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As you wander through the bazaar of the magnificent city of Travar, on of the few surviving pre-Scourge cities, taking in the sights and sounds of a city still in its full splendor, you come face to face with a single story, white stone building with a hanging sign depicting a small watering hole surrounded by a few palm trees. Underneath, written in dwarven and human, are the words 'The Oasis'.After tying the horses to the hitching posts outside, you proceed into the establishment past the man at the door dressed in a light tunic and loose-fitting pants, curved sword hanging from his belt. The common room is light and airy, with a high ceiling, and silk hanging from the rafters and beams. There are pillows scattered on the floor around low tables, several of which are occupied by patrons of the tavern. Young women dressed in cool, flowing silks move from table to table, carrying drinks and food, laughing and flirting with the customers while a trio of musicians play drums, flute, and some sort of stringed instrument in the far corner.
As you continue looking around, you notice that the whole rear wall of the building is open to the outdoors. You can see more tables with benches and chairs outside, with shade provided by palm trees and silk awnings. More patrons sit at these tables, sipping drinks and snacking on cheese, fruits, and breads.
You turn towards the bar, a large bar carved out of wood and trimmed in ivory, and a dwarf with a twinkle in his eye waves and calls out a greeting, "Well met, weary travelers. What can my humble self do for you?"
The Oasis is a merchant inn that serves simple meals of cheese, fruits, and breads (3 cp), average meals of dried meats, cheeses, fruits, breads, and a mug of average ale (1 sp), and good meals of roast meats, vegetables, soup, three different types of breads, two types of cheeses, and a small pitcher of good ale (3 sp). The bar provides mugs of average ale (5 cp), good ale (1 sp), dwarven stout (2 sp), and bottles of wine (ranging from 3 to 10 sp).
The Oasis also provides sleeping arrangements. A traveler can sleep in the common room or outside under the silks and palm trees (1 sp), or get a private room with a trunk, a wardrobe, and a large bed that can sleep three people comfortably (3 sp), or get a private room with the addition of a bath (5 sp). The private rooms have good locks (needing a 7 or better to open).
The Oasis opens at first light, when Abu Navar and his wife Annora wake up and head down for the common room and the kitchen and start preparing for the day. Only simple meals are served in the morning while the cooking gets started for the noon and evening meals. At this point Evert will arise and start waking the patrons that are sleeping in the common room.
By noon some of the serving girls will arrive, along with some of the musicians. This is when the first rush occurs as people from the surrounding businesses and shoppers from the bazaar will come in and enjoy a light lunch of simple and average meals. At this point Binah and Jovana will arrive and start cleaning the private rooms.
After the mid-day crowd clears out, the serving girls will clean up the common room while the kitchen staff starts to prepare the evening meal. The musicians will take a break and wander about the bazaar, shopping, and sometimes playing at some corner or at the fountain for whatever coins the crowd will toss their way.
By late in the afternoon the musicians will return, and the tavern will start serving dinner. Binah and Jovana will leave for home, and the other serving girls will arrive. The Oasis is an enjoyable night spot with food, drink, music, and dancers. There will usually be a table or two of gamblers, and a good time will be had by all.
At midnight the tavern will start to close up, and the final call for drinks will go out. Those who are not staying the night will be ushered out the door, and it will be barred from the inside. The serving girls will join the bar staff in helping clean up, and the crew is usually done and heading for home within an hour of closing. Those who are sleeping in the common room can then get some sleep while the others retire to the private rooms.
| DEX: 9: 4/D6 STR: 11: 5/D8 TOU: 13: 6/D10
PER: 12: 5/D8 WIL: 9: 4/D6 CHA: 8: 4/D6 |
|
| Initiative: 4/D6 | Physical Defense: 6 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 5 |
| Damage: 5/D8 | Armor: 0 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 5/D8 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 45 | Combat Movement: 20 |
| Wound Threshold: 9 | Full Movement: 40 |
| Unconsciousness Rating: 27 | Legend Points: 50 |
| Equipment: Bar things, dog | |
| Loot: 3D6 x 10 silvers | |
| Skills: Conversation 4: 8/2D6, Legends and Heroes 2: 7/D12, Local Lore 3: 8/2D6, Music: Flute 1: 5/D8, Speak Languages 8: 13/D12+D10 (Dwarven, Elf, Human, Obsidiman, Ork, Troll, T'skrang, Windling), Unarmed Combat 2: 6/D10 | |
Abu Navar is a middle-aged dwarf with a trimmed beard and a neat, pleasing appearance. His black hair and dark eyes make him look somewhat mysterious, and his friendly nature couples with his looks makes him an enjoyable host.
Abu Navar inherited The Oasis from his father who inherited it from his father before him. It is a family run establishment, with Abu's wife Annora acting as cook and bookkeeper.
Abu has never been an adventurer, enjoying his nice, safe life in Travar, but he loves to hear tales of far away places and acts of bravery. Quite often, if he hears a story that pleases him (roll Tale Telling against Abu's Social Defense, on an average success, Abu will treat the teller to a mug of good ale, on an excellent success, he will treat the teller to a good meal).
| DEX: 12: 5/D8 STR: 13: 6/D10 TOU: 14: 6/D10
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 11: 5/D8 |
|
| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 7 |
| Damage: 9/D8+D6 | Armor: 2 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 6/D10 |
| Effect: 0 | Recovery Tests: 3 |
| Death Rating: 36 | Combat Movement: 24 |
| Wound Threshold: 10 | Full Movement: 48 |
| Unconsciousness Rating: 28 | Legend Points: 55 |
| Equipment: Cooking gear (including something used as a club), padded cloth armor (as aprons). | |
| Loot: D6 x 10 silvers | |
| Skills: Appraise Food and Drink 3: 9/D8+D6, Bookkeeping 3: 9/D8+D6, Cooking 4: 10/D10+D6, Melee 1: 6/D10, Trading 3: 8/2D6 | |
Annora was the cook here at The Oasis for several years before she and Abu fell in love and got married. She is a nice, gentle dwarf who enjoys her life and enjoys the success her husband has had with the inn.
Annora spends most of her time in the kitchen, organizing the kitchen crew and making sure that the food is up to her high quality standards. She is absolute ruler of the kitchen, and has been known to kick Abu out if he gets in the way.
| DEX: 9: 4/D6 STR: 24: 9/D8+D6 TOU: 17: 7/D12
PER: 11: 5/D8 WIL: 12: 5/D8 CHA: 9: 4/D6 |
|
| Initiative: 4/D6 | Physical Defense: 6 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 6 |
| Damage: 14/D20+D4 | Armor: 3 |
| Number of Spells: 0 | Mystic Armor: 1 |
| Spellcasting: 0 | Knockdown: 9/D8+D6 |
| Effect: 0 | Recovery Tests: 3 |
| Death Rating: 40 | Combat Movement: 19 |
| Wound Threshold: 14 | Full Movement: 38 |
| Unconsciousness Rating: 32 | Legend Points: 60 |
| Equipment: Curved broadsword | |
| Loot: D6 x 10 silvers | |
| Skills: Melee 2: 6/D10, Streetwise 2: 7/D12, Unarmed Combat 2: 6/D10 | |
Evert is a large obsidiman, standing seven and a half feet tall. His skin is brownish-gray, and he is quite an imposing figure, standing silently in one corner or other of the inn. He normally carries a curved sword tucked into his sash.
Evert is quite loyal to Abu and Annora, having worked here for the past ten years. He cares deeply for the inn, and will use his huge size to intimidate potential troublemakers.
Abu and Annora allow Evert to sleep in the common room, which provides the inn with some protection once it has closed for the night. He awakes at first light and works tirelessly throughout the day.
| DEX: 11: 5/D8 STR: 13: 6/D10 TOU: 13: 6/D10
PER: 12: 5/D8 WIL: 12: 5/D8 CHA: 13: 6/D10 |
|
| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 7/D12 | Social Defense: 6 |
| Damage: 11/D10+D8 | Armor: 3 |
| Number of Spells: 0 | Mystic Armor: 1 |
| Spellcasting: 0 | Knockdown: 6/D10 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 35 | Combat Movement: 27 |
| Wound Threshold: 9 | Full Movement: 54 |
| Unconsciousness Rating: 27 | Legend Points: 55 |
| Equipment: Leather armor, curved broadsword, club | |
| Loot: D6 x 10 silvers | |
| Skills: Flirting 2: 8/2D6, Melee 2: 7/D12, Streetwise 2: 7/D12, Unarmed Combat 2: 7/12 | |
Milan is The Oasis' other bouncer. He is a dark-haired, dark-eyed, handsome man who enjoys flirting with the female patrons. He has tried to sleep with all of the attractive dancers and barmaids in the inn, though most have gotten tired of him.
Milan arrives during the lunch rush, and stays until closing. He fancies himself a skilled warrior, and will not back down from a fight.
| DEX: 11: 5/D8 STR: 9: 4/D6 TOU: 8: 4/D6
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 11: 5/D8 |
|
| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 7/D12 | Social Defense: 7 |
| Damage: 4/D6 | Armor: 0 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 4/D6 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 28 | Combat Movement: 29 |
| Wound Threshold: 7 | Full Movement: 57 |
| Unconsciousness Rating: 19 | Legend Points: 50 |
| Equipment: Bar things, dog | |
| Loot: 3D6 x 10 silvers | |
| Skills: Conversation 4: 9/D8+D6, Legends and Heroes 2: 8/2D6, Local Lore 3: 9/D8+D6, Music: Flute 1: 6/D10, Speak Languages 8: 14/D20+D4 (Dwarven, Elf, Human, Obsidiman, Ork, Troll, T'skrang, Windling), Unarmed Combat 2: 7/D12 | |
Leigh is a silvery-blond elf with violet eyes who dresses in colorful clothes, and always has a ready smile on his face.
Leigh comes in around five and stays until closing. He tends bar and engages the customers in conversation. He is friendly, and seen as being slightly exotic by the clientele.
| DEX: 9: 4/D6 STR: 9: 4/D6 TOU: 10: 5/D8
PER: 12: 5/D8 WIL: 9: 4/D6 CHA: 10: 5/D8 |
|
| Initiative: 4/D6 | Physical Defense: 6 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 6 |
| Damage: 4/D6 | Armor: 0 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 4/D6 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 31 | Combat Movement: 24 |
| Wound Threshold: 8 | Full Movement: 48 |
| Unconsciousness Rating: 22 | Legend Points: 40 |
| Equipment: Bar things, dog | |
| Loot: 3D6 x 10 silvers | |
| Skills: Conversation 4: 8/2D6, Legends and Heroes 2: 7/D12, Local Lore 3: 8/2D6, Music: Flute 1: 6/D10, Speak Languages 8: 13/D12+D10 (Dwarven, Elf, Human, Obsidiman, Ork, Troll, T'skrang, Windling), Unarmed Combat 2: 6/D10 | |
Pascal is a black haired man who is friendly and outgoing. He is in love with Anika and sometimes causes a scene when a patron pays too much attention to her.
Pascal comes in for the noon rush, and leaves after dinner, around nine. During this time, he does his job, and enjoys talking with the patrons, but he always has his eye out for Anika.
| DEX: 11: 5/D8 STR: 9: 4/D6 TOU: 10: 5/D8
PER: 11: 5/D8 WIL: 10: 5/D8 CHA: 14: 6/D10 |
|
| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 6 |
| Attack: 6/D10 | Social Defense: 8 |
| Damage: 4/D6 | Armor: 0 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 4/D6 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 31 | Combat Movement: 27 |
| Wound Threshold: 8 | Full Movement: 45 |
| Unconsciousness Rating: 22 | Legend Points: 50 |
| Equipment: Clothes, smile | |
| Loot: 2D6 silvers | |
| Skills: Bartending 2: 7/D12, Dancing 2: 8/2D6, Flirting 3: 9/D8+D6, Singing 1: 7/D12, Unarmed Combat 1: 6/D10 | |
Anika and Flavia come in for the noon meal and stay until nine in the evening. Dorea and Nuala arrive around five and stay until closing. They are all dark-haired beauties who both serve drinks and meals, and dance for the patrons. They wear revealing silk clothes, and enjoy flirting with the customers.
Anika knows that Pascal is infatuated with her, but she hopes to attract a man of wealth and position, and does not wish to settle down with a "mere" bartender. Flavia often teases her about her love struck suitor.
| DEX: 13: 6/D10 STR: 9: 4/D6 TOU: 8: 4/D6
PER: 12: 5/D8 WIL: 11: 5/D8 CHA: 15: 6/D10 |
|
| Initiative: 6/D10 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 7/D12 | Social Defense: 8 |
| Damage: 4/D6 | Armor: 0 |
| Number of Spells: 0 | Mystic Armor: 1 |
| Spellcasting: 0 | Knockdown: 4/D6 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 28 | Combat Movement: 33 |
| Wound Threshold: 7 | Full Movement: 65 |
| Unconsciousness Rating: 19 | Legend Points: 55 |
| Equipment: Clothes, smile | |
| Loot: 2D6 silvers | |
| Skills: Bartending 2: 7/D12, Dancing 3: 9/D8+D6, Flirting 4: 10/D10+D6, Singing 1: 7/D12, Unarmed Combat 1: 7/D12 | |
Amber and Fawn are two elven sisters who dance and wait tables at The Oasis. Amber's light blond hair and blue eyes make her a rarity in Travar and she has many admirers. Fawn's tawny brown hair and green eyes make her almost as rare, and fights often break out between those who admire one over the other.
One of the sisters is scheduled to come in from noon to nine and the other is supposed to work from five until closing. The two sisters usually switch shifts whenever they feel like it, much to Abu's annoyance, but they are so good with the customers that he doesn't dare fire them.
| DEX: 12: 5/D8 STR: 10: 5/D8 TOU: 11: 5/D8
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 14: 6/D10 |
|
| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 8 |
| Damage: 7/D12 | Armor: 0 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 5/D8 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 32 | Combat Movement: 29 |
| Wound Threshold: 8 | Full Movement: 57 |
| Unconsciousness Rating: 24 | Legend Points: 55 |
| Equipment: Musical instrument, dagger, colorful clothes | |
| Loot: D6 x 10 silvers | |
| Skills: Acting 2: 8/2D6, Emotion Song 2: 8/2D6, Etiquette 2: 8/2D6, Flirting 2: 8/2D6, Legends and Heroes 2: 8/2D6, Melee Weapons 1: 6/D10, Play Instrument 3: 9/D8+D6 | |
Alban is a dark haired man native to Travar. He plays the drum for the trio, supplying the beat for the dancers. He is a slow and steady person, and is the most reliable out of the trio.
Kian is a sandy haired man from Bartertown. He plays the flute for the trio, and is often found trying to pick up attractive female patrons during the band's breaks.
Tyrus is another dark haired man from Travar. He plays a strange stringed instrument called the bikir. It has three strings and a fret board. He is more flamboyant than his band mates and does the negotiating for them (he has Haggling 3: 9/D8+D6).
| DEX: 12: 5/D8 STR: 11: 5/D8 TOU: 11: 5/D8
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 13: 6/D10 |
|
| Initiative: 5/D8 | Physical Defense: 7 |
| Number of Attacks: 1 | Spell Defense: 7 |
| Attack: 6/D10 | Social Defense: 7 |
| Damage: 8/2D6 | Armor: 2 |
| Number of Spells: 0 | Mystic Armor: 0 |
| Spellcasting: 0 | Knockdown: 5/D8 |
| Effect: 0 | Recovery Tests: 2 |
| Death Rating: 32 | Combat Movement: 29 |
| Wound Threshold: 8 | Full Movement: 57 |
| Unconsciousness Rating: 24 | Legend Points: 50 |
| Equipment: Craft tools (including something used as a club), padded cloth armor | |
| Loot: D6 x 10 silvers | |
| Skills: Etiquette 2: 8/2D6, Cleaning 3: 9/D8+D6, Melee 1: 6/D10 | |
Binah and Jovanna are attractive young women who come in and clean the rooms after the noon meal when patrons have to check out. They both hope to become barmaids and sometimes stay and watch the entertainment after they have finished cleaning. They are each only sixteen, and are easily impressed by travelers who have tales to tell.
Binah is dark haired and dark eyes, as is common in Travar. She is a little shy, and tends to be quiet. Jovanna is a light brown haired girl who is more outgoing and aggressive. She will question travelers about where they are from and what they have seen.
| Room# | Description |
| 1 | The Common Room - This is the main room of the tavern. It is where the dining and dancing and music takes place. The room has pillows and low tables throughout it where patrons can recline and relax while snacking on food and watching the barmaids dance. Silks hang from the ceiling and the walls, giving the room a soft and relaxing feel. The bar is also located in this room, and this is the area that Abu is most likely to be found.
Underneath the bar is the cash box where the day's receipts are kept. The drawer on top has 4D6 x 10 silvers in assorted coppers, silvers and gold. There is a slot underneath the drawer where excess cash is dropped. This will usually contain an additional 2D10 x 10 silvers by the end of the lunch shift, and 4D10 x 10 silvers after dinner. This section is bolted to the bar, and locked with a small padlock (needing a 7 to be opened). |
| 2 | The Oasis - This section of the tavern is open to the sky, though there are silk and canvas awnings scattered about. This area has tables and benches, and the patrons can enjoy eating in the great outdoors. At night this area is lit by light quartzes behind some of the colorful silks.
In the center of this courtyard is a natural spring that gives The Oasis its name. |
| 3 | The Kitchen - This is where the meals are prepared for the tavern. It is here that Annora can be usually found. She considers this to be her domain and anyone entering had better have a good reason. |
| 4 | The Storeroom - This room contains all the supplies needed for the kitchen, and some of the miscellaneous supplies needed for running the tavern. During the day it is unlocked as the kitchen staff constantly needs to get in and out, but after closing it is locked (needing a 7 to open). |
| 5 | Abu and Annora's Room - This bedroom is nicely furnished with a beautiful rug, silks hanging from the walls, and a large bed covered with pillows. There is a wardrobe in the corner and a chest by the side of the bed. A cabinet, small table and two chairs make up the rest of the furniture.
The wardrobe contains Abu and Annora's extra clothes, and the chest (locked, needing an 8 to open) contains some of their other possessions, including a beautifully carved jade elephant (worth 100 silvers), 2 Booster Potions, and 2 Healing Potions. The cabinet contains a small cask of dwarven stout, and three bottles of wine, each worth 20 silvers. There are a set of four glasses on a tray kept in the cabinet. Under the rug is a hiding place where Abu keeps a strongbox (needing a PER Test of 8 to find). The strongbox is locked (needing a 7 to open), and contains 4D6 x 10 silvers, 2D6 gold, and 1D6 gems worth 3D6 x 10 silvers each. |
| 6 | The Private Rooms - These rooms all have large beds that can sleep three, a trunk, a small table, and two chairs. There are rugs on the floors, and most have a wall hanging or two. The rooms all have doors that lock (needing a 7 to open), and can be barred from the inside. |
| 7 | Private Rooms with Baths - These rooms are identical to the other private rooms, but have large brass bath tubs, and a hand pump that will pump water from the oasis into the tub. There are small coal heaters underneath each tub that can be used to heat the water to whatever temperature the patron desires. |
| 8 | The Latrines - These rooms are the typical latrines of the day, usually long planks with holes in them mounted over deep holes in the ground. Each room has six stalls. |