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Skills
What is your character good at? What makes her worthwhile? What the hell good is she when the bullets start flying? Can she drive her little buddies to the city on weekends? Can she convince the bouncer she is really 18?
Every person has skills they can use to make life easier. In this section we define skills, how to use them and what not. Bear in mind that the categories are loose and the Ubergoth is the one who has the final say on what is appropriate and what isn't.
The Skill List
Detailed descriptions will be in the Players Section when it's finished
Act: (coo/bra) Used both for proper stage performances or when you need to trick someone.
Angst: (coo/sty) The ability to perceive other people's emotions and express your own.
Apply Make Up: (sty/dex) Disguise and just looking damned good.
Bitch: (bra/coo) Useful for bypassing security, making sure they get your order right, etc.
Bite: (dex/coo) Vampires are fun!
Block: (str/dex) So that punch doesn't hit your face.
Book Lore: ( bra/coo) Recalling info you might have read in books.
Booze: (sty/liv) Lets you know exactly how many Intoxication points your Shnapps is worth.
Climb: (str/dex) Don't fall on your ass.
Computers: (bra/str) Hacking, systems, video games.
Dance: (dex/sty) Handy if you want more Goth points from nightclub visits.
Dodge: (dex/coo) So you don't smash into people on the dance floor.
Dress: (sty/coo) A good dresser gets noticed. Covers hair, jewelry, NOT make-up
Drive: (coo/dex) Dramatic car chases, being your friend's chauffeur.
Drugs: (liv/dex) Intox Points on drugs and knowing what you found in your friend's closet.
Film Lore: (bra/sty) Recalling film oriented info. Handy if fighting monsters from onscreen.
First Aid: (bra/coo) Wakes up unconscious or adds 1D3 hit points. Only use once per wound.
Frighten: (coo/sty) "Mom, that spooky person is glaring at me!"
Goth Lore: (bra/coo) Recalling Goth oriented info. Knowing who's in the GMAS.
Grapple: (str/sty) Disarming adversaries, chokeholds, and cheating at Twister.
Hide: (dex/sty) Getting the knife past security, disappearing into shadows.
Ignore: ( coo/sty) Easy weapon against Goth unfriendly types.
Kick: (str/dex) Betwixt shin kick with pointy boots and karate roundhouse.
Listen: (bra/sty) So you hear the gunshot in the club.
Lockpick: (dex/sty) Do your parents know you can do this?
Make Excuse: (coo/sty) "Gee officer, I didn't see her crossing the street."
Martial Arts: (dex/sty) Deep down we all want to be Jackie Chan.
Musical Instrument: (dex/sty) Mandatory for band types. Specify.
Music Lore: (sty/bra) How to impress with your awesome SOM trivia knowledge
Occult: (bra/coo) So you know how wide the pentagram you cut on your arm should be.
Other Languages: (bra/sty) So you can understand Das Ich and Ramstein. Specify language. Programming languages count as a language.
Paint/Draw: (sty/dex) The world can never have enough 'sad girl holding rose' pictures.
Persuade: (coo/sty) More diplomatic than Bitch and more polite than Make Excuse.
Photography: (coo/sty) So you get better shots of the Sisters than I did.
Pierce: (dex/coo) Good for torture and for people with uptight parents.
Punch: (str/dex) Don't you wish you had all your rings on? Good for getting to the stage.
Quote: (bra/sty) Freaking the normals and getting Bauhaus lyrics right.
Seduce: (sty/coo) Figure it out on your own.
See: (coo/bra) Noticing the small details, picking up clues.
Sell: ( bra/coo) Instant cash. How badly do you want that jacket, anyway?
Sew: (dex/coo) Designing or repairing clothes.
Sex: (str/sty) Can boost up Goth and hit points if really good.
Sing: (str/coo) Avoid assholism while on-stage with this handy skill.
Shop: (sty/bra) From clothes to occult books in a library to newspaper articles. Any scrounging.
Sneak: (dex/coo) Can you get to your room without waking up your parents?
Spam: (coo/bra) Combating on-line.
Swim: (dex/str) For fun times at Raging Waters.
Technical: (dex/bra) Lets you fix/modify cars, toasters, stereos, amps, computers.
Throw: (dex/sty) What you do to your Playstation when you lose at Resident Evil 2.
Write: (sty/bra) Poetry, stories, jokes, kill books, Johnny The Homicidal Maniac rip offs.
Use Internet: (bra/coo) Research tool, social pipeline, deviant central.
Your character automatically starts out with a small amount of points in each skill. See the traits in the brackets next to each skill? (cool/dexterity), (strength/style), (liver/brain). Add the two stats your character has together to get your opening score.
Example: Rose has a Brain of 17 and a Cool of 12. Next to Use Internet in parenthesis is (bra/coo) so adding her Brain score to her Cool score equals 29 points in Use Internet.
When you begin the game you get points to modify your character. To get the amount, multiply your character's Brain by 10, then multiply your character's Cool by 10. Add them together and that's your starting point amount. So you got the total now? Now you can add those points to your starting points in a skill to improve it. You CANNOT go past 80 points in any skill at the beginning of the game.
Example: Rose has a total of 290 character points to spend creating herself. She decided that she'd like to be a net.goth and wants to boost up Use Internet. Her starting skill points in the game is 29 and she wants it up to 60. So she adds 31 points to her original score and that leaves her with 60 in Use Internet and 259 points left to spend.
Using Skills
Now that you have the skills ready, what the hell do you do with them?
Get two 10 sided dice of different colors. Label one dice tens and one dice ones. That makes them a 100 sided dice. The goal is to roll equal to or under your skill score. Example: I have one red die and one green die. I decide that the red is the tens and the green is the ones.
Rose and Seth find themselves rushing through suburbia in Rose's new car after Seth made the unwise mistake of cursing a group of jocks in a Honda who lowered Seth's Goth point total. The jocks gave chase and Rose has to make a Drive roll to keep control of the speeding car on the narrow streets.
Her Drive skill is at 40. She rolls a 3 on the red die and a 4 on the green, getting a 34, safely below her skill total. She successfully controls her car.
The jock pulls off his Drive roll and since his car is faster he pulls ahead of Rose and in front of her, trying to force her to stop. Rose, however sees a freeway on-ramp nearby and tries a Drive roll to get onto it. She rolls a 5 on the red die and a 3 on the green, giving her a total of 53. That's above her skill of 40, so she fails and is forced to stop her car. The jocks get out of their car, smiling cruelly.
The double zero (cue dramatic music)
If you have the misfortune of rolling a zero on each die, you are royally fucked. The Ubergoth is obligated to screw you into the worst possible way. If you’re punching, you punch a wall. If you’re trying to shop, you find out that the item in question just got purchased and will not be back for months.
Example: Realizing that if she sticks around, her and Seth will become stains on the road at the hands of the jocks Rose decides to peel out in the opposite direction as they get out of the car.
She rolls Drive and gets 0 in each die. The car hops forward suddenly and smashes into a oncoming police car. The jocks get away, Rose's car is impounded and Rose and Seth spend a night in jail, losing a few Goth points in the presence of insulting cops.
Modifiers
Modifiers are effects on rolls based on the situation. You don't see as well in the dark, you can swim as well carrying someone, you drive better on an empty, wide freeway, etc. In the event of an unusual situation the Ubergoth decides on a skill point increase or decrease.
Example: Rose is at a London After Midnight concert. She is standing right next to the speakers and the noise is rattling her eardrums. Nearby where she is standing, a young Goth caught a bullet in her forehead courtesy of an ex-boyfriend. The report is heard by everyone nearby but since Rose is near a speaker she has to make a Listen roll. Since she has been standing there a while the Ubergoth decides that her hearing is not as good and says that her Listen skill is at half. Her current skill is 60, so she has to roll under 30 to pull it off.
Sleep: If your character has gotten less than 6 hours of sleep she gets a 10 point penalty until she gets a full nights'.
This is where the Ubergoth is free to make up any other modifiers that she sees fit, as we scramble to get our shit together...
Trait rolls
What do you roll when trying to grab a knife off a burning tabletop? How about to see if you can run at top speed for a mile?
There are some things that cannot be covered by skill rolls. When those occur, the Ubergoth declares a Trait roll. A Trait roll means that you have to roll under the Trait selected, usually on a 3D6 roll.
Example: Rose has to take a test in her English class on Camus' The Stranger. If she does not pass her parents take away her car, severely inhibiting many Goth adventures. Normally this would be a Book Lore roll, but it is pointed out that Rose hasn't even touched the book, nor has she paid attentions to the review periods. The Ubergoth decides that Rose has to make a Brain Trait roll to successfully bullshit her way out of this one. However, because Rose is completely unprepared for the test she has to roll under her Brain with 5D6 dice.
Her Brain at 17, Rose rolls and gets a 12. She successfully bullshits her way through the test and keeps her car.
That's it for skills and rolls. Skills can be improved by experience points or in some cases by taking classes. At the end of the tutorial session, time decided by the Ubergoth, the character can raise the skill by 1D6 points, though the length of time in the class can affect the skill improvement.
Example: After the jock chase debacle, Seth decides that he needs to learn to drive. His parents enroll him into a week long driving course. When the week ends Seth rolls a 1D6 and gets a 4, which he adds to the skill.
Rose, however, decides that she needs to know how to defend herself and enrolls in a karate class. After three months of training for four hours a week the Ubergoth decides that her training is worth a 2D6 skill bonus in Martial Arts.