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I like my city quiet...
The Kowloon Bay Ferry on a fine day summer: lots of people enjoying the scenery and minding their own business and a gang of out of control punks that start a fight.
The punks are easily taken care of, but this first scrap with the notoriuos "Snake Gang" leads the characters to a dangerous customer and a sinister offer.
"Grandfather" Lau, a.k.a. the Kowloon Godfather, is a troubled man: his young niece has left her prep school and is lost somewhere in Hong Kong. The Snake Gang is somehow involved, and someone, playing puppeteer, might try and use the girl against the family.
Is time to bring in "independent operatives".
Master apparent of the Snakes is a slimy guy called Ronnie Lo, that uses the gang for small drug deals and enforcing, but tracking him down is just the start of the nightmare: the Snakes have found a stronger master, and after liquidating Lo they are ready to start a murderous rampage, starting with the docks and slowly coming uptown.
The fact that the runaway girl is now in love with the top punk in the gang simply makes things harder.
Main action scenes:
Ferry
Fight - allow two mooks for each player, plus three wild card mooks.
Make
it fast and easy.
Get Ronnie Lo - found in a suitably sleazy
place after some questionings of suitably unsavory characters, he'll give
the characters a run for their money long enough for the
uninvited Snakes to get in and shoot
him.
Docks Shootout - allow four mooks for each player, plus
the leader
of the pack to turn into a fire-spitting demon just as things seem to be
slowing down; keep in mind that one of the Snakes is the young niece of the
Godfather, so she'll have to be neutralized but not killed.
When law-enforcement suddenly gets bionic on you, help might be needed from friends down below...
First Reel:
After the Snakes docks shootout, the characters are being taken in for interrogation by the Special Branch, but the lady in charge opts for a brief detour to a lonely alley.
As being pushed up against a wall by guys wielding shotguns is not something they are going to take lightly, after the following shootout the characters discover that the SB lady seems to be made of more steel and funny stuff than it feels confortable.
More guys with strange weapons are on their trail, so the characters have to run for it, escaping in the neon-lit, rain-drenched alleys of the Night Market. The only haven of safety seems to be a small second-hand shop. The spiral stairway leads to an unusual place indeed...
Now trapped someplace called "The Netherworld", the characters are offered
support by a funny old man calling himself Master Li, a representative of
a bunch of losers called "The Dragons".
The score is clear: as "Dragons",
the characters will not be iced by the strange-weapons-band, called "The
Buro". Not straight away, at least.
On the down side, a lot of other
funny-named gangs will be in line to ice them, even if not straight
away.
It's a retaliation biz.
Main action scenes:
Alley
Shootout - the player characters should start out unarmed, while the
bad
guys (allow two Buro mooks for each, plus a cyborg leader) are definitely
well armed.
Dark Alley Labirinth Chase - this is supposed to be a
bit messy
but fun; play with illumination (neons going on-off), side streets, doors
leading nowhere, garbage cans, fire-escapes. The rain simply makes it messier
(and slippery).
Second Reel:
The first job the characters are to complete as Dragons is secure a Feng Shui site (some kind of folk thing, this).
No sweat: they have simply to get there, clear the building of the previous owners (a bit of social engeneering), and sit tight in the place for a few days.
Only, the old master never told anything about the racketeers owning
the building...
Or the ghosts on the second floor...
Or the apes planting
explosives in the basement.
Tricky.
Main action scenes:
Clearing
the building - it's the easiest part; a few intimidation rolls will have
much
of the majority of the people running. In our campaign, a few characters
(now BB Street regulars) simply fought to stay; not even the most twisted
badass character can face the old Chow defending his restaurant with a meat
cleaver, can stay unmoved and not feel some respect for the
guy.
Facing the Boys in Black - the racket owning the building
is
supposed to be used as hook for the next adventure, so it should be played
with some delicacy; a handfull of Armani-suited mooks will face the characters
in the restaurant, and try to play it cool. Allow up to three mooks for each
character and consider this a good excuse to refurbish part of the
building.
The Blackadder Ghost - bring this in once the characters
have
a good hold on BB Street, and play a few sessions of very horror-oriented
FS; our team even involved an official group of Taoist Exorcists, but
this only increased the body count. Play the Blackadder ghost (stats soon
available) as a leftover from a Sam Raimi
pic.
The Jammers - they found this place and are going to blow
it
up. Any problems?
Coda:
So now the team is an official member of the Dragons, and the facts in BB Street have given some time both to the real master of the Snakes and to the racket to clean up their act and go for the meddlers.
Time to wrap it up, kids...
Pawns of the master-executioner...
In the war between love and death, only one can survive
Please refer to the "Marked for Death" sourcebook from which this scenario was taken and only slightly modified.
And then there were none...
We would like to acknowledge our debt to director Wong Kar-Wai: the first half of his film "Chungkin Express" is the inspiration for part of the adventure and is a recommended viewing for Feng Shui keepers.