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for specialization it is one extra slot and for mastery it is double the proficiency slots of the initial. (i.e. for weaponsmithing i would take 3 slots for proficiency, 4 slots for specialization and 7 slots for mastery).character creation for the darksun campaign setting:
i use a 10d4 added to a base of 10.wild talents:
when i roll a wild talent i tell the player the name of the power and they can either choose it or roll again for another power. this only works if the players are rather inexperienced with psionics so that they still get random results but have more of a choice. it also allows them to create their character a little more.