reetings, warm-bloods. I am STEVE THE SLAAN. Over the centuries, layers of cities have been built on area now known as Troj. From the acnient and mysterious city of Yr, the abandoned colony of New Yvresse and the ruins of the great city of Spar, ancient corridors, tunnels and passageways abound under the bustling streets of Troj. In this inpenetrable darkness lies fell creatures and lost treasures. Only the most courageous and skilled Warriors can survive the infernal mazes. Are you brave enough to venture into the depths of the Catabombs?
This webpage is on the great game of Warhammer Quest by Games-Workshop. WHQ is set in the Warhammer World, a very detailed alternate plane of existence. The players take on the roles of brave Warriors that venture into the darkness. The board and monsters are determined randomly using cards and dice. On this page you will find the home-made rules I have written to increase the enjoyment of the game. |
The ruins of Troj are always shifting, and the denizens of the dungeon moving in and out (well, it's not so much moving out as it is getting killed). To find out what's new in the Catacombs, click here.
A small but ever-growing collection of special treasure items native to Troj.
Do you find yourself outnumbered in the dungeons? Would you like a pair of helping hands to stem off the hordes of darkness? Well then, the Mercenaries are available to help... for a price.
An entire expansion pack for Warhammer Quest, with all new background, Monsters, Quests, Treasures and NPCs. Based on the Fighting Fantasy novel of the same name.
|
The exits of the Catacombs are few and far between. Fortunate are those who find and follow them into the daylight...
A collection of home-made quests, set either in Troj or using new special rules (sometimes both!).
A new character to use in your Quest games. It's a spell-caster... with a twist :-)
|