Character Stat Generation (This is you, Do it Right ;-)
Stat Modifiers 
(after you roll, these will be added to the actual value placed in the locaton) I.E. A person that chooses warrior puts a 90 in Strength, it will change to a 100 after chosing the Warrior as his profession. 
So Don't put more than a 90 roll in any of the locations that you get a bounus +10 in or you're wasting points. 
Profession 
ST 
RE 
CH 
WI 
AU 
CO 
DE 
DI 
LO 
IN 
Mana Stat 
Sphere of Power 
Warrior
+10 
+10 
AU 
Arms 
Rogue
_ 
+10 
_ 
_ 
_ 
_ 
+10 
_ 
_ 
_ 
AU 
Arms 
Wizard
+10 
+10 
AU 
Elemental 
Cleric
_ 
_ 
_ 
+10 
_ 
_ 
_ 
_ 
+10 
_ 
WI 
Spiritual 
Empath
+10 
+10 
WI 
Spiritual 
Sorcerer
_ 
_ 
_ 
+10 
+10 
_ 
_ 
_ 
_ 
_ 
AU/WI 
Element & Spirit 
Ranger 
+10 
+10 
WI 
Arms & Spirit 
Bard 
_ 
_ 
_ 
_ 
+10 
_ 
_ 
_ 
+10 
_ 
AU 
Arms&Element 
Racial Modifiers 
The racial modifier will Only change the BONUS's not the actual stat itself. Keeping that in mind don't choose a giant man because you have an 85 Strength, and want a 100 there, it won't change the value, but it will add a +15 to the BONUS. 
Race ST RE CH WI AU CO DE DI LO IN HPF MAX
Human
+5 
 
 
 
 
 
 
 
+5 
+5 
 
 
 
Giantman
+15 
-5 
+5 
 
-5 
+10 
-5 
 
 
-5 
 
 
 
Half-Elf 
 
+10 
+5 
 
 
 
+5 
-5 
 
 
 
 
 
Sylvankind 
 
+5 
+5 
 
+5 
 
+5 
-5 
 
 
 
 
 
Dark Elf 
 
+5 
-5 
+5 
+10 
-5 
+10 
-10 
 
+5 
 
 
 
Elf 
-5 
+15 
+15 
 
+5 
 
+5 
-20 
 
 
 
 
 
Dwarf 
+10 
-5 
-10 
 
-10 
+15 
 
+10 
+5 
 
 
 
 
Halfling 
-20 
+10 
-15 
 
-5 
+10 
+15 
-5 
+5 
+10 
 
 
 Stat Formulas work in this way:

Listed stat = [Roll + Profession Modifier] "This is what you start the game with as far as actual stats go"

Stat BONUS = {[(Stat - 50) / 2] + Race Modifier} "This is the Bounus that appears to the Right of your Listed Stat.

Mana (or Manna) at each level = {[Level * ( - 70)] / 10}

Starting Health Points (HP) = (ST + CO) / 10

Additional HP are obtained by Physical Training, you get (Race HPF) + possibly (CO bonus)/1 0

Stats will rise with level increases, which stats and how much or how fas t is unknown

 

Training points (TP)

Physical = ( CO + ST + DE + RE + DI + AU ) / 10

Mental = ( LO + IN + CH + WI + DI + AU ) / 10

The maximum number of TP's a character could have is 60/60.

  

Skills & Training Point costs are listed in a (P/M) format: (P)hysical (M)ental. These values Double in cost each time you train, so a 1/1 would go to 2/2, 4/4,8/8,16/16..... ect. 
The Skill 
Warrior 
Rogue 
Wizard 
Cleric 
Empath 
Sorcerer 
Ranger 
Bard 
Two Weapon Combat 
/1 
/3 
/20 
/12 
/20 
/20 
/4 
/5 
Armor Use 
/0 
/0 
/1 
/1 
/1 
/0 
/0 
Shield Use 
/0 
/0 
/1 
/1 
/1 
/1 
/0 
/0 
Combat Maneuvers 
/3 
/5 
/8 
/4 
/15 
/15 
/3 
/3 
Edged Weapons 
/1 
/1 
/1 
/1 
/1 
/1 
/1 
/1 
Blunt Weapons 
/1 
/1 
/1 
/1 
/1 
/1 
/2 
/1 
Two-Handed Weapons 
/1 
/2 
/3 
/2 
/3 
/3 
/2 
/2 
Ranged Weapons 
/2 
/1 
/3 
/1 
/3 
/3 
/1 
/2 
*Thrown Weapons 
/1 
/1 
/3 
/1 
/3 
/3 
/2 
/2 
Pole Arm Weapons 
/1 
/2 
/3 
/1 
/3 
/3 
/2 
/2 
Climbing 
/1 
/1 
/2 
/1 
/2 
/2 
/1 
/1 
Swimming 
/0 
/0 
/1 
/1 
/1 
/1 
/0 
/1 
Multi-Opponent 
/2 
/3 
/25 
/4 
/25 
/25 
/4 
/4 
Disarming Traps 
/4 
/1 
/7 
/7 
/9 
/7 
/4 
/3 
Picking Locks 
/4 
/1 
/8 
/8 
/8 
/7 
/4 
/4 
Stalking & Hiding 
/2 
/1 
/3 
/4 
/5 
/5 
/1 
/2 
Perception 
/3 
/1 
/3 
/3 
/3 
/3 
/3 
/3 
Spell Research 
/160 
/80 
/10 
/10 
/10 
/10 
/32 
/24 
Scroll Reading 
/7 
/6 
/1 
/3 
/3 
/2 
/5 
/4 
Magic Item Use 
/10 
/7 
/2 
/3 
/4 
/3 
/6 
/5 
Mana Sharing 
/25 
/25 
/7 
/2 
/2 
/3 
/3 
/10 
Spell Aiming 
/25 
/22 
/1 
/2 
/2 
/1 
/15 
/10 
Ambush 
/4 
/2 
/10 
/12 
/15 
/14 
/2 
/6 
Physical Training 
/0 
/0 
/0 
/0 
/0 
/0 
/0 
/0 
First Aid 
/3 
/3 
/3 
/1 
/0 
/2 
/2 
/3 
Trading 
/4 
/3 
/3 
/3 
/3 
/3 
/3 
/2 
Picking Pocketes 
/3 
/0 
/3 
/3 
/3 
/3 
/3 
/2 
Brawling 
/1 
/2 
/3 
/2 
/3 
/3 
/1 
/1 
 * Special note - Items with an * by them will only be used after Simutronics Implements the Engagement system, Which is still in the works at this time.

The Number of times you can train in a skill is dependent on your Profession. Each training in a skill doubles the cost for the next training for that Level. (the next training the costs will be back to the original cost)

 

As you train beware that

up to the first 50 points you get +5 for every time you train,

from 50-99 you get +4 for every time you train,

from 99-148 you get +3 for every time you train,

ect....

 

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