What is a Shinto Personality?

Shinto is a Japanese concept of people being born under a certain element. The four elements are Earth, Wind, Water, and Fire, with Earth in opposition to Wind and Water in opposition to Fire. These elements affect various personality attributes such as

  • Relationships to others

  • Reactive emotions (how one reacts to outside influence and circumstance)

  • Active emotions (one's general outlook on life)

  • Imagination and creative aptitude

  • Problem-solving skills

Shinto is a fun and interesting way to understand certain broad classifications of personalities and how they interact, so seeing which element best fits you or those around you can give you insights into interpersonal relationships and the way you or those around you will react in various situations, as well as tangential areas of aptitude that can help in such things as determining what sorts of careers you are suited for and what hobbies may satisfy you more than others.

What element am I?

I'm not going to go into the complex astrological method of determining your element. Frankly, I'm of the opinion that stars and other astrological bodies are of minimal influence on human personality, since there is no measurable study which proves that determination of personality attributes based on dates of birth or presence of certain astological bodies in the visible sky of your location at particular points in your life is at all reliable. The way I feel about it, you know more about yourself than the Zodiac does, so to determine your element, simply read through the brief explanation of each one to see which fits you best. It is possible that you may be a mixture of elements that are compatible with each other. For example, you may be a wind with water tendancies, but it is unlikely you'll be a water with fire tendancies unless you're a very self-conflicting person. Just for fun you'll find some examples of the various elements at the end of each description.

What is a Wind element?

Wind is the element of the free spirit. Dreamers and adventurers are born of Wind. Winds are:

  • Cooperative and easy to get along with. Intuitive to the point of near empathy, winds can read others and understand them. Winds are also great at communicating, so there are few misunderstandings they can't work out, and they can rally others to see their dreams with their inspirational passions. While in general they are often venerated as leaders for their ability to inspire others, those that work closely with them will usually find themselves spending a great deal of energy keeping them from straying off to follow a new whim. Their good humor and spirit of adventure coupled with a sense of immortality and self-confidence tend to make them wildly popular, especially with the opposite sex. Winds have difficulty in maintaining a steady love life, however, as they often lose interest when a relationship is no longer fun. They are better at flirting and romance than commitment.

  • Adaptable. When their circumstances change, winds rise to the occassion and change with them, most often with little effort wasted on lamenting how unfair or unjust the situation is.

  • Carefree. Winds are sometimes judged as airheads or reckless individuals because consequences aren't part of their thinking process. They go where their impulses take them, which can either lead to appearance of incredible courage or the depths of folly depending on the success or failure of their actions.

  • Brilliantly imaginative. Winds are dreamers. They look to the impossible, even if they get distracted or bored before they actually accomplish even the first step toward achieving their goal. Reality is not a boundary winds recognize.

  • Inspirational. Winds sometimes adapt so well that they will accept the present situation rather than work on a solution to better it. They can live in their dreamworld if necessary, but seldom have the patience or the interest in reality to actually change what's going on around them single-handedly. However, a deep issue will give a wind the determination to actually get somewhere, although they best serve as public relations people to raise awareness than the type to work on the small details. Other motivations that will get a wind moving are celebrity, adventure, and romance.

Careers that winds excel at include politics, psychology, teaching, diplomacy, public relations, the arts, and exploration. It is not at all unusual for a wind to change careers at a whim or take on several at once. Their hobbies tend toward the extreme sports, especially anything involving speed or falling. BASE jumping is the wind's dream hobby.

Real life winds include John F. Kennedy, Gene Roddenberry, Neil Armstrong, and Christopher Columbus. Examples of winds in fictional characters are Xenogear's Sigurd Harcourt and Final Fantasy VIII's Irvine Kinneas, Dragonlance's Gilthanas Kanan, Seinfeld's Kramer, and Star Wars' Han Solo.

The Wind Theme Song: Fly Away by Lenny Kravitz

Wind Bumper Sticker: I can't drive 65.

What is a Fire element?

Fire is the element of the top dog. Leaders and conquerers are born of fire. Fires are:

  • Dominant. Fires take charge wherever they are and have a pressing need to be the leader in relationships. Fortunately, they have a flair for it. They're decisive, ready to take action, and determined to achieve. They can be bossy, but since it's risky to challenge them, they usually get their way. Fires expect deep loyalty from those around them, especially in romantic relationships, but they also demonstrate a fierce protectiveness of those they care about. Fires are not skilled communicators, and the judgement that anyone lacking their go-for-it attitude is weak gives them the appearance of arrogance. Their emotions tend to such passionate extremes that they are usually seen in either pure rage or esctatic joy, seldom in a mellow mood. Fires are often the loudest ones in a group, demanding center stage.

  • Aggressive. Life is a challenge to a fire, one they have to conquer and win. If control is taken from them by a change in circumstance, they will snatch it back, violently if they have to. A fire's first word is usually "Mine!" and they seldom get over that attitude if they view their proprietal rights infringed upon. They are generous, however, bestowing gifts freely in demonstration of their approval or affection for those around them.

  • Competitive. Fires view everything as a win or lose affair. They fight to be the strongest, the fastest, the richest, the best at everything. Victory makes for a happy fire, coming in second is a cue for frustration.

  • Goal-oriented. Fires don't go in for fanciful daydreams. They only visualize what they want and then charge after it, bulldozing anything in their path. To a fire, reality is what they will force it to be and creativity is simply a slow way of getting there. Fires see the world in black and white, right and wrong. And they're always right.

  • Masterful. Fires organize those around them and delegate the lesser tasks, but the leadership role belongs to them. Setbacks are not acceptable and will often be met with frustration and redoubled effort. Fires left on their own will tend to go for the straight path to their goals and simply hammer the obstacles into submission. Quit is not in a fire's vocabulary, and any concession is as good as complete failure. Fires don't follow rules, they make them. Any problem, no matter how small, can inspire a fire to solve it, and solve it his way. The challenge itself is enough to motivate them.

Careers that fires excel at include politics, sports, military, law, and corporate management. Their hobbies tend toward the competitive, especially individual sports where they are not required to share the spotlight with anyone. In a team sport, the fire will be the captain, the quarterback, the star of the team.

Real life fires include Steve Jobs, Winston Churchill, Evel Knieval (a man so competitive he repeatedly took on the laws of physics in spite of spectacular defeat), and Mt. Everest pioneer George Mallory. Examples of fires in fictional characters are Xenogear's Jesiah Black and Final Fantasy VII's Cid Highwind, Dragonlance's Porthios Kanan, and Star Trek's James Kirk and Jean-Luc Picard.

The Fire Theme Song: I Did It My Way by Frank Sinatra

Fire Bumper Sticker: He who dies with the most toys, wins.

What is a Water element?

Water is the element of the intellectual. Scholars and philosophers are born of Water. Waters are:

  • Gentle and friendly. Waters tend to go with the flow. They are competent in a position of authority, but just as happy following another. They tend to take a supportive role rather than seeking leadership and have little interest in public glory, but often they are actually making group decisions without others noticing their clever manipulation. They will often internalize their own pain to protect others, but are drawn to assist someone they see in difficulty. Waters have a tendancy to dramatics and often overanalyze things and take them too seriously. However, they are not without a sense of humor, and often surprise those around them with witty insights. Waters come off as meek and mild, but this can be quite deceptive. In interpersonal conflicts they will react with passive aggressive behavior. When someone they care about is threatened, they will defend with a ferocity comparable to a mother bear.

  • Patient. Waters like to know every angle before they act, preferring to take the time to be right rather than fix mistakes. When faced with change, they retreat into a period of analysis before making a move. This is not to say that a water will be slow to act once they are sure of their course, usually stunning those around them by suddenly springing into action once their plan is formulated.

  • Attentive. Waters relish life and love to observe the details others miss. Their attention to detail enriches their appreciation of the things around them. However, their tendancy to overanalyze can make them subject to fits of worry.

  • Visionary. Waters are capable of seeing both the forest and the trees. They excel at discovery and can combine apparently unrelated concepts with ease to arrive at new ideas.

  • Studious and organized. When faced with a problem, waters handle it with precision and planning. They formulate a strategy and follow through with it. They work well alone, and can be downright deceptive and sneaky to accomplish a goal. They are less skilled at teamwork, however, since they often neglect to tell their partners just what they are doing and why, leaving others to try and catch up. Failure can result in retreat from a challenge with the water blaming his or her personal flaws rather than any outside factors. Waters are most often motivated by a higher purpose and improving the lives of those around them, as well as the chance for discovery.

Careers that waters excel at include medicine, teaching, intelligence, ministry, and sciences. Their hobbies tend toward the intellectual and the pursuit of beauty. Waters often love individual hobbies such as reading, gardening, and music.

Real life waters include Bill Gates, Jimmy Carter, Isaac Newton, and Albert Einstein. Examples of waters in fictional characters are Xenogears' Citan Uzuki and Billy Lee Black, Dragonlance's Dalamar, Star Wars' Obi-Wan Kenobi and Star Trek's Data.

The Water Theme Song: Life's A Long Song by Jethro Tull

Water Bumper Sticker: I brake for everything.

What is an Earth element?

Earth is the element of the realist. Builders and schedulers are born of Earth. Earths are:

  • Solid and loyal. Earths will stand by their friends through the worst of times. However, they are not very good at communication or at relating to other people and have difficulty expressing their emotions. Earths are terrible at romance, but their commitment once they are in a relationship borders on the obsessive. They are not easily swayed by emotions, which makes them dependable through any crisis. Earth humor is not likely to be very original, but they are very good at supplying unintentional jokes.

  • Predictable and stubborn. Earths hate change and will resist it stubbornly. They will attempt to conduct business as usual to the highest degree they can. They like order and schedule and prefer to live by carefully constructed habits. When change is forced upon them, earths can become quite sulky and will freely offer blame to anyone and anything that may or may not have contributed to the upset of their world.

  • Orderly. To an earth, order rules. Rules rule. They like everything in its place and neatly controlled. They are perfectionists and enjoy ogranizing everything, including people, into neatly understandable catagories. To an earth, life is set by a schedule and interruptions to that schedule are to be dealt with immediately before the chaos can spread.

  • Realistic and literal. Earths like solid images, precise words, and things which can be comprehended instantly. Rationality, logic, and realism are well within an earth's comfort zone, however, abstraction is tolerable only when they are able to catagorize and conform it to their understanding.

  • Methodical. Earths will solve a problem by applying known principles in a logical and rational manner. And they'll keep notes. It is often difficult to motivate an earth, but once set in motion, they will doggedly pursue their goal to the very end with unparalleled efficiency. The threat of change is often the best way to get an earth going, otherwise you will have to wait until they are no longer able to tolerate the status quo.

Careers that earths excel at include engineering, programming, architecture, mathematics, management, and finance. Their hobbies tend toward the logical and methodical. Earths enjoy solving puzzles and games of strategy such as chess.

Real life earths include Herbert Hoover, Alan Greenspan, George Bush, and Queen Elizabeth. Examples of earths in fictional characters are Xenogears' Fei Fong Wong and Kahrlin Ramsus, Final Fantasy VIII's Squall Leonheart, Dragonlance's Flint Fireforge, and Star Trek's Mr. Spock.

The Earth Theme Song: Never is Enough by Barenaked Ladies

Earth Bumper Sticker: The gene pool needs chlorine.

How do the elements work together?

Each element relates to the other elements in different ways. Opposing elements cause conflict, but also complement each other. Confluent elements offer more cooperation, but can exaggerate weaknesses both may tend towards. A perfect team incorporates all four elements, with each element lending its strength to the group effort.

  • Fire: the group leader

  • Water: the group thinker

  • Wind: the group mediator

  • Earth: the group anchor

Fire and Water: boil and burn

This combination is volatile, but can be effective if bloodshed is kept to a minimum. When you put water and fire together, you either extinguish the flames and lose the water to vapor, or you get steam, which can be used to power the engine of acheivement. Fires consider waters weak and snivelling, but also recognize their intellectual advantages. Waters view fires as rash and violent, but respect their leadership abilities and decisiveness. Conflict is unavoidable between these two elements, but is often the best way for them to work together. Expect the fire to bully at times while the water manipulates to gain the advantage. Think of Steve Jobs, who as a classic fire saw what he wanted and simply took it, accomplishing what nobody thought could be done, the marketing of the personal computer, and Bill Gates, who used his water cleverness and patience to successfully swipe most of Apple's best ideas before Jobs was even aware that Gates was anything more than a sweet little geek. The two very easily could have followed their impulses and attacked each other until both were destroyed, but eventually they became a powerduo, joining forces to rescue Apple from the brink of destruction and forging their just short of hostile way ahead to bring out a computer revolution that may be even greater than what they accomplished alone.

Wind and Earth: impasse

Another opposing combination, but not nearly as fight filled as Fire and Water. Wind can't get past earth's stubborn wall, but that won't stop it from trying to erode the earth down. Winds see earths as boring and slow, but can appreciate their logic and efficiency. Earths think of winds as airheaded and aimless, but will acknowledge their creativity and communicative skills. The wind will bemoan the earth's lack of feeling and often resort to attempting to draw out a reaction of any sort, even if it's negative, while the earth will counter with silence or terse observations on the wind's irrationality. Consider Star Trek's classic wind and earth relationship, Bones McCoy and Mr. Spock. Bones relentlessly pursues any emotional response from Spock through constant digs and pleas to his human half, to which Spock merely raises a brow and patiently explains the value of logic and reason to the exhasperated Bones in practiced and concise quotes. Yet when forced to accept a common goal, Bones will serve as Spock's cheerleader and visionary while Spock keeps Bones from straying into timewasting sidepaths.

Fire and Wind: fuel to disaster

This combination is one of wild adventures, but can also spell major trouble. Like the natural phenomena of firestorm, a fire's heat will tend to drive a wind faster, while the wind feeds the fire until you have a wild cycle of intensity. Fires see winds as co-conspiritors in the pursuit of living life to the fullest, while winds see in fires magnificent heroes who they just can't say no to. You won't see much conflict in this relationship, since the wind is unlikely to challenge the fire's leadership, but you are likely to see lots of danger. The wind will tend to feed the fire's need for passion and thrills, while the fire is hardly willing to ponder consequences to slow the wind down. A good example is Thelma and Louise. Thelma was perfectly willing to follow Louise on her wild vendetta against manhood, while Thelma's spontenaity only fueled Louise into more and more reckless adventures, consequences be damned, until they were driven into a do or die situation by their own behavior. Even then, the combination of wind and fire compelled them to do both and go out on their own terms.

Fire and Earth: solid rock

These two elements have difficulty getting a relationship going, but once it's there, it will stand firm against any obstacle. Earth is difficult to ignite, but putting fire's energy into it can make solid rock. Fires view earths as stubborn but strong, whereas earths look at fires as undisciplined yet powerful. The main difficulty for fires and earths to overcome is who will be in charge. The fire has to lead, but earths are not compatible with following and become more resistant as the fire resorts to bullying tactics. In conflict, the earth will remain cool and superior, which only throws the fire into a deeper rage and determination to win. Consider the Angry Beavers for this one. Norm, our typical earth, mocks Dagget's attempt to lead, refusing to go along with him on his adventures, and when Dagget resorts to threats and competitive behavior, Norm cooly taunts him. They seem to be each other's worst enemy, but when one is threatened with disaster from outside, the other will sacrifice everything to come to his brother's aid.

Water and Wind: dreammakers

When these two get together be ready for a storm of invention and creativity. In the same way that wind shapes water into waves that change the very face of the planet, a wind will shape a water into following their dreams and changing the world. Winds see waters as wonders of emotional response, while waters delight in watching the curiosity of winds, even if they tend to worry over the consequences their wind friends fail to think about. Expect lots of communication and expression of affection when these two are around each other, but be aware of the tendancy of waters to fall to the fun loving daydreaming of winds, leading to more talk than action. Here we can see it with Calvin and Hobbes. Calvin, our impetuous and curious wind, is capable of creating inspiration for Hobbes, who is happy to do his best to bring it to life, while worrying over where his daydreaming six-year-old companion will next risk his neck.

Water and Earth: slow erosion

This combination tends to appear very one-sided to outsiders, but in fact is about the only one to bring out an earth's full potential. Like a river carving out a canyon, a water and earth will take years to forge their friendship, with the water doing most of the work. Waters value the rationality and depth of earths and will patiently work to draw it out. Earths respect the dedication and intelligence of waters and are not as threatened by the slow pace they offer as they are by the rush of other elements. The conflicts between waters and earths are rarely settled by acts of aggression, but usually fall into protracted philosophical debate which can take decades to resolve. To understand the relationship, look to The X-Files' Fox Mulder and Dana Scully. Mulder rarely so much as raises his voice to Scully when presenting his rather far-fetched but carefully considered theories, and in spite of her earth skepticism, Scully grudgingly accepts that he at least is well-versed in the background information. This doesn't at all stop her from arguing the conflicts with her known understanding of logic, but the two express themselves in impassioned but (usually) civilized discussion of the matter until further proof solid enough to convince the earth that she must change her logic or the water that he calculated in error is presented.

Shinto & Abilities (World of Eldridge)







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