- 70)]
/ 10}
Starting Health Points (HP) = (ST + CO) / 10
Additional HP are obtained by Physical Training, you get (Race HPF)
+ possibly (CO bonus)/1 0
Stats will rise with level increases, which
stats and how much or how fas t is unknown
Training points (TP)
Physical = ( CO + ST + DE + RE + DI + AU ) / 10
Mental = ( LO + IN + CH + WI + DI + AU ) / 10
The maximum number of TP's a character could have
is 60/60.
|
Skills & Training Point costs are listed in a
(P/M) format: (P)hysical
(M)ental. These values Double in cost each
time you train, so a 1/1 would go to 2/2, 4/4,8/8,16/16..... ect.
|
|
The Skill
|
Warrior
|
Rogue
|
Wizard
|
Cleric
|
Empath
|
Sorcerer
|
Ranger
|
Bard
|
|
Two Weapon Combat
|
/1
|
/3
|
/20
|
/12
|
/20
|
/20
|
/4
|
/5
|
|
Armor Use
|
/0
|
/0
|
/1
|
/1
|
/1
|
|
/0
|
/0
|
|
Shield Use
|
/0
|
/0
|
/1
|
/1
|
/1
|
/1
|
/0
|
/0
|
|
Combat Maneuvers
|
/3
|
/5
|
/8
|
/4
|
/15
|
/15
|
/3
|
/3
|
|
Edged Weapons
|
/1
|
/1
|
/1
|
/1
|
/1
|
/1
|
/1
|
/1
|
|
Blunt Weapons
|
/1
|
/1
|
/1
|
/1
|
/1
|
/1
|
/2
|
/1
|
|
Two-Handed Weapons
|
/1
|
/2
|
/3
|
/2
|
/3
|
/3
|
/2
|
/2
|
|
Ranged Weapons
|
/2
|
/1
|
/3
|
/1
|
/3
|
/3
|
/1
|
/2
|
|
*Thrown Weapons
|
/1
|
/1
|
/3
|
/1
|
/3
|
/3
|
/2
|
/2
|
|
Pole Arm Weapons
|
/1
|
/2
|
/3
|
/1
|
/3
|
/3
|
/2
|
/2
|
|
Climbing
|
/1
|
/1
|
/2
|
/1
|
/2
|
/2
|
/1
|
/1
|
|
Swimming
|
/0
|
/0
|
/1
|
/1
|
/1
|
/1
|
/0
|
/1
|
|
Multi-Opponent
|
/2
|
/3
|
/25
|
/4
|
/25
|
/25
|
/4
|
/4
|
|
Disarming Traps
|
/4
|
/1
|
/7
|
/7
|
/9
|
/7
|
/4
|
/3
|
|
Picking Locks
|
/4
|
/1
|
/8
|
/8
|
/8
|
/7
|
/4
|
/4
|
|
Stalking & Hiding
|
/2
|
/1
|
/3
|
/4
|
/5
|
/5
|
/1
|
/2
|
|
Perception
|
/3
|
/1
|
/3
|
/3
|
/3
|
/3
|
/3
|
/3
|
|
Spell Research
|
/160
|
/80
|
/10
|
/10
|
/10
|
/10
|
/32
|
/24
|
|
Scroll Reading
|
/7
|
/6
|
/1
|
/3
|
/3
|
/2
|
/5
|
/4
|
|
Magic Item Use
|
/10
|
/7
|
/2
|
/3
|
/4
|
/3
|
/6
|
/5
|
|
Mana Sharing
|
/25
|
/25
|
/7
|
/2
|
/2
|
/3
|
/3
|
/10
|
|
Spell Aiming
|
/25
|
/22
|
/1
|
/2
|
/2
|
/1
|
/15
|
/10
|
|
Ambush
|
/4
|
/2
|
/10
|
/12
|
/15
|
/14
|
/2
|
/6
|
|
Physical Training
|
/0
|
/0
|
/0
|
/0
|
/0
|
/0
|
/0
|
/0
|
|
First Aid
|
/3
|
/3
|
/3
|
/1
|
/0
|
/2
|
/2
|
/3
|
|
Trading
|
/4
|
/3
|
/3
|
/3
|
/3
|
/3
|
/3
|
/2
|
|
Picking Pocketes
|
/3
|
/0
|
/3
|
/3
|
/3
|
/3
|
/3
|
/2
|
|
Brawling
|
/1
|
/2
|
/3
|
/2
|
/3
|
/3
|
/1
|
/1
|
* Special note - Items with an * by them will
only be used after Simutronics Implements the Engagement system, Which
is still in the works at this time.
The Number of times you can train in a skill is dependent on your Profession.
Each training in a skill doubles the cost for the next training for that
Level. (the next training the costs will be back to the original cost)
As you train beware that
up to the first 50 points you get +5 for every time you train,
from 50-99 you get +4 for every time you train,
from 99-148 you get +3 for every time you train,
ect....
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