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NOTE: I left ALL the typos and errors in here deliberately!!!!!!!
2|
The Story Unfolds
You have a complicated and
dangerous mission ahead of
you. First of all, you're
a member of the White Knights, a
peacekeeping force within
the Planetary System. Your ef-
forts are needed to obstruct
the takeover planned by the
Norsa Empire.
Within the Norsa's heavily
protected labyrinth of rooms lies
the key to your success: five
floppy disks which contain their
entire plan for destruction.
If you obtain these disks,
you'll have the power to end
their designs on domination.
You're armed with the protection
of the Zillion Laser in
addition to the added defense
of Champ, Apple and Amy.
Apple and Champ are trapped
in the maze, an it's your
responsibility to free them
too.
Now, this is an exercise in
memory and stragedy, so you may
want to keep a pen and pad
handy. Because in order to
discover the disks and reach
the main computer, you'll need
to travel many confusing paths.
And don't be discouraged if
you feel lost and unsure,
your trek requires hours of playing
time to succeed. Good Luck.
How To Use Controls
Before you begin playing, orient
yourself with the move-
ments and functions of each
button.
3|
Individual Functions:
Each button on your Control
Pad will promt its own series
of moves.
Your Directional Button (D-Button):
Button 1:
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Button 2:
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Pause Button:
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Button 1 or 2:
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Control Pad for Player
2:
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Now that you're familiar with
the basics, here's the set-up
for sophisticated playing.
4|
Moving Left to Right and Up and Down
In order to keep J.J. moving,
you must manipulate the D-
Button at all times. Naturally,
if you cease to use it, J.J. will
stop.
*When moving
from left to right, simply press the D-Button
in either of these directions for the same response.
*When moving
up or down, pressing up will return J.J. to a
standing position. Pressing the D-Button directly down
will cause J.J. to lie flat on the ground where he will cont
inue to mive in any direction.
Making Selections and Retrieving Symbols
You'll be faced with selection
screens and computer cylin-
ders throughout the game which
you'll need to confront and
operate.
*When J.J.
has exploded a cylinder and is read to retrieve
its items, position him in front of the cylinder and press
the D-Button up. He will turn to face the cylinder and
automatically be awarded the items.
*When J.J.
reaches the computer, position him in front and
press the D-Button up. Now you're inside. Make your
selection by moving the D-Button to the right or the left
until you stp on a desired symbol. Press Button 1 or 2.
Advance Elevator Up or Down
Once you've entered the elevator,
simply move the D-Button
up or down to reach your desired
destination
|5
Jump:
Once inside the game, you'll
see that jumping is as neccessary
as walking. And it's quite
simple to master.
*When you're
ready to jump, press your D-Button in the
desired direction while pressing Button 1.
*J.J. can
jump and turn in the air. So keep in mind to use
your D-Button as much as possible when jumping.
*Your jumping
skills will improve as your level increases.
But there is no cure for the land mines. When you ap-
proach a mine, get as close as possible without stepping
on it, and the press Button 1. Otherwise, you're sure to
land on top of it.
Firing Zillion:
The laser can be fired from
any position you're in whether
you're in mid-air or laying
flat on the ground. The directions
Zillion cannot be fired in
are up and down.
*When you're
ready to shoot, press Button 2 as many times
as neccessary for rapid fire and singularly for one-shot.
Screen Status Report:
Within the game is a status
report which will update you on
various important factors.
There will be more about this
later in the manual.
*When you're
ready to review this information, press the
Pause Button on the Power Base and the screen will be
presented.
6|
*When you're ready to exit this screen, press Button 1 or 2.
*Another
way you can review this information is to plug
Player 2's Control Pad into its port in the Power Base and
press Button 1 or 2. This screen will be presented and
when you're ready to exit, press Button 1 or 2 again.
Take Control
Before you enter the maze,
the following will guide you
through some game rules and
requirements.
Life Power
J.J. will begin his journey
outside of the maze. Here is the
Mother Ship where he'll be
safe from Norsa Warriors and
can be replenished.
In the beginning of the game,
J.J. will be awarded 700 life
points. These life points
will diminish every time he is hit by
enemy fire. When his life
force is getting low, he can return
an unlimited number of times
to the Mother Ship where he'll
receive 700 life points and
another ID Card.
7|
Entering The Maze:
Once you leave the Mother Ship,
you're an open target. Run
as quickly as possible to
the elevator opening and take any
of the paths offered.

Inside The Maze:
There are hundreds of happenings
in this maze, which will
be discussed throughout the
manual, in addition to sugges-
tions for figuring out the
maze. But for now, you should
learn all the technical elements
before studying stragedy.
Computer Cylinders:
The whole purpose of entering
each room is to move on to
another. The only way to move
from room to room is by dis-
covering the secret door.
In order to do this, you'll have to
use Zillion.
*When you
enter a room you want to explode all the cylin-
ders in order to acquire their hidden elements. Sometimes
these elements are symbols which you must feed the
computer so it will open the secret door.
8|
*You must
acquire four symbols and one ID Card. You
cannot gain access to the computer for any purpose with-
out an ID Card. You'll find these inside the computer
cylinders too.
*Once you've
found all four symbols it might be helpful to
write them down or devise a method that help you re-
member them.
*Now, within
the computer cylinders are other elements
which will aid you in your journey. You'll see and learn
about them in the following section.
*There are
three different cylinders in all and each requires
a different Zillion power to blast it open.
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| 1. |
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| 2. |
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| 3. |
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*Your Zillion
power will increase with the right key when
you shoot a cylinder, so even if you have acquired all four
symbols and an ID Card, shoot remaining cylinders
for power and extra items.
9|
Definition of Computer Cylinder Item:
Below are illustrations and
explanations of what you can
expect from cylinders.
| *Key Symbol
|
Symbols 1 - 10 which have
special
functions besides opening doors. |
| *ID Card
|
Use to gain access to computer
for
inputting commands. There are two cards: blue and red. Blue Cards can be used in any room, while the Red Card is the only access to the main computer. |
| *Bread
|
When you take bread, your
life power
will increase by 40 points. |
| *"Opa-Opa"
|
Will incread the level of
the player with
life power, jumping ability, speed and endurance. There are eight levels in all. |
| *Scope
|
In each room are infrared
rays which can
be seen when the scope has been acquired. |
| *Floppy Disk
|
Discover all five of them
and feed the to
the main computer to win. |
| *Zillion Power
|
When you locate one, your
level will in-
crease and a new group of cylinders will be available to you. |
10|
Activate Computer:
Now you've been through a room,
you've collected an ID
Card, or several, and you
think that you've memorized the
four accurate symbols to gain
entry to the next room. Well
let's see if you have.
*Once you've
approached the computer as instructed in the
beginning, you should see the monitor appear with a se-
lection of symbols and other keys.
*By using
your D-Button, enter the four symbols into the
computer bank. Do this by pressing Button 1 or 2 once
you've settled on a symbol. If you make a mistake you can
choose the key near the 'Enter' to delete your choice. Once
the four have been entered, move to the 'Enter' key and
press Button 1 or 2.
*If you're
correct, you'll receive your card back with a
message indicating which command has been carried out.
In this case, it will have to do with 'Door Open'. In the
next section, you'll see that there are other commands to
prompt also.
*Now move
over to the exit and press Button 1 or 2 to
return to the maze.
*If you
are incorrect, the screen will display 'Error' in the
same way. If you make three incorrect selection in a row,
your card will not be returned and the door wil not open.
*The symbols
do not have to be entered in any order. And
if you leave a room without inputting the symbols, they
will change after you've left and are very difficult to re-
trieve again.
11|
The Other Computer Commands:
The computer will only activate
a command when four
symbols have been input. So
just as four symbols were
needed to open a door, four
symbols are needed for the
remaining commands. They are
entered exactly the same as
before and the only difference
will occur when you have
activated the command. Your
ID Card will not be returned
to you. So it is very important
to collect as many cards as
possible. If you run out,
you can receive more in the Mother
Ship.
![]()
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Map
Display
*This is
a simplified map of the underground base or maze.
The blue flashing point indicates the present position of
the player. Green color indicates which rooms you have
passed through. Red color indicates location of the room
containing the main computer.
![]()
![]()
![]()
Laser
Barrier Stop
*Those
yellow lasers in each room which zap your life
power will be temporarily disabled with this command.
12|
![]()
![]()
![]()
Sensor
stop
*Will
eliminate infrared rays.
![]()
![]()
![]()
Moving
Walkway Stop
*Will
prevent the floor from moving under you temporar-
ily.
![]()
![]()
![]()
Auto-Gun
Stop
*Will
disable the auto-gun temporarily.
![]()
![]()
![]()
Warp
A
*Returns
you to the elevator at the base of the underground
entrance.
![]()
![]()
![]()
Warp
B
*Returns
you to the nearest elevator.
![]()
![]()
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Base
Explosion: Main
*If you
enter this command into the main computer bank
the entire base will explode in X minutes. If you do not
manage to escape the underground in X minutes, you will
perish in the explosion.
![]()
![]()
![]()
Explosion
Cancel: Main
*This will
cancel the previous command once it is input.
This command can only be entered into the main com-
puter bank.
![]()
![]()
![]()
Suicide
*When
you decide to commit suicide, this is the command.
We will help you determine when it is useful.
13|
Danger Zones:
Once you've entered the maze
and you're ready to make
progress, look out for the
following:
Land Mines
* When you approach a
land mine, remember to cross it as
we explained
earlier. Should you activate the mine, your
life power
will decrease. When you reach a Zillion power
of three,
you can shoot your way through the field by
lying face
down.
Barrier
* Barriers are the yellow
lines running up and down in the
room. They
will significantly decrease your life power
when you
pass through them. They can be neutralized for
a short
period of time with the right command and an ID
Card. Remember,
sometimes they will zap you repeatedly
if you
get stuck against one. So be careful.
Infrared Ray Sensors
* These sensors will
not be visible unless you have picked
up 'Scope'
power. They are beams that run lengthwise, up
and down
and in anyplace within a room. There can be
only one
beam per room, so if you figure out its location
by trial
and error, you can be confident you won't activate
others.
Now, when you do cross a sensor, eight Norsa
Warriors
will be summoned and they will remain until
you confront
them. Either kill these enemies or be killed
by them.
14|
Review Status:
Your status report will review this important information.
LEVEL . . . . . . . . Level
Ability of player. Eight levels in all.
LIFE . . . . . . . . . Present
amount of life power points.
ZILLION
POWER. . . . . . . Present
firing power of Zillion.
JUMP. . . . . . . . Jumping
ability of player.
SCOPE . . . . . . . Existance
or nonexistance of infrared ray
sensors in the present room.
Know the Players
There are heroes, heroines
and villains in this game, each
with their own special characteristics.
Now is the time to be-
come familiar with your teammates.
| J.J. -The Main Trouper
* 168 cm tall, weighs 53 kg,
blood type O,
|
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![]() |
Apple
* 165
cm tall, weighs 50 kg, blood type O,
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15|
Champ
![]() |
* 178 cm tall, weighs 68 kg,
blood type B,
18 years old. A real straight shooter. Never loses his cool, and is always coura- geous in combat. |
| Amy
* 155 cm tall, weighs 46 kg,
blood type AB,
|
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Opa-Opa
![]() |
* 38 cm tall, weighs 16 kg,
Sega Mascot and
prized friend of the White Knights. |
In addition to teammates, there
are natural enemies.
| Norsa Warriors
* There are four different
classes of soldiers.
|
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16|
This table illustrates Zillion's
destruction ability at each
level.
| CLASSIFICATION |
NEEDED TO DESTROY ZILLION |
||
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| Class A Warrior |
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| Class B Warrior |
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| Class C Warrior |
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| Class D Warrior |
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| Auto-Gun |
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| Land Mine |
|
ABOVE |
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| Barrier |
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| Infrared Sensors |
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17|
Individual Level's Values
and Maximum Power
| LEVEL | PLAYER | LIFE
MAX. |
JUMPING | SPEED | Warrior | DAMAGE
Bullets |
Barrier |
|
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J.J.
Apple Champ |
600 800 |
1.5 0.5 |
1.5 0.5 |
40 20 |
80 40 |
160 80 |
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J.J.
Apple Champ |
620 820 |
1.5 0.5 |
1.5 0.5 |
40 20 |
80 40 |
160 80 |
|
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J.J.
Apple Champ |
640 840 |
1.5 0.5 |
1.5 0.5 |
40 20 |
80 40 |
160 80 |
|
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J.J.
Apple Champ |
660 860 |
1.5 0.5 |
1.5 0.5 |
40 20 |
80 40 |
160 80 |
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J.J.
Apple Champ |
680 880 |
1.5 1.0 |
2.0 1.0 |
20 10 |
40 20 |
80 40 |
|
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J.J.
Apple Champ |
700 900 |
1.5 1.0 |
2.0 1.0 |
20 10 |
40 20 |
80 40 |
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J.J.
Apple Champ |
720 920 |
1.5 1.5 |
2.0 1.5 |
20 10 |
40 20 |
80 40 |
|
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J.J.
Apple Champ |
740 940 |
1.5 1.5 |
2.0 1.5 |
10 10 |
20 20 |
40 40 |
18|
Warrior A
* Always moving to the right
and left. When they spot you,
they will beging
shooting.
Warrior B
* Always moving to the right
and left. When they spot you,
they will begin
shooting and are able to squat and shoot.
Warrior C
* These warriors are the same
as the Warrior B type, but
more dangerous.
They can shoot up, giving them a three-
directional shooting
capacity.
Warrior D
* These are the most dangerous.
In addition to the above
abilities, they
will attack with their bodies and you'll loose
points with contact.
Time To Exchange Teammates
Now that you know your teammates
so well, you should be
able to decide when exchanging
places with any one of them
would be a good idea.
After J.J. has rescued Apple
and Champ from the maze, they
can help him during the game.
* To change players push either
the Pause Button or Button
1 and 2 on Player
2's Control Pad. You will see the status
review screen.
* Individual players will begin
to appear on this screen. You
can choose any
one of them by moving them into frame
with your D-Button.
Now push Button 1. Exchange will
automatically
take place.
19|
One More Chance:
Even if you collapse and the
"Game Over" message appears,
you will be awarded another
chance by Opa-Opa.
He'll appear on the screen with two choices:
* Continue - You can start
the game from the position and
screen you last
played. You will be awarded life power
points according
to your level.
* Retry - You are challenged to start from the beginning.
This option is awarded three
times throughout the
entire game.
Now Make Your Move
It is very confusing inside
the maze, so we have provided
you with a map to help you
plot your course. You should fill
in the rooms you need to traverse
in order to reach the main
computer, that way you can
check your progress, avoid
getting lost and narrow down
any unnecessary passages.
This map has a beginning path
already blacked in for you to
start from. Also illustrated
on the map are several rooms
which have hidden commands.
An outline follows:
20|
Map
Click
here for new window (Recommended)
Click
here to replace this window
21|
Hidden Commands Collection:
Because we.ve numbered the
rooms with a grid system, you
can easily identify which
room we're refering to with our
numerical titles.
When you input the commands
we.ve listed below, a special
message will appear that will
not be displayed in any other
room under the same command.
| Room #E - 2
Input: Explode |
Room #H - 5
Input: Explode |
| Room # C - 4
Input: Suicide |
Room # I - 8
Input: Suicide |
| Room #I - 6
Input: Explode |
Room #N - 6
Input: Explode |
These messages will deliver
special information and instruc-
tions to help you reach the
main computer more quickly.
The Last Word:
Remember that this is a thinking
game and will take hours
of playing time to win, or
however you see it. So
prepare yourself for an incredible
computer game and don't
get discouraged.
Grab a pad and pen, review
the symbols and create your
own method of recall, keep
your manual nearby, and go get
those floppy disks. Once you've
input all five, it's time to
explode the base and head
back to the Mother Ship. Good
Luck
Copied and formatted for The Zillion Shrine by
Fox Potter