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Morgan "MoonScar" Dewinter
As a young man morgan was ambitious and outgoing. Always trying to top his peers in everything they could do he soon showed the potential to help with the warring states of the planet terra. At the age of 18 he was recruited by the founders of the Dark Eden Marines and sent to the special training camp within the heart of Dark Eden. As the fighting grew worse, things begin to change. An  explosive planted in the marine barracks killed almost everyone and blinded him, causing massive brain damage. As he was being helped, they found they could basically use him as a guinea pig and decided to go for a Cyber Tech experiment, replacing the damaged  part of his brain and the only eye which could be replaced with cybernetic implants. He became aware of what was going on, the constant moving of personnel, the disappearance of his friends. With time he was chosen for a mission like the others before him had been. By this time the Island of Dark Eden had perfected Quantum Slipstream tech. Enabling them to send him up in an experimental fighter with a squad of fellow Marine Elite's. Having lost his family and his love in the last attack upon Dark Eden he had nothing left to lose but his life, and at this point it didn't matter much to him. Their target was a planetary satellite ring which was being used to bombard D.E. from space. They managed to take out all but one of the "Def. Sats."(Defence Satellites) which morgan himself went after. Little did he know the on board detonation system for the sat had been activated and was about to blow. As the  satellite went up, his fighter took a piece of blast plating from it to the main engine core and maglocks. The maglocks jammed, making the overloading core impossible to scuttle, and seeing as the impact had knocked him unconscious he wouldn't be able to anyway. Instead of vaporizing him and the ship along with him, the engines overloaded and sent out a massive slipstream pulse, sending him and the ship into the far reaches of space. After weeks of drifting his ship finally found its ay into a debris field and crashed into a derelict space station of alien design. The impact of another ship against its hull reactivated the stations dormant docking systems and auto-docked the damaged craft...."

"The fallen shall always rise, just never twice in the same place."
When they crash, they dont always burn.

"When you have extinguished his soul and placed him where the ray of hope is blown out as in the darkness of the damned. Are you quite sure that the demon you have roused will now turn and rend you?"

When the living inhabit the home of the dead, they will usually learn a few tricks.

The Intro:
A void explodes forth. Opening from the blackened nothingness of time. Set within  this void is an immense debris field from some ancient space battle. Within the center of this field is an ancient alien-tech  station. He stands at the bridge porthole, looking out with his hands behind his back, clasped palm to wrist, his long black hair  hanging down his back in a ponytail. He wears a uniform akin to the U.S. navy, but definitely different.Long black leather square tipped knee high boots line his legs. Above those, the midway length of the tight blackish blue  pants he wears are seen, form fitting right up to the waist. Set around his thighs are several straps, holding smal impact explosives and medical gear. His top is as tight as his pants, and made of the same material: An impact resistant< bullet proof > cotton-like material. His muscular form seems rather battle hardened.One of the few damaging marks on this intriguing mans handsome looks, is an eyepatch, running over his  left eye. The bottom and top of a crescent moonshaped scar is seen from beneath the material of the patch. Zipped up tight to his mid throat the top of his uniform rests cleaned, but worn heavily. A belt straps a strange katana like blade to his right hip< fused with antimatter >. From his elbow to his fingertips along his right arm is a silver liquidic glove,which enables the user to have control over matter/anti-matter via the mind. Written along the side of this seemingly derelict station is the name" The Rose Mary" named affectionately for a lost love.. Along and below this name, which is below the alien registry writings, is his insignia, also a tribute to this love. It lines the name rose Mary , circling about and then down below the title, forming the bud of a rose and thorny stem.

Talon Class Fighter: Weapons systems.:
Pulse Cannon: The pulse cannon is an advanced primary weapon of the Talon class omni fighter. The system uses forced charges of engine  grade plasma contained within a subspace field for ammunition.
It is connected through multiple shunts to the engines, allowing this weapon to be fired indefinitely. The Talon class holds a sizable amount of these cannons. Contained in sub surface multi-track turrets the talon holds fifteen along its hull. This weapon is an accomplished weapon both for defense and offense.  It draws in spent engine plasma which is a natural byproduct of the quantum drives of the ship. Once the plasma is collected it s then forced into a containment sphere and fired without aid of propellants, this gives the weapon a high impact/damage ratio since it moves at such a high speed and ca be rapidly fired. The fire rate of such a weapon is extremely fast. It fires 70 charges a minute and given the vast numbers the Talon uses, when concentrated upon a single target or using the multi target sight they can be in effect cataclysmic.

Ion Beam Cannon (A.K.A. Siege Cannon): The Ion Beam Cannon or Siege Cannon is a heavy to moderately heavy damage weapon. It uses the same concept as the pulse cannon but with alot more power. Given the massive size and destructive force of this weapon it can only be fired twice every minute. The Talon Class carries a compliment of four beam cannons.  When fires one right after the other this secondary weapon can be maintained to at least a steady rotating blast for five minutes before the required thirty second cool down and charge cycle for all four cannons reaches synchronization with each other. Given slight modifications, this weapon can be extremely maneuverable. Such as with the addition of auto tracking systems and rotation brackets.

Advanced Heavy Secondary (A.K.A. Swarmers): The Swarmer weapons system is based on a mutation of old and new style weapons. An old terran style missile delivery system, combined with an innovative new quantum explosive warhead. This weapon delivers devastating damage with a 90% impact, delivering an 80% kill/disable ratio. The weapon system fires two large cruise type missiles from medium(200 Km.), long(500 Km.), and extremely long range(1000+ Km.). The weapon itself is a large cruise missle in appearance, but when fired, it homes in to maximum damage range in the enemy defense fire/preset fuel allocation ratio before dispersing its payload. The missile detonates, shattering apart which releases chaff into the area, blinding enemy sensors, but as it does this, it also deploys a minimum of 20 dumb fire rockets with quantum explosive warheads ranging anywhere from low(1/2 megaton implosion blast) medium(1 megaton implosion blast) to high(2 megaton implosion blast) yields. The Talon Class carries two launchers which can fire two rockets every two minutes in total.Both rockets are fired  at the same time, and this delivers a devastating spread of firepower across the battlefield. But seeing as the fire rate is fire once, the wait for a one minute cool down, and a one minute reload, it is not good for engaging many rapidly moving small objects.

     Space Station:
The station itself is on e giant weapons array. In effect it carries massive ordinance by normal human standards. The main weapon of the space station is similar to the pulse cannons of the fighter. This weapon is a grid of 500 large plasma cannons running along its surface in retracted subsurface pods. Seeing as these are just raw plasma charges being fires from this weapon, it holds less impact than its larger cousin. The secondary weapon of this immense craft is an array of quantum explosive missile launchers. The station holds a total of 30 which have a fire rate of 10 missiles per minute, per each  launcher. These missiles hold a yield of roughly 3 megatons in implosive force.  The only inactive weapons on the station or magnetic drift mines and the repulsion pods.

Repulsion pods:
An interesting weapon only recently expiramented with by humans. There is little known about the alien version as of yet, even to Morgan who has been studying them relentlessly. The weapon is a self contained sphere with two magnaton hemespheres, one at the top and the bottom. A series of these pods can throw out enough concussive force to compress or even destroy small planetary masses.

Biotech Laboratry:
Even less is known about this area of the ship. it was heavily damaged and at currect status, ventng into space. Once the hull has been repaired extensive studies will be performed.

Biotech lab:
The lab has been brought to operational power levels after a crash landing caused by the subspace field generators blowing out, within the main drive section.

Biotech Laboratory:
The biotech labs functions are being brough online one by one and he is studying the library bank within the lab extensively. He's already found several operations which can enhance combat abilities, and two which may help restore the nanotech in his blood.

"Fury's Blaze":
Furys blaze is a non magical add on for a being. the process is rather lengthy, but painless. The person wishing to obtain this ability must have carbon based blood in the most basic sense. Therm-Collecters are placed within the persons body, the wrists, th abdomen, and the chest area. These small devices collect heat from the blood rapidly, creating via heat synthasis an entense blastwave dome which expands with entense force outwards from a person. This heat and flame explosion carries such force and magnitude, that it is easily compared to the Ground zero Blast heat from a Fifty Megaton Thermo Nuclear Bomb. The being using this ability can only use it four times a month due to the energy, and heat sapping nature of this devistating ability.

"Hades Retribution":
This is not a weapon in general, it is a last ditch preservation move. Like furys blaze it is non magical. A medium length procedure is required to enhance the being with Hades Retribution. Hades Retribution in sense, is a series of Bio Metalic liquid implants which run the length of the beings musculature and bone structure. When used, they encase the beings skeletal structure in a nearly unbreakable material, and enhance the strength of muscle fiber, plus skin strength 10 fold. The effect however takes time to seal iotself within the body, and has a short lifespan. A person using Hades retribution and furys blaze together as one, can create an entensely hot flame coating along the body for a short period of time as well as enhanced bone and musce strength. The effect is short lived(30 minutes at most) .
"Derak Matter Energy Missile":
This enhancment requires extensive Re-Engineering of the subjects DNA. The matter energy missile is engeneous in its simplicity. It is a  charge gathered through the palms of the hands via small matter energy receptors. Quickfire missiles are relitively easy to charge and release, causinglight to sub-medium damage and are Referred to as "Seraph"(One Prep needed). The medium missile, carries with it three times as much strength, but requires longer to gather. The damage allocated by a Medium missile ranges from low medium, to Sub-Heavy and are referred to as "Hand of God"(2 to 3 paragraph preps).The  largest, and most powerful missile takes the longest to collect, but is also the most devistating. The large missile throws out heavy-medium, to DEVISTATION classed damage. The large missile releases from the main orb, into four matter warping class missiles, and is therefor nicknamed "The Four Horsemen"(5 para preps and up depending on strength and number of energy missiles required. five preps gains four missiles).