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01 An Adventure in Ravenloft. The characters deal with a vampire named Stradt in his castle. This was a standard ADnD module.
02 The characters defeat a lich in the snowy Northern Mountains of Dara, near the Dwarven village of Coldstone. This was the first adventure of the campaign, with the first appearance of many of the characters.
03 The "Elixir of Death". Rand drinks a potion which gives him a magical disease. It causes his intelligence to decrease and his wisdom to increase. He had to find spell components and go to a castle East of Beorn. Dealt with skull elves. Entered a castle and used flour to disguise himself as a ghost (to scare off the guards).
04 Two major artifacts were found in Dara - the characters had to destroy them. The Acorn of Wo Mai (a large basket which had a tendency to lash at one with large black tentacles), and the Sword of Kas (a weapon of great power). The characters travelled to Pirik's Peninsula, the home of a great white Cleric. Each level of his tower held a different and more difficult test of morality for the characters.
05 The party travels to Napiar, a distant land. They pass under a magical barrier, and are challenged by an Anibus.
06 The "Spirit of Red River". This adventure involved a small town that had lizard men in its well. The characters entered an underground crypt and defeated wraiths (which were hiding in urns, and were released when the urns were broken).
07 The characters break up an extortion ring in a forest near Lamonia. The evil Molaith, and his political associate Salingra (in the Kingdom of Lam), work with a Green Dragon named Tandoranibus. A historic battle occurs in which the characters confront Salingra in his tower. They turn the floor from stone to mud, causing him to fall.
08 Bane relentlessly pursues and captures characters, and puts them in an arena. First appearance of Rikus. Lenear finds his "Icewind" sword. Darian develops an intense hatred of Bane.
09 Arik (Calidor's evil brother) goes to a posh party in Trinsic, as an imposter. Arik and Cru assassinate King Lam by poisoning his tapioca pudding, changing the political state of Dara forever. First adventure with evil PCs.
10 The "Harvester" in Port Blacksand. The Harvester is an evil assassin. The party chased her in the sewers. She finally surrendered, and they had her arrested. She later escaped.
11 The characters find Azur-Byzan, a lost religious city in Dara. A large tower assembles itself from ancient ruins (large blocks scattered throughout the city), fulfilling a religious prophecy. The characters proceed down the tower, and use an Elemental Transporter pool. They defeat the evil Borinapholes in his Cloud Giant temple. Later the characters maintain the balance of an epic battle between the two prophets of destruction.
12 The Theocrat of Astibar's daughter, Chandra, falls ill. Calidor is sent to help. He defeats Iron Golems which attack the city. An insider named Granis is suspected of treachery.
13 The "Dark Queen". The characters visit an island with Tallfellow Halflings. The venture into a pyramid with living two-dimensional hieroglyphic creatures. They defeat a grimlock in a pit trap. Later they discover a large floating castle, belonging to the Dark Queen. She is building an army of black spirit guards, and the characters defeat them. They seize the helm which controls the flying castle, and destroy it.
14 The characters travel in a large, mechanical Airship built by tinker gnomes. A plague (which saps one's strenght) spreads quickly across northeast Dara. The characters fight an air-to-air battle against a white dragon, while trying to keep the airship from falling to pieces!
15 The Harvester II. This infamous assassin returns. The characters acquire an airship. They venture to the Dark Tower in Thyatis - teleported there by the evil Ra's Al Ghul. The characters discover that the Harvester is really a machine.
16 Two 15th level wizards compete against each other to rule Lamonia. Later, they decide to team up, and hunt for Lord Graywin (who is a reknowned military strategist). This game was not completed (it was too long).
17 The party goes to rescue Andarra from Arik, who has captured her (for ransom). She is emprisioned with Flesh Golems. A classic battle between the brothers Calidor and Arik occurs, in which Calidor dethrones Arik. An insane mage named Kefka makes and appearance.
18 A variation of the above rescue of Andarra. This one occurs in an alternate "parallel" universe. The characters defeat a Black Dragon in Spiritwood. The characters defeat Frost Giants who have Andarra trapped in a cage (in the Corusk Mountains of Nordheim).
19 Rikus and Lenear travel to Parravon (a port city in the eastern Old World) to christen a ship and perform a military patrol. They are later ambushed by ships belonging to Arik (Calidor's evil brother). The ships have a powerful new weapon (an early cannon, which backfires a lot).
20 The characters collect a bounty for hunting the thief of a silver statue. This adventure involves Ranik, the leader of a thieves' guild in the city of Auspelis.
21 Darian is hunted by the assassin Barabin. She later helps him, and they come to an agreement (so he will not kill her).
22 The characters encounter Bane (the Emporer of Thyatis' "son") at the Thyatian Embassy of a large desert city. A huge battle ensues, almost killing many of the PCs. In a desperate move, Lenear uses an evil ring (which he acquired in the Abyss) to temporarily obliterate Bane.
23 The characters travel (for the first time) to the island of Guran. They enter the port city of Dakkar. The characters must prevent the assassination (by poisoning) of the Sovereign Angilla. They gradually learn that the Sovereign is anything but likeable. Despite personal grublings, they must protect her and defeat her attackers.
24 As usual, Darian's curiosity gets the better of her. After entering Sorin's lab, she accidentally triggers a magic mirror (of teleportation). She is sent to a demi-plane, and ends up in an underground lair of vampires. Calidor and Lenear follow, to save Darian from the vampires. When they arrive, she attacks them. They subdue her, and manage to reverse the vampiric transformation before its too late.
25 A stranger takes them to an island (west off the coast of the Old World) to stop a king from killing thousands with his army. (The King was going to do this to wipe out a plague). Darian explores the caves and is almost roasted by a Red Dragon (which she thought was "sleeping"). Calidor is poisoned (but survives). Later Calidor saves Darian's life in the battle with the king. Darian tames a pegasus and takes it back to Auspelis.
26 Aleric (the ranger) goes to Kernassa to find out why so many of the people are dying. He discovers a new fearsome creature (the "Wyccas") are responsible. (This adventure was not completed).
27 In Dara's city of Belford, this thief and priest duo meet a mischeivous leprechaun. After many attempts to get his gold, they continue on. Later they kill a Kirre (a giant cat-beast).
28 Rikus discovers a secret plot in Auspelis. People are planning to kill all disease-healing clerics (including Andarra!). Rikus later discovers a network of tunnels under the city. Were-rats, who are working for Thyatian spies, were the cause. They wanted to "prepare" the city for invasion by Thyatis.
29 Mystery, Part I: A royal wedding is planned between the young Princess of Ambria and the King of Durenor. The characters escort the princess of Astibar to Nyrond. The party is attacked by shadow warriors on the way. First appearance of Baern (Darian's long-lost brother). Later they meet the Elven Queen of Spiritwood, and have a banquet with faye-wine.
30 Mystery, Part II: Darian is asked to pose as the Princess of Ambria, since a kidnapping attempt is suspected. (This was planned to safeguard the wedding in Nyrond). The characters almost catch Barabin. The characters' goal is to determine who is the "inside" traitor in the castle.
31 Baern finds an amazing guantlet artifact. He learns that it can be used to control people. However, it has the side-effect of slowly taking over its user. He goes to the island of Guran to have the guantlet removed, by placing it in the lava of "Calaman's Fury", a huge volcano. He loses his left arm.
32 The crippled character Baern discovers an underground priest sanctuary. He passes three tests of faith. After meeting a Gold Dragon, his arm is restored by a magic "Well of All Heals".
33 The characters assist in a large battle against a Thyatian army on the front line. This is the first game in which we used a strategic map to play out the battle.
34 The characters defend a walled city from a Thyatian army with five iron golems. They come up with a plan to kill the mages who control the golems first, and then to destroy the army. The golems do extensive damage to the city's walls.
35 The "Wild Mage Festival". Starlimas steals the "Book of Fate" from Sorin's lab, and teleports himself to Panapolis, Dara (he appears upside down in a tree). Rand goes to Panapolis by ship (seasick). They are hired to correct the chaos in the city. Three opposing factions of thieves, wizards, and warriors complicate the process. The characters explore the Wizard's Guild, and its underground trapped rooms. They find and destroy the fragile energy orb (which is causing the strange magical effects in the city).
36 The party travels to Nordheim to find the second ring (of three evil rings). They journey into a glacial chasm and encounter Frost Giants and Ogres.
37 The "Wild Mage Festival", alternate/parallel universe. Elpie goes to Panapolis to correct the chaos caused by an energy orb and a Wild Mage Festival. Many traps. (Note: this adventure was run before - see above). Elpie becomes the new mayor of Panapolis.
38 Hunan, Hares, and Hydrae (a comedy). The characters travel to Arlough by ship to recruit men for Durenor's army. Rumours of ghosts on the ship turn out to be pirate/assassins attacking at night. In Panapolis (where they stopped on the way), they meet Hunan, a moronic NPC who has an intense hatred of rabbits. In Arlough, the city is currently having a rabbit festival, and everyone is wearing furry "rabbit-ears". They later defeat a Hydra and recruit the needed men.
39 The party goes to Thyatis to earn the trust of a group of underground resistance fighters. To do this, they entered a building to free prisoners of war.
40 The characters travel to Guran/Gandor to find "Summer" (and prevent 100 years of Winter). They travel deep into Calamon's Fury (the active volcano), and find the artifact (a small seed). This is later planted in Chèt, and grows into a beautiful tree.
41 The party travels to Symbaya (on a magic carpet) to defeat various elementals which are interfering with port city trading.
42 Characters go to the Pantar desert in Dara to find a Black Opal Eye. This is one of two opals that was missing from a magical gate in Panapolis. This gate is a gate to the Abyss, and the opals are needed to keep the gate locked (to keep the demons out). The characters travel to an underground city, and free it from the Illithids (Mind-Flayers) who had the city in mental slavery. They replace the Opal Eye, locking the gate just before it opens.
43 The characters assist in a front-line war effort to defeat Thyatians and their dark-winged minions. Calidor faces a Shadow Warrior on the battlefield. Darian is captured and is almost killed (by falling from flight). This is another game in which we used a stategic battle map.
44 The party travels south three days to the city of Rosetta. The Greatest Vampire sends us on a quest to defeat a Lich, and reclaim a powerful staff. Also defeated three Shadow Warriors (seeking the three rings).
45 Characters travel to Limbo, then to Pandemonium. Their goal is to destroy the Book of Fate. To do this they must return it to Faldergaust, an "insane" wizard in the Sorcerer's Sanitarium.