forward. Standing in front of the hut was a large, fat, ghost-blue
pirate with a mean glint in his eyes and a huge black beard.
The pirate held out its hand, and suddenly
Guybrush recognised him.
He jumped five feet in the air. "THE
GHOST PIRATE LECHUCK!!!"
The pirate looked puzzled, reached its
thick hands up to its head, and pulled it off. Inside was a blonde woman
who looked similar to Kate. "Get a grip," she said. "Don't
you know a Mardi Gras costume when you see one?"
Guybrush exhaled, inhaled, and exhaled,
until his heart had gotten down from three hundred beats a second.
"Is there something I can help
you with?" asked the woman.
"Nice costume," said Guybrush.
"Almost scared me to death."
"Thanks."
"What are you guarding here?"
he continued. Guybrush hadn't expected any problems in getting to the mansion.
He'd had some on Melee Island, but that was different. They knew each other
now.
"I'm guarding Governor Marley's
mansion," said the woman.
"Elaine Marley? From Melee Island?"
Guybrush thought he better make sure about this.
"Yup," agreed the woman. "The
same heroic Elaine Marley who killed the Ghost Pirate LeChuck."
Guybrush hadn't heard this story. "But,
I killed LeChuck!" he said.
"Why would Governor Marley lie?"
asked the woman.
Who knew? Guybrush didn't. "Jealousy?
Revenge? Fame and fortune? Revenge?"
"In your dreams," said the
woman in a dismissive tone.
Guybrush had a sudden idea why the mansion
was being guarded. It might be because of the party. Guybrush had heard
talk about a Mardi Gras Fish Fry. But no-one had mentioned invitations.
"I'm here for the Governor's party,"
he said to the guard.
"You mean Governor Marley's Mardi
Gras Fish Fry?" she amended. "It's invitation only and costumes
are required."
This was not what Guybrush wanted to
hear. "This is my costume," he said, indicating his swashbuckling
blue coat, mud brown boots and belt buckle.
The guard was not fooled. "Nobody
would willingly wear such a dopey costume."
She wasn't a stupid guard, and there
didn't seem to be any gainsaying her. "I gotta go," said Guybrush.
"Keep up the good work." He walked back into the jungle as purposefully
as possible.
Twenty five minutes later he was back on the deck of the Jolly Rasta.
"Mon?" asked Captain Dread
as he climbed on.
"Scabb Island," said Guybrush.
Seeing a light in Captain Dread's eyes, he added, "We're making a
round journey."
No way were they giving up now. They
were just getting started.
There was the matter, for example, of
getting to the island off the coast of Phatt. Guybrush needed a monkey
wrench, and he thought the woodsmith might have one. He also thought of
the Bloody Lip, and added Getting A Drink to his list of priorities.
The Jolly Rasta coasted on a gentle breeze, reaching Scabb Island just
as noon passed. Captain Dread weighed anchor a small distance from Woodtick
(it was a town without a dock), leaving Guybrush to find his way to the
bridge leading across.
It might have been noon, but it would
be hard to tell here in the damp, dim light. Scabb Island was subject to
some unusual weather patterns, among them mist that accumulated by day
and evaporated by night. It always felt like ten p.m. here.
He walked over and to the woodsmith's
hut. As he saw him hard at work, he remembered that here was someone he
hadn't informed about Largo's disappearance yet. He thought the woodsmith
might be glad to learn the news.
"Largo LaGrande will never bother
you again!" Guybrush announced as he stepped inside.
The woodsmith nodded. "Yeah, I
heard Marty stuck a bunch of pins in his underwear or something. Drove
him right out of town."
"No, it was me!" cried Guybrush.
He was sick of others taking the fortune and glory that was rightfully
his.
"You?" said the woodsmith
dubiously. "What were you doing with Largo's underwear?"
"Um, well..." Guybrush suddenly
wasn't as anxious to tell the story as before. "Oh, never mind."
He looked around the hut. "Do you have a monkey wrench?"
"What's this look like, an ironmongers?
No I don't."
Guybrush couldn't believe it. But rather
than pointlessly remonstrate, he stepped back outside.
It was all looking very black as far
as finding Big Whoop went. Not even a single map piece found (well, one
found, but not taken). Guybrush looked at the Bloody Lip. Here was
another meeting he'd been dreading, but he might as well get it over with.
Guybrush walked to the hatchway, opened
it, and walked into the warm, dark depths of the Bloody Lip. He tried to
cross unobserved to the kitchen door, but the bartender caught him. "You're
supposed to be cooking," he said.
"The knives needed sharpening,"
offered Guybrush as an excuse.
The bartender didn't take it. "Nice
try, but not good enough. You're fired." He started polishing a different
mug.
That was certainly more painless than
Guybrush had expected. For one, he still had his four hundred pieces of
eight.
There was a strange, discordant noise
coming from a disused corner. Guybrush couldn't place it for a moment,
then he turned and saw a monkey sitting down at the piano and belting out
some old honkytonk. This, perhaps, was Jojo.
Jojo jumped up and down, using his long
fingers to good effect. He didn't, however, have much sense of tempo, and
the metronome clicking time wasn't helping much.
Guybrush sat down at the bar. "Grog,
please," he said to the bartender.
"I'll need to see some ID for that,"
said the bartender.
Here was where the library finally came
in handy. "Would a temporary library card do?" asked Guybrush,
proffering his to the bartender.
"Let me see it." He studied
the card. "Is Guybrush a French name?" he asked.
"No, actually it's a fictional
name."
"Oh. All right, can I get you that
drink now?"
It had worked. "Yeah, I could really
use it," said Guybrush, not kidding at all.
"Name yer poison."
"Whadda ya got?" asked Guybrush.
He didn't really feel in the mood for a straight grog.
"Well, we have some speciality
drinks here at the Bloody Lip," said the bartender. "Like: Yellow
Beard's Baby, Bloody Stump, and Blue Whale."
"Give me a Bloody Stump,"
said Guybrush.
"Can't. Chain saw's out of gas!"
The bartender laughed heartily.
"Hilarious," agreed Guybrush,
deadpan.
"Yeah, I crack myself up. That'll
be one piece of eight."
"OK." Guybrush handed over
the coin, and the bartender did something complicated with bottles and
a mug. Seconds later Guybrush had a Bloody Stump in front of him, a drink
with a colour that fitted the name.
"And here's a complimentary crazy
straw," said the bartender, fitting it to the mug. "We give them
to all new customers at the Bloody Lip."
Guybrush started to raise the drink
to his lips, but paused. Those other drinks sounded tempting too, and he
didn't want to miss out on anything.
"I'll have Yellow Beard's Baby,"
he said to the bartender, putting down his Bloody Stump.
The bartender leered. "Well, you
can try, but I don't think nature's on your side. Ha ha ha!"
"Just give me the drink, please,"
said Guybrush impatiently.
"Hey, I have to crack jokes,"
said the bartender apologetically. "It's a union thing. That'll be
one piece of eight."
Guybrush handed over the metal - in
return he was given a glass filled with an anaemic yellow liquid.
"And mix me up a Blue Whale while
you're at it," he said.
"Sorry. Blender's not big enough!"
The bartender guffawed merrily. "But seriously, that'll be one piece
of eight."
Consistent pricing. Moments later Guybrush
had three drinks, lined up in a row.
Using the crazy straw, Guybrush first
had a taste of Yellow Beard's Baby. "Yuck," was his initial reaction.
"It's an acquired taste,"
said the bartender.
Guybrush shifted the straw to the Blue
Whale. Apart from being a bit more viscous and gluggy, nothing much improved.
He tried the Bloody Stump, and gagged on the coppery taste.
Guybrush tried a little mixing and matching,
to see if it would improve the taste. He poured some of the Blue Whale
into the Bloody Stump, but that just made things worse. He poured the rest
into Yellow Beard's Baby.
The taste was nothing to write about.
But this drink had the curious effect of making his spit incredibly thick.
And it was an appropriately cack green colour.
Guybrush remembered Largo coming down
here, drinking his usual, then managing to spit clear across to the other
side of the room.
And suddenly Guybrush had an idea for
the spitting competition.
He asked the bartender for a lid, and
fitted it to the glass. It also had a hole for the crazy straw, which Guybrush
took advantage of. He pocketed the glass.
Guybrush looked at Jojo again, watching
the monkey pound the piano with gusto, if imprecise gusto. "I should
have listened to my mother - I should have practised," he said softly.
He watched the swing of the metronome left and right, heard the click of
the tempo.
He was starting to get a very silly
idea. But as he watched Jojo's iron fingers, it got steadily more respectable.
After all, if you needed a monkey wrench,
you needed a monkey wrench.
Guybrush stood up and walked over to
the piano. Jojo ignored him - his focus was totally on the white and black
keys. But that was okay, as Guybrush had an ace up his sleeve.
A yellow ace, in particular. Guybrush
took out the banana and waggled it near Jojo's face.
Jojo turned to look at the banana, but
kept playing steadily. The bartender was less impressed. "Hey! Don't
bug the monkey!"
Guybrush removed the banana from view.
Then he had another idea. In one quick motion he impaled the banana on
the metronome.
Jojo instantly stopped playing and looked
keenly at Guybrush. The room was filled with a dramatic quiet, leavened
only slightly by the ticking of the metronome.
The bartender didn't like it. "Hey,
what'd you do to my piano player?"
Guybrush took Jojo by the warm, leathery
hand. Jojo came willingly as Guybrush led him from the piano and to the
stairs.
"Go ahead and take my entertainment,"
said the bartender bitterly. "Thanks for nothing, buddy."
Guybrush led Jojo up the stairs (he
negotiated them easily), and back through Woodtick to Dread's ship. Jojo
was an agreeable companion. He seemed to hold Guybrush as his new lord
and master, and did anything Guybrush wanted him to.
Soon they had made the Jolly Rasta.
"Phatt Island," said Guybrush. Captain Dread looked curiously
at his new companion, but wisely held his tongue.
One and a half hours later they had reached Phatt Island, driven by
a fast breeze. Jojo was an immensely curious monkey, and wormed his way
through every possible alcove, passage and vantage point on the boat. Captain
Dread was not impressed at first, but soon grew to like the little feller
too.
At the Phatt City docks, Guybrush took
Jojo with him. They walked along the promenade, and as Guybrush looked
into the gambling alley he was surprised to see the man dressed in green
was still there.
Guybrush crept into the alley and hid
behind a large stack of boxes. Jojo followed him, Guybrush motioning him
to be quiet. Jojo nodded.
"OK, here we go," said the
dealer. Guybrush heard the rapid clacking of pegs, before they slowed and
finally stopped. "29 red."
"All right!" said the man.
"You win again!" congratulated
the dealer. "Today is your lucky day, all right!"
How could he have won again? thought
Guybrush. And it had been a few hours since he was here last. How many
other times had he won?
"Would you like money again?"
asked the dealer.
"Yeah." There was a rattle,
and then Guybrush heard the man coming back out. He ducked down further.
The man passed without noticing them.
Quickly Guybrush stood and followed him out, taking care to keep his distance.
The man took a left, walking past the
library and several other buildings before coming to the next alleyway,
which he entered.
He walked to the huge, bolted green
door, and knocked. Guybrush and Jojo hid behind another stack of boxes,
a position from which they could see the slot open.
"Gimme the next number," said
the gambler to the open slot.
"First give me the password,"
said Bruno. A huge, hairy palm was extended through the slot, all five
fingers extended. "If this is one," said Bruno, before rearranging
his hand so only two fingers appeared, "what's this?"
"Five," said the gambler instantly.
"Right," said Bruno, drawing
back his hand. The slot itself was something like nine feet above ground,
so how high was Bruno. Guybrush didn't want to know. "The winning
number will be seven red," said Bruno.
"Thanks," said the gambler,
turning and walking back out of the alley.
Guybrush indicated to Jojo to stay put,
and walked to the door. He knocked.
The slot opened. "What do you want,
kid?" asked Bruno impatiently.
"What's the next winning number
going to be?"
"First give me the password,"
said Bruno. "You have to get it right three times." His hand
emerged from the door, with two fingers in the V sign. "If this is
five," he said, bringing two more fingers into view, "what's
this?"
You are a very strange person, did you
know that? thought Guybrush. But he recognised this might not be a time
for wisecracks, so he gave the answer instead. "Two." The system
wasn't hard. All you needed to do was pay attention to the first number
of fingers he displayed.
"OK, that's one right. Two more.
If this is two" - still four fingers were displayed - "what's
this?" The four fingers collapsed into a fist.
The attempt to confuse Guybrush was
not working. "Four."
"That's two. One more. If this
is four" - one finger raised - "what's this?" An extra finger
was raised.
"One." Guybrush hated number
games, and this was a really stupid password system, but the guessing was
easy.
Bruno withdrew his hand. "OK, you
must be a member of the Gambler's Guild," he conceded. "But I
don't recognise you." He sounded a little suspicious.
Guybrush made up a story on the spot.
"No, I was transferred here today. New orders."
"What?" said Bruno, even more
suspiciously.
Guybrush scratched his head. "Um...
sorry. Had a flashback there. What I meant was that I just joined today."
"Oh. OK," said Bruno. "The
winning number will be 22 black." The slot shut.
Guybrush grinned. It had gone perfectly.
He called Jojo from the shadows and together they walked back to the promenade.
The dealer was a little surprised to see a monkey by Guybrush's side,
but kept his silence. He kept his silence because the guy in the green
clothes was making a bet, and there was an etiquette to these things.
The dealer spun the wheel. It stopped,
mere seconds later, on the number 29 red.
"All right!" said the guy.
"Another win!" agreed the
dealer. "Money again?"
"Money."
The dealer handed another satchel of
money to the guy, who stuffed it down his voluminous trousers. "I
think that's enough for me today," he said.
"OK, Ralphie," said the dealer.
"See you again tomorrow."
Ralphie walked away with a spring and
a swagger. This was just making Guybrush more confused. How on earth did
the casino make money?
"Why does that other guy keep winning
so much?" he asked once Ralphie had disappeared.
"Oh, maybe he's got some... inside
help," said the dealer, winking. "Know what I mean?"
Guybrush knew about that. "How
can you make a profit if that guy keeps winning?" he asked.
The dealer shrugged his shoulders. "Hey,
I only work here. It's the owners who are losing money."
Guybrush wondered about the owners.
What casino boss would willingly run at a loss? As far as he could tell,
a perfect one.
"I'd like to place another bet,"
he said to the dealer. "Jojo, stop that." He gave him one piece
of eight (the dealer, not Jojo).
"OK, kid. Which number ya want?"
With utter certainty in his voice, Guybrush
said, "22 black."
"OK, here we go." The dealer
gave the wheel another spin. Guybrush wondered how the system was fixed.
Maybe there was some kind of motor in the wall.
The motion of the wheel gave him no
clues. It span, slowed, and finally came to a halt on 22 black.
"22 black!" shouted the dealer.
"You're a winner, kid! Which of our FABulous PRIzes do you want? Take
your pick! You can have sixty pieces of eight... or... an invitation
to Governor Marley's Mardi Gras party... or... you can have a free
pass to see the Linguini Brothers circus! Well? Which will it be?"
"I'd love to have the invitation!"
enthused Guybrush
"He wants the invitation!"
The dealer reached into his jacket, and withdrew a small, off-white rectangle
of parchment. It was given to Guybrush. "Congratulations!"
"Thanks," said Guybrush, pocketing
the valuable paper. "Come on, Jojo." They left the alleyway and
started walking lazily down the promenade.
The fishing boy was still here. "Caught
anything yet?" called Guybrush derisively as he passed.
"Yeah, but nothing gross enough
to make you eat it!" rejoined the fishing boy. He looked with narrow
eyes at Guybrush and Jojo, and his face held an expression that suggested
there were plenty of jokes to be made about the situation, ones he just
couldn't be bothered thinking of right now.
They walked on past and to the inland
path. Fifteen minutes later, their progress a little slowed by Jojo's tendency
to swing on every branch he saw, Guybrush finally made it to the waterfall.
They climbed up to the top, where the
pump was in full flow. This was where Jojo would really come in handy.
Guybrush took Jojo's hand, and bent
the fingers into a rough circle. He fitted the circle around the wheel,
made some further adjustments, and soon had them fitting snugly around
the rim.
With the monkey wrench properly configured,
Guybrush now picked Jojo up and started rotating him anticlockwise, pulling
the wheel to its closed position. After several turns, the sound of the
water nearby grew fainter. Guybrush kept on with the rotations until the
only sound was a faint drip.
Guybrush put Jojo back on the ground,
allowing the monkey to get its breath back (it had been a little surprised
at Guybrush's ingenuity). Then they walked back to the foot of the waterfall.
Waterfall no longer. The bare rock behind
was fully exposed. And something else as well.
A tunnel leading straight under the
hill, sloping slightly downward.
Guybrush walked past the lip of rocks,
and found that the tunnel was lit by electric light, bright white light
spilling from a fixture in the ceiling. The walls, floor and ceiling were
straight, grey metal plates. Pipes ran along the walls and under the ceiling.
Guybrush led Jojo along the tunnel,
through numerous doorways and passages. The path led straight on, never
deviating left or right. Eventually, they began to rise again.
Light at the far end of the tunnel grew,
casting the walls in stark relief. Sounds came to them - the call of gulls
and the gentle crash of waves.
They came out on a beach. In spite of
the high sun it was still a little shady here, mainly because of the rocky
outcrop looming above them. There was a hole in the bluff halfway up, but
completely unreachable because Guybrush was too short.
If he wanted to get up the bluff, there
was a path leading around the rocky outcrop. And as they took this path,
Guybrush saw a small wooden shack at the top off the bluff, sheltered by
tall palm trees but with a perfect sea view.
If Mister Rogers had ever had a holiday
home, surely this was it. The silence here was complete - perhaps this
was the only inhabitant of the isle.
It didn't look so good up close. The windows were either shuttered,
or boarded over. Boxes and bits of metal were laid against one wall. The
roof tiles were stained and cracked.
It didn't look like anyone had lived
here for a long time.
There was a grotesque statue lying in
what was probably the front lawn. Jojo was dangling from one of its arms.
It was somehow appropriate - the statue was a rough approximation of a
monkey, hideously exaggerated. It looked like something stolen from the
prow of a ship.
There was a plaque near the bottom.
Guybrush read the inscription. "When I see far, you are near."
It sounded like a riddle. How could
you make an inanimate statue of a monkey see anything?
Guybrush thought about it, came up with
nothing resembling an answer, and decided to try the door. If this place
really was deserted, it'd at least give him plenty of privacy in which
to search.
"Wait here," he said to Jojo,
who nodded. Guybrush didn't want the monkey along, in case someone lived
here after all.
Guybrush noticed two things when he
opened the door. Firstly, he saw that whoever lived here must have enjoyed
grog a lot. Secondly, he saw the present occupant of the house, a fat grizzled
pirate with white hair and a red nose, glaring balefully at him.
The pirate waddled over. "Yes?
What do you want?" he asked.
"I was wondering if I could come
in for a minute," said Guybrush politely.
"What do you really want?"
Guybrush realised deception would not
be of much use with this suspicious character. "I heard about this
guy who used to live here," he began.
The pirate shook his head wearily. "I
knew it. Look, kid: I'm sick of you would-be treasure hunters comin' over
here. I just inherited this house two months ago. And every single day,
all I've heard is people knockin on my door and saying 'Do you have a treasure
here?' Why can't you people just go away and leave a retired pirate in
peace?"
"I'm Guybrush Threepwood,"
said Guybrush. "Prepare to die." He wasn't about to let some
fat lazy pirate get in his way.
"So... you want to sword fight,
do you?" asked the pirate disdainfully. "Sword fighting is for
wimps, weenies and sissies."
"Giving up so easily?" taunted
Guybrush.
"I have a better way to solve a
dispute," answered the pirate. "Real pirates solve their differences
with a drinking competition."
"Drinking contest?" He only
knew a little about Mister Rogers and his homemade brew, and this was an
area of pirating he had less experience in.
"Come on in," said the pirate.
He walked back inside, leading Guybrush to a small table with two wooden
stools. "I'll get us set up." He wandered off to the kitchen,
giving Guybrush more time to observe the place.
There was not much in the way of amenity,
or convenience, or plain comfort. The floor was bare timber, rotted and
dirty. The light was dim and brown, mostly cut off by the boarded up windows,
and that which did come in only served to give definition to thick dust
beams. Apart from the table, there was absolutely no other furniture in
the place. The only items of decoration were the black and twisted stump
of a tree, rooted in a barrel, and a mirror frame hanging from the wall.
The mirror itself had long since cracked and vanished.
What filled the place were the bottles.
There were bottles everywhere. Stacked in crates by the door, in barrels
near the porous roof, on shelves and rickety benches, even above the door
frame.
The pirate had vanished into the kitchen
area, but his voice carried back to Guybrush as he poured the drinks. "This
is my special grog," he said. "It's just for contests."
He emerged from the kitchen door, holding
a large ceramic mug. "I hate having to waste it," he said, placing
it on the table. "Here's your drink." He returned to the kitchen.
"From what I'm told," he continued, preparing the second drink,
"nobody can drink the special contest grog without feeling faint.
But I've been practising."
Guybrush looked in the clear substance
in the mug. He took in several deep breaths, and wished he'd eaten more
for lunch.
"But I've been practising,"
said the pirate confidently. There was a pause. "You know," he
continued, "most of the treasure hunters just leave when I ask them
to. But you. You're persistent. It'll get you places in life, my boy. But
it won't get you into my house."
Finally he reappeared holding his mug.
"You sure you don't want to back out?" he asked.
Guybrush sat down. "No, thank you,"
he said firmly.
The pirate sat down. "You drink
first."
Guybrush took the mug in his hand, and
raised it to his mouth. Strange smells drifted to his nose, but before
he could decipher them Guybrush rammed the mug against his lips and chugged
the contents.
He put the mug down and looked at the
pirate, his hand resting confidently on the table.
It gave way and Guybrush crashed headfirst
into the timber.
He raised his head again, and started
screaming like a train whistle. His skull felt like it was being inflated
with nitro-glycerine. His throat was a flaming expressway. His heart was
that of an epileptic rabbit on amphetamines. Guybrush's eyes boggled as
his head flailed left and right. His ponytail was raised straight upright.
His body was literally thrown out of
his chair by the convulsions. It fell onto the floor, where Guybrush thrashed
momentarily, and then was still, eyes shut.
The pirate looked down at him. "Just
what I expected."
How long Guybrush lost consciousness he couldn't really say. The next
thing he knew, his arm was being shaken by something furry.
Guybrush opened his eyes, winced at
the steel daggers of light, and shut them again. He had a pounding headache.
He could also hear the sound of the
sea, and could feel sand below. He must be on the beach.
Guybrush decided to risk opening his
eyes again. Slower this time, he gently raised the heavy eyelids, and was
soon staring into the face of a worried Jojo. Guybrush swivelled his head
left, slowly, and eventually saw the sea. He did the same thing to the
right, and saw the rocky bluff rising above.
"Oooh," he moaned, and tried
to raise his head. As he did so, it felt like an iron bar suddenly solidified
in his skull, but he continued until his head was raised enough to allow
him to sit up. Guybrush paused in this position, like a heavyweight weightlifter
halfway through the snatch-and-jerk, then stood up.
A second bolt of pain went through his
overloaded head, and his vision drained by degrees until he couldn't see
anything. For a moment he thought he might faint, then gradually sight
returned.
Guybrush swayed, and put a hand to his
forehead. "Oh, my head," he groaned. What did the pirate put
in his grog? DDT? No way was Guybrush trying that trick again.
Jojo still looked a bit worried at Guybrush's
condition. Guybrush waved at him, trying to reassure him that he wasn't
that bad. Jojo wasn't convinced.
Slowly, as if not yet in command of
all his muscles, Guybrush made for the tunnel to the mainland.
The trip back to Captain Dread's took a while, almost three quarters
of an hour, but at the end of it Guybrush began to regain some of his former
vigour. The sickening pules had gone from his head, leaving only a dreadful
memory and the admonition to never try that stunt again.
Guybrush told Captain Dread to head
for Booty Island. Moments later they pulled out of Phatt harbour and were
once more on the high seas (as high as the seas got around here, at any
rate). The wind was shifting around, and it helped them again on their
journey.
When they docked, Guybrush left the
ship with Jojo, who was becoming something of a firm friend. They paused
in the main township - Ville de la Booty. Guybrush got out the invitation,
because he had the feeling he'd forgotten something.
"'You are cordially invited to
Governor Marley's Mardi Gras blowout,'" he read to Jojo. "'Don't
forget to bring this invitation when you pick up your complimentary costume!
Please present invitation at door and wear your costume.'" That was
what he'd forgotten - he needed his costume. The woman at the guardhouse
had said something about costumes, too.
Happily for Guybrush, the solution was
at hand. Amongst the buildings crowded around the pier was an unassuming
building labelled COSTUME SHOP.
Guybrush and Jojo pushed open the door
and wandered in.
Their eyes were greeted by an incredible
display of colour and variety in the costumes, masks and foam toys that
comprised the shop's stock. Lizards. Meese. Elephants. Coats and pants
in every colour and every possible combination of stripes and dots. Jojo
screeched with delight and jumped up, grasping hold of the right arm of
Bowling Boy™. He pulled himself level with the upper shelf and started
running along the top, occasionally pausing and scratching the mask or
costume nearby in a thoughtful manner.
Guybrush felt a similar curiosity -
many of these toys were ones he'd loved as a kid, and even owned. But he
had business here, and so he instead walked over to a short, balding man
who looked like he ran the store.
The man indeed ran the store - had done
so for many decades. The work had left its mark on him - he had small,
beady eyes, a large belly, and a strange backward lean to his upper body.
Combined with the arms that just hung straight down, lifelessly (unless
they were measuring something), the overall impression was that he sleepwalked
everywhere.
Guybrush got his attention and handed
him the invitation. "Ah, you have a costume on reserve!" exclaimed
the shopkeeper. Behind him, Jojo was trying on the mask of Cannibal Ted™
for size. "Let's see, I think you're costume is right over here."
He started toward the back of the store. "Walk this way, please."
"If I could walk that way I wouldn't
need the talcum powder," said Guybrush under his breath, and followed
the storekeeper out back.
In a small corner, defined by large
purple curtains on either side, was a small alcove resembling a wardrobe.
The only item of clothing hanging in the wardrobe was a purple cocktail
dress. The sleeves came halfway down the upper arms, the hem came up to
just above the knees, and the cut of the neck was enough for people to
get a good look at his collarbones.
Guybrush was glad he wasn't any taller,
or it could have been really embarrassing.
"Well, here it is," said the
shopkeeper. "Last costume on reserve. Of course, all the good ones
went a few hours ago." Seeing Guybrush's expression, he added, "Not
to worry. You'll surely be the talk of the party in this."
That's what Guybrush was mostly worried
about.
"Well, have fun and enjoy your
costume," said the shopkeeper, leaving. Guybrush removed the dress
from its coathook, gently folded it up, and put it in his coat. It certainly
was a beautiful dress, what with its frills and lace and ribbons, it just
had the wrong owner.
Guybrush walked back into the store.
"Come on, Jojo," he said to Jojo, now having fun swinging from
the roof timbers. "Down from there."
They walked out into the sunshine, and
went off in search of a party.
"Is there something I can help you with?" asked the guard,
talking to Guybrush but looking curiously at Jojo.
Guybrush was not nearly scared to death
this time, partly because the guard had kept her mask off. Guybrush couldn't
blame her, it must have gotten really stuffy in there.
"You could let me into the party,"
hinted Guybrush.
"I think I said it's invitation
only," said the guard impatiently.
"I've got my invitation right here,"
said Guybrush, showing her the small card.
She looked surprised. "Well, what
do you know? You do have an invitation. Do you have a costume?"
Guybrush nodded. "I've got my costume
right here," he said, patting his coat.
"Better put it on," advised
the guard.
"Well, if you insist," said
Guybrush. "But you'll have to try to restrain yourself." He started
to remove his shirt.
"No, no, not here!" said the
guard quickly. "Go in the bushes or something."
Guybrush followed her advice before
his face got any redder. "Geeze," muttered the guard. Jojo nodded
his head sympathetically. "What are you?" asked the guard. "His
escort?"
In a few minutes Guybrush returned,
a little hesitantly. Every item of clothing he wore had gone, except for
his boots and certain concealed undergarments. In their place he wore the
cocktail dress, now looking more like lilac in the intense sun. It had
a very lowcut back - Guybrush hoped he didn't have to wear this for too
long, or else he'd end up with a really bad case of sunburn.
"Oh, that is nice," said the
guard appreciatively. "And the boots are a nice touch. Ok, I guess
you can go through. But I'm not sure about him-" and here she looked
at Jojo.
"Ah," said Guybrush. &q