EVENT HORIZON TEAM

 

    Name: Spider
    Position:  Founder/mapper/modeler
    Background:  I am a Freshman at the University of Connectitcut in Storrs, CT.  I've been playing Quake for about a year now.
                         , and i've been playing Quake II since it's been out.  I have been making maps for just about as long a i have been playing.
                          I got the Aftershock toolbox for the levels and mods, and when i saw that it came with 2 editors, i thought, "Damn, what
                         could be kooler than playing on my own maps at the net parties?"  So i picked up editing.  I've made roughly 15 maps for
                         Quake/Quake II.  I jumped right into editing Quake II.  I couldn't wait for it to come out just to have all the neat little extras
                         to play around with.  I use QeRadiant for all my editing, and am self taught in most of the stuff I know about editing.  I'm starting
                         to get into programming now too, so maybe i'll be able to throw a little programming into this PC too.

    Name: uRiDiAN
    Position: Modeler/skinner/maper/sounds
    Background:  I, unlike my pals, am still in highschool.  I've been playin'  3D games since i got my 486 DX2/66 w/8 megs of RAM on DOOM I.
                         Been followin' Quake since the DM test for Quake with no monsters, and no network support.( a little history :)  I have been following
                         Quake ever since then.  As far as my Art background, i have been doing art my whole life(short as it has been), and within the past 2 years,
                         I have been doing a lot with puter art, and synthesized music.  I use 3ds MAX, Adobe Photo Shop, for my art.  I use ensonique synth for
                         sound/music.  I have experimented with a little level design.  Mostly DM maps.  I also am self taught in pretty much all i know.
 
 
 
 

    Name:  Gripp
    Position:  Programmer/mapper
    Background: I'm a 3rd Year CS student at Lafayette College in Easton, PA.I've been playing/deathmatching
                        3D games ever since I played DOOM1 on my 386/16 with 4MB RAM (3 of thatwas on an ISA card, damnit).
                       Back in 95/96 (the DOOM2 glory days), you could have found me on ifrag puttin' the smack down (cuz I was
                       a freshman, and didn't have anything else better to do, ok?)  I didn't start programming until I was freshman, but
                       I learned fast.  Most of the really useful stuff know is self-taught.  My first cool program was a little Wolfenstein-like
                       engine I wrote in '96 and justported to Win32/24bit DIB recently.I'm also just learning OpenGL programming, and
                       have been messing withthat.  I also do maps (grc4beta, grippdm1,and grippra1 in the #level_design Rocket Arena pack).
                      I started doing maps back with DOOM2, but my Quake programming started with Quake2.  I exclusively use BSP for mapping,
                     because it's (arguably) the best, it's free,and Yahn updates regularly, and actually takes suggestions from users.