Strategy Guide
Notes

First and foremost, it's important to point out that Madden 99's AI is much smarter and plays more strategically in this year Madden than any other versions in the past.  Thus, it requires you to mix up well in your play calls in order to be successful.  The CPU will take note of your running plays and passing plays and will shut you down if you keep using the same play over and over again.
 

BASIC TIPS
General - Offense

Know your team
We can't begin to stress how important it is to learn your team's offensive strengths. Knowing your team's player ratings and how they stack up against the defense you are facing is key to success.

When you know your team and how it matches up it allows you to run plays that complement your offense. If you are using San Francisco 49ers with Hearst and Rice, J.J, Owen, it's important to pass and run constantly and mix up the play well. If you are using Miami, try to air the ball a lot before establishing the run because that's what Marino is good at.  After you have accomplished the passing game, you should be able to run effectively.

A good job of scouting also allows you to exploit the defense's weaknesses to the fullest. If they are weak against the run, use a lot of "Big" or "Jumbo" sets and use the run to set up the pass.

Make a Move
When you've got the ball, always be ready to make a move. Most yardage and big plays in the NFL come after contact and the same is true in John Madden Football . Hit the hole with a speed burst. Get out that stiff arm in the open field. Dive or hurdle over the pile of bodies at the line of scrimmage when you need that first down.

Motion
Always consider putting a player in motion before the snap to create mismatches in coverage and in blocking. Many times this can get you an extra blocker in the hole you are running to or overload the defensive coverage.

Audibles
Use and set your own audibles. Set up "go to" plays for the following critical situations. However, you should use these plays sparingly throughout the game. If you use your most common plays for your audibles, there is a good chance that the defense will be ready for you.
 

Do your homework
Study the offensive play diagrams well enough to know exactly where the play is designed to go.  Use the Practice Mode and learn to execute the offense and learn the playbook.  "Execution is 80% of any offensive attack." The balance is skill, timing, and a little luck (defender mistakes).

Running Tips - Offense

Smash-mouth Football
Playing smash-mouth football requires a lot of patience. It can also produce some very satisfying wins. You won't break big plays all the time, so try to wear down the opposition down gradually without turning the football over. Utilize substitutions when fatigue becomes a factor for your RB's.

Learn your line
Scout your own personnel on the interior offensive line. Find out who's the top dog up front and follow his lead blocks.

Don't beat your head against the wall
Some teams can't rush the football effectively simply because they're not good enough up front or they don't have a top notch back. Historically they don't or can't be competitive running the ball versus even average defenses. You are probably not going to be able to change all of that, so stick to the pass.

Know your line
Wait for blocks to develop, anticipate them, and run behind them religiously. This advice is especially helpful for screen passes.

Hit that hole fast
Use the speed burst as soon as the QB has handed the football off to the RB. Get to the hole as soon as you can, it won't be open for long.

Run North and South
In short yardage situations or when running between the tackles, run north and south (straight upfield) as much as possible. Forget about cut-backs and running around defenders until you get in the open field.  Use your fullback occasionally for short yardage since they're harder to bring down.

In the open field
In the open field, observe the pursuit angles of the defenders and try to cut back against the grain once they have over committed.

Keep them honest
If all of their linemen are ignoring their run responsibilities and coming right after your QB, sweeps and counters will make them pay for it. The key here is to wait for your lead blockers to get to their assignments. Be patient and let the play develop.

Passing Tips - Offense

Primary Receivers
Plays happen way too fast to just sit back and wait until you see who gets open and then throw them the ball. Pick your primary and secondary receivers before you snap the ball.  For example, know where Jerry Rice is on the field, snap the ball, if the CB is in single coverage against Rice, lob the ball to him.  If he is doubled, immediately look else where.

Read the Defense
Read your coverage at the line of scrimmage. Liquid AI intentionally does not move any players in order to disguise the coverage, but sometimes you can tell if the play is man to man coverage. Watch what the Safeties are doing at the snap of the ball. That will give you a general idea of where you should be passing the ball.  Sometimes, if you set a man in motion, and if a defender is following him, that gives you an idea that the defense could be playing man-to-man coverage.

Beating the Blitz
This season's most successful defenses are full of blitzes, and they can come from anywhere. A QB does not have all day to respond, so you should be ready for anything. Your best weapon is a "hot" receiver or back that you can dump the ball off to when you see the blitz coming. That way you avoid the sack and keep your QB from getting hurt. Another good technique is to try to attack the area left open by the blitzer. If you can get a completion, it is usually good for a considerable gain.

Beating Zone coverage
Attack the LB's if they stray too far from your RB's and tight end. Play-action passes and short crossing routes are particularly effective. Also, check the TE at the snap of the ball. If no one picks him up, zip the ball to him for a quick 5-7 yard gain. It is also effective to throw underneath the coverage or in the seams by using the bullet pass.

Beating Man-to-Man coverage
The most important thing is to get the matchup that you want. Use multiple formations and put men in motion until you get the best possible matchup, then lob the ball over the defender's head when your man gets a step on him.

Exploit the Mismatches
Try to get personnel mismatches by varying the sets that you call in the game. Use 3 WR sets and see if you can get the defense to stay in a 4-3. This gives you an edge by forcing the defense to cover wide receivers with LB's. You can also use motion to try to get mismatches and overload the defense. For example, using a 4WR set, you can have trips to one side of the field that could cause some assignment problems if the defense does not counter with the correct defensive set and play.

Help out the QB
If your man is being covered tightly, throw a bullet, quickly switch to the receiver, and come back to the ball.

Know your routes
You must wait for the receiver to make his cut on a pattern before you throw the ball. The QB leads the receiver in the direction he is going, not in the direction that the pattern would take him. If you throw the pass before your receiver breaks on an out pattern, the pass will be a fade pattern.

Play smart
Don't be afraid to throw the ball away instead of throwing into coverage. You always need to be aware of the game situation, and it is always better to throw an incomplete pass than an interception.  Or throw the ball away to avoid loss of yard.
 

BASIC STRATEGY
Basic Strategy - Offense

Have a Game Plan: Have a game plan and stick with it.  Learn what your players can do and use that to your advantage.  Scout your opponent.  Learn their strengths and weaknesses

Utilize your talent: Have your best players on the field.  Don't be afraid to substitute.  DB's like Deon Sanders can make excellent third or fourth receiver.  Put one of your star players on kickoff and punt return duty so they can make things happen.  Give the ball to your most talented players as much as possible.

Establish the run: Establishing the running game does several things.  First is ball control.  You control the ball, your offense stays on the field and your defense stays off.  If you are ahead in the game, you also want to run the ball to take time off the clock.  Second you set up your opponents defense to stop the run, thereby opening up your passing game.  Third, keep the offense as balance as not to rely solely on the passing game. If the passing game falter, at least you still have the run to fall back on. Fumbles occur less often than interceptions in Madden 99.  If you are having trouble running the ball try these tips:

(1) Follow your blockers. Plays rarely look the same on the field than they do on the chalk board.  Real NFL running backs run to daylight, so should you. (2) Use your buttons.  The stiff arms works great while hitting those holes. It helps you to slide off tacklers and bounce the play outside.  Also use the speed burst, juke and spin moves at the right time to escape tacklers.  Usually all you have to do is beat one man to make a long gain. (3) Use run orientated sets such as BIG, JUMBO and GOALLINE.  They offer extra blocking for your runners.  Also, formations such as 3WR and 4WR tends to spread the defensce, thereby creating running lanes.

Basically to run effectively, all you need to begin is the juke move.  That's it.  Forget about the stiff arm and other moves.  Juke move and speed burst your way pass defenders and into open area.  Once you're in open area, then use the other moves, such as stiff arm left or right.  Occasionally, if you get stuck in the middle of the pile, in between play, that's when you should use the hurdle button.  Other than that, juke move and speed burst are the way to go.

Control the ball: Move the ball upfield in a controlled manner.  You don't have to make a big play on every down.  What you want to do is keep the ball moving, get first downs and put yourself in a position to score. Nickel and Dime your way upfield until you are in a position to strike.  If you are in a situation such as second and fifteen (holding? bad boy!!!) you can pick up eight yards on the first play and the other eight on the second. What you want to accomplish is keep your offense on the field and your opponents offense off.

Expose the defensive weak link: Scout your opposition.  If he has a weak link, attack it.  Create match-up problems by substituting one player for the next.  Hit that same area with different plays and formations.  A CB might be hit with a sweep one play, a deep pass the next and a screen the next play.  All three plays will attack that weak spot at different angles.  Let's see the AI figure that one out.

Mix it up: Don't let your opponent see you coming.  Mix your plays so that you don't tip off to your opponent.  If you are going to use a passing play often, throw to different receivers.  Sometimes, the computer will double and triple team a receiver that it sees you using alot.  Somebody is bound to be open.

You dropped a bomb on me, baby: An ocassional deep bomb ( I prefer corner routes) will catch a defense geared to the run napping.  Your opponent will have to respect your deep pass threat.  This opens up your running game and short passing game.

Passing: If you have trouble passing, try some of these tips.

(1) Again, use those run orientated formations. The defense is thinking run and you surprise them with a pass. (2) Use shorter, quicker routes.  Again, it is about taking what the defense gives you. (3) Know who your primary and secondary receivers are going to be.  You don't have time to monkey around in the pocket to look and see who is open.  Madden 99 will blitz you.  Hard.  If the primary target is covered, quick go to the next target.  If he is covered, dump it off to your safety valve. (Receiver out of the backfield).  To make this easier, throw to one side of the field.  You won't have to scan all over looking for receivers. (4) Roll out of the pocket: If you have a mobile QB like Kordell Stewart or Steve Young, rolling out can buy you more time. This is a great time to use that R2 pump fake.  If everyone is still covered some running lanes may be open.  You can scamper for some yardage. Use the square button to slide to avoid injury. (5) Throw to your RBs: Some RB are excellent receivers (Ricky Watters, Chris Warren, Mike Alstott).  Flare and swing passes are great ways to get the ball to your running backs if they are having trouble running the ball.  Look at it like a long handoff. (6) Avoid passing into crowd.  If neccesary, use the triangle button to jump up and catch the ball. (7) Don't throw to the same receiver or use the same plays over and over:  This is important, the computer will start double and triple teaming your go to go, so it is important that you spread the wealth and hit your other open guys.

Also, when you're passing, make sure the QB is standing still...that way he is more likely to complete the pass and is more accurate.  If you scrambling around while throwing, it is more likely that you will miss your target receiver.  Also, it is not bad to pull down the controller stick while throwing to a receiver...this way the ball will travel down and toward him, thus avoid any easy interception (press the controller stick backward in respect to your target receiver).  Don't zip it too hard though, because your defense linemen seems to anticipate and block the passes.  Also, to avoid blocking passes, pump fake often in one direction while passing in another direction, this will freeze the defense and seem to work out fine if you do it quickly.  The defense does get fool by the pump fake.  Use pump fake to freeze the safety and throw for long bomb.  Use cross patterns or any patterns that run across field when you desparately needed a 1st down.  Anticipate the cross and zip him the ball just as he passes a defender.  And make sure you stand still while you're throwing.  I find people tends to forget this and blame it on the difficulty defense for their incompleted passes.  How you move the QB and stop while throwing does have an effect on his throwing accuracy.  For short passes, use a lot play out of I-Form, Weak I, and Strong I. One other things I forgot to mention...don't tap the button and expect the ball to lob to the receivers' hand, you need to press the controller stick forward toward your target receiver while you pass. This works out nicely if you throw into a one-on-one coverage and knowing your receiver had a step ahead of the defender. Also, this is a good way to avoid blitzs or getting sacked. Also, don't be afraid to scramble the QB around to avoid getting sacked. You can actually avoid getting sacked if you move the QB around. Overall, vision and anticipation are what determined a good passer. Don't just focus your eyes and anticipate to throw to a particular receiver. Look at the whole field, even the D-linemen who are rushing at you.

Create mismatches: Three and four receiver formations cause mismatch problems.  Look for the single coverage and go to that receiver.

Confuse your opponent: Run pass and play action pass plays out of Big formations when they are expecting you to run.

Adjust your game plan according to variables: Weather, injuries, score, field position, yards to go, time and down are all factors that will change your game plan.  Adjust it accordingly

Practice, practice, practice: Learn the plays.  Develop a rythm when passing the ball.

Play smart: Madden 99 is a game of strategy and tactics.  Third down is a critical down.  Sometimes, people have a tendency to go for it all and come up short (incomplete pass or sacked).  Sometimes all that you need is a first down.  In third and long situations, the probability of getting a first down is slim.  Maybe you may not be able to get all the yardage that you need, but you may be able to put yourself in field goal range or back them up in a punting situation.  If you stop them you will get the ball back in great field position.

Don't panic: If you fall behind, don't panic and start trying to score on every play.  Adjust your game play if necessary.  Move down the field, score, stop them on offense and get the ball back.

Basic Strategy - Defense

Don't let them score: Simple isn't it? It is better to give up the first down than to allow a big gain.

Neutralize their primary offensive threat: If they are a running team, use a Four Man Front and throw in some run blitzes.  For passing teams, put pressure on the QB.  A QB with a blitzing LB in his face will throw bad passes.  Use 5 and 6 man coverage formations.  It is a trade off, though.  When you neutralize their primary threat, you are basically challenging the offense to beat you with their other weapons.  Some teams are so talented that if you stop one facet of their offense the other one is still kicking in high gear (Denver and Green Bay for example).  But teams like the Giants, (which does not have a strong passing game) or the Rams (which does not have a strong running game), neutralizing their primary threats should not leave your defensive team exposed.

Twin Corners: If you have a great pair of CBs then you are lucky.  A good pair on CBs can shut down WR in man to man coverage.  This means that you can use more Eagle formations, Saftey Blitzes and other high pressure defense formations because you have the personel in the secondary.  But, be VERY CAREFUL! One blown assignment in the secondary and a receiver can break a long gain.  Put your best corner on their go to guy.

Disrupt the offense: Make them play your game.  If you can stop a strong running team, you force them to pass and vice versa.  A blocked pass or an incompletion is just as good as a sack.  Use stunts. They not only mess up the offense's blocking pattern, they also increase your pass rush.

Create match-ups: Put your best cover guy on their best WR if you are getting burned.  Put your best defensive lineman over their worst offensive player to exploit the weakness.

Don't get frustrated: Madden 99 is a game that will keep on the edge of your seat.  In those close and emotional games when the pressure is on, it is essential that you keep a cool head.  Don't over click that "X" button.  Use one player and control him.  Don't dive recklessly at a player who has broken loose. If you miss, you take yourself out the play.  If you have to, use the "O" button to do a power tackle or catch up. Don't call plays out of frustration.  Figure out what you need to do to get back into the game and do it.

There are two ways to play defense.  The "Attack" Defense and the "Bend Don't Break" Defense. It depends on your style of play and philosophy.  If you want to put a ton of pressure on the offense but risk breaking a big play, then use lot of Blitzes, Zone Blitzes, Stunts, etc... These will generally leave you with man on man coverage in the secondary, so you better have good CBs.  The "Bend Don't Break" Philosphy preaches containment of the offense and not giving up the big play.  Formations such as Base, Safe, Quarters and Prevent give up short yardage instead of the big play.  Sometimes the offense will make a mistake and turn the ball over.  Sometimes, the drive will stall.  Other times, they will march right down the field on you. Special Teams: A lot of people overlook the importance of having good special teams. About 33% of all points come from special team points.

Kickoff return: I like to put my best and fastest players on return teams.  Make sure they have a high carry level or they make cough up the ball.  Basically I use the Middle Wedge and follow my blocking up the field.  It is just like running the ball.  Use your straight arm, bounce to the outside shake, bake and speed burst your way to the end zone. (Or until your player runs out of gas!)

Field position: The better your field position, the shorter you have to go to score.  The worse your opponents the longer they have to go to score.  If you miss a long field goal, the opponents gets it where your drive stopped, plus seven yards.  On certain third and long situations, you don't have to go for all the marbles, if you can, set yourself up for a field goal or a good punt.  If you have a great defensive team, it maybe better to give your opponent lousy field position and try to stop them.

Fakes: I don't see the logic in using fakes.  If your gonna fake a field goal or a punt, you are putting the ball in the hands of a back up QB.  Good Luck. I say, skip the fake and just run your play.  Be on the lookout for a fake.  Have one outside player ready to rush in if you see the kicker doing something funny.

DEFENSIVE 4-3 FORMATION

CRASH LEFT [BOUNDARY CRASH (LEFT)MAN]
Attacks the weak side of the offense and creates traffic for both HB and FB releases into the secondary. A FB flair or a QB roll-out away from the pressure could cause some problems. Use this play on the short side of the field when the football is spotted on either of the hash marks.

MAN LOCK
Run or pass, this is a solid defense if you have the personnel to matchup with the offense. This is the classic man-to-man matchup from the 43 look. This is a defense to start the game off and see just how the defense matches up with the offense.

CRASH RIGHT (FIELD CRASH (RIGHT) MAN)
Identical to CRASH LEFT except the front will crash towards the strong side and force the offense to attack the weak side. Man-to-man coverage in the secondary with FS help for the linebackers and cornerbacks.

CLOUD
Very strong pass coverage with little pressure on the QB. This is the kind of play that produces "coverage sacks". Watch out for that weak-side receiver because if the cornerback misses his jam then he (the X receiver) will go untouched and be deep down the field before you know it. This will stress the entire defensive secondary.

BASE DEFENSE, ZONE (SWARM)
A 4-man front in which the linebackers think run first. The term "Swarm" alerts the linebackers to expect the run first and get there to force it. They have a solid zone defense behind them to support any deep threats from the offense. This play works best if your big hitters are your linebackers and they can get through the first block and get to the football. There is no initial man coverage in this scheme and no pressure other than the front 4 rush. The weakness is that the QB has enough time to complete timing routes that cross through one zone area and into another.

SKY
This is a very effective play to shut down the run to the strong-side or just over the center. Don't run this play if there's a chance the TE will drag across the field. He'll end up taking both the strong-side LB and the SS if he runs it deep enough to attract the SS. A double team on the TE is not always a bad idea, but in this instance the strong corner needs some help with the WR should he run a quick post or other short pattern on the strong-side.

STRONG SAFETY BLITZ (SPEAR)
A mild pressure play which will leave the strong-side flat open. Vulnerable to passing plays to the HB or FB, otherwise it should play similar to the "Cinco" where there is a good distribution of defenders fanning the field. The term "Spear" refers to the SS blitz.

MAN/ZONE COMBINATION (CINCO)
A basic zone coverage scheme that allows you to defend the field and make big plays. "Cinco" refers to the five pass rushers. The SS locks onto the TE immediately and all other secondary defenders drop into a 3-deep zone rotation.

ZONE DOG
A 4-man front that blitzes both the weak-side and middle linebackers. This play provides strong pressure that can force rushed or hurried plays by the offense. Be careful not the allow the TE to streak up the field untouched. He could stress the SS enough to break the zone open. Stuffs the run to the weak-side as well.

DOUBLE ZONE
A 4-man front with a 2-deep zone rotation. This low-pressure defense is designed to defend the run and short passes. Watch out for the deep pass, as the safeties will be spread in any half-field coverage. The middle linebacker takes a deep hook drop and helps protect against underneath routes.

RUSH ZONE
A classic 4-man front with a zone blitz. The weak-side defensive end and strong-side tackle both drop into zone coverages, spying on the nearest threats to their zone areas. Watch out for flood routes to the weak side-they may cause mismatches between skilled offensive players and the DE who drops off into short zone coverage.

CORNERBACK BLITZ (BULLET)
A great surprise for a right-handed QB who opens up to his right and cannot see the blitz. The weakness is a mismatch between the weak-side receiver (X) and the weak-side linebacker on quick passes.

SWEET BLITZ
A great play to use to counter offenses that try to spread your defense out and throw down field. The secondary matches up man-to-man with all eligible skill players. The pressure is extremely high and the QB must decide who to get the football to immediately.

SAM BLITZ (HURRICANE)
A 4-man front blitzing the strong-side and middle linebackers. A great pass defense with a 3-deep zone rotation by the corners and the FS. Weak against quick-dives between the guard and center on the weak-side because both tackles are moving away from this gap. Should the TE not stay in and block, the pressure coming from the strong-side will be too heavy to effectively run or pass to this side. The term "Hurricane" comes from the swirling movement of the entire defense towards their responsibilities.

DEFENSIVE 3-4 FORMATION

MAN UNDER
A good defense to shut down short passes and defend against the run. The primary weakness is a running QB. The SS and inside linebackers cover the receivers man to man by slightly "trailing" them. This allows them to stay between the ball and their man. They have help from the FS and the CB's, should they be taken deep.

DOUBLE BLITZ
A 3-man front and the only play which blitzes both inside linebackers and the strong-side linebackers. The rest of the secondary matches up man-to-man with the FS locked on the third eligible threat on the strong-side of the offense. Weaknesses will come from single-coverage on the weak side.

STORM
Maximum pressure on the QB with deep zone coverage. Short passing routes over the middle by the TE, HB, of FB may give-up 5 to 7 yards. Designed to stuff the run and take away the deep pass through pressure.

DROP ZONE
Defends short, mid-range, and deep field well against the pass, but expect to give-up 3 to 5 yards on the run. Great defense to use if the offense attempts to spread the defense out by using twins, trips, and single-back formations.

ILB BLITZ
A strong pass defense with pressure, but the deep middle of the defense is vulnerable. Inside rushing could cripple this defense if the front 3 are not exceptional.

DOUBLE MAN (ZIP)
A great defense versus the pass-no one's open. Expect to give up 3-5 yards against the run. Very little pressure up front, but all offensive skill-position players are double-teamed except the fullback who is matched against the strong-side DE. This is man-to-man defense.

OLB BLITZ (TWIST)
Strong-side runs between the guard and the tackle may yield big yardage if the SS cannot make the play. Another danger is that short routes by the X receiver will leave him one-on-one with the inside linebacker until pursuit can get there. The term "Twist" refers to the pressure points of the play. Both OLB's and one ILB are blitzing while the nose guard takes a deep hook drop where the blitzing ILB would normally drop.

WEAK BLITZ (WYOMING)
This play should stuff the run and keep the offense guessing. Deep crossing routes by the Z or X receiver could pose a challenge, but the quarterback must have excellent timing with his receivers and he won't have much time to deliver the pass downfield.

STRONG SAFTEY BLITZ (SAM)
A great pressure play, but also a very high-risk play. Cuts off the corners and provides excellent contain on run plays. You need guts to call this play because you're assuming that the play will not attack the gap between the guard and center on the strong-side (A-gap). Also, your cornerbacks will be in single coverage with no help from either safety. Watch for the quick pass to the TE or the second receiver to the strong side because the nearest defender is the FS, who is about 12 yards away.

FREE SAFETY BLITZ (FIRE)
This is a combination man/zone defense which takes away 5-10 yard attacks using a 3-man front with mild pressure. "FIRE" is a FS blitz which provides similar action by the defense on the strong-side as the "34-EXCHANGE". The FS blitzes the weak-side (A-gap) between the guard and the center. If the offense does not pick up the blitz, you're in luck. To take away the deep threat, the DB's are in a 3-deep zone where the SS rolls into the middle 1/3 coverage and is available to help-out on deep passes.

EXCHANGE
A basic Zone Blitz. Great play against the run to the strong-side of the offense. The term "Exchange" refers to the DE exchanging responsibilities with the strong-side LB who blitzes the gap the end would normally crash. This combination zone/man coverage scheme which drops the first ILB and the FS into zone coverage to help out the other DB's who are in man coverage. Works well to shut off mid-range attacks (7-15 yards) due to zone drops in the mid-range to help out on crossing routes and runs. Weaknesses come from weak-side deep passes where the cornerback is in single coverage without FS help.

DEFENSIVE NICKEL FORMATION

QUARTERS
A conservative zone defense which should be used versus twins and trips formations. The Nickel back, Strong-side linebacker, and Middle linebacker play man coverage, while your secondary takes quarter drops in zones. Watch for the curl pattern with a deep post behind it. One false move by the defenders in their zones could prove fatal.

MAN/ZONE
A 4-man rush with a combination man/zone coverage by the defense. Provides excellent double coverage on an offense which uses the flanker (Z) and the wide receiver (X) as featured offensive threats.

SILVER
A 4-man front with heavy pressure off the corners from the Nickel back and the weak-side LB. This is a man coverage blitz. Be careful and check the weak side out. If there is a slot receiver, he will be matched against the FS who is about 10 yards away. So protect yourself from the quick pass to the slot or number 2 threat to the strong side.

DEFENSIVE DIME FORMATION

DOUBLE STING
A zone blitz with maximum pressure on the QB. A 4-man front which blitzes both nickel and dime backs off the corners, hence the name "Double Sting". The weak-side tackle drops into coverage over the center. The secondary plays a 2-deep zone rotation.

MAN PRESS
Man coverage with heavy pressure from the Dime formation. A 4-man front with a 6-man rush. The secondary is matched up man-to-man with all eligible threats. Single coverage could be a strength or weakness, depending upon how your personnel matches up.

ZONE BLITZ
A basic zone blitz from the Dime formation which drops the Nose guard into coverage. Nickel and Dime backs are both blitzing and the rest of the secondary drops off into a 3-deep zone rotation with one safety dropping to the curl/flat and the other dropping into the deep middle 1/3. Heavy pressure.

MONSTER BLITZ
A 4-man front which offers heavy pressure by blitzing the FS and the Middle LB. The secondary matches up with the offense in man coverage. Heavy pressure. Works best versus or more wide receivers, both Nickel and Dime backs drop into coverage. Great pressure.

...More Defensive Plays