
Ferengi
Ferengi
Rules of Acquisition
1. Once you have their money, you never
give it back.
1. If they want their money back, give
it to them. (Revised)
3. Never spend more for an Acquisition
than you have to.
4. A woman wearing clothes is like a
man in the kitchen.
6. Never allow family to stand in the
way of opportunity.
7. Keep your ears open.
8. Only a fool passes up a business
opportunity.
8. Small print leads to large risk.
(Revised)
9. Opportunity plus instinct equals
profit.
10. Greed is eternal.
10. Greed is dead. (Revised)
11. Even if it's free, you can always
buy it cheaper.
12. Anything worth selling is worth
selling for twice.
13. Anything worth doing is worth doing
for money.
14. Keep your family close; keep your
latinum closer.
16. A deal is a deal (...until a better
one comes along)
17. A contract is a contract is a
contract--but only between Ferengi.
18. A Ferengi without profit is no
Ferengi at all.,
19. Satisfaction is not guaranteed.
20. Only give money to people you know
you can steal from.
21. Never place friendship before
profit.
21. Never place profit before
friendship. (Revised)
22. A wise man can hear profit in the
wind.
22. Latinum tarnishes, but family is
forever. (Revised)
23. Money can never replace dignity.
24. Latinum can't buy happiness, but
you can sure have a blast renting it.
25. There's always a way out.
26. As the customers go, so goes the
wise profiteer.
27. There's nothing more dangerous than
an honest businessman.
31. Never make fun of a Ferengi's
mother. (...insult something he cares about, instead).
33. It never hurts to suck up to the
boss.
34. War is good for business.
35. Peace is good for business.
39. Friendship is temporary; profit is
forever.
40. She can touch your lobes, but never
your Latinum.
41. Profit is its own reward.
42. What's mine is mine, and what's
yours is mine too.
44. Never confuse wisdom with luck.
45. Ambition knows no family.
46. Make your shop easy to find.
47. Never trust anyone whose suit is
nicer than your own.
48. The bigger the smile, the sharper
the knife.
49. Everything is worth something to
somebody.
50. Gratitude can bring on generosity.
52. Never ask when you can take.
57. Good customers are as rare as
Latinum: Treasure them.
58. There is no substitute for success.
59. Free advice is seldom cheap.
60. Keep your lies consistent.
62. The riskier the road, the greater
the profit.
65. Win or lose, there's always
Huyperian beetle snuff.
65. Huyperian beetle snuff may be fun
for you and me, but it's no fun for the beetles. (Revised)
68. Ear stroking will get you anything.
69. Ferengi are not responsible for the
stupidity of other races.
72. Never trust your customers.
73. If it gets you profit, sell your
own mother.
75. Home is where the heart is, but the
stars are made of Latinum.
76. Every once in a while declare peace
Quark, -- It confuses the hell out of your enemies.
77. It's better to swallow your pride
than to lose your profit.
78. When the going gets tough, the
tough change the Rules.
79. Beware of the Vulcan greed for
knowledge.
82. The flimsier the product, the
higher the price.
84. A friend is not a friend if he asks
for a discount.
85. Never let the competition know what
you're thinking.
87. A friend in need means three times
the profit.
89. Ask not what your profits can do
for you; ask what you can do for your profits.
94. Females and finances don't mix.
95. Expand or die.
96. For every Rule, there is an equal
and opposite Rule. (except when there's not)
97. Enough... is never enough.
98. Act without delay! The sharp knife
cuts quickly.
99. Trust is the biggest liability of
all.
100. If they take your first offer, you
either asked too little or offered too much.
101. The only value of a collectible is
what you can get somebody else to pay for it.
102. Nature decays, but Latinum is
forever.
103. Sleep can interfere with profits
103. Fill a desparate need with your
most expensive product, then mark it up 500%. (Revised)
104. Faith moves mountains... of
inventory.
105. Don't trust anyone who trusts you.
106. There is no honor in poverty.
107. A warranty is valid only if they
can find you.
109. Dignity and an empty sack is worth
the sack.
111. Treat people in your debt like
family--exploit them.
112. Never have sex with the boss'
sister.
113. Always have sex with the boss.
115. The best contract always has a lot
of fine print.
116. There's always a catch.
117. You can't free a fish from water.
119. Never judge a customer by the size
of his wallet (...sometimes, good things come in small packages).
121. Everything is for sale, even
friendship.
123. Even a blind man can recognize the
glow of Latinum.
125. Count it.
127. Stay neutral in conflict so that
you can sell supplies to both sides.
135. Never trust a beneficiary.
139. Wives serve. Brothers inherit.
141. Only fools pay retail.
142. There's no such thing as an unfair
advantage.
143. Risk is part of the game--play it
for all it's worth.
144. There's nothing wrong with
charity... as long as it winds up in your pocket.
146. Necessity, n. The mother of
invention. Profit is the father.
152. A lie is a way to tell the truth
to someone who doesn't know.
153. Sell the sizzle, not the steak.
162. Even in the worst of times,
someone turns a profit.
169. Competition and fair play are
mutually exclusive.
171. Blood is thicker than water, and
latinum is thicker than both.
172. Chances aren't what they used to
be.
177. Know your enemies...but do
business with them always.
181. Not even dishonesty can tarnish
the shine of profit.
188. A fool and his money is the best
customer.
189. Let others keep their reputation.
You keep their money.
190. Hear all, trust nothing.
191. A Ferengi waits to bid until his
opponents have exhausted themselves.
192. Never cheat a Klingon... unless
you're sure you can get away with it.
194. It's always good business to know
about new customers before they walk in your door.
200. If you're going to have to endure,
make yourself comfortable.
202. The justification of profit is
profit.
203. New customers are like
razor-backed Greeworms-- They can be succulent, but sometimes
they bite Back.
204. It takes a Ferengi to cheat a
Ferengi.
208. Sometimes the only thing more
dangerous than the question is an answer.
211. Employees are the rungs on the
ladder of success-- don't hesitate to step on them.
214. Never begin a business negotiation
on an empty stomach.
216. Never gamble with an empath.
217. You can't free a fish from water.
218. Sometimes what you get free costs
entirely too much.
218. Always know what you're buying.
(Revised)
219. Possession is 11/10
of the law.
223. Beware the man who doesn't make
time for oo-mox.
229. Latinum lasts longer than lust.
231. There's a sucker born every
minute...be sure you're the first to find each one.
236. You can't buy fate.
239. Never be afraid to mislabel a
product.
241. Never trust a hardworking
employee.
242. More is good... all is better.
255. A wife is a luxury... a smart
accountant, a necessity.
256. Accountants do not play the game;
they only keep the score.
260. Life's not fair. How else would
you turn a profit?
261. A wealthy man can afford anything
except a conscience.
262. A verbal contract isn't worth the
paper it's written on.
263. Never allow doubt to tarnish your
lust for Latinum.
265. The customer is always right
(...until you get their cash).
266. When in doubt, lie.
267. If you believe it, they believe
it.
270. In business deals, a disruptor can
be almost as important as a calculator.
273. Never trust a hardworking
employee.
277. Anything worth fighting for is
worth hiding from.
284. Deep down, everyone's a Ferengi.
285. No good deed ever goes unpunished.
285 A good deed is its own reward.
(Revised)
286. When Morn leaves, it's all over.
299.Whenever you exploit someone, it
never hurts to thank them. That way, it's easier to exploit them
the Next time.
The Unwritten Rules:
???. When no appropriate Rule applies,
make one up!
???. One person's secret is another
person's opportunity.
???. You can tell a great deal about a
Merchant man from his shoes.
???. Time's an asset.
???. Your goods are now my goods.
???. Exploitation begins at home.
???. When you see a good deal, jump on
it.
???. A Ferengi without a head for
business has no future.
???. Everything has a price.
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Ferengi Alliance
The formal name for the
Ferengi Government is the Ferengi Alliance. The leader of the
Ferengi Alliance is the Grand Nagus.
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Ferengi Commerce
Association (FCA)
The most powerful and
important association in the Ferengi government is the
Ferengi Commerce Association (FCA). The FCA has power over
any Ferengi's dealings with the Ferengi Alliance. The FCA keeps
track of your profits, your family, your holdings, your business,
and your properties. An annual statement must be made to
the FCA informing them of your profits for the year. An incorrect
statement is not an uncommon thing (Ferengis being Ferengis),
however, if the FCA finds out, the penalties are severe.
When the FCA finds out about an incorrect statement or
someone's lack of observation of a Ferengi Code or Law, the FCA
sends a Registered Liquidator to their place of business.
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Registered
Liquidators
The Registered Liquidator
(if he cannot be bribed into overlooking the incident) informs
the Ferengi of the infraction, what he must do as a punishment,
and how long he has to complete this task. The Registered
Liquidator then shuts down any private business by placing a Writ
with the Alliance's Symbol on the wall and the statement of the
infraction. The business is shut down until the infraction is
taken care of.
<In the ST:DS9 episode
"Family Business," Quark was charged with
"improper supervision of a family member." He had
a "Writ of Accountability placed on his wall.>
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Ferengi Code
The Ferengi Code is an
ethical set of guidelines ,enforced by the associations working
for the Ferengi Alliance. These guidelines govern the behavior of
the Ferengi citizens (do not confuse these with the "Ferengi
Rules of Acquisition").
Ferengi Salvage
Code: States that
anything found abandoned is open to claim by those who find it.
Code which refers
to Interactions with Other Races: Allows for the "offering of the life of the
second officer" for offending another race.
Ferengi Trade
By-Laws: Extensive
laws guiding trading in the Ferengi Alliance. Subsection 1027,
paragraph 3, deals with the "Improper Supervision of
a Family Member."
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Military
A Ferengi's status in the
military is directly connected with his wealth, for in the
Ferengi mind, wealth is power.
Military ranks are as
follows, from lowest to highest:
Pilch
Zok
TarkMon
QuoMon
KoMon
Sub DaiMon
DaiMon (equal to a StarFleet "Captain")
Miser
Sub Nagus
Nagus
Grand Nagus
All members of the Ferengi Alliance's military have a small stamp
or tattoo of the Ferengi symbol on their forehead, mainly on the
right side.
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Weapons
Most weapons used by the
Ferengi are acquired through trade with others.
Ferengi phasers
work using a forced plasma beam
Ferengi have used
Romulan disruptors (ep. "Rascals")
Ferengi have used a
purple weapon similar to a whip, which is used to fire
high-energy plasma discharges at a target. These
weapons are very simple to use and do not require much
skill to accurately fire.
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FERENGI
PHYSIOLOGY
The Ferengi Brain:
The Ferengi brain is separated
into four sections (lobes), instead of two, as in most humanoids,
making their thoughts unreadable by Betazoids.
The Ferengi Ears:
Due to the thin atmosphere of
the Ferengi homeworld, Ferengi ears have evolved to become more
receptive to sound, becoming larger. Ferengi ears are also among
the most erogenous zones of the body. Fondling the lobes is known
as oo-mox and is quite pleasurable. The Ferengi's ears have small
fine hairs in them, and the ears of older Ferengi have quite long
hairs, which are often styled with a small comb.
Size:
Ferengi are more diminutive in
stature than many other humanoids. Typically, Ferengi are between
1.7 meters and 1.9 meters. The stance and posture of some
Ferengi, hunched over quite a bit, does not add to their height
at all.
Ferengi Teeth:
The Ferengi diet often
consists of various types of burrowing grubs and worms. Their
teeth are small and sharp. When a Young Ferengi's teeth become
dull, they keep their teeth sharp and pointed through the use of
latinum tooth-sharpeners or chew-sticks.
The Senses:
The Ferengi have average
eyesight. Although, evidence has shown that (in "Prophet
Motive") Ferengi have an acute sense of taste and smell .
The most sensitive and accurate sense, however, must be the
Ferengi's sense of hearing. Such a sensitive devise has its
drawbacks; in "The Last Outpost" the Ferengis were
almost crippled by the loud blasts of thunder in the background.
They held their lobes and jumped up and down.
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RELIGION
Death: According to the rules guiding the rituals for
Ferengi after death, autopsy is strictly forbidden. Dr. Beverly
Crusher is confronted with the rules guiding these principles
when she wants to autopsy Dr. Reyga's body. Ferengi bodies
are prepared into discs of vacuum desicated remains (each sealed
with the "Ferengi Seal of Dismemberment") and are sold
on the Ferengi Futures Exchange.
Religion: Not much is known about the Ferengi
Religious Beliefs. There is most likely more than one belief,
however, much like other humanoid cultures. The basics of
one Religion, which is believed to be the dominant religion of
the Ferengis, is known:
When you die, two things
could happen...
Divine Treasury:
If you were "good" in life (always made
profits), you go to the Divine Treasury, which is made
entirely of latinum. At the gate of the Divine
Treasury, the Registrar accepts your bribe and lets you
in--if you lived and died like a Ferengi should. Inside
the Treasury is a Blessed Exchequer and Celestial
Auctioneers. It is there where you bid on your new
life.
Vault of Eternal
Destitution: If you were not very "good"
(meaning you did not profit well), you go to the Vault of
Eternal Destitution. (One must assume this is the
opposite of the Divine Treasury.)
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CULINARY
TASTES
Ferengis are mainly
insectavores, though they can eat other food. They keep their
food live in a cellar in their houses (to keep them
"dank" and "musty").
Here is a list of some
foods and beverages:
Chew grubs
Tube grubs
Razor-toothed gree worms
Flaked blood fleas
Raw Slug Liver
Hyperian Beetle Snuff (expensive!!!)
Black Hole
Snail Juice
Millipede juice (no shells)
Ferengi Starduster
Quark
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