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| The Gangrel are themselves very capable shapeshifters, which may explain their ability to cross the wild areas unmolested. There are no reports of them being able to transform into anything other than wolves and bats, but there are old tales of Gangrel elders who could achieve a mist form. Perhaps because of this Protean Discipline, their features often resemble those of animals; indeed, some of the oldest Gangrel barely resemble human beings anymore. |
| Nickname: Outlanders
Appearance: The members of this clan often have animalistic features, especially if they have the Protean Discipline. They are usually quite rustic in dress and mannerisms Haven: Gangrel are nomadic by nature and almost never create permanent dwellings. Though they may live within a single city, they will usually not create havens for themselves, but will instead sleep in a different place each day. They are often found in parks, zoos or semi-wooded areas in the city. Most of them are able to meld with the earth and do so each dawn to escape the sun. |
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| Background: Gangrel
always pick their progeny very carefully, seeking those who are survivors.
However,once they Embrace these mortals, they abandon them, leaving the
childer to make their own way in the world. Though sires may watch from
a distance, they almost never interfere. When the time is right, they present
themselves to their fledglings and teach them the ways of the clan.
Character Creation: Gangrel often have drifter or Working Joe concepts. Their Natures and Demeanors tend to be quite similar. Physical Attributes are primary, as are Talent Abilities. Normal Background Traits are Allies (the Gypsies) and Mentor (their sires). Clan Disciplines: Animalism, Fortitude, Protean Weaknesses: Gangrel become increasingly animal-like each time they frenzy...the player of a Gangrel character must pick a new animal feature each and every time the character does so. As Gangrel age, they increasingly resemble that which they truly are...the Beast. These features tend to negatively affect the character's social skills. For every five animal features gained, the player must lower one of the character's Social Attributes by one. Organization: The Gangrel do not really consider themselves a clan. They almost never have clan meetings and rarely attend Camarilla councils. However, they do tend to enjoy each other's company more than that of other Kindred and can often be found together. |

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