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Racial CP costs
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Abilities available to all Planescape races All Races Alignment Affinity (5) The PC is instantly aware of any beings within 20 who possess the same alignment as himself. For example, a paladin knows when a lawful good Aasimar has just stepped behind him but does not learn the alignment of the lawful neutral good Deva crossing in front of him unless he employs some other means of divination. Magical Perception (10) Regardless of whether the PC is a spellcaster, he understands how the unique nature of his home plane affects magic. This includes which schools of magic are affected, how it is affected, and why ("Youre on Mechanus berk wild magic is useless here and against the law."). This ability does not provide other magical insight, such as spell keys. Planar Recognition (5) Upon sight, the PC instantly recognizes any beings who originate from his home planet as a fellow native. Only true natives of the PCs plane can be discerned. This ability does not grant the ability to recognize those who migrated to the PCs home plane from another plane. The PC does not gain any other information about the beings he encounters. Planar Resistance (5) The PC receives a +3 bonus to all saves versus any naturally occurring phenomena on his home plane (plane of birth). |
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E-mail me @ xthulhu@crosswinds.net Planescape, Advanced Dungeons & Dragons, Etc... are the Trademarked property of TSR Inc. a subsidiary of WOTC |