The Windsong
by David Caraley
originally published in Earthdawn Journal #5

As you walk down the main street of Bartertown, marvelling at the sights and sounds, you come upon a quaint three story building constructed of wood, except for one side wall made of stone. The Windsong Inn is written in Dwarven on a sign hanging above the door. The windows show the flickering of shadows over light that attests to the crowd inside.

You enter to see a crowded tavern. You stand near the end of a long wooden bar looking out onto the common room. And what a sight. The tables are arranged in a horseshoe and are crowded with patrons eating, drinking, and cheering. The cheering is for the entertainers in the center of the horseshoe. There are singers, dancers, and acrobats, all performing for the crowd. A large Ork wanders over behind the bar. He is dressed as an innkeeper, but still carries himself as a warrior. "Well met, travellers. What can I get ya?"

The Windsong is a Merchant Inn that caters to the adventuring crowd that travels Barsaive. The inn is owned and run by an Ork named Brak, a retired mercenary who has become an innkeeper. Brak has a staff of 13 people working for him. This includes 2 cooks, 2 stablehands, 2 chambermaids, a bartender, 3 bouncers, and 3 barmaids.

The inn is a three story wooden building with one wall made of stone. The entire ground floor is made up of the common room and kitchen, with an underground storeroom. The second floor is made up of 8 private rooms with 2 beds in each. 4 of them have private baths. The third floor has 4 more private rooms with 2 beds each, Brak's room, and a large room for the staff with 6 cots for those who need to stay the night. There is a stable with room for 10 horses in the back. Brak charges 5 cp per night for boarding horses.

The Windsong is known for its entertainment. Minstrels, storytellers, troubadours and dancers all come to play and entertain, hoping for tips from the clientele. The entertainer rolls his or her skill. They generally earn 5 silver pennies in coppers and silvers for each number above 5 that they roll. For example, if a dancer with a Step of 8 rolls an 9 on 2D6, she would earn 20 silvers that night. It would probably be mostly in coppers, maybe 150 coppers and 5 silvers. It is considered impolite to hog the stage, and anyone is given a chance to tell a story or entertain. Because of this, it is difficult to get a spot on the lineup for the evening. A person has to convince Brak, needing a successful Charisma Test against Brak's Social Defense. Bribery sometimes works, as does Haggling.

All meals and entertainment take place in the common room, a large room with the tables set up in a large horse-shoe so that the entertainers can perform in the middle. It also makes it easier on the barmaids to deliver food and drink. Food consists of simple meals (3 cp), average meals (1 sp), and good meals (3 sp). The drinks served are ale (5 cp), good ale (1 sp), Dwarven stout (2 sp), bottle of wine (5 cp), bottle of fine wine (5sp and up). Rooms go for 3 silvers a night, or 5 silvers with bath.

The inn opens at first morning light when Llara and Trevin start making the simple breakfasts for the patrons that stayed the night. At noon the rest of the staff shows up and starts the day, continuing to work until closing at mid-night. At this point, the doors are barred and clean up begins. Patrons who are staying in the common room are encouraged to aid in the clean up, given a free ale for their troubles.


The Staff

Brak - Former Ork Scorcher, Owner

DEX: 13: 6/D10 STR: 15: 6/D10 TOU: 12: 5/D8 
PER: 10: 5/D8 WIL: 9: 4/D6 CHA: 10: 5/D8
Initiative: 6/D10 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 6
Attack: Melee 11/ D10+D8; Second Attack 7/D12 Social Defense: 6
Damage: Short Sword 10/D10+D6; Spiked Mace 12/2D10; Dagger 8/2D6 Armor: 0 (or 4)
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 6/D10
Effect: 0 Recovery Tests: 2@D8
Death Rating: 34 Combat Movement: 30
Wound Threshold: 9 Full Movement: 60
Unconsciousness Rating: 26 Legend Points: 130
Equipment: Padded leather, short sword, spiked mace
Loot: 5D6x10 Silvers
Skills: Rune Carving 1: 6/D10, Legends and Heroes 2: 7/D12, Local Lore 3: 8/2D6, Melee Weapons 5: 11/D10+D8, Second Attack 1: 7/D12, Conversation 3: 8/2D6, Speak Languages 8: 13/D12+D10 Obsidiman, Ork, Elf, Troll, T'Skrang, Windling, Human, Dwarf
Brak is a former Ork "mercenary", actually a former scorcher, who retired with enough money to open the Windsong. He is a jovial man who no longer wishes to risk his life and is quite content running his simple inn.
 

Morley Drago - Human Bartender

DEX: 9: 4/D6 STR: 9: 4/D6 TOU: 10: 5/D8 
PER: 12: 5/D8 WIL: 9: 4/D6 CHA: 10: 5/D8
Initiative: 4/D6 Physical Defense: 6
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 6
Damage: 4/D6 Armor: 0
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 4/D6
Effect: 0 Recovery Tests: 2
Death Rating: 31 Combat Movement: 24
Wound Threshold: 8 Full Movement: 48
Unconsciousness Rating: 22 Legend Points: 40
Equipment: Bar things, dog
Loot: 3D6 x 10 silvers
Skills: Conversation 4: 8/2D6, Legends and Heroes 2: 7/D12, Local Lore 3: 8/2D6, Music: Flute 1: 6/D10, Speak Languages 8: 13/D12+D10 (Dwarven, Elf, Human, Obsidiman, Ork, Troll, T'skrang, Windling), Unarmed Combat 2: 6/D10
Morley has been tending bar at the Windsong for over five years. He knows of Brak's past, and looks out for his friend in case anyone carrying a grudge comes in and tries to get even. Morley is a middle-aged man whose hair is going gray, but he still thinks quite clear, and is often the one whom entertainers go to when they want a chance to perform.
 

Llara - Female Ork Cook

DEX: 11: 5/D8 STR: 14: 6/D10 TOU: 12: 5/D8 
PER: 13: 6/D10 WIL: 8: 4/D6 CHA: 11: 5/D8
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 7
Damage: 9/D8+D6 Armor: 2
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 6/D10
Effect: 0 Recovery Tests: 2
Death Rating: 34 Combat Movement: 30
Wound Threshold: 9 Full Movement: 60
Unconsciousness Rating: 26 Legend Points: 55
Equipment: Craft tools (including something used as a club), padded cloth armor
Loot: D6 x 10 silvers
Skills: Appraise Food and Drink 3: 9/D8+D6, Cooking 3: 9/D8+D6, Melee 1: 6/D10, Trading 3: 8/2D6
Llara and Brak are lovers and she helps him run the inn. She is a good cook, and enjoys her work. She is a good hearted individual who sometimes feeds the poor from the back door. She is also fond of strays, and there is usually a few dogs and cats out back.
 

Trevin - Human Assistant Cook

DEX: 12: 5/D8 STR: 11: 5/D8 TOU: 11: 5/D8 
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 13: 6/D10
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 7
Damage: 8/2D6 Armor: 2
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 5/D8
Effect: 0 Recovery Tests: 2
Death Rating: 32 Combat Movement: 29
Wound Threshold: 8 Full Movement: 57
Unconsciousness Rating: 24 Legend Points: 50
Equipment: Craft tools (including something used as a club), padded cloth armor
Loot: D6 x 10 silvers
Skills: Appraise Food and Drink 3: 9/D8+D6, Cooking 3: 9/D8+D6, Melee 1: 6/D10, Trading 3: 8/2D6
Trevin is a simple cook who works at the Windsong. He is a quiet men who goes home at night to his family. He is in his mid-40s and tries to live a simple life.
 

Sevvi, Gunnir - Human Stablehands

DEX: 12: 5/D8 STR: 11: 5/D8 TOU: 11: 5/D8 
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 13: 6/D10
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 7
Damage: 8/2D6 Armor: 2
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 5/D8
Effect: 0 Recovery Tests: 2
Death Rating: 32 Combat Movement: 29
Wound Threshold: 8 Full Movement: 57
Unconsciousness Rating: 24 Legend Points: 50
Equipment: Craft tools (including something used as a club), padded cloth armor
Loot: D6 x 10 silvers
Skills: Appraise Animals 3: 9/D8+D6, Animal Handling 3: 9/D8+D6, Melee 1: 6/D10, Trading 3: 8/2D6
Sevvi is an old man and Gunnir is his grandson. They care for the horses and other mounts that are kept at the inn. They both love animals and are quite good at their jobs. Sevvi wishes he could get training for Gunnir to become a Beastmaster Adept, but can not afford it.
 

Helva, Fran - Dwarf Chambermaids

DEX: 12: 5/D8 STR: 13: 6/D10 TOU: 14: 6/D10 
PER: 13: 6/D10 WIL: 10: 5/D8 CHA: 11: 5/D8
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 7
Damage: 9/D8+D6 Armor: 2
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 6/D10
Effect: 0 Recovery Tests: 3
Death Rating: 36 Combat Movement: 24
Wound Threshold: 10 Full Movement: 48
Unconsciousness Rating: 28 Legend Points: 55
Equipment: Craft tools (including something used as a club), padded cloth armor
Loot: D6 x 10 silvers
Skills: Appraise Own Craft 3: 9/D8+D6, Craft 3: 9/D8+D6, Melee 1: 6/D10, Trading 3: 8/2D6
Both of these Dwarven women moved to Bartertown to try and find husbands who struck it rich. So far they have had no luck, though Helva is falling for Roarc despite his present poverty.
 

Ella, Gwen - Human Barmaids

DEX: 11: 5/D8 STR: 9: 4/D6 TOU: 10: 5/D8 
PER: 11: 5/D8 WIL: 10: 5/D8 CHA: 14: 6/D10
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 6
Attack: 6/D10 Social Defense: 8
Damage: 4/D6 Armor: 0
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 4/D6
Effect: 0 Recovery Tests: 2
Death Rating: 31 Combat Movement: 27
Wound Threshold: 8 Full Movement: 45
Unconsciousness Rating: 22 Legend Points: 50
Equipment: Clothes, smile
Loot: 2D6 silvers
Skills: Bartending 2: 7/D12, Flirting 3: 9/D8+D6, Singing 1: 7/D12, Unarmed Combat 1: 6/D10
Ella and Gwen are in their early 20s. They are both good-looking. Ella is a blond haired, blue eyed tease who plays the dumb blond to perfection. Gwen is a red haired, green eyed girl who simply smiles seductively and does her job.
 

Muriel - Windling Barmaid

DEX: 12: 5/D8 STR: 5: 3/D4 TOU: 7: 4/D6 
PER: 12: 5/D8 WIL: 10: 5/D8 CHA: 16: 7/D12
Initiative: 5/D8 Physical Defense: 9
Number of Attacks: 1 Spell Defense: 7
Attack: 6/D10 Social Defense: 9
Damage: 3/D4 Armor: 0
Number of Spells: 0 Mystic Armor: 0
Spellcasting: 0 Knockdown: 3/D4
Effect: 0 Recovery Tests: 1
Death Rating: 27 Combat Movement: 16 / 33
Wound Threshold: 6 Full Movement: 32 / 65
Unconsciousness Rating: 18 Legend Points: 65
Equipment: Clothes, smile
Loot: 2D6 silvers
Skills: Bartending 2: 7/D12, Flirting 3: 10/D10+D6, Singing 1: 8/2D6, Unarmed Combat 1: 5/D8
Muriel is a dark haired, violet eyed girl who is always curious. She is always trying to hear stories about foreign places and adventures. Though she sometimes gets distracted, customers seem to like her.
 

Orin, Roarc - Dwarven Bouncers

DEX: 11: 5/D8 STR: 15: 6/D10 TOU: 16: 7/D12 
PER: 12: 5/D8 WIL: 12: 5/D8 CHA: 8: 4/D6
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 7/D12 Social Defense: 5
Damage: 9/D8+D6 Armor: 3
Number of Spells: 0 Mystic Armor: 1
Spellcasting: 0 Knockdown: 6/D10
Effect: 0 Recovery Tests: 3
Death Rating: 39 Combat Movement: 24
Wound Threshold: 11 Full Movement: 48
Unconsciousness Rating: 31 Legend Points: 60
Equipment: Leather armor, club
Loot: D6 x 10 silvers
Skills: Melee 2: 7/D12, Streetwise 2: 7/D12, Unarmed Combat 2: 7/12
Orin and Roarc are two cousins from Throal who thought they could make a fortune in the ruins of Parlainth. They were wrong, and ended up deep in debt. Since that time they have been working to pay off their bills here at the Windsong, and staying on the third floor. They both still own shortswords that they keep behind the bar. They tend not to interfere in normal brawls until the inn gets damaged or things escalate out of hand. Orin is a balding Dwarf with a brown beard, while Roarc is a red haired Dwarf who likes to flirt with the ladies.
 

Llarg - Troll Bouncer

DEX: 11: 5/D8 STR: 17: 7/D12 TOU: 15: 6/D10 
PER: 11: 5/D8 WIL: 13: 6/D10 CHA: 10: 5/D8
Initiative: 5/D8 Physical Defense: 7
Number of Attacks: 1 Spell Defense: 7
Attack: 7/D12 Social Defense: 6
Damage: 10/D10+D6 Armor: 3
Number of Spells: 0 Mystic Armor: 1
Spellcasting: 0 Knockdown: 6/D10
Effect: 0 Recovery Tests: 3
Death Rating: 35 Combat Movement: 27
Wound Threshold: 9 Full Movement: 54
Unconsciousness Rating: 27 Legend Points: 60
Equipment: Leather armor, club
Loot: D6 x 10 silvers
Skills: Melee 2: 7/D12, Streetwise 2: 7/D12, Unarmed Combat 2: 7/12
Llarg discovered early on that he didn't enjoy sleeping on the cold ground, trekking overland for days on end, and getting rained on. He did, however, enjoy the occasional fights that adventuring brought. When he arrived in Bartertown, he gave up wandering, and became a bouncer at the Windsong.


Adventure Seeds

  1. The Windsong is an excellent place for adventurers to hear rumors, stories, and tales about anything that you can think of. There are entertainers and storytellers with any type of clues to places where heroes are buried, long forgotten kaers, and lairs of creatures with hordes of treasure. Of course, not all are true, but such are the perils of adventuring.
  2. Llarg the bouncer knows of the location of the lair of a Jehuthra. This is where he lost two of his companions, one of which was wearing the mystic Ring of Takka'kar. Llarg was never really sure what the ring did, but he knows that it was magical, and worn by the Elementalist in his group. For a marginal fee of, say, about 250 silvers, Llarg would be willing to tell where this lair could be found.

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