(2-18-01)
 International Judo Federation - 1998 Refereeing Rules
Article 1       Competition area                   } 1
Article 2       Equipment                             } 2   Physical
Article 3       Uniform                                } 3   parameters
Article 4       Hygiene                                 } 4

Article 5       Officials                                       } 1
Article 6       Position and function of referee   } 2   Officials
Article 7       Position and function of judges    } 3    
Article 8       Gestures -Referee-Judges             } 4

Article 9       Location (Areas valid)           } 1
Article 10     Contest duration                    } 2   Spatial &
Article 11     Time out- sonomama-matte   } 3   Temporal
Article 12     Time signal - audible             } 4   parameters
Article 13     Osaekomi time                      } 5
Article 14     Technique coinciding with time signal } 6
Article 15     Start of contest                      } 1
Article 16     Entry into Ne-waza               } 2
Article 17     Application of Matte             } 3   Competition
Article 18     Sonomama                            } 4    parameters
Article 19     End of contest                       } 5

Article 20     Ippon                                     } 1
Article 21     Waza-ari awasete ippon         } 2   Score
Article 22     Sogo gachi                            } 3   parameters
Article 23     Waza-ari                                } 4
Article 24     Yuko                                     } 5
Article 25     Koka                                     } 6
Article 26     Osaekomi                              } 7

Article 27     Prohibited acts                       } 1   Penalties

Article 28     Default and withdrawal                   } 1   Special
Article 29     Injury, illness or accident                 } 2   situations
Article 30     Situations not covered by the rules  } 3             
Celotto 98.04.13

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(02-18-01)
 
1998 IJF Refereeing Rules   -   Article 27 -- Prohibited Acts and Penalties
 (a) SHIDO        (16)
 1   i)  To intentionally avoid taking hold in order to prevent action in the contest.
 2   ii) To adopt in a standing position an excessively defensive posture. (Generally
          more than 5 seconds.)
 3  iii) To make an action designed to give the impression of an attack but which
          clearly shows that there was no intent to throw the opponent. (FALSE ATTACK)
 4  iv) To stand, both feet completely within the danger zone UNLESS - beginning an
          attack, executing an attack, countering the opponent's attack or defending
          against the opponent's attack.  (Generally more than 5 seconds)
 5   v) In a standing position, to continually hold the opponent's  sleeve end(s) for a
          defensive purpose (5 seconds) or to grasp by "screwing up" the sleeve.<7& 8>
 6    vi) In a standing position, to continually keep the opponent's fingers of one or both
            hands interlocked, in order to prevent action in the contest. (Generally more
            than 5 seconds)
 7   vii) To intentionally disarrange his own judogi or to untie or retie the belt or the
            trousers without the referee's permission.
 8  viii) To pull the opponent down in order to start ne-waza unless in accordance
            with Article 16.  <20>
 9    ix) To insert a finger or fingers inside the opponent's sleeve or bottom of his
             trousers, or to grasp by "screwing up" his sleeve.
 10   x) In a standing position to take any grip other than a "normal" grip
            without attacking. (3 to 5 sec) <6>
 11    xi) In a standing position, after kumi-kata has been established, not to make
             any attacking moves. (See Appendix NON-COMBATIVITY)
 12 xii) From a standing position, to take hold of the opponent's foot/feet, leg(s) or
            trouser   leg(s) with the hand(s), unless simultaneously attempting a throwing
             technique.
 13 xiii) To encircle the end of the belt or jacket around any part of the opponent's body.
 14 xiv) To take the judogi in the mouth.
 15  xv) To put a hand, arm, foot or leg directly on the opponent's face.
 16 xvi) To put a foot or a leg in the opponent's belt, collar or lapel.
(b) CHUI     (5)
 17  xvii) To apply shime-waza using the bottom of the jacket or belt, or using
                only the fingers.
 18 xviii) To apply leg scissors to the opponent's trunk (dojime),  neck or head.
               (scissor with crossed feet, while  stretching out the legs).
 19    xix) To kick with the knee or foot, the hand or arm of the opponent, in order to
                make him release his grip.
 20     xx) To bend back the opponent's finger(s) in order to break his grip.
21    xxi) From tachi-waza or ne-waza to go outside the contest area or intentionally
               force the opponent to go outside the  contest area.  (See Article 9 -
               "Exceptions")
(c) KEIKOKU     (6)
xxii) To attempt to throw the opponent by winding one leg around the opponent's leg, while facing more or less in the same direction as the opponent and falling backwards onto him (kawazu-gake).
 23  xxiii) To apply kansetsu-waza anywhere other than to the elbow joint.
 24  xxiv) To lift off the mat an opponent who is lying on the mat and to drive him back
                 onto the mat.
 25.  xxv) To reap the opponents supporting leg from the inside when the opponent
                 is applying a technique such as harai-goshi, etc.
 26   xxvi) To disregard the referee's instructions.
 27  xxvii) To make unnecessary calls, remarks or gestures derogatory to the
                 opponent or referee during the contest.
(d) HANSOKU MAKE      (5)
28  xxviii) To make any action which may endanger or injure the opponent especially
                  the opponent's neck or spinal vertebrae, or may be against the spirit of
                 Judo.  <24 & 30>
29  xxix) To fall directly to the mat while applying or attempting to apply techniques
                 such as waki-gatame.<31>
30   xxx) To "dive" head first, onto the mat by bending forward and downward while
                 performing or attempting to perform techniques such as uchi-mata, harai-
                 goshi, etc.
31  xxxi) To intentionally fall backwards when the other contestant is clinging to his
                 back and when either contestant  has control of the other's movement
32  xxxii)To wear a hard or metallic object (covered or not).
                                         Celotto 98.04.13
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(02-18-01)
 
SCORE CONTINUUM   
  THE REFEREE'S JUDO THROW JUDGMENT SCALE
                                                                    Developed by Richard Celotto

                                (Transition points)              (Transition points)
(Nominal)                  \/                    \/                    \/                    \/
|________________|__________|__________|__________|___________|
|         KINSA             |    KOKA      |   YUKO       | WAZA-ARI  |   IPPON     

                                                         KINSA
|________|_______|________|________|_______|_______|_______|
|       0         |        1    |       2         |      3         |      4       |       5      |    6         |
  Nuisance      Minor     Severe  Knock Down   Koka  Yuko/Waz   Ippon
                        Off          Off            Kinsa        Kinsa      Kinsa      Kinsa
                     Balance    Balance       1-5sec      6-9sec

KOKA
|_______________________|______________________|_____________________|
|                WEAK                  |         AVERAGE                  |             STRONG             |

YUKO
|_______________________|______________________|_____________________|
|                 WEAK                 |         AVERAGE                  |            STRONG              |

                                                          WAZA-ARI
|_______________________|______________________|_____________________|
|                 WEAK                 |          AVERAGE                 |            STRONG              |
IPPON
|_______________________|______________________|_____________________|
|                  WEAK                |           AVERAGE                |            STRONG              |

THE REFEREE'S  INDIVIDUAL  SUBCONSCIOUS  
JUDGMENT  SCALE

(NEW)           Gray                       Gray                     Gray                       Gray
|_________|_______|_______|_______|_______|_______|_______|________|_______|
|  Kinsa       |   Kinsa   |   Koka  |   Koka  |   Yuko   |   Yuko   |Waza-ari | Waza-ari |  Ippon    
                       Koka                    Yuko                  Waza-ari                    Ippon

                           è     ç                 è     ç        è    ç              è    ç
(LEARNING)        Gray                       Gray             Gray                    Gray
|_________|_______|_______|________|______|______|________|______|________|
|    Kinsa     |   Kinsa  |    Koka  |   Koka   |    Yuko  | Yuko  |  Waza-ari |   Waz  |   Ippon   |    
                      Koka                     Yuko                      Waz                       Ippon

(EXPERIENCED)è ç             è ç                  è ç                  èç
                             Gray                Gray                   Gray                    Gray
|______________|___|________|___|__________|___|__________|_ _|___________|
|              Kinsa     |      |    Koka    |     |      Yuko      |      |    Waza-ari   |     |       Ippon      |

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(02-19-01)  Developed by Richard Celotto
 
KINSA (HANTEI)     (QUALITY VS QUANTITY)
Level
Kinsa Name
Tachi-waza
Ne-waza
6
Ippon Kinsa
Could have been an Ippon
None
5
Waza-ari/Yuko Kinsa
Could have been a Waza-ari/Yuko
None
4
Koka Kinsa
Could have been a Koka
6-9 second hold
3
Knock-Down Kinsa
To hands and/or knees
1-5 second hold down
Near Choke or Armlock
2
Severe-Off- Balance Kinsa
Severe loss of balance
Near Osaekomi
1
Minor Off-Balance Kinsa
Minor loss of balance
Superior play
0
Nuisance attacks
No off-balancing
None

Level 6 (K6)  is the Ippon Kinsa  Those throws when tori lifts uke high into the air with a throw and when
the referee is about to put their hand up for Ippon, uke snaps out of the throw at the last second to their stomach.  It is a very dramatic situation and is also a high scoring kinsa.
Level 5 (K5)  is the Waza-ari/Yuko Kinsa.  This includes throws similar to the above, but are partially lacking the force or speed which would have given it an Ippon Kinsa.  The Waza-ari and Yuko Kinsa are so close they usually can not be separated.
Level 4 (K4)  is the Koka Kinsa.  These are the scores when the referee is just about to put their arm up for koka, but a little something is missing to make it koka.  It could be considered an almost koka.   Maybe the time delay between the knee hitting and then the buttocks was a bit too long.  Maybe the uke keeps his buttocks from touching with a last second turn out or putting a hand of knee down.
In ne-waza if tori can hold uke in osaekomi for 6-9 seconds this should be considered a level 4 attack.
Level 3 (K3)  is a knock-down to the hands and/or knees.  This includes attempts at throws which seriously upset uke's balance to the point that they land on their knees or must save themselves by landing on their feet and hands or hands and knees.
In ne-waza if tori is holding uke in osaekomi for 1-5 seconds this should be considered a K3 attack.  Also, if a choke or armlock almost takes effect, but uke escapes, this should be a K3 attack.  Some authorities have the near chokes and armlocks as a K4 attack.
Level 2 (K2) is the noticeable loss of balance of uke.  That is when tori attempts to throw and uke is off-balanced to the point where they are almost forced to their knee(s) or feet and hands, but save themselves.
In ne-waza if tori almost puts uke into an osaekomi this should be counted as a level 2 attack.
Level 1 (K1)  are the minor off-balances which will occur during attacks  The referee must be careful to include in this category those attacks which tori causes uke to lose his balance and should not include nuisance attacks, where uke moves (tai sabaki) during an attack in order to be in a more balanced position.
In ne-waza this category should include superior play with little results.
Level 0 (K0) are nuisance attacks.  Any attacks which uke is not off balanced or uke moves with the attack.
This level is generally not considered a kinsa.  However if everything is even it may come to K0 attacks.  

Unrecorded scores and penalties  When a referee or judges calls a higher score then the other two officials, that score should remain in his mind for the player who did it.  If the recorded score is even, then this unrecorded score should be considered stronger then any kinsa.  This applies to penalties as well.

If all the above is even (highly unlikely) then the referee must take into account the players posture, aggressiveness, fighting spirit, attitude, and decorum.

                                   Copyright 1980,1988,1997  Ó Richard Celotto

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