Racial CP costs
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Race CP Allotment Race CP Allotment
Aasimar 40 Halfling 35
Bariaur (male & female) 30 Half-Elf 25
Dwarf 45 Half-Orc 15
Elf 45 Half-Ogre 15
Genasi, all 25 Human 15
Githzerai 30 Rogue Modron 40
Gnome 45 Tiefling 40

Abilities available to all Planescape races

All Races

Alignment Affinity (5)

The PC is instantly aware of any beings within 20’ who possess the same alignment as himself. For example, a paladin knows when a lawful good Aasimar has just stepped behind him but does not learn the alignment of the lawful neutral good Deva crossing in front of him unless he employs some other means of divination.

Magical Perception (10)

Regardless of whether the PC is a spellcaster, he understands how the unique nature of his home plane affects magic. This includes which schools of magic are affected, how it is affected, and why ("You’re on Mechanus berk – wild magic is useless here and against the law."). This ability does not provide other magical insight, such as spell keys.

Planar Recognition (5)

Upon sight, the PC instantly recognizes any beings who originate from his home planet as a fellow native. Only true natives of the PC’s plane can be discerned. This ability does not grant the ability to recognize those who migrated to the PC’s home plane from another plane. The PC does not gain any other information about the beings he encounters.

Planar Resistance (5)

The PC receives a +3 bonus to all saves versus any naturally occurring phenomena on his home plane (plane of birth).

 

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