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FART ALLEY

I can only assume that you've arrived here to learn how to play the card game Fart. This card game will undoubtedly become the newest craze in school classes everywhere where the teachers couldn't care less that their students are playing cards in the back of the room. (Though the average desk size may be a bit small) But now, for a few Fart Facts.
Creators: Kevin Lim and Stanley Lin
Year Created: 1999
Players: 2
ummm... that's about all the facts I can come up with for now. On to the rules!

First off, the name Fart is just a name. (we were too lazy to actually come up with a witty name)
Objective: To obtain the least amount of cards on your side of the table.
Definitions:
legal pile - A pile is considered legal to a card if that card matches what is in the pile, making it into a pair, three of a kind, or four of a kind. Legal piles also include adding a card to a sequence of cards where the suits are identical and the numbers are consecutive. And example would be adding a 5-clb to a 2-clb, 3-clb, 4-clb pile.
pushing - This is exchange of cards between the banks. When one card is added to a legal pile in your own bank, it gets moved to the opponent's bank.
playing - To put a card from your hand onto the table.
special cards - King-spd, Queen-spd, Jack-spd
immediate pairs rule- When a pair appears in your hand as a result of card drawing, this pair must be placed in your bank immediately. If a three or four of a kind appears in your hand as a result of your drawing, two of the cards must be placed down immediately, but you may choose which ones to place down.
How to Begin: Deal to each player seven cards, and put the rest of the cards to the side. This is now the draw deck. Immediately place down any pairs you have into your bank, including special cards. If you have a three of a kind, choose which of the two you put down. Now you may begin.
The Table:

How to Play:
TURNS: Fart is a turn based game. Each player plays his cards on his turn only. The turn starts in two ways. The player can either play a card or draw a card. In the case that he starts the turn with no cards, he must draw five cards from the draw deck. If the player decides to start the turn by playing a card, he must draw a card to end his turn. If he finishes his turn with no cards, he must draw five cards. Whenever the player draws cards from the draw deck, he MUST place down any pairs he immediately receives, including special cards. As in the case of a three of a kind, only two of the three are required to be played. This is known as the "immediate pairs rule". There is only one requirement for each turn, that is at least one card must be played. (Immediate pairs do not fulfill the requirement). Playing a card means to take it from your hand and put it down on the table. There are three options as to where you can place a card from your hand onto the table.
- The first option is to place a card in your discard pile. (The card is to be turned sideways so that it is recognized as a discard).
- The second option is to play a card into your bank. If there is an appropriate legal pile in your bank, the card and the pile gets pushed. If there is no legal pile, the card may stand alone.
- The third option is to play the card into your opponent's bank. If you are playing a card into their bank, it must be added to a legal pile, and cannot stand alone.
You are allowed to play as many cards as you have in your hand in one turn. If the draw deck has less than five cards and five cards are needed to be drawn, the player shall take all the remaining cards in the draw deck. If the draw deck is out of cards from a player drawing cards at the beginning of the turn, the opponent's turn after his will be the final one. If the person draws the remaining cards of the draw deck at the end of his turn, the last turn is his, after the opponent plays his turn.
CONSECUTIVE CARDS/SAME SUIT: Consecutive cards of the same suit can also be a legal pile. But there are two specific rules to these special legal piles.
- Consecutive cards/same suit piles can only be made when the player who makes it has three cards to start it. For example, the player must have 6-hrt, 7-hrt, and 8-hrt, all in his hand before he can play it. He cannot add a 6-hrt and a 7-hrt to an 8-hrt already in a bank. These piles have a three card minimum.
- An Ace can be of high value or of low value, but it cannot bridge the King and the Two.
PUSHING: Now here's the fun part. The objective of the game is to have the least amount of cards when the last turn is finished. Getting your cards to your opponents bank is achieved by pushing. Pushes are achieved when you play a card on a legal pile in your own bank. Once the card is added to a legal pile in your bank, it gets pushed over to the opponent's side. So a pile stays in your bank until the end of the game unless a card is legally added to it.
SPECIAL CARDS: The special cards are the King-spd, the Queen-spd, and the Jack-spd. These cards have special properties, but they are still not exempt from the "immediate pairs" rule of the game. There are two bonus properties to these cards.
- The first property is the ability to push any pile. To a special card, all piles are legal. You may play a special card on any pile in your bank and it will get pushed to the opponent's bank.
- The second property is the playing it in the discard pile. If you choose to put your special card into your discard pile, you get to take the top card of your opponent's discard pile and put it in your hand.
DISCARD PILE: The discard pile is a "saving" place for your cards. You are allowed to move the top card out of the discard pile and into your bank. This often results in a push, when it is added to a legal pile. Only one card from the discard pile may be taken out per turn. But you are allowed to place as many cards from your hand as you want into the discard pile during your turn.
FINAL COUNT: When the last turn has been played and all the cards are on the table, the counting is as follows. Player 1 cards are the cards in the Player 1 Bank, the Player 1 Discard Pile, and the Player 1 hand, if there are any. The Player 2 cards are in the Player 2 Bank, the Player 2 Discard Pile, and the Player 2 hand, if there are any. The player with the least amount of cards wins. :)
COMING SOON: STRATEGIES!!!