Great Races - A Scientific Approach Vol 7a - Deep Ones, Take Two

green bitStarting Considerations
green bitDeep Ones Diffusion and Tech Level
green bitShoggoth Variations
green bitShoggoth Variations, part 2
green bitDeep One/Human Relations
green bit"Bloodstone" Reference
green bitMesopotamia
green bitDreamlands Connection
green bitDeep One-Human Relations and Magic:The Gathering Parallel
green bitBiology-based Technology
green bitCanon Reference
green bitDeep One Cities
green bitMapulo
green bitMapulo Explained
green bitSentient Cities & ConX Corals Parallel
green bitGiant Fungus as LAN
green bitBryozoans as Sentient City Building Blocks
green bitDeep One Long Range Weapons
green bitPossible City Databanks Configuration
green bitDimensional Shamblers
green bitSentient City Net Similarity and Dreaming Possibility
green bitDeep One Campaign Uses
green bitDeep Ones Depth Tolerance
green bitPossible Takes on the Depth Question
green bitCity Intelligence and Personality
green bit"Nameless City" Reference
green bitMore Deep One Origins
green bitCanon and Lovecraftian Ortodoxy
green bitFather Dagon as Depth Compensation Growth
green bitOn the Highly Dubious Status of Lovecraftian Ortodoxy
green bitStar Spawn of Cthulhu
green bitDogon Tribe Reference and Links
green bit"Fingerprints of the Gods" Reference
green bit"Arktos" Reference


From: Mark McFadden

Date: Sun, 11 Apr 1999 07:11:26 EDT

Deep Ones are starting to bug me. Seriously.

These beings were the first officially noticed Mythos activity and are responsible for the founding of Delta Green, and we don't know diddly about them.

Lessee, they come from the ocean, I guess. They have cities, I suppose, because we dropped explosives on where we thought one was. Which implies a technology of sorts.

So they allegedly have a city off the New England coast, off the British Isles and among the Philippines. There aren't many fish with that sort of range. I infer that this was all built with a technology without the benefit of fire.

And their life cycle? Let's see; they can apparently interbreed with human beings. Say what? Or maybe they don't anymore but some did awhile back. And babies are born looking human, but they eventually get that Innsmouth look until their relatives have to keep them upstairs until they can breathe water. Or not.

They apparently to want to breed with us, since that seems to be the object of every interaction we've had with them.

Some people bred with them of their own free will, so those slimy buggers must have something to offer. Probably power.

But, what kind of power? Earthly power? Innsmouth didn't appear very prosperous, and it's influence ended at the city line.

Why would any community, or anyone for that matter, want to get inextricably, intimately linked with these creatures? What's the payoff?

What's the appeal? What's the point?

The few details of their culture that we apparently got from DO/humans that wrote down what they heard from Deeper Ones are a smorgasbord of anomalies and anachronisms. Father Dagon? Mother Hydra? Puhleeeze.

Is that like the Merovingian Dagon, the one that shows up in the Tarot? Or the Robert E. Howard Dagon, that shows up behind Conan? And is that the Greek Hydra or the damned-if-I-know Hydra? Or was the Greek Hydra a faulty description of the magnificence of Mother Hydra, and if so what the hell does a multi-headed serpent have to do with Deep Ones? Don't tell me, another city...off of Troy I suppose.

I'm not buying it. I try to make it all fit, but things fall apart. The center will not hold.

Their whole existence outside of interacting with human beings is suspect.

The details offered are incongruous and inconsistent. They ring false. They seem....contrived. Artificial.

You know, like some big-eyed buggers we've heard of.

So who's pulling the hypothetical strings? And why?

Well, I doubt they puppetmasters are fun guys. Or, to be more precise, I don't think they should be fun guys because I want to see some more key players in the Game.

The reptilian theme makes Serpent Men candidates, at least at first blush. But everything I've ever seen about Serpent Men paints them to be powerful, sorcerous sociopaths without organization or alliances. Creating a race of amphibians to interbreed with humans for reasons too subtle to fathom just doesn't seem like something one of them would do.

Okay, so let me ask a leading question. Which Mythos creatures are intimately familiar with the idea of creating a servant race? And further, which Mythos creatures are also intimately familiar with the dangers inherent in giving your creations too much intelligence and free will?

But, you are thinking, they've got a rep for sociopathy, too. Yep. The ones we've seen so far sure seem to be loners without social skills. But what if that's not the whole story?

The stock example for presenting the wondrous mystery of everyday life is to ask if anyone has ever seen a baby pigeon. Wow, they scratch their heads in wonder; I mean, they've got to exist because where else do pigeons come from? Well, I've got some news for ya sport. Every pigeon you've ever seen is a baby pigeon. What you've never seen is an ADULT pigeon. They've got 24 foot wingspans and are covered in soft camouflage down like some stealth owl. They've got nocturnal vision and they swoop down at night to snatch stray animals and smaller runaways.

Okay, maybe not. But it's my metaphor and I'm sticking to it.

I figure some shoggoths avoided some of the wars over the surface by moving to the bottom of the ocean. Why not? They don't have a skeletal structure unless they choose to, and they can sprout whatever organ or metabolism they might need.

Maybe the cryogenic cold and hyperpressure gave them metabolic abilities unattainable at sea level. Maybe they just kept growing, like most creatures without imposed limits.

Can you see them? Glowing phosphorescently in the utter dark of the deeps, spread out to cover hundreds of acres of ocean bottom, passively absorbing the rich nutrients raining from the surface, and playing unfathomable games with the surface through their homunculus race.

I imagine the Deep One/Shoggoth life cycle runs something like this: Drone Deep Ones rise out of the ocean like Humanoids From The Deep because they want our women! And they boink some and babies destined to stare unblinkingly are born. Maybe that's how it started, maybe the girls described their ravishers as Triton or Zeus getting cute. Maybe they didn't talk about it at all. Maybe the overwhelming majority of babies born of these unions were left out in the elements or on a temple doorstep. Maybe the midwives took matters in their own hands.

And maybe some survived.

Maybe the original Deep One was a virus. A sort of biological nanotechnology that sculpts human DNA. Hell, you could catch it from eating sushi or oysters.

So the next question is: why? How about....human beings turn Deep, they metamorphose and go to sea. They keep going down until they get to their shoggoth, then they hop in to get their RNA read. Or they float blissfully in telepathic communion, being debriefed before taking permanent residence in one of the cities near the surface. And that's how shoggoths keep tabs on surface activity. Biological reconnaissance, instinctual as salmon mating.

And Deep Ones, addled by the turns their lives have taken, grasp at anything they can think of to explain it all.

And as for the written records of their faith and cosmology, well, they were written by people who were in the process of turning into fish. Rational thinking in those circumstances would be more anomalous than stark staring psychosis.

There are hints and allegations that we are related to them. Maybe the original Deep Ones were buds from a shoggoth that could scout the surface. Most came back with reports, but some went whacky under the UV, or from the "fallout" of some conflict or other and stayed on the surface and had mutants that played Darwin games and the ones best adapted to surface conditions kept jamming on that theme until Moonwatcher realized that that bone could kill a tapir dead, and he could eat like a leopard. And I don't see why we have to share a waterhole when we've got weapons and they don't.

Oh, there's more. I'm not done.

But right now I'm tired. talk amongst yourselves. I'll give you a topic: what about Cthulhu and this scenario? Ally, enemy or indifferent? How tainted by the GOOs are shoggoths? Do we have more in common with them than with the entities with designs for the Endtimes? Could they become allies? Should they?


Date: Sun, 11 Apr 1999 15:28:09 +0200

From: Davide Mana <doctor.dee@iol.it>

> Deep Ones are starting to bug me. Seriously.

You tell me. Ever since our last discussion about the guys and their hybridation mechanisms, each time I feel like a tuna sandwich I go to the bathroom mirror and check for gills first!
Innsmouth look my foot!

> These beings were the first officially noticed Mythos activity and are
>responsible for the founding of Delta Green, and we don't know diddly about them.

Not exactly.

Please refer to the Ice Cave for details about our first discussion on our gilled counterparts.

> Lessee, they come from the ocean, I guess. They have cities, I suppose,
>because we dropped explosives on where we thought one was. Which implies a
>technology of sorts.

The matter of technology was once touched upon, briefly, by the sorely missed MiB.

Our black clad friend pointed out that the DO society seemed to be magic-oriented.

We were discussing missing nuclear submarines at the time, and the MiB used this argument to defuse the idea (fully supported by yours thruly) that the DOs are stashing away nuclear fuel to surprise us with a big bang.

All in all, from the few artifacts that we know, I'd place the DOs somewhere in the bronze-age (they use strange alloys and stuff), and on a divergent line as far as technological development is concerned (meaning, they are going in the same direction we are, but following a different track).

The point might benefit from further discussion.

> So they allegedly have a city off the New England coast, off the British
>Isles and among the Philippines. There aren't many fish with that sort of range.

Fishy, if I may say so.

And you forgot hints about DOs in the Mediterranean (see Fatal Experiments), incidentally.

The way I see it, the Deep Ones might as well be a Tethysean species (genre?), suffering from a passive range dislocation.

[What's this guy talking about? I explain....]

<geologist>

The Tethys ocean was an east-west oriented basin (or complex of basins) entering the Pangea supercontinent and separating Laurasia from Gondwanaland (picture Pangea as a fat horseshoe shaped landmass, with the opening on the right side).

Tethys covered an area rioughly corresponding to today's Southern Europe, Mediterranean, North Africa, Iranian and Himalayan region, further extending towards Burma and south-eastern asia, there connecting with the proto-Pacific.

The Tethys ocean was broken up by the events leading to the opening of the Atlantic Ocean and the Alpine orogeny.

I won't go into details here.

Anyway, as a result, you today still find some bradithelic species (and the descendants of some straight species, too) living in such different (and apparently unrelated) places like the Carribean, the Gulf de Leon, Mediterranean, and Indian Ocean. Some have colonized both coasts of the Atlantic, and natural scientists argued interminably for a century and a half to explain how the darned critters had managed to cross the ocean, and in which direction did they travel.

Agassiz, IIRC, was one of the ones more bugged by the fact (and by many others, but that's another story).

A lot of weird migration paths were designed to explain the routes followed by unlikely critters like sessile mollusca in their diffusion, till the day (in the late '50s), when the breakup of the continents - and of the Tethys basin - was finally recognized, providing an alternative explanation. Whole basins had moved, the inhabitants moving with them, and later spreading to the newly-formed areas around.

In other words, the apparent "range" of the species is the result of the passive transport of broken pieces of the actual range the species occupied at the start.

</geologist>

Now consider that available data seem to indicate that DOs are extremely long lived (when Delta Green is not around - yeah!). Put together the long lived species and the generally stable submarine environment, and what you get is probably a culture that can take even a geological process like the birth of the Atlantic in its stride, adapting progressively and suffering no cultural shock worth mentioning.

[JFTFOI: think about the-areas-formerly-known-as-Tethys, in connection with fish-men, Dagon, etc. A hint: the Iranian area was once Mesopotamia. Interesting, isn't it?]

Research Project Waiting Funds: research and mapping in Alpine orogenic belts (the Alps, Carpatians, Turkestan, the Himalayas) for traces of abandoned Deep One cities. Considering the tectonic regime, the Himalayas are more likely to preserve recognizable, if highly metamorphosed, remains. The circum-Mediterranean area had a much more violent history,

>I infer that this was all built with a technology without the benefit of fire.

Maybe not fire but electricity.

You can develop working charges by cathaforesys (sp?) - using pressure, that is.

Is there a phisicist in the house?

And they can get metals from black smokers on the ocean floor - gold, manganese, zinc, iron.

They have the basics to build a pretty alien but technologically advanced society (this was my first point of disagreement with the MiB back then). Add magical manipulation to the mix, too, and you get some pretty dangerous results.

And here I stop, snipping the rest, but not out of disrespect.

The Shoggoth-DO connection is not so far fetched.

After all, had the Elder Things cleaned properly the shoggoth pits, we

would not be here discussing the deep ones.

A common shoggoth origin might help explaining the evident biological compatibility.

The fact that somebody manipulated willingly the shoggoth genetic (?) makeup to produce DOs can be developed further.

Now the big question is: are we really accidental?

Enough.


Date: Sun, 11 Apr 1999 10:33:28 -0400

From: Steven Kaye

> I figure some shoggoths avoided some of the wars over the surface by moving
>to the bottom of the ocean. Why not? They don't have a skeletal structure
>unless they choose to, and they can sprout whatever organ or metabolism they
>might need.

There's certainly precedent in "At the Mountains of Madness," along with Lumley's "The Burrowers Beneath" and at least one Chaosium module, for sea-shoggoths.

> So the next question is: why? How about....human beings turn Deep, they
>metamorphose and go to sea. They keep going down until they get to their
>shoggoth, then they hop in to get their RNA read. Or they float blissfully in
>telepathic communion, being debriefed before taking permanent residence in
>one of the cities near the surface. And that's how shoggoths keep tabs on
>surface activity. Biological reconnaissance, instinctual as salmon mating.

I'd just like to say that this is an incredibly cool idea - Deep Ones as recon drones. See also "Where Yidhra Walks" by Walter C. DeBill (DISCIPLES OF CTHULHU) for possible advantages of absorbing other life forms - why evolve when you can let other creatures do all the hard work? For another take on the origin of human life, I recommend Gerald Kersh's "Men Without Bones."

> There are hints and allegations that we are related to them. Maybe the
>original Deep Ones were buds from a shoggoth that could scout the surface.
>Most came back with reports, but some went whacky under the UV, or from the
>"fallout" of some conflict or other and stayed on the surface and had mutants
>that played Darwin games and the ones best adapted to surface conditions kept
>jamming on that theme until Moonwatcher realized that that bone could kill a
>tapir dead, and he could eat like a leopard. And I don't see why we have to
>share a waterhole when we've got weapons and they don't.

An earlier draft of "The Shadow Over Innsmouth" had humans devolving into Deep Ones as a sort of atavism, similar to ghouls. I definitely like the common ancestry idea - what if the importance, such as it is, of humanity to the Mythos is our genetic malleability. "Say, doesn't that Byakhee look an awful lot like Uncle Bill?" The existence of proto-shoggoths plays into your scenario nicely as well.

> But right now I'm tired. talk amongst yourselves. I'll give you a topic:
>what about Cthulhu and this scenario? Ally, enemy or indifferent?

I tend to think that the shoggoth rebellion wasn't accidental at all - we know the spawn of Cthulhu and the Great Race had fought wars in the past, as well as the Mi-Go and the Great Race. Prior to your post, my theory was that men had come down from the stars with Cthulhu, and that his telepathic influence had caused some of them to become Deep Ones when R'lyeh sank. Either that or his will caused nearby fish to evolve into Deep Ones.

> How tainted by the GOOs are shoggoths? Do we have more in common with them
>than with the entities with designs for the Endtimes? Could they become
>allies? Should they?

Never trusted ones, IMHO. Can you imagine a race more suited to being taught new ways to revel and kill and shout? I see shoggoths as at worst the ultimate hedonists, always seeking new pleasures and new forms. At best, the vast majority are only concerned with survival and continued growth.


Date: Sun, 11 Apr 1999 16:25:10 +0100 (BST)

From: Stephen Joseph Ellis

I like this new Deep One idea, but as I read LizardRoi's post i was struck by two televisual images with regard to the giant shoggoths on the sea-floor.

Firstly, remember the frequent scene from the Prisoner wih the underwater Rover growing instantly from its pit on the sea floor and bouncing up through the water to explode onto the surface and scrag some escaping Villager. Yes I know its white and ridiculous, but it does have some shoggoth like properties. Could the Village be a Shoggoth Titans secret little way of capturing and interrogating those pesky land dwellers most secret and important agents?

Secondly, has anyone seen 'Phantasms' with the shoggoth like 'Ancient Enemy' who can detach parts of itself and form them into exact likenesses of its victims, often with a great deal of their knowledge and cunning? I quite like using the idea of the film as scenario for another Elder Shoggoths psychological experiment.


Date: Sun, 11 Apr 1999 13:04:19 -0400

From: Graeme Price

Mark "Comes from the Shallow end of the gene pool" McFadden wrote:

> Deep Ones are starting to bug me. Seriously.
> These beings were the first officially noticed Mythos activity and are
>responsible for the founding of Delta Green, and we don't know diddly about
>them.

One must bear in mind that many of DG's files on the subject suffered a fiery grave when Daniel Fries went bonkers. Also the specimens that still exist in YY-II are off limits due to MJ-12's presence next door.

> And their life cycle? Let's see; they can apparently interbreed with human
>beings. Say what? Or maybe they don't anymore but some did awhile back. And
>babies are born looking human, but they eventually get that Innsmouth look
>until their relatives have to keep them upstairs until they can breathe
>water. Or not.
> They apparently to want to breed with us, since that seems to be the object
>of every interaction we've had with them.

My sources indicate that DG's intelligence on certain of the biological aspects of Deep Ones will be covered in COUNTDOWN. Can't say any more as Alphonse would be forced to send Reg... er, Andrea out to shut me up. You could check out the previous discussions in the ICE CAVE, as Davide suggested (note to self: that was probably almost exactly a year ago... it's cyclical history again!).

> Some people bred with them of their own free will, so those slimy buggers
>must have something to offer. Probably power.
> But, what kind of power? Earthly power? Innsmouth didn't appear very
>prosperous, and it's influence ended at the city line.
> Why would any community, or anyone for that matter, want to get
>inextricably, intimately linked with these creatures? What's the payoff?
>What's the appeal? What's the point?

Unless they don't know what they are letting themselves in for. Remember also the jewelry provided by the DO's... and the less tangiable benefits of trading with them ("Ribbit. You have a competitor? Ribbit. Perhaps you would like his ship to meet with a little "accident"? Ribbit. That's a pretty daughter you have. Rrrrribbitt").

> The few details of their culture that we apparently got from DO/humans that
>wrote down what they heard from Deeper Ones are a smorgasbord of anomalies
>and anachronisms. Father Dagon? Mother Hydra? Puhleeeze.

Or a humanised face for the cult. If the DO's gods are too alien to be pronounced, why not dig up a babylonian name for them and create your own mythology. The gods may not care what you call them, so long as the necessary observances are made.

> Their whole existence outside of interacting with human beings is suspect.
>The details offered are incongruous and inconsistent. They ring false. They
>seem....contrived. Artificial.

See above. If it's alien, put a human face on it.

Anyway, enough from me for the time being. I ought to get some work done and the catch up on the England-Wales scores.


Date: Sun, 11 Apr 1999 10:25:38 -0700

From: Richard Pace

Hmm, the fictional Deep One background I have always used was from Karl Edward Wagner's BLOODSTONE.

In the book he describes a race, The Rylliti, who were actually devolved from a  smarter amphibian race that arrived on the earth aeons ago.

The real cool revelation was that the Rylliti were actually a servitor race to an intelligent entity called the Bloodstone. The entity and the Rylliti lost a war amongst the Old Ones millennia ago and haven't recovered from it. The entity needs a specific architecture completed in it's city to remain "charged" and able to communicate with its star spanning brethren -- if the architecture is damaged and the servant race is unable to repair it in time the entity goes dormant and is unable to control its slaves.

The whole magic aspect of the Rylliti is genetic memory of how the entity controlled them and the plastic DNA thing was designed by the entity to make it easily to eliminate other lesser races and cheaply reproduce more Deep Ones.

Since the defeat of the entity, the Deep Ones have regressed mentally and physically and perform many of their old tasks (reproducing and guarding their damaged cities) without understanding why.

While dormant the entity still sends out a short range telepathic signal, giving the DOs a sense of community and affecting any humans who live within its radius, making them exretemly compliant to deep one breeding.

One point, though, KEW's Rylliti didn't breed with humans, though they were obviously inspired by Lovecraft, as was much of his work.

I like the idea that the DOs are remnants of a long lost defeated Greater Race that you could completely surprise savvy CoC stats cognizant players.


From: "Andrew D. Gable"

Date: Sun, 11 Apr 1999 13:37:28 -0400

>[JFTFOI: think about the-areas-formerly-known-as-Tethys, in
>connection with fish-men, Dagon, etc. A hint: the Iranian area was
>once Mesopotamia. Interesting, isn't it?]

Yes - very interesting. Let's see...there's Oannes (the fish-man who, according to myth, supplied lots o' aid to the Babylonians), there's Lotan (probably the basis for the Biblical Leviathan, BTW) and all manner of other nasties lurking in the ocean, and of course there's the primal beings of Babylonian myth (Tiamat and two others), who were associated with the sea. Given this connection of Tiamat to the Deep Ones (or possibly, to Dagon or Hydra), I'm sure this list could come up with some interesting analysis of the myth of Marduk's triumph over Tiamat.

>belts (the Alps, Carpatians, Turkestan, the Himalayas) for traces of
>abandoned Deep One cities.
>Considering the tectonic regime, the Himalayas are more likely to
>preserve recognizable, if highly metamorphosed, remains.

And the Mi-go have lots of operations, and possibly their earthly base, in the Himalayas. Coincidence? I think not.

>The circum-Mediterranean area had a much more violent history,

Like the destruction of Santorini. I mean Atlantis...


Date: Sun, 11 Apr 1999 20:34:09 +0200

From: Heiko Aulbach

>lots of stuff snipped

Why not mix some stuff from the last weeks?

<barman mode>

Lets just throw in Humans and Deep Ones as descendants of surviving Shoggoths.

Then a shot of the "God lives in the dreamlands and Humans took a part of his spirit to make the jump from Shoggoth to Human" thing. At last insert a little bit of "Deep Ones are that poor Shoggoths that took a part of Big C´s spirit", and voila: You got the explanation for them I´m gonna use from now on.
<barman mode off>


Date: Sun, 11 Apr 1999 15:27:24 -0400

From: Daniel Harms

>Unless they don't know what they are letting themselves in for. Remember
>also the jewelry provided by the DO's... and the less tangiable benefits of
>trading with them ("Ribbit. You have a competitor? Ribbit. Perhaps you
>would like his ship to meet with a little "accident"? Ribbit. That's a
>pretty daughter you have. Rrrrribbitt").

Add on the large number of fish the Deep Ones seemed to bring to the region, and you've got a pretty good deal for a town with a failing economy. I'd compare the deal to Magic: the Gathering - you get some really pretty stuff for practically nothing at first. Then, you make the leap, and you're throwing away hundreds of dollars so you can have the Deck to End All  Decks.

>Or a humanised face for the cult. If the DO's gods are too alien to be
>pronounced, why not dig up a babylonian name for them and create your
>own mythology. The gods may not care what you call them, so long as the
>necessary observances are made.

Frankly, I like Robert M. Price's idea that what we have in the EOD is a syncretism blending elements of Old Testament theology, Middle Eastern myth, and genuine Deep One religion. That would account for familiar figures such as Dagon and Hydra, and my guess as an anthropologist is that Deep One religion wouldn't go over on land without being integrated into the radically-different human culture.


From: Mark McFadden

Date: Sun, 11 Apr 1999 16:32:26 EDT

<< In other words, the apparent "range" of the species is the result of the passive transport of broken pieces of the actual range the species occupied at the start. >>

Oh, how conveeeeenient.

OK, be that way. Come up with a mundane explanation. See if it stops me. I bite my thumb at your facts, for I wield the endless power of ignorance. Ha! I win. You have to go through all the trouble of studying and marshaling your facts, I am content to smile smarmily and say "So? Big deal. If you're so smart, how come your not rich? Neener neener."

<<[JFTFOI: think about the-areas-formerly-known-as-Tethys, in connection with fish-men, Dagon, etc. A hint: the Iranian area was once Mesopotamia. Interesting, isn't it?]>>

That's my favorite part of these Chattaquas; the way the facts we know start  pointing to verification of a theory about....fictional beings.

<< >I infer that this was all built with a technology without the benefit of fire.

Maybe not fire but electricity.

You can develop working charges by cathaforesys (sp?) - using pressure, that is.

Is there a physicist in the house?

And they can get metals from black smokers on the ocean floor - gold, manganese, zinc, iron.

They have the basics to build a pretty alien but technologically advanced society (this was my first point of disagreement with the MiB back then).>>

I think it would be more interesting to try to design a technology that  doesn't utilize our foundations; and would certainly be more fun than compiling stats for spells. The biotechnology in Harry Harrison's "West of  Eden" series seems viable, even inevitable, if given my speculations on their origin.

All the surface ways of discovering or utilizing electricity are hard to reconcile with their environment. Lightning is a remote, foreign phenomenon and static electricity would have a hard time appearing in the natural state. No shuffling your feet across the carpet in a Deep One house. Immersed in salt water is no place to experiment with electricity. And then I remember electric eels. Imagine coral polyps designed to strain out specific metals from mineral-rich smoker waters and build reefs of pure metal. Or breed them to grow into cities.

There was a factoid on the Discovery Channel once that hasn't left me alone. They casually mentioned that many many many animals never stop growing. That the largest example of a species would also be the oldest. This was in connection to elephants (and rhinos?), but I immediately zeroed in on sharks and squid.

Giant squids are almost as good as baby pigeons. We know they are there, we find pieces, but we've never found a complete sample. And let us not forget that all the samples we did find are LOSERS. We know sperm whales eat them, cuz the squids leave sucker shaped scars. Big ones. If the sperm whale population is going down down down, how come we're not up to our tushes in squid? No population pressure is pushing them to the surface, apparently. What's taking up the slack for the vanishing sperm whales?

Ancient Typhoon-class sharks, that's what. Blind leviathans, cruising the depths were the pressure and cold make the surface of the Earth an alien landscape as strange as Yuggoth. Damn, that one doesn't require a Mythos connection.

I'm starting to like Deep Ones again.

ObDG: No MJ-12 treaty with shoggoths or Deep Ones.

If we start losing too many subs, or something gets radically pissed at having spent fuel rods dumped in it's trench, would they demand Deep One/shoggoth info as part of the Report? Would they be pissed because they had to ask? Would they be suspicious because it wasn't included in the first place?

Would it put a strain on the relationship?


From: Mark McFadden

Date: Sun, 11 Apr 1999 16:32:29 EDT

Subject: Re: DG: Deep Ones in depth

<< One must bear in mind that many of DG's files on the subject suffered a fiery grave when Daniel Fries went bonkers. >>

Bear in mind? I'm counting on it. That's why I feel free to speculate wildly, there are so few references in the Canon to reconcile. And remember, most of the intel came from interviews with people who were in the process of turning into a fish. Johnny Cochran would have a field day with that chain of evidence.


From: "David Farnell"

Mark "da Lizard" McFadden wrote TONS of idea-sparkin goodness, including the following:

>I infer that this was all built with a technology without the benefit of fire.

Right, I'll focus down on this, as there's way too much to tackle it all at once. How about the basis of their tech being biological? This could spring from their magic investigations, their relations with shoggoths (whether they're direct shoggoth-spawns or not, they MUST have contact with the Blobs), etc. Their cities are made of manipulated coral, living and dead (skeletons)--perhaps forming a communal intelligence so that their cities are sapient entities with which they commune. (And yes, I've been reading all the Peter Hamilton I can find lately.) These coral cites incorporate agriculture (aquaculture), waste management (the coral eats the DO doo-doo), defenses (poisonous tentaclets, for example), housing (including pumped-out air chambers, which might be needed sometimes), and even schooling /information tech (see below).

And could this be the basis of the "Father Dagon / Mother Hydra" stuff? Could the DOs be worshiping their own city-entities? Or not really worshiping, but communing, which is mistaken for worship by hybrids (not the most reliable of witnesses, as Mark pointed out) and shipwrecked people trying to interpret strange sculptings. Or, returning to Hamilton, it could be ancestor worship / communing--dead DOs could transfer their psyches (to avoid the loaded word "souls") to the city-minds, creating a "heaven" in each city.

This multiple-psyche intelligence would be the ultimate information storage-and-access system, which could always be contacted whenever anyone wanted to upload and download knowledge. Combine this with the shoggoth ideas...Blob / DO group mind? A gigantic Blob in the middle of every DO city? Perverted DO / Blob tentacle sex? Anyway, it could be a more beneficial relationship--rewards both ways, instead of the DO being slaves of the Blobs.

> The stock example for presenting the wondrous mystery of everyday life is to
> ask if anyone has ever seen a baby pigeon.

Not to be a spoilsport (loved the analogy), but I did see two last spring. But have you ever seen a baby parrot? Scale one of those up and you'll have the scariest monster ever--brrr!

> Maybe the original Deep One was a virus. A sort of biological nanotechnology
> that sculpts human DNA. Hell, you could catch it from eating sushi or oysters.

D'oh!

And Davide wrote some great geologist-stuff which opens up LOTS of possibilities with other undersea denizens, not just DOs, but the thing that got me really thinking was:

> [JFTFOI: think about the-areas-formerly-known-as-Tethys, in connection with
> fish-men, Dagon, etc.
> A hint: the Iranian area was once Mesopotamia. Interesting, isn't it?]

Hmm. Dead DO cities on dry land. I don't remember ever coming across that before, but you know, it's inevitable that there'd be some. Falling apart, sure, but maybe a well-preserved one somewhere. Without the coral-brain architecture, the DO psyches would die (or go elsewhere), or maybe not. DO ancestor ghosts? And, of course, DOs as the originators of human civilization? Certainly a good answer to the question of what benefit the DOs can offer. Agriculture--which leads to a population explosion, which leads to more advances, which leads to more population, which leads to ... Blob feeding frenzy at the Endtimes!

One last thought: Could Scooby-Doo's battle-cry (which was not made to be pronounced by Great Dane throats, obviously, as it came out "Rooby-roo!") have meant something "deeper"? Was it supposed to be..."Scooby-DO!"?


From: "Andrew D. Gable"

Date: Sun, 11 Apr 1999 22:31:20 -0400

I just recalled that the Encyclopedia Cthulhiana has an entry dealing with the Mapulo, which seems to be some sort of bio-technical (I derive this from a passage indicating that the Mapulo sometimes turned on the DO -- although in all fairness this could've meant the Shoggoth) device used to control Shoggoths! E.C. was the first I heard of it, but if I recall correctly, it was from a Chaosium scenario, I believe part of "Masks of Nyarlathotep."

So, we were right in two regards -- the quasi-biological nature of DO technology, and their dealings with the Shoggoth.

BTW, looking through some of my Shadowrun books, I noted a passage in the California book about a Matrix program called Shoggoth. Just a little bit o' serendipity, there.


Date: Mon, 12 Apr 1999 01:32:50 -0400

From: Daniel Harms

>I just recalled that the Encyclopedia Cthulhiana has an entry dealing with
>the Mapulo, which seems to be some sort of bio-technical (I derive this
>from a passage indicating that the Mapulo sometimes turned on the DO --
>although in all fairness this could've meant the Shoggoth) device used to
>control Shoggoths! E.C. was the first I heard of it, but if I recall correctly,
>it was from a Chaosium scenario, I believe part of "Masks of Nyarlathotep."

Yep, that's what it's from. Those who aren't Keepers should really go away...

The mapulo are derived from shoggoth tissue, and are placed in the hands of the controller, or shoggoth-twshas. The mapulo bind the twsha to a particular shoggoth and allow them to command the protoplasmic beast through mental impulses. The twsha goes into a trance, and evidently remain in one for the rest of their lives, as the mapulo process the lactic acid and other poisons building up in their bodies so they never need to sleep. The controller has to make a low check once a week or lose control of the mapulo as they slowly devour the person's body. They can be cut off or burnt, but seeing as there will be a ravening shoggoth nearby, who's going to take the time?

One final note that must be considered in connection with deep ones is their apparent lack of hand-to-hand weaponry. Most of them only use tridents and spears, and the nastiest weapon we have are the strange magical spears in "Escape from Innsmouth", as best I recall. This might mean that their use of tools is less than humans, which means great consideration must be put into how they work. Food for thought.


Date: Mon, 12 Apr 1999 04:49:50 -0400

From: Steven Kaye

>How about the basis of their tech being biological? This could spring
>from their magic investigations, their relations with shoggoths (whether
>they're direct shoggoth-spawns or not, they MUST have contact with the
>Blobs), etc.

In "Shadow Over Innsmouth," the Deep Ones have brought at least one shoggoth into Innsmouth, for purposes never explaned.

>This multiple-psyche intelligence would be the ultimate information
>storage-and-access system, which could always be contacted whenever anyone
>wanted to upload and download knowledge. Combine this with the shoggoth
>ideas...Blob / DO group mind? A gigantic Blob in the middle of every DO
>city? Perverted DO / Blob tentacle sex? Anyway, it could be a more
>beneficial relationship--rewards both ways, instead of the DO being slaves
>of the Blobs.

CONSPIRACY X's NEMESIS: GREY SOURCEBOOK had technology based on coral, but they cheated and invented coral that amplified psychic abilities and whatnot.

Also, to answer Andrew's question about what Yidhra is exactly, it's not just a big shoggoth. Among other fun abilities of Yidhra, it can:

- Split its consciousness between several bodies hundreds, even thousands of miles apart

- Absorb creatures' DNA, gaining some of their abilities while making the creatures resemble it more closely (or being able to change the creatures' form, as used to horrific effect in "Where Yidhra Walks")

- Use some form of telepathy to create illusions in viewers' eyes, making it look however it wants to appear

I recommend checking out the story, along with most of the other stories in DISCIPLES OF CTHULHU.


From: Robert Thomas

Date: Mon, 12 Apr 1999 11:22:50 GMT0BST

Hey all,

Steve wrote and another light went off in my head:

> Also, to answer Andrew's question about what Yidhra is exactly, it's not
> just a big shoggoth. Among other fun abilities of Yidhra, it can:

> - Split its consciousness between several bodies hundreds, even thousands
> of miles apart

I remember mentioning or someone mentioning quite a while back on the list the discovery of that Fungus in the USA which is spread over thousands of acres. Now there was an Unspeakable Oath article about this as a possible biological computer for the Mi-Go. Large city based shoggoths performing the same function for the deep ones? Gives new meaning to the term Wide Area Network. The smaller independant shoggoths could be biological emotes or drones from the central processing units. Now why do they go out of control sometimes like any computer network bits stop talking for no good reason and you have to restart the server to restablish the link / control of the independant unit which has been busy being random.


From: "David Farnell" <daf@iwa.att.ne.jp>

Date: Mon, 12 Apr 1999 21:05:23 +0900

Mark wrote:

> Imagine coral polyps designed to strain out specific metals from
> mineral-rich smoker waters and build reefs of pure metal. Or breed them to
> grow into cities.

D'OH! I didn't hit "send" fast enough! If this telepathy thing keeps up, I'm gonna start seeing the fnords every time I open the newspaper!


Date: Mon, 12 Apr 1999 19:07:54 +0200

From: Davide Mana

>Right, I'll focus down on this, as there's way too much to tackle it all at
>once. How about the basis of their tech being biological?

Is it me, or we are all barking up the same tree?

>This could spring
>from their magic investigations, their relations with shoggoths (whether
>they're direct shoggoth-spawns or not, they MUST have contact with the
>Blobs), etc. Their cities are made of manipulated coral, living and dead
>(skeletons)--perhaps forming a communal intelligence so that their cities
>are sapient entities with which they commune. (And yes, I've been reading
>all the Peter Hamilton I can find lately.) These coral cites incorporate
>agriculture (aquaculture), waste management (the coral eats the DO doo-doo),
>defenses (poisonous tentaclets, for example), housing (including pumped-out
>air chambers, which might be needed sometimes), and even schooling /
>information tech (see below).

Good point.

A bit ConX-like, but heck...

I just wonder why they all go on about corals when there's so many bryozoans around just waiting to be put to good use.

<palaeontologist - and yes, before you ask, I'm enjoying this>

Bryozoa or bryozoans (aka Polyzoa or Ectoprocta) are colonial organisms building coral-like structures by secreting calcareous material through their skin.

They are in the general shape of a flaccid sac, lack a vascular system, and have a mouth surrounded by a ring of tentacles. Our kind of stuff, in other words.

They are hermaphorodites and their eggs are laid to mature in "ovicells" within the colony's structure.  The nice bits about bryozoans are

. they are found in a wider range of water depth, temperature, chemistry etc. than corals

. they can form colonies in which each individual has its own role - feeding, defense, water circulation and filtration and so on. A true shared-responsibility community.

And bryozoans are not just another palaeonytology anorak factoid - with 4000 Recent species and something like 16000 fossil species, there's a hell of a lot of the critters around, and they've been around ever since the late Cambrian/early Ordovician.

They are actively studied at the moment, as for a few decades the knowledge on the phylum has been "highly disorganized" (= palaeontologist used to punch each other in the face when the subject was raised about what the things are and what's their place in the history of life).

</palaeontologist>

The pluricellular critters colony with definite roles for individuals is a strong suspect for the highly rehiterated "hive-mind" idea. If an underwater colonial critter is going to evolve a collective mind, that's bryozoans.

The city Dave described could well be a huge runaway bryozoan colony, possibly with some external manipulation.

About the DOs uploading their psyches in the city's mind-banks when it's time to go, I like the idea. Effectively, the city's "intelligence" (as opposed to "conscience"), might be a measure of the number and "quality" of the knowledges that have been uploaded.

Cities might even be rated by the age and variety of their collective knowledge database.

>This multiple-psyche intelligence would be the ultimate information
>storage-and-access system, which could always be contacted whenever anyone
>wanted to upload and download knowledge. Combine this with the shoggoth
>ideas...Blob / DO group mind? A gigantic Blob in the middle of every DO
>city? Perverted DO / Blob tentacle sex? Anyway, it could be a more
>beneficial relationship--rewards both ways, instead of the DO being slaves
>of the Blobs.

There's a down side - that's easily sidestepped, fortunately. Such a wide database of past experiences, immediately accessible to citizens, is a net surfer's dream but would leave us with the problem of explaining why the DOs are so apparently backwards when technology and advancement are concerned.

Possible explanations are
. minimum need for change due to highly stable environment
. slow growth of the database due to the well known great lifespan of the DOs

There's also another side to the matter, that might as well be addressed here. I imagine that the download-upload function is not instantaneous. It takes some time, to stuff all the experiences from one life (plus the structure of the individual personality and all the rest) inside a new container.

So what about the Deep Ones that die suddenly, due to violent circumstances?
Do Deep One warriors partecipate to a collective meditation ritual that will make the transfer faster and smoother should they buy it at the hands of our trusty Navy Seals?
Or does their consciousness simply flicker and die just as the harpoon nails the bastards?

And should the latter instance prove true (as I hope it does), what damage has our active interference (as Delta Green) caused to the knowledge/experience base of the remaining Deep One cities? Is that why they are so pissed about us?

Oh.

Brief aside about pigeons...

>Not to be a spoilsport (loved the analogy), but I did see two last spring.

Me too.

Sorry, Mark, but they nested out of my bathroom window, much to the chagrin of my cat.

And finally, about the possibility of finding some Tethysean deep-one relic on dry land...

>Hmm. Dead DO cities on dry land. I don't remember ever coming across that
>before, but you know, it's inevitable that there'd be some. Falling apart,
>sure, but maybe a well-preserved one somewhere.

As I said, the Himalayas are a good starting point to search for traces. Or even better the Tibetan plateau. South-eastern Asia (the Indocine peninsula and such) might also be worth the check. Which does not mean that the supposed "city", should we find it, has not been subjected to a few thousand bars of pressure for about a few hundred thousand years at least, and translated a few hundred kilometers in the meantime.

Finding pinup posters still tumb-thacked on the walls and the table set for breakfast might be a little unlikely. But you never know.

I like the idea of the afterimage of the city's consciousness haunting the area in the centuries to follow, causing all manners of legends andd things, and maybe even implanting somebasic ideas in the primates around there.

And as I am at it, Daniel Harms wrote

>One final note that must be considered in connection with deep ones is
>their apparent lack of hand-to-hand weaponry. Most of them only use
>tridents and spears, and the nastiest weapon we have are the strange
>magical spears in "Escape from Innsmouth", as best I recall. This might
>mean that their use of tools is less than humans, which means great
>consideration must be put into how they work. Food for thought.

No close-range combat capabilities?

But they do have some nasty-looking talons, after all.

Why use precious resources to create knives or swords, when you have a free supply of sharp nails?

And those talons are designed to be used without impairing the swimming activity - while grabbing a hilt would cause some loss in speed and direction, possibly.


Date: Mon, 12 Apr 1999 13:27:11 -0400 (EDT)

From: Daniel M Harms

> No close-range combat capabilities?

Argh. Sorry - late night post. I meant "long-range weapons". After all, even we humans who don't dwell in the water have our spear- guns. Admittedly, range would be limited underwater, but if you're facing a shark or a SCUBA-diving Marine, that could come in handy. Yet we see no signs of them...


From: "Ricardo J. Méndez"

Date: Mon, 12 Apr 1999 13:27:20 -0500

Some rants on the topic from a computer programmer (as the message will surely show).

>The pluricellular critters colony with definite roles for individuals is a
>strong suspect for the highly rehiterated "hive-mind" idea.

[talons ripped through this section]

>About the DOs uploading their psyches in the city's mind-banks when it's
>time to go, I like the idea. Effectively, the city's "intelligence" (as
>opposed to "conscience"), might be a measure of the number and "quality" of
>the knowledges that have been uploaded.
>Cities might even be rated by the age and variety of their collective
>knowledge database.

The city could have two ways to accomodate new knowledge, which would have a serious bearing on its later development:

.- City expansion and discrete information. The simpler and most traditional way where a new polyp stores a limited ammount of discrete information. When more space for information is needed, you just generate some new containers. Given what Davide has pointed out about corals being independent, they could be easily used for this setup. It has the serious disadvantage that a hive mind won't emerge easily from it, since it only stores information on individual entities. Also, if you lose a coral section from the bank then you lose whatever information was stored on it. However it would be easily to move, since the DOs would just need to dismantle whatever sections of the knowledge-coral-base they need and move it to a new locataion.

.- Storing information through relationships. If the above approach is like having separate coral files for storing knowledge, this approach instead suggests using something akin to neural networks where the information of just one neuron ISN'T relevant. Instead, the relevant information appears when you relate the information on the neuron with the information on those neurons that relate to it, and traveling through them with different inputs can get you a radically different output. Davide's description of Bryozoa screams underwater neuron, with each independent Bryozoa adapting to any new knowledge that the city needs to acommodate to. This approach can store more information in less bryozoa than the coral approach and is quite more resilient to damages, since if a small percentage of bryozoa is lost close to no knowledge overall is lost (due to the information not being discretely stored). And we don't have to worry about the fact if a hive mind will emerge or not, since the bryozoa/neural nets ARE already a hive mind. However, the bryozoa city won't grow as easily as a coral-based one, due to the fact that new bryozoa need to accomodate themselves to the knowledge stores in the old ones.

Nevertheless we could have a small combination of both, were immutable information (like the properties of a 1990s harpoon and the pressure resistance of an average human being) is stored in coral banks and hives of bryozoa are used to relate this information in meaningful ways to the rest of the hive. To help avoid the expansion problems mentioned in having large bryozoa communities accomodating new brozoa the city could organize itself in banks of bryozoa information divided by the coral banks that they will need to analize.

In this way, the layout of a Deep One City emerges from its functional knowledge needs.

>There's a down side - that's easily sidestepped, fortunately.
>Such a wide database of past experiences, immediately accessible to
>citizens, is a net surfer's dream but would leave us with the problem of
>explaining why the DOs are so apparently backwards when technology and
>advancement are concerned.

As on the internet, there is the dangerous possibility of the database becoming too cluttered, so that each new knowledge uploaded not only doesn't add anything new but also serves to confuse the city. Also, DOs learning their knowledge from the city would have to accomodate their limited brain storage space to a small selection the whole lot of information stored on the city, AND they never know what may be relevant.

[claws rip agin]

>I like the idea of the afterimage of the city's consciousness haunting the
>area in the centuries to follow, causing all manners of legends andd
>things, and maybe even implanting somebasic ideas in the primates around
>there.

As a matter of fact, both risen and sunken Deep One cities could serve as the broadcast stations that allow Great Cthulhu's dreams to reach all over the world. If Cthulhu's and the Deep One's make up is anything similar, they it is likely that DO Cities have the side effect of being attuned to the big C too.

Enough for now. I must somehow believe that I have more spare time for messages than I really do. Cheers,


From: POOH

Date: Mon, 12 Apr 1999 19:23:59 -0400 (EDT)

This is all very interesting, as I have postulated that Dimensional Shamblers are actually cells of living cities, torn apart by Mi-Go... I should  develop this some more, but keep in mind that not everything has to make our sort of scientific sense.

Remember the aspects of Lovecraft... angles that eat people, the permutations of geometry on the mind.

A city could live without being biological...


Date: Tue, 13 Apr 1999 14:14:09 +0200

From: Davide Mana

Ricardo looked at the mess that natural systems are and applied his knowledge to the problem, postulating

>.- Storing information through relationships.

[great stuff snipped for brevity]

>However, the bryozoa city won't grow as easily as a coral-based one, due to
>the fact that new bryozoa need to accomodate themselves to the knowledge
>stores in the old ones.

They already have to face that problem, in real life, as each new individual has to choose the role it will take in the community. Note that different role means different position in the colony building and different morphology of the critter.

Quite a feat for the little buggers, but this means that the ability to adapt to the hive is already written in their genes.

And later he wrote...

>>I like the idea of the afterimage of the city's consciousness haunting the
>>area in the centuries to follow, causing all manners of legends andd
>>things, and maybe even implanting somebasic ideas in the primates around
>>there.

>As a matter of fact, both risen and sunken Deep One cities could serve as
>the broadcast stations that allow Great Cthulhu's dreams to reach all over
>the world. If Cthulhu's and the Deep One's make up is anything similar,
>they it is likely that DO Cities have the side effect of being attuned to
>the big C too.

Maybe through dreams?

If they do possess a consciousness and a form of intelligence, do the Deep One cities also have the capability to dream? And do they have a counterpart in the Dreamlands?

Could single individuals in the Dreamlands be the dream-expression of whole Deep One communities?

I love this discussion.


From: "Mary Henry"

Date: Mon, 12 Apr 1999 19:00:33 +0100

Peter Devlin wrote:

<<In this case a single Deep One (or other) ancestor could leave a serious genetic timebomb in all offspring, and there may be hundreds of thousands of humans with tainted DNA. All it may take to start transformation would be exposure to the magical emanations and radiations of Mythos artefacts, the aura of Mythos beings etc. Any of this sound familiar? Basically the Mythos races such as Deep Ones could then use humanity as genetic breeding stock and have us ethnically and genetically cleansed at the same time!>>

I have used this idea as the basis for a campaign. I assumed that some sporadic hybridisation with other races had been going on for as long as there was humanity. Statistics would then dictate that while some people would become Deep Ones or whatever, if they lived long enough, most would only have a taint. Depending on how the person inherited the taint it may or may not be expressed. The initial scenario lead to the PC's being exposed to a virus, which had been engineered to activate any dormant Mythos genes that the victim had. So the PCs had the fun of trying to find a cure while trying not to spread the virus or to evolve/devolve too much. Currently they're trying to find out who and why....

As for Deep Ones and technology, perhaps the best use that I have come across was in a scenario set on a North Sea Oil Rig. The Keeper kindly equipped the Deep Ones with salvaged armour plate from sunken ships. This stopped the PCs dealing with the Heavy Metal Deep Ones with their usual firearms overkill. After that it got up close and personal and very, very messy...


From: "Philip Sands"

Date: Tue, 13 Apr 1999 13:18:57 GMT

Being new to this debate I'll apologise upfront if someone has alread yasked this question but does anyone know how Deep a Deep One will dive to?

From reading all the stuff about Deep Ones I would think that the word Deep is a definate misnomer. If anything they seem to be a shallow race, diving to a maximum of less than 200 metres or so. I back this claim up with evidence from sonar depth soundings of the areas mentioned in all the Deep One stories I've read.

I suppose there is good reason for not going any deeper since they'd probably have to take some heat from the still active Great Race cities on the sea bottom.


From: Robert Thomas

Date: Tue, 13 Apr 1999 17:45:01 GMT0BST

Philip posed the following question:

> Being new to this debate I'll apologise upfront if someone has
> already asked this question but does anyone know how Deep a Deep One
> will dive to?

An interesting point which I can't recall as having been addressed before. Any depth limitations faced by DOs would seem to conflict badly with what we know of their evolution, primarily a water based species however as they can survive on land they must be able to extract oxygen from the atmosphere there which is radically different from the ocean. If you don't allow them two seperate respiratory systems for each environment you are left with a hybrid form capable of dealing with both types. What follows is some hypothesis to allow DO to interact both with the surface and the depths.

Some thoughts that occur:

1 Are the deep ones that we encounter on the surface the younger ones which have the capability and stamina to survive out of the ocean for any length of time who then loose the ability to leave the ocean for any significant (note use of the word significant) length of time

2 The above implys that there are older DOs who while they are less able to leave the ocean for the surface are conversly more able to transverse the deep ocean. This ability will have come with their biology's adaption to the marine environment. If you want to take this a step further these older DO could perform the function of priests in DO society going on pilgrimages to the depths. Or a more mundane function as gathers of things that are needed by the society but not readily obtainable at normal depths.

3 Given that we know that Father Dagon and Mother Hydra are simply DO that grew massively is this simply a survival response to the pressure of trying to survive at greater depths, are these two simply examples of the results of going deep and returning if so how many of these beings are there on the bottom where they would need to be big to survive what's down there, hell even a DO would be in trouble if a giant squid attacked.

Anyway enough rambling over to the next person for their $0.02


From: "David Farnell"

Date: Wed, 14 Apr 1999 10:02:44 +0900

> Is it me, or we are all barking up the same tree?

Yup. We've had, what, 4 or 5 people coming up with coral, and virtually everyone came up with biotech. Guess it was a lot more obvious than I thought when I first posted, but that's the problem with email vs chat, I suppose.

> A bit ConX-like, but heck...

Sigh! I keep hearing about Con-X, but I've never seen it. I've got the website bookmarked, but I've never really given it a good look. Guess I should.

> I just wonder why they all go on about corals when there's so many
> bryozoans around just waiting to be put to good use.

Excellent stuff on bryozoans--read an article which mentioned them, but this is clearer info than the article had. I oughta ask my sister about them--she's a marine biologist.

> About the DOs uploading their psyches in the city's mind-banks when it's
> time to go, I like the idea. Effectively, the city's "intelligence" (as
> opposed to "conscience"), might be a measure of the number and "quality" of
> the knowledges that have been uploaded.
> Cities might even be rated by the age and variety of their collective
> knowledge database.

Yes, but the idea is that it's not just a knowledge base, but rather "ghosts in the machine"--they still have personalities, too, and you can't just "download" knowledge from them--you have to commune with them, convince them to teach you what you want to know, that kind of thing (this has religious implications too--maybe the ancestors require worship in order to commune). They are still "alive" in a sense (although whether it's really their soul in there, or just a bioelectronic copy of their memories, could be the subject of great debate in DO society, even the basis for religious wars--although I doubt it, considering what little we know of DO psychology).

Hey, this relates to the AI / Yithian mind-switch thing on the other thread Mark started.

> There's a down side - that's easily sidestepped, fortunately.
> Such a wide database of past experiences, immediately accessible to
> citizens, is a net surfer's dream but would leave us with the problem of
> explaining why the DOs are so apparently backwards when technology and
> advancement are concerned.
> Possible explanations are
> . minimum need for change due to highly stable environment
> . slow growth of the database due to the well known great lifespan of the DOs

I think those both combine to make good explanations. There is also DO confidence--they just assumed they were at the pinnacle of evolution, and so stopped advancing technologically. Ties in with the other reasons. Now it seems we can kick their butts, and they can't really advance as their whole culture is geared toward stasis, so we're surpassing them with incredible speed. Or so it seems...I think it still likely that, with support from Star Spawns, Blobs, and their own magic, plus subterfuge and terrorism (We'll spare your cities if you help us destroy your hated ethnic enemies next door. Ribbit.), they'll defeat us.

> There's also another side to the matter, that might as well be addressed here.
> I imagine that the download-upload function is not instantaneous.
> It takes some time, to stuff all the experiences from one life (plus the
> structure of the individual personality and all the rest) inside a new container.
> So what about the Deep Ones that die suddenly, due to violent circumstances?

I agree that that could be a reason for them to hate us. Plus there's those depth charges and torpedoes we've hit their cities with over the years, which could have caused some brain damage. I imagine the psyche being able to hold on to the brain for a short time after death--after all, eating dead brains can impart memories to the anthropophagic magician. But the longer it has to wait before transference, the more it degrades--perhaps DOs might be reluctant to transfer one that has degraded past a certain point, as this might introduce a deranged psyche to the Well of Souls, which would surely have bad effects.

Regarding ranged weaponry--maybe they use specially-bred sharks or barracuda like we use hawks. It would be effective against everything they would normally be fighting, until recently (like Trident-class subs).


Date: Tue, 13 Apr 1999 22:04:00 -0400

From: Steven Kaye

A reader of the web archive for the DG list has pointed out to me that the idea of Deep One cities have been stranded when sea levels changed was actually used by Derleth, who made Lovecraft's "Nameless City" a Deep One outpost that had been stranded after the destruction of Mu in the MASK OF CTHULHU chapter "The Keeper of the Key." Raising the ante, I'll force myself to recall his story "The Survivor," which implies that humans can become Deep One-like things through experimental surgery.

Said reader also points out that it's not that Deep One life cycles and society haven't been addressed in Chaosium supplements and Mythos fiction, it's that Lovecraft didn't write much about them - so in terms of not much being written in the canon, it depends which canon you're referring to.

I can only blame overwork and sleep deprivation.  


Date: Tue, 13 Apr 1999 23:39:55 -0400

From: Daniel Harms

>Point 2: What about extraterrestrial Deep One origins? I recall, perhaps
>erroneously, a passage in HPL that describes the Deep Ones having come
>down from the stars with the spawn of Cthulhu.

I don't recall anything of the kind; you may be thinking about something from "The Mound", or (as someone else pointed out) Campbell's story "The Room in the Castle". The arguments about the Deep One's origins as terrestrial or extra-terrestrial have never been successfully resolved.

>Fact - humans and shoggoths are ET byproducts from the same malleable
>source. Shoggoths are capable of altering their structure at will but can they
>grow reproductive organs? Lack of population explosion says not, Ramsay
>Campbell's story 'The Faces at Pine Dunes' says possibly (and
>presupposes that shoggoths can masquerade successfully as humans -
>wasn't there another story from 'Cthulhu 2000' that featured human-
>seeming shoggoths?).

"Fat-Face", by Michael Shea. Also, you should certainly never check out the following link:

http://x14.dejanews.com/[ST_rn=ps]/getdoc.xp?AN=268320349&CONTEXT=924060957.

135594066&hitnum=27


From: Mark McFadden

Date: Wed, 14 Apr 1999 05:14:33 EDT

<<Said reader also points out that it's not that Deep One life cycles and society haven't been addressed in Chaosium supplements and Mythos fiction, it's that Lovecraft didn't write much about them - so in terms of not much being written in the canon, it depends which canon you're referring to.>>

You bring up a good point. When I first used the term "the Canon", it was in the tradition of the Baker Street Irregulars when discussing Sherlock Holmes stories written by Doyle as opposed to others. And now that you've made me think about it, I suppose that's exactly what I meant.

I guess I'm Orthodox Lovecraft. If HPL wrote it, it's automatically kosher. Everything else calls for consensus or a ruling from the judges. Let me quickly point out that I don't expect anyone else to feel this way, there are in all probability any number of better ways of looking at it, I might in fact be wrong wrong terribly wrong and a danger to myself and others. But that's how I feel about it, sorta. From what I can tell, nothing in CoC(tm) directly contradicts anything Lovecraft wrote. I mean, that would be like calling a movie "Bram Stoker's' or "Mary Shelley's" or "William Shakespeare's" and then using stuff from Hammer Films and prime-time soaps, and inappropriate casting. Damn, scratch a fan and find a reactionary. And I thought I was so avant garde, I found myself unaccountably using French. Le crayon lecteur bleu est chez frit le poulet. Vos odeurs de mère des baies de sureau. Sacre merde!


From: Ward Phil

Date: Wed, 14 Apr 1999 13:34:32 +0100

Argh, he's right you know, do not follow the link below, for it is _truly_ frightful...

> the following link:
> http://x14.dejanews.com/[ST_rn=ps]/getdoc.xp?AN=268320349&CONTEXT=92406095
> 7.135594066&hitnum=27


From: "Chris Williams"

Date: Wed, 14 Apr 1999 16:49:18 BST

> 3 Given that we know that Father Dagon and Mother Hydra are simply
> DO that grew massively is this simply a survival response to the
> pressure of trying to survive at greater depths, are these two simply
> examples of the results of going deep and returning if so how many of
> these beings are there on the bottom where they would need to be big
> to survive what's down there, hell even a DO would be in trouble if a
> giant squid attacked.

From what I remember of the Dagon/Hydra stuff, yes, there are more of them *that big* down there. As for how big they can grow... well, how big are the Starspawn of Cthulhu? After all, they live in R'lyeh at the bottom of the ocean, don't they? Since I can't see any DO, no matter how old (and they can be *very* old) being bigger than a Starspawn, that pretty much limits their maximum size.

I'd suggest that there are maybe one or two real biggies in the sunken city: probably the really ancient Deep Ones who first served Cthulhu. In fact, they're probably the first Cthulhean breeding pair: the literal Father and Mother of the Deep One race. The *real* Dagon and Hydra, not their earthly(?) representatives. A bit like calling a priest Father: he's acting as a representative of the *really big* guy upstairs.


Date: Wed, 14 Apr 1999 19:33:29 -0400

From: Daniel Harms

> You bring up a good point. When I first used the term "the Canon", it was
>in the tradition of the Baker Street Irregulars when discussing Sherlock
>Holmes stories written by Doyle as opposed to others.

<snip>

> I guess I'm Orthodox Lovecraft. If HPL wrote it, it's automatically kosher.
>Everything else calls for consensus or a ruling from the judges.

(gales of laughter from the Mythos guy) Consensus? Ruling from the judges? That'll be the day.

Nothing personal here. I think that people should have the right to run any sort of campaign they want using whatever sort of interpretation of the Mythos they want. (Of course, IMO some situations work better than others...) So use whatever you want as canon in your games.

I'd add two caveats. First, the canon is not just the stories, it probably includes interpretations of them. CoC is faithful to Lovecraft's stories - more or less. It often involves some interpretation, and a GM should be aware of that. (A while ago, I went back to look at Lovecraft's pantheon while stripping away all the innovations, and made some surprising discoveries.)

Second, when discussing ideas about the Mythos with other people, try to be respectful of other's canon. Some people (elsewhere) respond to any slight change or new idea with "I reject that, because it's not part of my canon." Makes discussion very difficult. Frankly, as a GM I'm more willing to rip off good ideas than keep to the canon, but that's just me.

Rant off. Great Deep One discussion, BTW, everyone - I've been largely quiet because I've gotten Deep One overload from stories and scenarios lately, but this is some really good stuff.


From: "Philip Sands"

Date: Thu, 15 Apr 1999 07:49:28 GMT

>From what I remember of the Dagon/Hydra stuff, yes, there are more
>of them *that big* down there. As for how big they can grow... well,
>how big are the Starspawn of Cthulhu? After all, they live in R'lyeh
>at the bottom of the ocean, don't they?

Ah but the Star Spawn are different entities entirely. They are made from the same stuff as Great Cthulhu himself. The Deep Ones would appear to be genetic aborations of the human race.

And I seem to recall that Star Spawn are about 50 feet tall. But I could be wrong.


From: "John Addis"

Date: Fri, 16 Apr 1999 13:42:12 -0400

I have some other info that might be useful in the debate on the origin of Deep Ones. Would have chimed in sooner but have been working pretty much round the clock for the past two weeks. Anyway...

The Dogon are a West African people who seem to have some inside information on the Sirius star system. They have artifacts dating back 400 years that depict Sirius B, a star not visible to the naked eye and not discovered (by Western science, anyway) until 1862. This star was not photographed until 1970. The Dogon had detailed (and accurate) information about the stars elliptical 50 year orbit around Sirius. Their lore also maintained that the star they call po tolo (more on that later) was composed of a material "heavier than all the iron on earth." Turns out that Sirius B is, in fact, a white dwarf.

Particularly interesting from a DG/CoC standpoint is the Dogon's name for Sirius B. They call it po tolo (or just po) from their words for "star" and for the smallest seed they knew of. Star seed anyone?

So far, all of this has been vindicated by Western science. But now comes the cool stuff. They also "know" of another star orbiting Sirius which they call Emme Ya. This star is as yet undiscovered by modern astronomy.

They have a legend of a race called the Nommos who were sent to earth from Emme Ya and arrived in a "vessel of fire and thunder." The word "Nommo" comes from their word meaning "to drink." The Nommos were also know as "Masters of the Water" and are are described as "awful looking beings." Did I mention that the Nommos were fish people and had to live in the water? I think we all know where this is going.

There's plenty of reason to doubt much of this stuff (see the "skeptic" page below) but that hardly matters from a game perspective, now does it?

If anyone is interested, there is a whole lot of stuff out there ranging from scientifc to crackpot.

http://www.crystalinks.com/dogon.html

http://binky.paragon.co.uk/features/Paranormal_ft/dogonfeat.html

http://www.dcn.davis.ca.us/~btcarrol/skeptic/dogon.html

http://www.tcnj.edu/~afamstud/diaspora/dogon.html

http://www.ancientweb.com/Dogon.html

http://www.dreamscape.com/morgana/thalass2.htm

http://www.lauralee.com/temple.htm


From: "Mr. Williamson"

Date: Sun, 18 Apr 1999 19:33:02 +1200

This stuff ties in fantastically with Graham Hancock's ideas about the original super race of humans who used to live in Antarctica until they were forced off by a natural disaster. Hancock's theory is that all the races around the world (Mayan's, Egyptians, etc) were educated by the survivors of an extremely advanced race of humans who lived in Antarctica. The super race (Elder thing's perhaps) was killed off by a natural disaster when Antarctica became the frozen mass it is now - the survivors came and educated the human race at the dawn of history (8,000 bc or so)

If your interested Hancock's book the Fingerprints of Gods is an entertaining read (even if it is mostly unprovable). Here's a link to Amazon:

http://www.amazon.com/exec/obidos/ASIN/0517887290/projectfirestorm
(or without my tag)

http://www.amazon.com/exec/obidos/ASIN/0517887290


Date: Sun, 18 Apr 1999 22:37:08 -0400

From: David Paul

> This stuff ties in fantastically with Graham Hancock's ideas about the
> original super race of humans who used to live in Antarctica until they were
> forced off by a natural disaster. Hancock's theory is that all the races
> around the world (Mayan's, Egyptians, etc) were educated by the survivors of
> an extremely advanced race of humans who lived in Antarctica. The super race
> (Elder thing's perhaps) was killed off by a natural disaster when Antarctica
> became the frozen mass it is now - the survivors came and educated the human
> race at the dawn of history (8,000 bc or so)

On this subject, anyone remotely interested in either Antarctica or the Karotechia must read Jocelyn Godwin's _ARKTOS: The Polar Myth in Science, Symbolism and Nazi Survival._ Besides the cool title, it contains info on Theosophy; bizarre anthropological theories; pole shifts; the Shaver Mystery; the Hollow Earth; the possible origins of the swastika; and, of course, Hitler's Brain.


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