The Spy
by Paris E. Crenshaw, III
originally appearing in Earthdawn Journal #3

"You wish to know what it is to be a Spy? Then watch the shadows cast by the moon as they slither silently across the nightscape. Lie still in your safe, warm bed and listen to the sounds of the city as its dark denizens carry out deeds beyond speech, or even thought. It has been said that those who follow the way of the Spy belong to the night, and it is so...in the same way that our muscles and bones belong to the skin which covers them. The night gives us shape and distinction, but beware. For the night lingers during the day...in the form of shadows.

"I have walked unseen and unheard through the very halls of Theran palaces, chuckling to myself as they discussed their plans for domination of Barsaive. Did I give that information to Throal? Such a question. I have offered some 'speculation' concerning the dealings of Thera and her allies to King Varulus III, himself -- for a fine price, of course. But I have also spoken to Theran officials on matters concerning the resistance of Theran control in their 'unruly province'.

"Do not waggle your self-righteous tongue at me. Allegiance is meant to be hard-earned, my naive young friend. And those who do not remember that fact suffer worse than any slave I have ever known."
-- Kevelian, Master Spy (of supposedly Elven descent, though several sources disagree)


Spies are the envoys of political intrigue throughout Barsaive. Spies act as specialized information gatherers, and sometimes assassins. Their reputation is dark, making them only slightly more accepted than Nethermancers, and often far more feared by those in positions of temporal power. Most spies prefer to work alone, but they are anything but antisocial, being of the of type who love interacting with people if for nothing more than to see how many lies they can get them to believe.

Though there are many involved in the art of spying, there are very few actual Spy Adepts in Barsaive. This rarity is partially due to the tremendous demands the magic has, both socially and physically, for those who wish to follow it. But more importantly is the secrecy which surrounds the magical arts of Spying. The Spy is taught never to reveal his secrets unless he is certain that the student will completely embrace the Way. Because such total devotion to a discipline is demanded, no Spy will ever attempt to add a second discipline to his studies without losing all Spy abilities forever.


Important Attributes: Dexterity, Perception, Willpower, and Charisma
Racial Restrictions: Obsidiman, Troll, T'Skrang
Karma Ritual: To perform their karma ritual, spies must sit quietly, preferably in a dark room, with their eyes closed, often blindfolded, and their ears plugged with wax. Once completely shut off from all normal sensory perceptions, the spy reaches out with magic to discern all details of his surroundings. Once the image and importance of all aspects of their surroundings are firmly grasped, the ritual ends.
Artisan Skills: Acting, Performing Arts, Writing
 

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Rituals for Advancement

Much like thieves, Spies have no set rituals for advancement to the next Circle of power. The secrecy surrounding this ancient discipline does not allow for large gatherings or ornate ceremonies for one person to display their skills. When a mentor takes on a student, the training forms a strange bond between them, allowing the teacher to sense when their student is ready to advance. The mentor will suddenly appear shortly after the criteria for Circle advancement are filled and make himself available as a teacher. If the student ever locates a ghost master (the procedure for which is listed below), the mentor realizes his expertise is no longer required and gladly disappears...possibly forever.

Ghost Master Ritual

Much like the Karma Ritual, the ghost master ritual begins with the Spy seated in a pitch black room, completely separated from all visual or auditory input. After reciting a litany of desire for knowledge, the room's darkness seems to lighten, as the Spy is drawn deep into a maze of corridors within his own mind. The Spy makes his way through these corridors, avoiding foes and finding allies to guide him. When he has finally reaches his goal, the Spy will be in a room containing nothing but the ghost master. The Spy will then exit his subconscious and find the ghost master waiting for him in the actual room. The Ritual then proceeds as normal.

Note: The Spy Adept can be especially effective in campaigns designed to thwart Theran efforts to overtake Barsaive. Spies are not always without moral convictions and can sometimes be convinced to work toward a worthy cause--such as freeing Barsaive from the threat of Theran oppression. Some Spies of legend have even been known to take up the waay of the Lightbearer, using their talents to gain information which would be detrimental to the Horrors.


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