Alignment Affinity (5)
The PC is instantly aware of any beings within 20 who possess the same alignment
as himself. For example, a paladin knows when a lawful good Aasimar has just stepped
behind him but does not learn the alignment of the lawful neutral good Deva crossing in
front of him unless he employs some other means of divination.
Magical Perception (10)
Regardless of whether the PC is a spellcaster, he understands how the unique nature of
his home plane affects magic. This includes which schools of magic are affected, how it is
affected, and why ("Youre on Mechanus berk wild magic is useless here
and against the law."). This ability does not provide other magical insight, such as
spell keys.
Planar Recognition (5)
Upon sight, the PC instantly recognizes any beings who originate from his home planet
as a fellow native. Only true natives of the PCs plane can be discerned. This
ability does not grant the ability to recognize those who migrated to the PCs home
plane from another plane. The PC does not gain any other information about the beings he
encounters.
Planar Resistance (5)
The PC receives a +3 bonus to all saves versus any naturally occurring phenomena on his
home plane (plane of birth).
Bariaur
Standard male abilities:
Charge, head butt,
infravision.
Standard female abilities: Infravision, spell resistance, surprise bonus.
Back kick (5): The PC can kick an opponent to his rear with his hind legs for
3d6 damage and no penalty to THAC0.
Charge (10): Male PCs may cause triple damage with a head butt by charging an
opponent. The PC needs at least 30 running distance to perform this attack
successfully.
Club bonus (5): Any club the PC wields in both hands has the speed factor and
damage or a 2-handed sword.
Fitness bonus (10): Male PC gains a +1 to the Constitution/Fitness sub-ability.
Head butt (5): Male PC may attack with his horns for 1d8 hp damage plus Strength
bonus. Should the PC also select Hoof Attack, he receives 3 attacks per round.
Health bonus (10): Male PC raises Constitution/Health sub-ability by +1.
Hoof attack (10): PC can attack with both hooves in one combat round, causing
1d6 points of damage per hoof.
Improved movement rate (5): This PC is one of the fastest of the race,
possessing a movement rate of 21.
Infravision (10): PC possesses infravision to 60".
Intuition bonus (10): Female PC gains a +1 to the Wisdom/Intuition sub-ability.
Knowledge bonus (10): The female PC gains +1 to the Intelligence/Knowledge
sub-ability.
Lawbreaker (5): The wildly chaotic nature of Bariars makes them naturally
resistant to the influences of law. The PC receives a +1 bonus to all save vs. spells
against magic from the priestly sphere of law or magic cast by lawful creatures.
Magic resistance (10): The PC possesses 10% magic resistance.
Muscle bonus (10): The male PC gains +1 to the Strength/Muscle sub-ability.
Poison save bonus (5): Because of his hearty constitution, the male PC receives
a +2 to all poison saves.
Reason bonus (10): The female PC gains +1 to the Intelligence/Reason
sub-ability.
Spell resistance (10): The female PC gains +3 to all saving throws versus
spells.
Spear bonus (5): The PC gains +1 to attacks with any spear.
Stamina bonus (10): The male PC gains +1 to the Strength/Stamina sub-ability.
Surprise bonus (5): The female PC gains +2 on all surprise checks.
Tough hide (10): The PCs thick skin and fur give him a tough hide,
granting a natural AC of 8.
Trample (10): On a successful attack with both hooves, the Bariaur has knocked
down his opponent and automatically tramples him also. A trampled victim suffers an
additional 2d6 hp damage, has a 2 penalty to his AC, and must spend the remainder of
the round getting back up on his feet. This attack affects only humanoids of M size or
smaller. The PC must first select Hoof Attack to choose this option.
Willpower bonus (10): The female PC gains a +1 to the Wisdom/Willpower
sub-ability.