Mission Sets


Commercial Ion Turret

“...This operation, independent of the offensive, constitutes the prelimary phase our plan to retake ****** *******. On the basis of the presumed loss of a cruiser- heavy expeditionary force, we assess major enemy fleet elements will be in the system and vicinity. It is imperative that you understand this is an intelligence- gathering operation. As it is essential that we do not reveal our intentions at this early stage, you are not authorized to engage....”


There are five major mission sets in this plug, and many missions.

Most of the major mission sets will start after you have a combat rating of Deadly.

The mission sets deal with the following:

•Pale involvement in the Civil War. Its is a major war scenario. Including the precursor events and the events that follow the actual war, it's a 24-mission scenario.

•The conclusion of the Lethe-Cydonia War. This is also a major war scenario. It is 13 missions in length.

•A rather extensive smuggling-based series of missions. Including the Pirate missions, it's about 28 missions in length. All rather short scenarios, but interlinked.

•An Alien mission set. It takes a different approach in its 42 missions and is not considered the primary mission set. It simply follows the story.

•A Mercenary-based mission set. This is a short set of nine missions which in the end pay a lot of cash, makes two new outfits available, and a new ship. They're rather difficult.

I urge the player not to ignore the stock EV missions. New weapons become available following the Rebel and Confed Alien mission sets. Same thing with two of the other missions where you work for the Rebel or Confed governments. And the Particle Beam has gotten a face-lift. It does a *little* more damage and uses a little *less* fuel.

A lot of missions are available at the outset of pilot creation, so you won't be bored waiting for the major sets to occur.

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A few tips:

There are numerous recurring smuggling missions. Take them whenever possible, you won't get a negative rating unless you get caught smuggling. And you can always trick-out a Fast Courier early on to run the missions. And man, if you run them right, you can make alot of cash.

Don't be afraid to head to the pirate worlds. You might be approached by Privateers who need you to do a little smuggling for them.