The Raven
by David Caraley
originally published in Earthdawn Journal #3

The Raven is an inn located in a low-rent neighborhood in Kratas. It is a rambling two story structure made of stone. It was once an old town watch building, but Klevis, the owner, took over the building during some local gang wars. He then converted it to an inn, but the tavern and the rooms do retain the atmosphere of a stone jailhouse. A feature that attracts certain clientele.

When you enter, you step down onto a stone floor. There are several heavy wooden tables with benches for seats, and a bar against the far wall (where the cash box is kept, containing 4D6 x 10 silvers in assorted coins). A stone stairway leads up at the left wall, and a hall leads deeper into the building at the rear. The crowd is quiet, sitting in groups, talking in hushed tones, playing cards or dice, and drinking ale or wine. They don't appear even remotely interested in you. There are two women serving drinks and trays of bread and cheeses. The man behind the bar looks you over. He stands about 5' 10" and looks busy. Cleaning glasses and mugs, wiping down the bar, serving customers, constantly on the move. He has shaggy brown hair hanging in the way of his dark brown eyes. "What can I do for you?"

The Raven is a "cheap inn" where it costs 5 coppers to stay in the common room overnight, and 1 silver to have one of the private rooms. The private rooms have one large bed that can sleep three people, and a large trunk. The doors can be barred from the inside, and the windows still have bars on them from when this was a town watch building. There are hasps on the outside of the doors that a patron could put his own lock on if he wished to keep the room secured when he was out.

The Raven offers average ale for 5 coppers, and good ale for 1 silver. It serves both simple meals of cheeses, breads, and fruits for 3 coppers and average meals of fatty meat or pork, bread, cheeses, fruit, and a mug of average ale for 1 silver.

The tavern closes at two in the morning. At this point, Klevis will take the day's cash and head home, using the darkness of night as a cover. Harris will bar the doors from the inside, and the guests can get some rest. Harris will then lay out his bedroll behind the bar. Upon occasion Harris has been known to let people in past closing, for a fee of a few silvers, of course.


The Staff

Klevis - The Owner
Third Circle Thief Adept
DEX: 16: 7/D12 STR: 10: 5/D8 TOU: 10: 5/D8 
PER: 16: 7/D12 WIL: 13: 6/D10 CHA: 13:6/D10
Initiative: 7/D12 Physical Defense: 9
Number of Attacks: 1 Spell Defense: 7
Attack: Melee 10/D10+D6; Surprise 9/D8+D6 Social Defense: 7
Damage: S. Sword 9/D8+D6, Dagger 7/D12 
or 16/D20+D8 by surprise
Armor: 2
Number of Spells: 0 Mystic Armor: 1
Spellcasting: 0 Knockdown: 5/D8
Effect: 0 Recovery Tests: 2
Death Rating: 46 Combat Movement: 38
Wound Threshold: 8 Full Movement: 75
Unconsciousness Rating: 36 Legend Points: 300
Equipment: Short sword, dagger, padded cloth
Loot: 1D12 x 10 silvers 
 
Talents:
Avoid Blow 2: 9/D8+D6, Climbing 3: 10/D10+D6, Durability 3, Fence 4: 10/D10+D6, Karma Ritual 2, Lock Pick 3: 10/D10+D6, Lock Sense 2: 9/D8+D6, Melee Weapons 3: 10/D10+D6, Pick Pockets 3: 10/D10+D6, Silent Walk 3: 10/D10+D6*, Surprise Strike 2: 9/D8+D6

Skills:
Appraise Goods 4: 11/D10+D8, Read/Write 3: 10/D10+D6 (Dwarven, Human, Orkish), Speak Language 4: 11/D10+D8 (Dwarven, Human, Orkish, Troll), Streetwiae 3: 9/D8+D6, Tale Telling 2: 8/2D6

Commentary:
Klevis is a man in his mid-fifties. He stands 5' 8" tall and is of average build. He has dark brown hair going gray, and quick brown eyes. He had been a rising young thief who managed to make one very good score. Good enough to pay Garthik One-Eye for the right to open The Raven. For a while, Klevis was happy, living in retirement and running his small inn, but eventually he began to feel the need to get his hands back into the game, and started to operate a fencing ring that buys stolen goods and sells them to merchants and traders that take them out of the city. He does a good business, and is happy once more. While at the inn, he plays at being a bartender, but really just hangs out and socializes with his friends while waiting for his next business deal.
 

Gorlis - Ork Bartender
DEX: 8: 4/D6 STR: 12: 5/D8 TOU: 11: 5/D8 
PER: 12: 5/D8 WIL: 7: 4/D6 CHA: 9: 4/D6
Initiative: 4/D6 Physical Defense: 5
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 6
Damage: 5/D8 Armor: 0
Number of Spells: 0 Mystic Armor: 2
Spellcasting: 0 Knockdown: 5/D8
Effect: 0 Recovery Tests: 2
Death Rating: 32 Combat Movement: 25
Wound Threshold: 8 Full Movement: 50
Unconsciousness Rating: 24 Legend Points: 40
Equipment: Bar things, dog
Loot: 3D6 x 10 silvers
Skills:
Conversation 4: 8/2D6, Legends and Heroes 2: 7/D12, Local Lore 3: 8/2D6, Music: Flute 1: 6/D10, Speak Languages 8: 13/D12+D10 (Dwarven, Elf, Human, Obsidiman, Ork, Troll, T'skrang, Windling), Unarmed Combat 2: 6/D10

Commentary:
Gorlis is a quiet Ork that comes in, does his job, and leaves when his shift is over at sunset. He knows that the entire city is filled with thieves, but prefers to do an honest day's work for honest pay. He is sure that Klevis is still involved in illegal activity, but Gorlis wants to know nothing about it.
 

Harris - Human Bartender
DEX: 9: 4/D6 STR: 9: 4/D6 TOU: 10: 5/D8 
PER: 12: 5/D8 WIL: 9: 4/D6 CHA: 10: 5/D8
Initiative: 4/D6 Physical Defense: 6
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 6
Damage: 4/D6 Armor: 0
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 4/D6
Effect: 0 Recovery Tests: 2
Death Rating: 31 Combat Movement: 24
Wound Threshold: 8 Full Movement: 48
Unconsciousness Rating: 22 Legend Points: 40
Equipment: Bar things, dog
Loot: 3D6 x 10 silvers
Skills:
Conversation 4: 8/2D6, Legends and Heroes 2: 7/D12, Local Lore 3: 8/2D6, Music: Flute 1: 6/D10, Speak Languages 8: 13/D12+D10 (Dwarven, Elf, Human, Obsidiman, Ork, Troll, T'skrang, Windling), Streetwise 2: 7/D12, Unarmed Combat 2: 6/D10

Commentary:
A slick operator who stands about 5' 10" with dark features, Harris knows about all of the illegal doings in the tavern, and can arrange a meeting with Klevis to fence stolen goods. He is trusted by Klevis, and makes a little money on the side by keeping Garthik One-Eye, the magistrate of Kratas, informed of anything interesting that passes through the inn.

Harris is the evening bartender, coming in at sunset and working until closing.
 

Marla - Female Human Cook
DEX: 12: 5/D8 STR: 11: 5/D8 TOU: 11: 5/D8
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 13: 6/D10
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 7
Damage: 8/2D6 Armor: 2
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 5/D8
Effect: 0 Recovery Tests: 2
Death Rating: 32 Combat Movement: 29
Wound Threshold: 8 Full Movement: 57
Unconsciousness Rating: 24 Legend Points: 50
Equipment: Craft tools (including something used as a club), padded cloth armor
Loot: D6 x 10 silvers

Skills:
Appraise Food and Drink 3: 9/D8+D6, Cooking 3: 9/D8+D6, Melee 1: 6/D10, Trading 3: 8/2D6

Commentary:
Marla is a middle aged woman who makes her living cooking at the inn, and then goes home to her husband, a mundane thief. She watches the patrons of the tavern, and will sometimes suggest marks for her husband to prey upon.
 

Nevvi, Hannah - Human Barmaids
DEX: 11: 5/D8 STR: 9: 4/D6 TOU: 10: 5/D8
PER: 11: 5/D8 WIL: 10: 5/D8 CHA: 14: 6/D10
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 6
Attack: 6/D10 Social Defense: 8
Damage: 4/D6 Armor: 0
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 8
Effect: 0 Recovery Tests: 2
Death Rating: 31 Combat Movement: 27
Wound Threshold: 8 Full Movement: 45
Unconsciousness Rating: 22 Legend Points: 50
Equipment: Clothes, smile
Loot: 2D6 silvers

Skills:
Bartending 2: 7/D12, Flirting 3: 9/D8+D6, Singing 1: 7/D12, Unarmed Combat 1: 6/D10

Commentary:
Nevvi is a dark haired beauty with mysterious eyes. She is sultry and quiet. She does her job, and if she spots someone who is attractive, and the person seems to have money, she is willing to suggest a "private" meeting in the person's room for more discreet entertainment. The cost of that type of entertainment is usually 2 silvers for an hour, or 5 silvers for the night.

Hannah is a blond haired, blue eyed girl who seems filled with energy. She flirts openly with the customers, She is also willing to make "arrangements" with customers, but will just as often go off with someone for fun as for profit. Roll a CHA test against her Social Defense. With a normal success, she will charge 2 silvers, with a Good success she will go for nothing.
 


Adventure Seeds

  1. A new gang in Kratas is slowly taking over the block. They are trying to muscle in on The Raven, and Klevis is trying to remain independent. After a few violent incidents at the tavern, and a ruined beer and ale shipment, Klevis is ready to hire some help to raid the stronghold of the gang. He can identify a few of these new gang members, and is willing to pay a flat 1000 silvers for someone to teach these ruffians a lesson.
  2.  Klevis has come into the possession of an item of value and has a buyer in Travar. He is willing to pay for adventurers to take the item to Travar and deliver it. He also knows that a business rival may try to liberate the item before it can be delivered. You can make this as dangerous as you wish, with creature encounters, a pursuing gang trying to take the item, and even the buyer trying to avoid paying.

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