
Hudson City Heroes
"I'm no hero, ma'am ... I just happened to be in the right place." |
 |
Hudson City, Present Day
As bullets ricocheted off the wall behind them, Sonny crouched and swung
his arm, flinging a glowing blue "frisbee" toward the gunmen. It crashed
against the man's chest, sparking and hissing, throwing the man against
the wall behind him. As the man slumped to the ground, Sonny leapt into
a standing backflip while Hank materialized a bright yellow shield between
them and the uzis.
Evelyn's hands were glowing white, leaving trails in the air as she
landed punch after punch into the chests and chins of the three men
surrounding her. Others were coming in behind them, trying to get a
clean shot on this lightning-fast woman. "Could use a little help
here!" she shouted between strikes.
Shawn quickly glanced around the area, and found the remains of a lamp post
leaning against the side of a building. Snapping it from its base and
grasping it horizontally in his huge hands, he charged a line of six gunmen,
yelling loudly. Those that didn't drop their guns and run soon found themselves
pinned to a fence, gasping for breath.
"I think that's the last of them," Shawn said brushing a smudge of dirt
off his jacket.
"Great," replied Hank, "'cause I'm on at the Moon Dog in less than fifteen
minutes. Anybody need a ride?"
The Hudson City campaign was born as the result of the realization that
any of our Atlanta heroes could pretty much take on the world and win.
We were looking for a new way of adventuring, where a character didn't
have an arsenal of powers at his disposal, but had to rely on teammates
to cover his weaknesses.
We decided on a "one-trick-pony" campaign. The characters could have any
single power, of any magnitude. But aside from that power, the person was
essentially a normal. Picture Cyclops or Gambit from the X-Men, and you'll
have an idea of what we were aiming for.
We chose the Hudson City setting because (1) it keeps things completely
seperate from the other campaigns and (2) there is a good body of materials
already generated for the city. One change from the literature though ...
there are no supers in our Hudson City, aside from the small handful of mutants
you'll see here.

Townspeople
Campaign Ground Rules

Townspeople
Paranormals ...
Others ...
- Moira Hannigan -- Barmaid, object of affection for Shawn
- Cindy Lou Snow -- Hank's Wife
- Susan Chang -- Sonny's little sister. Lives at St. Joe's Orphanage
- See also ... anybody in Normals Unbound

Ground Rules
General Description
The Heroes are the first beings to show paranormal powers. The powers
themselves are limited as the heroes learn how, why and when to use them.
The city itself is trying to decide how to handle this handful of Supers.
Importance of the PC's
The PC's level of importance is related to the city itself. They have the
ability to become very powerful in the campaign's limited scope but will
have little effect on the world outside the city.
Campaign Tone
- Morality
2: Good and Bad is mostly clear cut. I am looking for a modern pulp tone.
The Heroes are larger than life and fight the good fight. (I.e. Doc Savage,
Tarzan, Phantom)
- Realism
3: Neutral. The City will react to the Heroes in a realistic manor. The
Heroes have real lives with real problems.... But then again, this is a
superhero game.
- Outlook
3: Seriousness balance by light hearted.
- Continuity
5: Entirely serial. Everything must fit into the storyline
Physical World Descriptions
The City is as described in "Justice not Law" minus all time line entries
dealing with known Paranormals and the Harbinger.
Character Guidelines
No changes for existing characters.
Campaign Rules
| Combat Uses Hit Locations Chart | No (Unless Aimed) |
| Knockdown Rules Used | No |
| Long Term Endurance Rules | No |
| Limited Push | Yes |
House Rules
- Speeds are 3-4. DEX is 12-18.
- Characters are built on 100 base points + 75 points in disads.
- This is a "one-trick pony" campaign. That is, each character
is a skilled normal who happens to have a single extraordinary
power or characteristic.
- Powers are unlimited; but the character would have to live
with the consequences of a killing-level attack.
- The campaign is set in mythical Hudson City and has no connection
to the Atlanta campaigns. The characters are the only known
supernormals in the city.

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Please address any comments, suggestions, or corrections regarding
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