|
"Do I know you? You wouldn't be Sid, would you? `Cause if you were I'd have to rip your throat out. Do you want to be Sid?"
Nickname: Freaks
If the Malkavians are crazy, then their Sabbat counterparts are really from beyond. The creation Rites warp them beyond even "normal" Malkavian standards. They are truly touched by chaos. However, thanks to the Vaulderie, the Sabbat can control them better than the Camarilla.
Clan members do not recognize themselves as Malkavians, and most consider themselves Panders. They maintain no ties to one another as a clan, and many consider it a slight to be called Malkavian. Still, they occasionally meet secretly as a clan, though at no specific time. What goes on is anyone's guess, though on the surface it appears to be nothing. Some seem so separated from reality that they don't even know where they are or why they are there.
An important feature concerning the Malkavian antitribu is the fact that they have become a totally new bloodline, distinct from the original clan. Their disturbed nature has seeped into their blood to such a degree that they draw power from their lunacy in the form of a new Discipline.
Malkavians of the Sabbat are very disturbing to other sect members. They know things about others in and out of the Sabbat that they should not know. Their leaders take great care in watching and manipulating them. No Malkavian antitribu lead the Sabbat in times of peace, though many have been successful leaders in times of Jyhad. Their loyalty is typically Malkavian. They are fanatically loyal one day and completely disinterested the next. They cannot be depended on but, when they are willing to serve the Sabbat, they are extremely fierce in their effort.
Sabbat Malkavians maintain some connections with the Malkavians of the Camarilla. They sometimes appear to hate one another, and at other times they are on better terms than with the other members of their respective sects. Next to the Nosferatu antitribu, the Malkavian antitribu seems to be the clan that knows the most about the Camarilla.
Some question whether the Malkavian antitribu are as crazy as they seem. They can be very sly and knowledgeable, and they move about in Camarilla-held territory more freely than any of the others within the Sabbat. If they were more dependable, they would be the best possible spies.
Why Certain Malkavians stayed with the Sabbat after the end of the Anarch Revolt is unknown. Perhaps it is because the Sabbat was more willing to accept their peculiarities and grant them the freedom they wanted. Then again, who knows? After all, they are Malkavian.
Appearance: The Malkavian antitribu dress in very unique ways. Few of them really seem to notice or care how they dress. Some appear almost normal, while others are so outlandish as to be immediately recognizable as Malkavians.
Haven: Most Malkavians are asked to stay with their packs, for the leaders don't trust them on their own. They might forget whose side they are on. Some Malkavians belonging to covens maintain their own private havens in insane asylums so they can get away from all the crazies.
Background: Malkavian antitribu tend to choose strange people as recruits for the Sabbat, but they may choose anyone. They have no recognizable preference for any type of individual.
Character Creation: Sabbat Malkavians generally have very contrasting and bizarre Natures and Demeanors. Actually, they usually have at least two or three Demeanors and switch them around often, even when dealing with the same person. Mental Attributes are primary, and any Ability category can be primary, though Skills are usually tertiary. Background Traits most common among them include Contacts, Herd and Mentor.
Clan Disciplines: Auspex, Dementation, Obfuscate
Weaknesses: The Malkavian antitribu are like the Malkavians of the Camarilla, but much worse. Rather than having just one permanent Derangement, they have at least two. They will never overcome this curse, but eventually one Derangement may be exchanged for another just to make things more interesting.
Preferred Paths: Most do not follow a Path per se, but a few do. There appears to be no overriding preference as to which ones. Some Malkavians do not understand the concept while other can fully explain the belief structures for all the Paths.
Organization: Clan members claim they are not Malkavian antitribu, but they still hold meetings known only to themselves, though they are open to anyone who happens upon them. They appear to have no overall goals as a clan and use their gatherings as opportunities to mock other clans and certain individual vampires. If a Sabbat Malkavian needs help, she will be more likely to find it from her pack than her clan.
Gaining Clan Prestige: Prestige does not appear to exist as it does for the other clans. It is constantly changing from occasion to occasion and from time to time. One apparent way to gain at least temporary Prestige is to successfully gather a group of Sabbat Malkavian and accomplish something, or anything. This is a very difficult task.
Stereotypes:
| Assamite Antitribu | Brujah Antitribu | Gangrel Antitribu | Lasombra | Malkavian Antitribu | ||||
| Nosferatu Antitribu | Panders | Ravnos Antitribu | Serpents of the light | Toreador Antitribu | ||||
| Tremere Antitribu | Tzimisce | Ventrue Antitribu | Ahrimanes | Kiasyd | ||||
| Nagaraja | Old Clan Tzimisce | True Brujah |