Ferengi

Ferengi Rules of Acquisition

1. Once you have their money, you never give it back.

1. If they want their money back, give it to them. (Revised)

3. Never spend more for an Acquisition than you have to.

4. A woman wearing clothes is like a man in the kitchen.

6. Never allow family to stand in the way of opportunity.

7. Keep your ears open.

8. Only a fool passes up a business opportunity.

8. Small print leads to large risk. (Revised)

9. Opportunity plus instinct equals profit.

10. Greed is eternal.

10. Greed is dead. (Revised)

11. Even if it's free, you can always buy it cheaper.

12. Anything worth selling is worth selling for twice.

13. Anything worth doing is worth doing for money.

14. Keep your family close; keep your latinum closer.

16. A deal is a deal (...until a better one comes along)

17. A contract is a contract is a contract--but only between Ferengi.

18. A Ferengi without profit is no Ferengi at all.,

19. Satisfaction is not guaranteed.

20. Only give money to people you know you can steal from.

21. Never place friendship before profit.

21. Never place profit before friendship. (Revised)

22. A wise man can hear profit in the wind.

22. Latinum tarnishes, but family is forever. (Revised)

23. Money can never replace dignity.

24. Latinum can't buy happiness, but you can sure have a blast renting it.

25. There's always a way out.

26. As the customers go, so goes the wise profiteer.

27. There's nothing more dangerous than an honest businessman.

31. Never make fun of a Ferengi's mother. (...insult something he cares about, instead).

33. It never hurts to suck up to the boss.

34. War is good for business.

35. Peace is good for business.

39. Friendship is temporary; profit is forever.

40. She can touch your lobes, but never your Latinum.

41. Profit is its own reward.

42. What's mine is mine, and what's yours is mine too.

44. Never confuse wisdom with luck.

45. Ambition knows no family.

46. Make your shop easy to find.

47. Never trust anyone whose suit is nicer than your own.

48. The bigger the smile, the sharper the knife.

49. Everything is worth something to somebody.

50. Gratitude can bring on generosity.

52. Never ask when you can take.

57. Good customers are as rare as Latinum: Treasure them.

58. There is no substitute for success.

59. Free advice is seldom cheap.

60. Keep your lies consistent.

62. The riskier the road, the greater the profit.

65. Win or lose, there's always Huyperian beetle snuff.

65. Huyperian beetle snuff may be fun for you and me, but it's no fun for the beetles. (Revised)

68. Ear stroking will get you anything.

69. Ferengi are not responsible for the stupidity of other races.

72. Never trust your customers.

73. If it gets you profit, sell your own mother.

75. Home is where the heart is, but the stars are made of Latinum.

76. Every once in a while declare peace Quark, -- It confuses the hell out of your enemies.

77. It's better to swallow your pride than to lose your profit.

78. When the going gets tough, the tough change the Rules.

79. Beware of the Vulcan greed for knowledge.

82. The flimsier the product, the higher the price.

84. A friend is not a friend if he asks for a discount.

85. Never let the competition know what you're thinking.

87. A friend in need means three times the profit.

89. Ask not what your profits can do for you; ask what you can do for your profits.

94. Females and finances don't mix.

95. Expand or die.

96. For every Rule, there is an equal and opposite Rule. (except when there's not)

97. Enough... is never enough.

98. Act without delay! The sharp knife cuts quickly.

99. Trust is the biggest liability of all.

100. If they take your first offer, you either asked too little or offered too much.

101. The only value of a collectible is what you can get somebody else to pay for it.

102. Nature decays, but Latinum is forever.

103. Sleep can interfere with profits

103. Fill a desparate need with your most expensive product, then mark it up 500%. (Revised)

104. Faith moves mountains... of inventory.

105. Don't trust anyone who trusts you.

106. There is no honor in poverty.

107. A warranty is valid only if they can find you.

109. Dignity and an empty sack is worth the sack.

111. Treat people in your debt like family--exploit them.

112. Never have sex with the boss' sister.

113. Always have sex with the boss.

115. The best contract always has a lot of fine print.

116. There's always a catch.

117. You can't free a fish from water.

119. Never judge a customer by the size of his wallet (...sometimes, good things come in small packages).

121. Everything is for sale, even friendship.

123. Even a blind man can recognize the glow of Latinum.

125. Count it.

127. Stay neutral in conflict so that you can sell supplies to both sides.

135. Never trust a beneficiary.

139. Wives serve. Brothers inherit.

141. Only fools pay retail.

142. There's no such thing as an unfair advantage.

143. Risk is part of the game--play it for all it's worth.

144. There's nothing wrong with charity... as long as it winds up in your pocket.

146. Necessity, n. The mother of invention. Profit is the father.

152. A lie is a way to tell the truth to someone who doesn't know.

153. Sell the sizzle, not the steak.

162. Even in the worst of times, someone turns a profit.

169. Competition and fair play are mutually exclusive.

171. Blood is thicker than water, and latinum is thicker than both.

172. Chances aren't what they used to be.

177. Know your enemies...but do business with them always.

181. Not even dishonesty can tarnish the shine of profit.

188. A fool and his money is the best customer.

189. Let others keep their reputation. You keep their money.

190. Hear all, trust nothing.

191. A Ferengi waits to bid until his opponents have exhausted themselves.

192. Never cheat a Klingon... unless you're sure you can get away with it.

194. It's always good business to know about new customers before they walk in your door.

200. If you're going to have to endure, make yourself comfortable.

202. The justification of profit is profit.

203. New customers are like razor-backed Greeworms-- They can be succulent, but sometimes they bite Back.

204. It takes a Ferengi to cheat a Ferengi.

208. Sometimes the only thing more dangerous than the question is an answer.

211. Employees are the rungs on the ladder of success-- don't hesitate to step on them.

214. Never begin a business negotiation on an empty stomach.

216. Never gamble with an empath.

217. You can't free a fish from water.

218. Sometimes what you get free costs entirely too much.

218. Always know what you're buying. (Revised)

219. Possession is 11/10 of the law.

223. Beware the man who doesn't make time for oo-mox.

229. Latinum lasts longer than lust.

231. There's a sucker born every minute...be sure you're the first to find each one.

236. You can't buy fate.

239. Never be afraid to mislabel a product.

241. Never trust a hardworking employee.

242. More is good... all is better.

255. A wife is a luxury... a smart accountant, a necessity.

256. Accountants do not play the game; they only keep the score.

260. Life's not fair. How else would you turn a profit?

261. A wealthy man can afford anything except a conscience.

262. A verbal contract isn't worth the paper it's written on.

263. Never allow doubt to tarnish your lust for Latinum.

265. The customer is always right (...until you get their cash).

266. When in doubt, lie.

267. If you believe it, they believe it.

270. In business deals, a disruptor can be almost as important as a calculator.

273. Never trust a hardworking employee.

277. Anything worth fighting for is worth hiding from.

284. Deep down, everyone's a Ferengi.

285. No good deed ever goes unpunished.

285 A good deed is its own reward. (Revised)

286. When Morn leaves, it's all over.

299.Whenever you exploit someone, it never hurts to thank them. That way, it's easier to exploit them the Next time.

The Unwritten Rules:

???. When no appropriate Rule applies, make one up!

???. One person's secret is another person's opportunity.

???. You can tell a great deal about a Merchant man from his shoes.

???. Time's an asset.

???. Your goods are now my goods.

???. Exploitation begins at home.

???. When you see a good deal, jump on it.

???. A Ferengi without a head for business has no future.

???. Everything has a price.

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Ferengi Alliance

The formal name for the Ferengi Government is the Ferengi Alliance. The leader of the Ferengi Alliance is the Grand Nagus.

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Ferengi Commerce Association (FCA)

The most powerful and important association in the Ferengi government is the Ferengi Commerce Association (FCA).  The FCA has power over any Ferengi's dealings with the Ferengi Alliance. The FCA keeps track of your profits, your family, your holdings, your business, and your properties.  An annual statement must be made to the FCA informing them of your profits for the year. An incorrect statement is not an uncommon thing (Ferengis being Ferengis), however, if the FCA finds out, the penalties are severe.  When the FCA finds out about an incorrect statement or someone's lack of observation of a Ferengi Code or Law, the FCA sends a Registered Liquidator to their place of business.

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Registered Liquidators

The Registered Liquidator (if he cannot be bribed into overlooking the incident) informs the Ferengi of the infraction, what he must do as a punishment, and how long he has to complete this task. The Registered Liquidator then shuts down any private business by placing a Writ with the Alliance's Symbol on the wall and the statement of the infraction. The business is shut down until the infraction is taken care of.

<In the ST:DS9 episode "Family Business," Quark was charged with "improper supervision of a family member."  He had a "Writ of Accountability placed on his wall.>

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Ferengi Code

The Ferengi Code is an ethical set of guidelines ,enforced by the associations working for the Ferengi Alliance. These guidelines govern the behavior of the Ferengi citizens (do not confuse these with the "Ferengi Rules of Acquisition").

Ferengi Salvage Code:  States that anything found abandoned is open to claim by those who find it.

Code which refers to Interactions with Other Races:  Allows for the "offering of the life of the second officer" for offending another race.

Ferengi Trade By-Laws:  Extensive laws guiding trading in the Ferengi Alliance. Subsection 1027, paragraph 3, deals with the "Improper Supervision of a Family Member."

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Military

A Ferengi's status in the military is directly connected with his wealth, for in the Ferengi mind, wealth is power.

Military ranks are as follows, from lowest to highest:

Pilch
Zok
TarkMon
QuoMon
KoMon
Sub DaiMon
DaiMon   (equal to a StarFleet "Captain")
Miser
Sub Nagus
Nagus
Grand Nagus
All members of the Ferengi Alliance's military have a small stamp or tattoo of the Ferengi symbol on their forehead, mainly on the right side.

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Weapons

Most weapons used by the Ferengi are acquired through trade with others.

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FERENGI PHYSIOLOGY

The Ferengi Brain:  The Ferengi brain is separated into four sections (lobes), instead of two, as in most humanoids, making their thoughts unreadable by Betazoids.

The Ferengi Ears:  Due to the thin atmosphere of the Ferengi homeworld, Ferengi ears have evolved to become more receptive to sound, becoming larger. Ferengi ears are also among the most erogenous zones of the body. Fondling the lobes is known as oo-mox and is quite pleasurable. The Ferengi's ears have small fine hairs in them, and the ears of older Ferengi have quite long hairs, which are often styled with a small comb.

Size:  Ferengi are more diminutive in stature than many other humanoids. Typically, Ferengi are between 1.7 meters and 1.9 meters. The stance and posture of some Ferengi, hunched over quite a bit, does not add to their height at all.

Ferengi Teeth:  The Ferengi diet often consists of various types of burrowing grubs and worms. Their teeth are small and sharp. When a Young Ferengi's teeth become dull, they keep their teeth sharp and pointed through the use of latinum tooth-sharpeners or chew-sticks.

The Senses:  The Ferengi have average eyesight. Although, evidence has shown that (in "Prophet Motive") Ferengi have an acute sense of taste and smell . The most sensitive and accurate sense, however, must be the Ferengi's sense of hearing. Such a sensitive devise has its drawbacks; in "The Last Outpost" the Ferengis were almost crippled by the loud blasts of thunder in the background. They held their lobes and jumped up and down.

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RELIGION

Death:  According to the rules guiding the rituals for Ferengi after death, autopsy is strictly forbidden. Dr. Beverly Crusher is confronted with the rules guiding these principles when she wants to autopsy Dr. Reyga's body.  Ferengi bodies are prepared into discs of vacuum desicated remains (each sealed with the "Ferengi Seal of Dismemberment") and are sold on the Ferengi Futures Exchange.

Religion:  Not much is known about the Ferengi Religious Beliefs. There is most likely more than one belief, however, much like other humanoid cultures.  The basics of one Religion, which is believed to be the dominant religion of the Ferengis, is known:

When you die, two things could happen...

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CULINARY TASTES

Ferengis are mainly insectavores, though they can eat other food. They keep their food live in a cellar in their houses (to keep them "dank" and "musty").

Here is a list of some foods and beverages:

Chew grubs
Tube grubs
Razor-toothed gree worms
Flaked blood fleas
Raw Slug Liver
Hyperian Beetle Snuff (expensive!!!)
Black Hole
Snail Juice
Millipede juice (no shells)
Ferengi Starduster

Quark

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