Features


Secure Transport

The in-processing operation is similar to all the others you’ve ever done. The fact that the customs inspector wears clan regalia and a rather large knife--he insists it’s only a knife--as part of his duty uniform is the only departure you see from what you would consider ‘normalcy’. Looking around the spaceport, it’s evident that his garb is merely an extension of the local culture, so it’s probably not even worth reporting. Later, the agent who’s supposed to meet you is nowhere to be found. But you have his address. You reason you should travel to his flat. Meeting him was rather important.


The plug-in adds

•A new graphical interface

•18 new systems (only one of which is visible at the start of play)

• modifications to 8 existing systems

•18 new space objects (um, maybe a little more....)

•47+ new outfits

•30+ new ships

•40 new or modified fleets

•20 (or so :-]) junk resources

•11 oops resources

•4 new governments

•About 140 carefully thought out well-written missions