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24 Car support for Sports Car GT
Run
with 23 Opponents on the following tracks How and when does this work? This is tested and works fine with Sports Car GT and
the 1.551 patch. I'm sorry to announce that it is NOT compatible with the Visual Damage
patch version1 from Simproject. since there are several problems with the Visual Damage
patch and running more then 16 cars in Sports Car GT. Download version 2 of the Visual damage patch
available from TSP instead. New version 2.0 supports SCGT Service pack 3 (SP3). I do also suggest that you use any of Techwares
framerate enhancement patches with this since more cars eat your framerate.Both SP3 and
SP2 works fine. What do i need to install this then? You need the zip-file that you download here, a tool to unzip the file, Readmas 2 (instructions included in the textfile in the zip) or MASpuce or Masadelic (for you who use it I hope you can do without instructions) and some knowlage how to edit your players save file and the Matrix.mc in Sports Car GT. What about the new add-on cars? Well if you have framerate problems now with some add-on cars you don't expect this to better with more of them running at the same time, right!? ; >) What are the most common problems? A crash during first startup is very common for some
reason even without the problems found below. OK Let me test myself then! 24 car support packages Added support for Lime Rock, reversed versions of
Sardian Park and Road Atlanta, Fixed bug in Donnington short wet, fixed bug in Sardian
Park where one car ended up in the front straight when starting in "practice
mode". 24
CAR PATCH ver 2.0 24
CAR PATCH ver 2.0 for Techware SP3 users 24
CAR PATCH ver 2.0 easy install for Techware SP3 users Old version And don't forget to read THIS That explains the things needed to be done as well !!!!! Get Visual Damage Version 2.0 that supports
24 cars from The
Sim Project |
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