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Hypospray Vial: Tricordrozine
Tricordrozine is a stimulant. Similar in effect, but less potent than it's possibly dangerous cousin, Cordrozine. Is in vials that can be easily used with Hyposprays. Plays on table. All Hyposprays gain the game text of "OR raise STRENGTH of one personel by 4 untill the end of turn". |
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Hypospray Vial: Cordrozine
A very strong stimulant. Can save lives, but when used wrongly, can kill. Is in vials that can be easily used with Hyposprays. Plays on table. All Hyposprays gain the game text of "OR raise STRENGTH of one personel by 8 untill the end of turn OR change one personel from being stunned or mortally wounded to being fine (cordrozine has a 50/50 chance of killing the personel)". |
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Hypospray Vial: Hyronalin
Hyronalin is used to treat radiation sickness. Is in vials that can be easily used with Hyposprays. Plays on table. All Hyposprays gain the game text of ". Crew or Away Team this Hypospray is in is immune to Theta Radiation Poisoning". |
The text in the Vials is inserted before the final period (full stop
".") before the brackets of the Hypospray card. The first two are
therefore extra things that MEDICAL personel can do. The last is just
'in general'. Below is what the Hypospray card would look like with all
the vials in.
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Hypospray
During personnel battle, one of your MEDICAL present may stun their adversary OR change one personnel from mortally wounded to disabled OR raise STRENGTH of one personel by 8 untill the end of turn OR change one personel from being stunned or mortally wounded to being fine (cordrozine has a 50/50 chance of killing the personel) OR raise STRENGTH of one personel by 4 untill the end of turn. Crew or Away Team this Hypospray is in is immune to Theta Radiation Poisoning. (Does not affect androids.) |
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By Oliver Brown aka Admiral Q admiral_q@hotmail.com. |
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