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(From the Tome of the Camarilla)
When participating in Camarilla events or playing your persona, keep
in mind that it is only fantasy. The Camarilla does not recognize that
vampires, werewolves and the like are real. Furthermore, the club discourages
members from playing their persona at chapter functions when it is a non-persona
event. It could offend other members, not to mention cause confusion for
passersby.
Be courteous and cordial, solve problems don't create them.
Compliment others and be constructive in criticism.
Have fun. and help others to have fun.
Members will not come into physical conflict with others while participating
in a Camarilla event. Live action role play is talking, not fighting. Consensual
contact (such as hand shaking) is acceptable but if contact is non-consensual
it is grounds for disciplinary action.
Members may not carry any instrument that may be construed as a dangerous
weapon while participating in a Camarilla event. No props can be used if
they must touch another person to be effective. No real or toy weapons
of any sort can ever be handled at any time during live storytelling. In
the dark, toy guns look much the same as real ones.
When possible play inside a house or private place. Make sure that anyone
else in the area understands what you are doing. Doing live storytelling
at conventions is fine, but obtain permission from the convention committee
beforehand. Wear identifying badges to distinguish yourselves from other
convention attendees.
Play with discretion. Do not take actions that can be easily misinterpreted,
especially when playing in public.
Never perform live storytelling where people may be confused or frightened
by what you are doing. Restrict your use of the hand signs and gestures
in public settings. Many of the simplest symbols are part of various gang
subcultures, and although our supplemental rules offer alternate gestures,
it only takes one bad misunderstanding to cause problems.
Know when to stop; when a storyteller, narrator, or any member calls for
a time out, all action must immediately stop. Emotions often run high in
the midst of roleplaying, and it is every player's responsibility to be
able to stop before play gets out of hand. Any member may call a time out
for safety reasons.
Members will be honest in their dealings with others and information submitted
to the organization.
Members may not drink blood or discuss the reality drinking of blood while
participating in a Camarilla event.
Members will not, in reality, threaten others while participating in a
Camarilla event.
Members will not, in reality, promote or denigrate personal, political
or religious viewpoints while participating in a Camarilla event.
Members will be courteous and respectful, and not spread false or derogatory
information about other members.
Members will not cause or participate in any illegal activity as defined
by State, Provincial or Federal law while participating in a Camarilla
event.
Members will not participate in Camarilla events while under the influence
of mind-altering substances.
Members will not misrepresent the Camarilla or White Wolf Publishing, Inc.
or their intent at any time.
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