Character sheet

Name-(character)

Traits-(role-playing)

Appearance-(looks, clothing)

Position-(GM thing)

History-(Characters background)

 

(Roll D100 for these and re-roll any under 40)

Evasiveness-(Speed)

Deception-(Sneaky)

Health-(Hit points)

Perception-(Alertness)

Coordination-(Hand-eye)

Intelligence-(Thought)

Strength-(Brute force)

Toughness-(Resistances)

Good reaction-(from good)

Evil reaction-(from evil)

Neutral reaction-(from others)

(Roll 1d6 for each of these to start)

Luck points-(lets you roll twice or re-roll)

Life points- (times you can come back to life successfully)

Ability points-(special abilities level)

Character points-(points to put into other things)

Critical-(starts at 5 needed below one-hundred to get critical hit)

Fumble-(starts at 10 if below this, fumble table needed)

 

You get 400 points to allocate in the skills below, no more than 100 points may go into one thing. Each of these skills has a starting base level to roll for, it will say what that is. Also, most of these skills have one main stat they are related to, the related stats will be written in parenthesis next to that skill. The dice to use is listed next to the skill category.

You may also get bonus points by having negative points in a category, that negative may not go below –10.

Weapon skills (d10)

(Cn, Es)

Martial arts

Close combat weapons

Gunnery

Pistol

Rifle

Beam weapons

Armor skills (d6)

(Sh, Ie, Cn)

Battlesuit

Mecha piloting

Mecha c.c.

Mecha weapons

Deceit skills (d10)

(Dn, Cn, Ts, Sh)

Con

Gambling

Intimidation

Drugs

Locks

Traps

Stealth

Conceal

Streetwise

Tech skills (d6)

(Ie, Cn, Pn, Ts)

Jack up

Electronics

Computer

Sciences

Engineer

Genetics

Mechanic

Athletic skills (d10)

(Es, Sh, Ts, Cn)

Survival

Underwater ops

Dancing

E. Athleticism

Fast draw

Dodge

S. Athleticism

Ambidextrous

Reflexes

Knowledge skills (d6)

(Ie, Pn)

Tactics

Linguistics

Physician

Cybernetics

Learning

Psionics

Other skills (d6)

(Ie, Pn, Cn, all others)

Drive

Pilot

Navigation

Alchemy

Search

Demolition

Music talent

Special (your own)

Adapting

  

The amounts of max equipment for starting off is listed below in each of their different categories. Do not try to start off with each of the best weapons in the game, I will not let you be cheesy. You need to have reasons for all the things you have.

 

Shooting weapons

Name

Damage

Special

Max 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Close-combat weapons

Name

Damage

Special

Max 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Other Equipment

Name

Special

Max 4

 

 

 

 

 

 

 

 

 

 

 

 

 

Cybernetic parts

Name

Bonuses

Max 1