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Planescape Core Rules 2
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Here is my stab at the Planer Races for the Core Rules 2 CD from TSR & Evermore --These are only the Skills and Powers versions of these races. ( in zip format)
The way I did it. There is currently no way to input a negative number in the racial abilities screen so what I did is make a place holder which costs 1 CP then forward to the NWP/Traits/Disadvantages screen there select the same disadvantage as you to racial weakness under the racial abilities section this will give you back your 1 CP plus the additional amount that you are due from the racial weakness. Also herein you will see a few of my personal prejudice 1.) NO Wizard can have Magic Resistance! 2.) If you have a racial ability you must take a racial weakness this pertains to the Aasimar and Tieflings.
I will be getting to the Planer Kits, Character classes, spells, weapons, magic items, Critters, etc... as soon as I can. If anyone would like to help out let me know I will be more than happy to look over your stuff and post it here.
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E-mail me @ xthulhu@crosswinds.net Planescape, Advanced Dungeons & Dragons, Etc... are the Trademarked property of TSR Inc. a subsidiary of WOTC |