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"Excuse me, but do you know who the hell I am? I am the cannibal of the undead. I crave to be with Caine through the power of the blood. You're just lucky to be on my side."
Nickname: Angels of Caine
The Assamite antitribu are almost identical to their non-Sabbat counterparts, except they accept all races into their clan, granting membership to anyone with a warrior's heart. Also, most importantly, they were never subjected to the Curse of the Tremere. The Assamites of the Sabbat are free to drink the blood of all vampires. Because of this, they may be considered a separate bloodline from all the other Assamites.
The Assamite antitribu share the same origin as all other Assamites. Their history as a separate clan begins with the signing of the Convention of Thorns, which ended the Anarch Revolt. Certain Assamites refused to accept the punishment of the Camarilla and returned to fight alongside the remaining anarchs in what later became the Sabbat. This did not greatly upset Assamite elders, who secretly regarded the act with respect and humor.
The Assamites of the Sabbat, acting on the request of the Sabbat leader Vestgeir, severed all direct association to the Assamite clan. The Sabbat Assamites have since that time made peace with their former clan. The major difference between the two groups is that the non-Sabbat Assamites do not approve of making Assamites out of Westerners. This still stirs conflict between the two separate groups. Assamite antitribu will not battle non-Sabbat Assamites, and Assamites have never warred against the Sabbat Assamites. This unspoken understanding is at least recognized by Sabbat leaders, which led to the need for paladins and templars from the other clans in sect dealings with all non-Sabbat Assamites.
The Assamite antitribu founded the Black Hand. Most of the Sabbat Assamites were expert warriors and assassins who actively plied their craft during the chaos of the anarch movement. In addition, the Sabbat needed a military force under a central control for the continuing Jyhad with the Camarilla. Together, these factors led Sabbat leaders to establish a special militia made up primarily of Assamites. Members of other clans joined and this militia became the Black Hand. Even today, however, the Black Hand is often considered synonymous with the Assamite antitribu.
The Assamite antitribu are the primary assassins of the Sabbat. However, they do not ask for blood from the leaders of the sect. Instead, they ritually slay the eldest of their own clan every 100 years through a special diablerie ceremony. This elder has some of the blood of the Lasombra founder, a third generation vampire, running through his veins. The elder exists for a century as the closest Assamite antitribu to Caine himself, ruling under the title Hulul. At the end of the 100-year reign, the next in line drinks the precious vitæ from the previous ruler, and so it passes it through history.
With the coming of a new millennium, no one is quite sure what the Assamite antitribu have planned, but many elders speak softly of a dark threat the clan may present.
Appearance: Assamite antitribu are similar to Assamites, except many younger generation are not of Middle Eastern heritage. The Assamite antitribu still develop dark skin as time passes, just like all other Assamites.
Haven: Most maintain private havens, staying in communal havens only when necessary. Their private havens usually reflect the clan's militaristic style. Most contain secret passages and chambers.
Background: The Assamite antitribu are strict in choosing recruits. If a newly created Assamite antitribu survives her first experience in combat, she becomes a mustajib, or "deserving one." Mortals never serve the Assamites before being chosen to become one. Only after becoming vampires do they get the chance for acceptance. For a period of seven years, the vampire must serve the Assamite antitribu who created her. If the mustajib fails in any of her tasks, she is destroyed. If she succeeds, she becomes a fadais, or "one who sacrifices herself," for seven more years as she serves her creator. During this time she becomes recognized as a member of the clan and she studies the Assamite art of assassination.
Character Creation: An Assamite antitribu can be of any race, though Middle Eastern lineage is still most prevalent. As with non-Sabbat Assamites, many are former soldiers, explorers, investigators and criminals. Their Natures are usually inclined towards violence, but they may have any type of Demeanors. Physical or Mental Attributes are primary, as are Skills. Backgrounds include Mentor, Generation and Black Hand Membership. Assamite antitribu should have high scores in martial abilities and Stealth.
Clan Disciplines: Celerity, Obfuscate, Quietus
Weaknesses: Assamite antitribu easily become addicted to the blood of other vampires. Any time the character tastes the blood of a vampire outside of the Vaulderie, he must make an Instincts rolls against a difficulty of the number of Blood points drunk + 3. If he fails this roll, He must make an Instincts roll against a difficulty of 5 the next time he sees, smells or tastes Kindred vitæ. Failing this roll sends him into a frenzy during which he will do anything to drink as much of it as possible. Additionally, the character will have a continuing desire for such blood, which should be roleplayed.
Preferred Paths: Almost all members of this clan follow the Path of Caine, which is based on the belief structure of the original Assamite spiritual doctrine. Some follow the Path of Honorable Accord. Few, if any, follow the Path of Harmony.
Organization: The Sabbat Assamites are a hierarchical clan, an anomaly in the Sabbat. The members respect their elders and treat their peers fairly. This does not mean that pride and competition do not come into focus, just that they are of lesser importance.
Gaining Clan Prestige: Clan Prestige comes into play must more for this clan than any other withing the Sabbat, with the exception of the Lasombra. it is gained through success in War Parties, assassination and achievement of Sabbat expansion through bloodshed. Continued support of one's sire is also noteworthy.
Stereotypes:
| Assamite Antitribu | Brujah Antitribu | Gangrel Antitribu | Lasombra | Malkavian Antitribu | ||||
| Nosferatu Antitribu | Panders | Ravnos Antitribu | Serpents of the light | Toreador Antitribu | ||||
| Tremere Antitribu | Tzimisce | Ventrue Antitribu | Ahrimanes | Kiasyd | ||||
| Nagaraja | Old Clan Tzimisce | True Brujah |