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Ghostology
The very heart of Ghostbusters always seems to come back to knowledge. No matter how many proton packs a franchise wields, it is the smarts of the group that determin it's success. This is simple run down of Ghostology in the world of Ghostbusters, and also a list of reccomended research texts.
Ghost Classification
Class One: These are undeveloped forms, insubstantial and difficult to see. Interaction with enviroment is limited and enigmatic. Simple application of a proton pack stream is normally effective for ridding these ghosts.
Class Two: Manifestations focused in this time and space, Class II ghosts and up can psysically manipulate things in the world. These forms are vague, inconsistant, or incomplete. Although a proton pack stream is normally effective, some Class II ghosts have the capacity to return attacks.
Class Three: Anonymous Hauntings. Distinct human form and personality is evident, but former identity is not established. If established, ghost is reassigned as a Class IV. Often difficult to deal with, Class III ghosts generally possess sophisticated means of defence.
Class Four: Identity established. Distict human form and personality with known identity, such as General Custer or Cleopatra. Economic disposal methods include research into the background of said entity, as well as possible communication with it.
Class Five: These are ectoplasmic manifestations of definite but non-human form. Speculation includes the theory that class V's are formed from the emotionally charged events or as side effects from ritual summonings. These typically require extensive proton pack implemention to eradicate.
Class Six: Ghosts of lower life forms. A giant penguin was once seen attacking a mugger in Central Park. Later it was discovered the penguin was a ghost. Unique solutions are often required to handle these entities, including research into habitats, allergies, natural enemies, ect.
Class Seven: Metaspectres. Obsessively malevolent, exceptionally powerful, and exhibiting control over supordinate forms, such entities are potentially very dangerous. These are often identified by primitive cultures as "Demons". Entities which fit this classification include Gozer the Gozerian and Vigo the Carpathian. Neutralizing them is usually a problematical undertaking at best. Most standard procedures are futile. The most realistic plan is to take measures to prevent these things from entering this sphere of influence in the first place.
Traits
Free-floating: The ghost moves about at will, with no regard to buildings, people, or time and space as we know it. Sometimes just called "Free".
Focused: The ghost is tied to a specific locale in which it first appeared and cannot stray from it.
Full Torso: Some ghosts have full torsos, some have arms and legs, some have no head and the life. Full torso apparitions are relatively rare - many hauntings are indistict below the chest.
Repeater: May refer to a self-regenerating PKE force or to a spook with obsessive behavior patterns. Even when the ghost can be captured or eliminated, some agency continues to produce successive hauntings. Such ghosts reapear periodically until the source can be disabled.
Vaor or Mist: A common but imprecise term, it may refer to a Class I or Class II entity, or to any insubstantial haunting.
Further research:
Roylance's Guide to Secret Societies and Sects
Tobin's Spirit Guide
Spate's Catalogue of Nameless Horros and What to Do About Them
Fredde's The Big Book of Occult Lore
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