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General Description
In 1777, colonial freedom fighters had just managed to pull off the unthinkable.
They waged a war against the empire for their freedom, and won. The jubilant
colonists -- now citizens of a new country -- asked their most trusted general,
George Washington, to be their new king. He declined. However, they persisted,
and after three attempts to persuade him to take the post, he finally accepted
the crown of The United States of America.
This campaign is set in the megapolis of Atlanta, in 1999. Things have changed radically since the days of benevolent King George. One wonders if he spins in his grave watching the constant attacks on the rights and lives of the American subjects from an imperial government increasingly hungry with power. In the last few decades, the shift toward complete oppression had accelerated so much that a new underground movement had developed with the intention of overthrowing the Emperor and declaring the country a free democracy.

The government is too powerful for the group to topple it without a long- term, significant (and bloody) fight. However, it is a sure bet that this government will quickly notice the new players and shift its resources to quell the threat.

Realism: 3 -- Neutral
Other than the existance of this alternate reality, things will
likely take on a realistic tone. The actions of the opposition
will be rational, and the actions of the PCs will result in the
appropriate consequences.
Outlook: 3 -- Seriousness balanced by light-hearted. The PCs will likely win many (or most) of their battles, but it is clear that these battles are only a very minor part of the larger war.
Continuity: 3 -- Some long stories and some episodic ones. The individual scenarios in the campaign may be taken as isolated incidents, but still fit into the overall goal of the campaign. There is no set storyline.


New characters are built on 200 (100 base + 100 disad) points. (Max points from one Disadvantage category: 30) There are no hard limits to powers or characteristics, although anything straying too far from the average may adversely affect the play and will be discouraged. Speed is generally 3-5; DEX from 12 - 18. Attacks average about 8 dice, normal damage.
All Skills, Talents, Perks and Powers are permitted, pending GM approval.
Weapons and gadgets are bought with character points, except for small, common items such as flashlights, which may be granted at no cost, by the GM.
| 3 | High Society, on a PRE roll |
| 5 | Well-off |
| 2 | Member of a Politically Powerful Family |
| 2 | KS: Imperial Power Structure (11-) |
| -5 | Reputation: Recognized as a Thanatos (8-) |
| -5 | DNPC: "Mama" Helena |
| -2 | Package Bonus |
| 3 | KS: Corporate Policies & Procedures, on an INT roll |
| 4 | Cell Phone |
| 2 | Contact(s) within the Company |
| 3 | Any Professional Skill relevant to the company, on an INT roll |
| -5 | Watched by the Empire |
| -5 | Subject to Corporate Orders |
| -2 | Package Bonus |

(6) Knockdown rules used: NO
(7) Long-Term Endurance rules used: YES
(8) Limited Push: NO


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