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Greetings and salutations, fellow Barsaivians. I am Victoris Wiseman, scholar and sage from the town of Gennen. This is the second of my series on the unusual items of power the Heros of Gennen have encountered. Together with the previous information, I hope this information is useful to the future heros of Barsaive as they search for a way to make life better for all of us.
These items all have Maximum Threads of one and a Spell Defense of 9. All prices are in silver and very subject to available and demand. All Common Thread Items have only one Key Knowledge, their Name.
Price: 500
Rank 1 Cost: 100
Effect: The wearer may use the Sprint Talent at a rank equal
to the thread rank they have woven to the shoes. Characters possessing
the Sprint Talent may add the thread rank to their own.
Rank 2 Cost: 200
Effect: The wearer may speak the name of the shoes aloud, and
spend a Karma point instead of the strain required by Sprint. The result
of the Karma die is added to the character's Sprint Talent for one round
only.
Price: 500
Rank 1 Cost: 100
Effect: When being used, Reins of Might add the Thread Rank
the wielder has woven to them to their Trick Riding Talent tests.
Rank 2 Cost: 200
Effect: As Rank 1, but with Empathic Command.
Rank 3: Cost: 300
Effect: +1 PD for both mount and rider when the reins are used.
Price: 1000
Rank 1 Cost: 200
Effect: The Pendant will function as a Spell Matrix of Rank
equal to the Thread woven to it, but only for a magician.
Rank 2 Cost: 300
Effect: The wielder's Thread Weaving for the Pendant's Matrix
only is increased by the Rank of the Thread woven to it.
Rank 3 Cost: 500
Effect: The wielder may take an additional Fire Blood recovery
test per day, if they possess the talent.
Price: 500
Rank 1 Cost: 100
Effect: Any illusion cast upon the wielder adds the Rank of
the thread woven to the Clasp to its Sensing and Disbelief test Circle
equivalent. The wielder adds the same amount to their Willpower saves for
such illusions.
Rank 2 Cost: 200
Effect: The wielder may add the Clasp's Thread rank to all Disguise
Self Talent Ranks.
Rank 3 Cost: 300
Effect: The Clasp will act as a Rank 3 spell matrix for its
wielder.
Price: 700
Rank 1 Cost: 100
Effect: The wielder may add the Loom's thread rank to their
Astral Sight Talent step.
Rank 2 Cost: 200
Effect: The Loom will act as a Spell Matrix for its wielder,
with Rank equal to the Loom's thread rank. This Matrix cannot be attuned
on the fly.
Rank 3 Cost: 300
Effect: The wielder may spend a round working the loom to add
3 steps to their Thread Weaving Talent for one spell.
Price: 700
Rank 1 Cost: 100
Effect: The wearer may add the shoes's Thread Rank to their
Avoid Blow Talent or Skill step.
Rank 2 Cost: 200
Effect: When the wearer yells the shoe's name, they may add
the shoe's Thread Rank to their Great Leap Talent step.
Rank 3 Cost: 300
Effect: As Rank 2, but with the Wind Catcher Talent step.
Rank 4 Cost: 500
Effect: The wearer's Swift Kick Talent and damage are increased
by 4 steps.
Price: 1500
Rank 1 Cost: 100
Effect: The wearer may add the Cape's Thread Rank to their Wound
Balance steps.
Rank 2 Cost: 200
Effect: As Rank 1, but with the Avoid Blow Talent or Skill.
Rank 3 Cost: 300
Effect: +1 Physical Defense in hand to hand combat only.
Price: 700
Rank 1 Cost: 100
Effect: The cloak adds +1 step to the wearer's Silent Walk Talent
step for each Rank they have the Cloak woven to.
Rank 2 Cost: 200
Effect: The wearer's Physical and Mystical Armor Ratings are
increased by 1 each.
Rank 3 Cost: 200
Effect: The wearer's PD is increased by 1.
Price: 1000
Rank 1 Cost: 200
Effect: An instrument tuned with this fork, which takes about
half an hour each day, will add the fork's Thread Rank to any Emotion Story
step in which it is used.
Rank 2 Cost: 300
Effect: When struck during an attempt to use the Speak Language
Talent, the fork will add its Thread Rank to the attempt.
Price: 700
Rank 1 Cost: 200
Effect: The Physical and Mystical Armor Rating of the Shield
is increased by +1.
Rank 2 Cost: 300
<>Effect: The wielder may add the shield's Thread Rank to their
Air Dance talent step.
Rank 3 Cost: 500
Effect: The wielder may add 3 steps to their Anticipate Blow
Talent step.
Price: 1000
Rank 1 Cost: 200
Effect: The user may add the Forge's Thread Rank to their Forge
Blade talent steps.
Rank 2 Cost: 300
Effect: As Rank 1, but with Weapon History tests.
Rank 3 Cost: 500
Effect: While using the Forge, the wielder may make Recovery
Tests, even while forging. These Recovery Tests are at +3 steps and the
wielder may make one extra of these Recovery Test each day.
Well scholars, I hope this dissertation has been as helpful to you as the information gathered by the Hero's of Gennen was to me. My next correspondence will be upon the preponderance of Blood Magic our hero's have uncovered. Until then I am yours in learning,