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Fast Attack 0-3
 
Don't Forget the Combat Drugs:
Tip:
Make counters for each one so you don't forget.
Here is a nifty document I found to help with this.
Combat Drug Counters
Note this was not created by me.


Reaver Jetbikes:
5 reavers with 2 blasters and a succubus with haywire grenades makes for one bad day.
I use them for tank hunting and bunker assaults but a few ideas is to add a Hammy or Lord with them for added punch.  I know its costly but adding a succubus with a tormentor helm and a power weapon is not a bad move.  Also, turbo boosting around the board is fun, and effective to get to those hiding biovores, whirlwinds or devastator squads that need to go.


Hellions:

Great looking models but I feel that they are primarily Secondary combatants.  They are good when charging and with the right combat drugs roll they can be a real menace .  I have taken out 2 lictors with them but they all got killed in doing so.  Giving one a blaster and a syrabite with poisoned blades or an agoniser makes a good surprise for any opponent.  The new Jink rule for the board and Hit and Run finally makes them worthy of a slot in many generals eyes, but I used them before then and surprised some folks in a RTT Tourney.  I have seen 3 hellions with a blaster deep strike and kill a whirlwind, very cheap if you can pull it off.