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The Mystic Warrior is a fighter who has learned to rely upon himself and his inate abilities, instead of material items, to combat his enemies. Disdaining the use of most weapons and armor, the Mystic Warrior prefers to engage his opponents up close. However, the Mystic Warrior is not all combat. He also has honed his body and spirit to resist intrusions and pain.
To reflect the Mystic Warrior's disdain of weapons and armor, reduce all talents that rely on Dexterity by the initiative penalty of the armor. Additionally, if the Mystic Warrior chooses to use a melee weapon, reduce all attack tests by the BASE damage step bonus of the weapon.
Important Attributes: Willpower & Dexterity
Racial Restrictions: Windlings & Obsidimen
Karma Ritual: The Mystic Warrior sits alone in a quiet place
and begins meditating upon his darkest fears. After 15 minutes these fears
begin taking form into shadowy beings which harass and taunt the Mystic
Warrior. At this point the Mystic Warrior engages the shadowy beings in
an attempt to drive them off. Once the last being leaves the ritual is
complete.
Artisan Skills: tattooing, body painting
Iron Fist
Step Number: Rank + Strength + 3
Action: No
Skill Use: No
Requires Karma: Yes
Strain: None
Discipline Talent Use: Mystic Warrior
The Iron Fist talent hardens a character's hands to the consistency
of iron. The character uses his Unarmed Combat or Acrobatic Strike talent
to make an Attack Test with Iron Fist. Make the Damage Test using the Iron
Fist step, plus the required Karma dice. If using Iron Fist with Fist Frenzy,
the character may use a Karma Point for each Damage Test, but is not required
to after the first. Iron Fist lasts until it does damage, then immediately
fades away.
Fist Frenzy
Step Number: Rank + Dexterity Step
Action: Yes
Skill Use: No
Requires Karma: Yes
Strain: None
Discipline Talent Use: Mystic Warrior
Using the Fist Frenzy talent, a character can make more effective,
and possibly, multiple attacks using the Iron Fist talent. When using Fist
Frenzy to attack with Iron Fist, the character uses the Fist Frenzy talent
instead of Unarmed Combat or Acrobatic Strike. In one round, a character
may attack using Fist Frenzy a number of times equal to his rank in Fist
Frenzy. For example, Rank 3 Fist Frenzy would give the character 3 Fist
Frenzy Attack Tests. The character must spend the Karma Point required
to use Fist Frenzy on the first Attack Test. He may spend an additional
Karma Point on each subsequent Fist Frenzy test, and may also spend Karma
on the Iron Fist Damage Tests. For each Iron Fist attack made during Fist
Frenzy, use the Iron Fist damage step to make the Damage Tests.