Shinto & Abilities FAQs

What is Shinto?

Shinto is a Japanese philosophy of personality types. Squaresoft uses Shinto in many of its games, most notably in Xenogears, as well as the same concept of Elements for its abilities. If you want to understand more about Shinto and personality types or need to figure out which Element your character belongs to, go to Shinto Personalities.

 

How does Shinto determine your abilities on Eldridge?

Your Element determines the class of abilities your character can draw from, while your Ether level determines whether you are capable of learning and using those abilities. Ether level increases with training, but your Element classification is determined at birth. Some people are Multi-Element, but will only be able to use the abilities of their main Element. They may with training be able to call upon the Elemental Attack of their lesser Element, but for example, a water-wind will not suddenly pick up empathy no matter how long and hard they train.

 

What about magic or other world system powers?

While incanted magic is an almost entirely lost art on Eldridge (there is only one known practitioner of what is called the 'Arcane'), magic and other world system abilities are allowed, so long as there is an external source for them (ie, a wind may cast a fire spell provided he uses components and has magic training and manna available, or by using materia or a guardian force, etc). However, note that when using magic outside your Element, you will be weaker with it than you would with your own Element. Characters from other world systems find themselves naturally limited in non-external spells and abilities by Eldridge's strange manna, thereby giving some sense of equality. Because of its proximity to Celestia, priestly powers operate at the same level as that of the god's homeworld. Racial abilities are also allowed, but try to keep it sane here. Munchkins tend to tick Jessie Blanche off. ;)

 

What is Ether?

Ether is the power that resides in every person in varying levels of strength. Similar to chi, it can be considered a life force. Ether evidences itself within the Element class of a person's Shinto personality, although the specific manifestation will vary from person to person. Each person's Ether belongs only to their main Element, although Multi-Elements can learn to draw upon the Elemental Attack of their lesser Elements. Ether level is measured on a scale of 1-500. Ether level can be increased with training, however most people 'top out' at an Ether level of 200-300.

 

How do I learn abilities and increase my Ether level?

Easy, you just have to find a teacher who knows that ability or an Element Class with an understanding of that ability to train you. Ether levels are increased by practice with using Ether, similar to building muscle strength and endurance. Ether and Element exhibit themselves differently in each individual and everyone has differing levels of skill within each ability. Just because you're a master with Lightning, for example, doesn't mean you'll automatically be great with the 'lower' ability of Tornado. It's freeform, make your characters interesting and varied.

 

What is the limitation on abilities a character can use during battle?

All abilities come with an Ether Cost. Your Ether level determines the amount of Ether you have available, with each ability used draining from that number. When you run out of Ether, you lose consciousness. Ether can be restored by rest, elixir, or the fruit ariberries from which the elixir is derived. Ether can also be temporarily boosted by use of the drug 'Drive', however, the dangerous side effects of this drug make it a highly controlled substance and it is illegal to possess for non-EDF personnel. When using 'Drive' your Ether is raised to double your level and all abilities require only half the Ether Cost. 'Drive' will also make an Element Class extremely vulnerable to AEROD state.

 

What is Element Class?

Element Class refers to certain people who by nature have a higher Ether level than others and a stronger aptitude for training. These gifted Ether users are referred to as Element Class because they are capable of passing the stringent testing to become an Element in the Eldridge Defense Force. Element Class start at an Ether level of 300 and are capable, with training, of reaching 500. An Element Class with sufficient training is capable of determining if someone has the potential to be Element Class. In addition, those with the potential will often naturally manifest the Psi ability of their Element.

 

How do different Elemental Attacks do damage?

Elemental Attacks come in three levels. The lowest level strikes one enemy with moderate damage, the middle level strikes one enemy with heavy damage, and the highest level is an area effect, causing heavy damage to any targets in that area. An Elemental Attack will do double damage if it strikes someone of the opposing Element and half damage if it strikes someone of the same Element.

 

What is an AEROD?

Automatic Ether Reactive Offensive Deployment is a state which only Element Class can reach. AEROD is a dangerous and uncontrolled state which results from severe emotional imbalance or use of the drug 'Drive'. AERODs do not cause damage to the Element Class producing them. Each Element has its specific AEROD state:

Fire: Firestorm

The Element Class will generate a field of intense heat igniting all flesh within a 25' radius.

Water: Boil

The Element Class will achieve a temporary state (about 5 minutes) similar to berserk, nearly indestructable and capable of incredible strength. They are immune to all Ether abilites and physical attacks will cause little damage. They are more likely to attack their allies than their enemies in this state and will seem cold and robotic.

Wind: Shockwave

The Element Class will create a vacuum in a 20' radius, followed by an immensely destructive implosion. Shockwave is the most lethal AEROD.

Earth: Quake

The Element Class will create an earthquake of magnitude equal to double one-hundreth their Ether level (ie, an earth with Ether level 400 will be the epicenter of a quake of (400/100) x 2 magnitude, or 8.0).

 

What is Looping?

Looping is a difficult ability to learn whereby someone of Element Class draws Element from another and combines it with their own Element for an Elemental Attack. Looping is easiest for Winds, almost natural, and most difficult for Earths. Multi-Elements can also learn to loop between their Elements. In a looped Elemental Attack, the Ether Cost is credited against the caster and negligably against the person the Element is drawn from.

 

A note about 'Drive'

'Drive' is a powerful drug which can temporarily (for a period of minutes to days depending on the user) powerfully increase your Ether. However, it has strong and often devestating side effects. 'Drive' instantly creates an unstable emotional state, making the user volatile and uncontrolled. Users of Element Class will become vulnerable to repeated incidents of AEROD state. This effect is most evident in winds, followed by waters, fires, and earths, with earths most able to control their reactions to the drug. When using 'Drive' a person may react by becoming susceptible to external influence (most common in waters) or extremely violent towards even their closest allies (most common in fires). Judgement is highly impaired in all users and they will make decisions and perform actions while under the influence of the drug that may be the exact opposite of their moral standards. Excessive use of 'Drive' can lead to psychosis and brain damage. Because of these side effects, 'Drive' is a highly controlled substance only available to EDF Elements and personnel cleared for its use and is to be used in cases of life or death emergency only.

 

Ability Classes by Element

Ether level required to learn a ability/Ether Cost to use a ability is listed in brackets [ / ] after the ability. Note: this is freeform roleplay, so nobody is keeping track of numbers. You're expected to have a good idea of your character's limitations, these numbers are basically to give you a ballpark figure to work from.

 

Fire

Elemental Attack: Fire [200/10], Fireball [300/20], Flamethrower [400/50]
Shape: Fire [100/1]
Self & Allies: Attack Up [100/5], Accuracy & Evasion Up [200/5], Counter Attack [200/5]
Enemy: Accuracy & Evasion Down [200/5], Dazzle [300/5], Lure Attack [300/5]
Loop: Wind (Fire Twister)[400/20], Earth (Lava Flow) [400/20], Water (Scalder) [400/40]
Psi: Confuse [400/5]

 

Water

Elemental Attack: Water [200/10], Frost [300/20], Ice [400/50]
Shape: Water [100/1], Ice [200/5]
Self & Allies: Remove Negative Effects [100/5], Heal [200/5], Defense Up [200/5], Attack Up [200/5], Speed Up [200/5], Block Negative Physical Effects [300/5], Shield Elemental Attack [300/5], Remove KO [300/5]
Enemy: Change Water Temperature (either cool or heat liquid in object or body) [300/5]
Loop: Wind (Cyclone) [400/20], Earth (Quicksand) [400/20], Fire (Scalder) [400/40]
Psi: Scan Physical [400/5]

 

Wind

Elemental Attack: Tornado [200/10], Lightning [300/20], Plasma [400/50]
Shape: Air (Illusion)[200/1]
Self & Allies: Speed Up [100/5], Remove Negative Mental Effects [200/5], Shield Elemental Attack [300/5]
Enemy: Slow [200/5], Stop [300/5], Add Loop to Physical Attack [400/5+Loop]
Loop: Water (Cyclone) [300/10], Fire (Fire Twister) [300/10], Earth (Sandblast) [300/20]
Psi: Empathy [300/2], Scan Mental [400/5]

 

Earth

Elemental Attack: Temblor [200/10], Stone [300/20], Meteor [400/50]
Shape: Earth [100/1], Stone [200/5]
Self & Allies: Attack Up [200/5], Defense Up [200/5], Ether Defense Up [300/5], Counter Attack [300/5], Berserk [300/5], Heal (self-only) [400/5]
Enemy: Chi Attack Single Target [200/10], Chi Attack Area Effect (20' diameter) [400/20]
Loop: Water (Quicksand) [450/25], Fire (Lava Flow) [450/25], Wind (Sandblast) [500/50]
Psi: Mind Control [400/5]








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