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(galactic background shamelessly stolen from the Yllabian Space Guppy Berserker MAME Project. Hey, a fellow Canadian...)

 

Toto's Arcade Cabinet Dream(s)
last updated 2001-10-19

Hi! This innocuous little page documents my Dream Design for a custom, two-player, arcade cabinet. It's inspired in large part by "The Ultimate Arcade Machine" project - which really is incredible - along with dozens of other equally impressive home projects whose construction is detailed on the Web and whose purpose is to play classic arcade videogames in emulation. The catch is that I'm not really in the best position to build or buy this dream machine yet, and my dear wife of twenty-six months won't approve of something so rash so soon. So my timeline is ten years for the whole thing. :-)

I've decided to start planning things with the control panel. I find that the physical interface between your hands and the gaming machinery is very important and should not be undervalued. You may have heard of the HotRod SE control panel for PC, the OzStick Ultimate, the X-Arcade stick, the MAS Systems Super Pro.Stick, or perhaps the soon-to-be-renamed Romboxx. They are all very useful controllers, well-designed and surely built to withstand the usual torture inflicted upon arcade machines. But their functionality is limited - certain games absolutely require specialty controls for enjoyment. Here are some useful questions to ponder before you buy or build a device for your arcade fix.

Where will I use rotary joysticks?
(or a combination of trigger joystick and spinner - usually two sets)
Where will I use a single trackball?
(especially since MAME does not yet support light guns)
Where will I use dual sticks?

Caliber 50
Forgotten Worlds
Guerrilla War
Heavy Barrel
Ikari III?
Ikari Warriors
Midnight Resistance
SAR - Search and Rescue
Time Soldiers
Tron (one set)
Victory Road

Centipede
Golden Tee Golf
Light gun games, esp. from Exidy
Millipede
Missile Command
Reactor
Road Runner
Space Harrier

Black Widow
Cloak & Dagger
Crazy Climber
Crazy Climber 2
Krull
Lost Tomb
Robotron 2084
Smash TV (two sets)
Space Dungeon
Total Carnage (two sets)

Where will I use two or more spinners?
(apart from the above scenarios)
Where will I use two or more trackballs? Where will I use dual trigger sticks?

Blasteroids
Off The Wall
Redline Racer?
Two Tigers
Warlords
Wheel of Fortune

(while waiting for wheels:)
Atari "Sprint" racing games
Leland racing games

Ataxx
Blades of Steel
Combat School
Jackal (???)
Marble Madness
Rampart
Terminator 2 - Judgment Day
Turkey Shoot

(Atari Arcade Classics prototype:)
Missile Command II
Super Centipede

Assault
Battlezone
Vindicators (two sets)
Vindicators II (two sets)
Is there a bigger list of games with these possible control schemes?
See here. This partial list was extracted from the Message Board at the BYOAC site.

So you see, although MAME currently supports over 3000 games and the above "oddities" form only a small percentage, they ARE significant enough to warrant proper treatment.

These very rough drawings done in MSPaint are not to scale. Relative sizes and positions are purely estimates. Minor esthetic updates planned in the next month.

The first crazy incarnation...
Crazy Idea 1...
click for a larger picture
ITEM LIST:

8-way standard joystick, two units:
Happ Super Joystick PN 50-6084-00 with selectable 4- and 8-way modes
Available in Black knob only (of course one could paint over, no?)

For color alternative, see Happ Competition Joystick PN 50-6070-1x, available in Red, Blue, Green, Yellow and Black.
(however no 4-way option, selectable or fixed)

Please note: many cabinets have been built with a dedicated 4-way joystick, solely for the purpose of playing certain maze games such as Pac-Man and platform games such as Donkey Kong. Apparently, if an 8-way joystick is moved slightly to a diagonal, this causes erratic movement in a 4-way game. The need for this extra controller varies from person to person. It appears that with care, some users have simply adjusted; others simply must have the real thing and either install a dedicated 4-way or switch the actuators on their Super sticks. (See the link at the top of this box for a picture of the procedure. Thanks to Doug Hansen of DHansen's Arcade Stupidity Project.)

Rotary joystick, two units:
Ditched in favor of trigger joystick + spinner layout. (Therefore the table entry for Swap Panel B below has been removed.)

Trackball, two units:
Happ/Atari 3" translucent illuminated Trackball; PN 56-0100-10 (Red) and PN 56-0100-12 (Blue)
Possible (but not probable) installation of Happ Trackball Interface Kit PN 56-1000-00 and related components

Spinner, two units:
OSCAR - Optical Spinner Control for ARcade games

There are two models of OSCAR, each with a choice of four different knobs. One model for $51 US is tailor-made for connection to the Opti-Pac PC interface, by Andrew Warne of the UK. Up to four at a time! Sorry Happs, I ain't buying two of yours at $120 each!

The creator of this OSCAR product is a strong presence on the www.ArcadeControls.com forums; a person of kind heart and remarkable ingenuity.

Action buttons, fourteen units:
Happ Pushbutton with Horizontal Microswitch PN 58-9xxxL-xx
Available in Red, White, Blue, Green, Yellow, Black, Purple and Orange!

(Well now, that's very nice, but why don't people make microswitch buttons in translucent molds?? See this excellent cab for the inspiration!)

1P and 2P buttons with corresponding icons on face. PN 58-9111-L1PLY and 58-9111-L2PLY

Additional, smaller buttons for Mame configuration, six units:
Part numbers undecided. See Ultimate Arcade Machine page. Planned functions: TAB, ESC, Enter, then F1, F2, F3.

The need for these extra buttons may be negated, considering the Shift feature of the Ultimarc I-Pac encoder, again by Andrew Warne. I am leaning heavily towards using a combination of the I-Pac for interfacing basic controls, and its companion Opti-Pac for adding trackballs and spinners.


PART 2 - Reality Check #1

So, I'm calling around local amusement companies and scanning message boards, and eventually I get the feeling that I'll have to change my tack a bit. Instead of insisting on this one big-ass, catch-all panel, I might want to strongly consider a modular approach. That is, construct several different panels and swap among them as needed.

PROS:
- I can build more gradually to accomodate funds and skills, even if I spend more in the end.
- If I can build a set of average-size panels, rather than a huge one 13"+ deep, a modular approach will be easier to move from room to room or house to house.
- I can start with a more modest encoder like the I-Pac, rather than have to cough up immediately for a big Hagstrom KE72. Currently the IPac has programming software that can be used in Windows AND DOS, plus connections can be hot-swapped. From conversations with Andy Warne, one IPac and one OptiPac are enough to meet all of my two-player needs. However IPac can also be chained if necessary! There are reported examples of 4-player cabs with dual IPacs...

CONS:
- Buying certain controls in repeat sets.
- Building custom plugs for quick panel swapping could be complicated. Or if I just buy a separate IPac board per panel, it's easy but the cost grows.

So here are some smaller panels I have thought up.

(panel images updated to reflect provisions in I-Pac encoder. There are designated spots for Player 1 Coin, P1 Start, P2 Coin and P2 Start)

Swap Panel A
Swap Panel A

click for a larger picture

Relatively quick, simple and cheap. Four buttons per player would have been enough for most games, and I don't see myself playing a lot of Street Fighter. However, I wanted to have enough buttons for SNES emulation, so that meant six per, not including Select and Start; those would be covered by Credit and Player buttons.

What's that? You see eight buttons per? Well, if I ever figured out a way to run PlayStation/Saturn/Dreamcast consoles (physical machines, not emulated) using this panel, it ought to be ready! :-)


Swap Panel C
Swap Panel C

click

Getting expensive... So for the money invested, why not allow ambidextrous operation?

The Opti-Pac interface sounds like just the right tool for this arrangement. I don't even know of any other encoder that allows two trackballs, much less two T-balls AND two spinners connected simultaneously.

Swap Panel D

click

I've decided that trigger joysticks are going to play a very important role in my future cabinet. But there is no way I am going to pay $75-$100 for each single, new unit from Happs!!

The solution is to find an acceptable PC joystick with a decent grip to sacrifice. The grip part is severed from the base for grafting onto the shaft of an arcade joystick. One example of this is found in the very impressive and technologically advanced MAME GTX Cocktail Cabinet. Another is by the OSCAR guy again - see here.


Gravis PC Destroyer
click for Gravis' info site

It took some digging around, but I believe I have finally found the most cost-effective answer: the Gravis Destroyer PC stick! Click the picture to visit the manufacturer's site. At just $10 US MSRP, it's a real steal - I hope they don't run out of them before I can get a dozen!

I actually picked up a badly scratched unit from Cash Converters, just to see how it felt. Pretty cool...

Swap Panel E
Swap Panel E
click

It looks as though an enterprising Mame fan in Greece has implemented the plunger idea for his cabinet! The panel design and layout are a bit busy for my tastes but the enthusiasm is unmistakable and welcome. I plan to ask him how he got this plunger working; hopefully it's not there just for show. :-)

Still left to solve:

  • Sitdown cabinet idea for driving games
  • Spy Hunter yoke control
  • Star Wars-style yoke control for various Atari games such as Hydra, RoadBlasters (not really the same type though), S.T.U.N. Runner (eventually) and the first Star Wars games
  • Laserdisc (or DVD-ROM) games

 


PART 3- Cabinet ideas
click each to enlarge
Hanaho A-33 Cabinet
Sega: Emergency Call Ambulance
Sega: Hot Rod
Sega: Out Run
Dynamo Showcase Cabinet

Sega: F355 Challenge 2
Sega: OutRunners
homebuilt cab!!
click here!
Sega: Super Monaco GP

Sega: Jambo Safari

Click and observe the pictures of "Super Megalo" style cabs at left and right. See anything in common? The box for the 50-inch-plus TV! I'm hinting at the modular aspect of cabs based on this element.

It would be neat to have a roll-away joystick podium for regular games, then to have a racing console platform for just 3D driving games... Both of these modules would need the larger casters you find on hospital beds or grand piano carriages, not the cheap little crap you usually find at the hardware store.

Could be a neat project alone just to take the Logitech Formula GP steering wheel I have and stick that into a sit-down module, along with its pedals.

Sega: Virtua Fighter

Why the Showcase Cab format? Well, there are several functional and esthetic reasons!

LOOKS:
- well, gee... Just try and tell me that this doesn't look pleasantly out of the ordinary?

FUNCTION:
- it's modular, and easier to store or move when necessary
- seems easier to reach or change either the monitor OR the control panel(s)
- since the monitor will likely be an S-Video TV anyway, the fact that it sits straight up means that it remains suitable for regular TV and movie watching
- lots of flexibility for control panel design; one is not limited by cabinet width when planning for 4-player controls
- under particularly rough handling, even if the control pedestal moves, the monitor will not!

CONS:
- In the Standard Showcase cabinet, a monitor less than 33" could look a little silly.
- In the Super Megalo showcase cabinet, a monitor of 50" or more is pretty much expected - so there is the associated COST and ENCUMBRANCE.

Here is a link to a Hanaho A-33 that JoseQ of (the late, great EmuViews news site) acquired.