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Your eyes get accustomed to the dim light of the old light-quartz lanterns that used to hang on various airships from long ago. You see a wooden and brass trimmed bar behind which stands a large troll. The other patrons of the inn sit in small groups, talking quietly, while various serving girls move about the tables carrying drinks and food. In the corner, a single musician plays a lute while whistling sailing tunes.
There are rope ladders and netting hanging on the walls, old brass ship bells and other brass ship fixtures make up the rest of the decorations. A barmaid, dressed in tight pants and a loose shirt tied at the midriff strides up, looks you over, and says, "Need a table, mates?"
The Grounded Drakkar is a cheap inn offering simple meals of cheese, bread, and fruit (3 cp), and average meals of fatty meat, bread, cheese, fruit, and a mug of average ale (1 sp). For drinks it serves average ale (5 cp), and bottles of wine (5 cp). The only oddity it serves is yarg (1 sp a glass), a powerful liquor favored by air sailors and crystal raiders.
As for lodging, hammocks are available in the common room (5 cp a night), or small private rooms with a bed, a trunk, and little else (1 sp). Two people can sleep in the bed, but any more would be a little crowded.
The inn is owned and run by Borig Mastmender, a former crystal raider from the Twilight Peaks. His ship crashed years ago in the Wastes, and he barely managed to survive and stagger into Jerris. Once he arrived, he never managed to leave. He opened the Grounded Drakkar back in 1501 and has never thought twice about trying to return to the mountains.
The inn opens an hour after sunrise when Borig manages to stagger down from his room, rouse some of his "crew", and unbar the door. It closes at midnight when the last patrons are kicked out, hammocks are strung up, and people retire to their private rooms.
1) The Common Room
This room is done in wood and brass, with old fixtures and rigging
from various dead airships. There is a wooden stairway with no railing
heading up to the floor above, and a long bar trimmed in brad which stands
a large, battle-scarred troll, Borig, the owner. There are several tables
and benches throughout the room, and a wooden stairway without a railing
heading up. In one corner is a raised platform where a single entertainer
provides background music. The cash box is kept under the bar (it usually
contains 2D6 x 10 silvers in assorted copper and silver coins). At the
end of the day, Borig carries it upstairs to his room.
2) The Galley
This room is the small kitchen where the small amount of cooking goes
on. It is the domain of Cyrus Hook, an ex-air sailor who lost a hand and
now works as the cook for the Grounded Drakkar. In one of the cabinets
containing cooking supplies is Cyrus' shortsword.
3) The Storeroom
This room contains extra hammocks, chairs, ale casks, food stuffs,
canvas, and anything else Borig feels like tossing in there. This has included
members of his "crew" he has been displeased with.
4) Captain's Quarters
This is Borig's room. It has a large bed, a sea trunk, a large wardrobe,
a round table with two chairs, and a small cabinet. Borig keeps the cash
box under his pillow when he brings it upstairs at the end of the day.
The cabinet has a small ale cask, three bottles of yarg, and large pewter
mugs. The trunk is locked (needing a 7 to open) and has what is left of
his raiding days, a chipped trollsword, leather armor, and a single Healing
Potion. In a secret compartment (needing a PER Test with a target of 8
to find) is a small wooden box with a rough map leading out into the Wastes,
and a small bag with a D8 gems worth 3D6 x 10 silvers each. The wardrobe
contains an extra pair of boots, and two extra sets of clothes. When Borig
is downstairs, he keeps the door to this room locked (needing an 8 to open).
5) Private Rooms
These rooms all have simple locks (needing a 6 to open). Inside are
rope beds, and a simple trunk. They have plain wooden floors, and plain
wooden walls. The beds are much more comfortable if the patron has a bedroll
to spread out over it.
| DEX: 13: 6/D10 STR: 17: 7/D12
TOU: 15: 6/D10
PER: 8: 4/D6 WIL: 11: 5/D8 CHA: 10: 5/D8 |
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| Initiative: 6/D10 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 5 |
| Attack: 9/D8+D6 | Social Defense: 6 |
| Damage: Fist 7/D12, Club 10/D10+D6,
Troll Sword 13/D12+D10 |
Armor: 0 (3) |
| Number of Spells: NA | Mystic Armor: 1 |
| Spellcasting: NA | Knockdown: 7/D12 |
| Effect: NA | Recovery Tests: 3 |
| Death Rating: 38 | Combat Movement: 30 |
| Wound Threshold: 10 | Full Movement: 60 |
| Unconsciousness Rating: 29 | Legend Points: 65 |
| Equipment: Troll sword (kept in his room), club, dagger, leather armor (kept in his room) | |
| Loot: 2D6 x 10 silvers | |
| Skills:
Air Sailing 3: 8/2D6, Great Leap 3: 9/D8+D6, Local Lore 2: 6/D10, Melee Weapons 4: 10/D10+D6, Streetwise 2: 6/D10, Tale Telling 3: 8/2D6, Unarmed Combat 3: 9/D8+D6, Wilderness Survival 3: 7/D12 |
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Cyrus Hook
Human Cook
| DEX: 13: 6/D10 STR: 13: 6/D10
TOU: 13: 6/D10
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 10: 5/D8 |
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| Initiative: 6/D10 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 9/D8+D6 | Social Defense: 6 |
| Damage: Fist 6/D10, Club 9/D8+D6,
Short Sword 10/D10+D6 |
Armor: 2 |
| Number of Spells: NA | Mystic Armor: 0 |
| Spellcasting: NA | Knockdown: 6/D10 |
| Effect: NA | Recovery Tests: 2 |
| Death Rating: 35 | Combat Movement: 30 |
| Wound Threshold: 9 | Full Movement: 60 |
| Unconsciousness Rating: 27 | Legend Points: 65 |
| Equipment: Short sword, club, dagger, leather armor | |
| Loot: 1D6 x 10 silvers | |
| Skills:
Air Sailing 2: 7/D12, Cooking 2: 8/2D6, Physician 2: 8/2D6, Melee Weapons 3: 9/D8+D6, Navigation 2: 8/2D6, Streetwise 2: 8/2D6, Unarmed Combat 3: 9/D8+D6 |
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Carina Ridley
Human Barmaid (?)
| DEX: 16: 7/D12 STR: 10: 5/D8
TOU: 10: 5/D8
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 16: 7/D12 |
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| Initiative: 7/D12 | Physical Defense: 9 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 10/D10+D6 | Social Defense: 9 |
| Damage: Fist 4/D6, Shortsword 9/D8+D6 | Armor: 0 |
| Number of Spells: NA | Mystic Armor: 0 |
| Spellcasting: NA | Knockdown: 4/D6 |
| Effect: NA | Recovery Tests: 2 |
| Death Rating: 31 | Combat Movement: 38 |
| Wound Threshold: 8 | Full Movement: 75 |
| Unconsciousness Rating: 22 | Legend Points: 60 |
| Equipment: Clothes, smile, shortsword (hidden in the common room) | |
| Loot: 2D6 silvers | |
| Skills:
Acting 4: 10/D10+D6, Avoid Blow 3: 10/D10+D6, Bartending 2: 7/D12, Flirting 3: 10/D10+D6, Lock Picking 2: 9/D8+D6, Melee Weapon 3: 10/D10+D6, Silent Walk 2: 9/D8+D6, Singing 1: 8/2D6, Streetwise 3: 8/2D6, Unarmed Combat 3: 10/D10+D6 |
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Livia, Siri
Human Barmaids
| DEX: 11: 5/D8 STR: 9: 4/D6 TOU:
10: 5/D8
PER: 11: 5/D8 WIL: 10: 5/D8 CHA: 14: 6/D10 |
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| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 6 |
| Attack: 6/D10 | Social Defense: 8 |
| Damage: Fist 4/D6 | Armor: 0 |
| Number of Spells: NA | Mystic Armor: 0 |
| Spellcasting: NA | Knockdown: 4/D6 |
| Effect: NA | Recovery Tests: 2 |
| Death Rating: 31 | Combat Movement: 27 |
| Wound Threshold: 8 | Full Movement: 45 |
| Unconsciousness Rating: 22 | Legend Points: 50 |
| Equipment: Clothes, smile | |
| Loot: 2D6 silvers | |
| Skills:
Bartending 2: 7/D12, Flirting 3: 9/D8+D6, Singing 1: 7/D12, Unarmed Combat 1: 6/D10 |
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Brooz Sprungstring
Dwarf Musician
| DEX: 12: 5/D8 STR: 13: 6/D10
TOU: 14: 6/D10
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 13: 6/D10 |
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| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 7 |
| Damage: Fist 9/D8+D6 | Armor: 0 |
| Number of Spells: NA | Mystic Armor: 0 |
| Spellcasting: NA | Knockdown: 6/D10 |
| Effect: NA | Recovery Tests: 3 |
| Death Rating: 36 | Combat Movement: 24 |
| Wound Threshold: 10 | Full Movement: 48 |
| Unconsciousness Rating: 28 | Legend Points: 55 |
| Equipment: Craft tools (including something used as a club), padded cloth armor | |
| Loot: D6 x 10 silvers | |
| Skills:
Appraise Music 3: 9/D8+D6, Local Lore 3: 8/2D6, Melee 1: 6/D10, Play Instrument 3: 9/D8+D6, Tale Telling 2: 8/2D6, Trading 3: 8/2D6 |
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