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Earthdawn Journal is no longer accepting submissions, due to the collapse of the publisher, Sword of the Knight Publications.

Submission Guidelines

Here's FASA's official Writers' and Artists' Guidelines.

The old Earthdawn Journal Guidelines are here. We're working on updated submission guidelines and a style guide, but those -- you guessed it -- aren't ready yet. Watch this space.


How to Submit

Earthdawn Journal can't take anything, articles or artwork, that has already been posted to a web site, or otherwise distributed on the Internet or by other electronic means. We can only take submissions that have not previously been published by any means. This has to do with copyright issues. Sorry, but we have to be firm about this.

Format:

Articles:
We prefer Windows® Corel WordPerfect® or MS Word® formats for articles, but can handle any PC format. We can also handle Macintosh® Works 4.0 and Word 3.0 files. If you have to send hardcopy, accompany it with a diskette. Double-space your printout. Put your name, address and Social Security Number (if any) in the header, along with a page number and page count.
Artwork:
Scan your work at 720 dpi or higher and save it as a 24-bit TIFF® v5.0 (or higher) PC document. Contact us first if you have Macintosh format graphic files. You can use similar high-resolution formats as long as they're non-proprietary. Do not use lossy formats such as JPG. If you don't have access to a scanner, send photostats (not photocopies!) to the surface mail address below. If you can't get to a photostat machine, include a self-addressed envelope with sufficient postage for return of your originals. Any original artwork not accompanied by a return postage envelope becomes property of Earthdawn Journal, now and forever, worlds without end, amen.
Paper Size:
You must format your work for American 8.5*11 inch paper. Articles set up on A4 we can revise; graphics laid out on A4 we cannot. Your work will be returned to you, or, if you haven't included return postage, popped into the recycle bin. Sorry to be hardnosed about this, but Earthdawn Journal is printed on 8.5*11 paper. You have to write to the audience and to the printer's specifications.

Release Form:

All submissions must be accompanied by a hardcopy of the release form. This has to come by surface mail. No, we do not have a Questor of Dis on our staff.

Sending It In:

In order of preference, here's how to get your work to us:

Animated MailboxE-mail: You can e-mail your work to the editor, Andrew Ragland, at disturb@ibm.net, as a file attachment.

Surface Mail: You can send your work to us on floppy disk with accompanying printout. Hardcopy only is acceptable for artwork; text must have an electronic format accompanying the printout. Mail it to:

Earthdawn Journal
C/O Andrew Ragland
1221 Crabtree Lane #3202
Schaumburg, IL 60193


What We're Looking For

Here's the category list from the editorial database:
Background
role-playing source material, stuff the GM can use to flesh out the game world
City/Place
Cities, villages, inns, weapon shops, any place that can be visited
Con Report
reports on conventions where Earthdawn is played and/or promoted
Critter
beasties and things that go bump in the night
Discipline
just about maxed out, really don't need new ones unless they're totally amazing. Revisions of existing Disciplines will be summarily discarded.
Encounter
less than an adventure - a pregenerated scene that can be plugged into an existing campaign
Errata
we get these directly from FASA
Fiction
short stories, under 15,000 words. No serials.
Knack
Talent augmentations. See Magic: A Book of Mystic Secrets for explanations
Legend
a story that the player characters can hear, with some background material that a GM can develop into an adventure or campaign
Magic Item
something to blow your silver on
Organization
guilds, cults, Questor orders, NPC adept groups, whatever
Race Expansion
material that expands the Denizens books - racial philosophies, views of the Passions, customs, rituals, etc
Rules Discussion
dissections or expansions of existing game mechanics. No house rules.
Scenario
a full-fledged adventure, ready to be run
Skill Expansion
like a knack, but for a skill. Suggestions on how to roll dice for Research attempts, for example.
Spell
obvious...
Weapon/Armor
likewise
If you can come up with something that doesn't fit the foregoing list, we'll make a new category. The bottom line is that we're looking for game-ready material. Earthdawn Journal is a quarterly supplement for Earthdawn. Articles in it should expand or augment existing campaigns, and provide ideas for new ones. Earthdawn Journal supports Earthdawn.

Right now we need magic items, spells, NPC groups and artwork. We're doing okay on fiction and scenarios, but don't let that stop you from sending them to us. :)


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