| Virtuaroid |
Comments |
| Basic VRs. The easiest
VRs to master, begineers should start with these first. |
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Medium class VR, all rounder. |
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Light class VR, best ground speed and
distance in overall. Deals little damage and requires quick reflex and numerous input
commands. |
| Specialised VRs. Requires
a lot of training to master. |
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Light class VR, careful planning and
timing are required. Although it is poorly armored, it's damage potential and speed make
up for it. |
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Light class VR, air superiority VR.
Good array of weapons and high speed in the air is his strength, while he has bad armor
and V-armor. The fact that he needs to stay in the air makes him hard to learn. |
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Light class VR, her strength lies in
her attacks, which are high in damage and homing ability. Her rowing ability is her best
asset. |
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Medium class VR, specialising in CC
attacks. Good armor and array of weapons, plus his long dashing distance gave hom his
power. |
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Medium class VR, unrealised yet. |
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Medium class VR, unrealised yet. |
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Medium class VR, specialising in
creating combo attacks, which are often very complex and requires memorising, planning,
timing and creativity to use. |
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Heavy class VR, to be pilot with
your senses. The lock-on is not necessary as his weapons are mostly aim at empty spaces,
waiting for the opponent to run into. |
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Heavy class VR, high damage and
heavily armored. The only weakness is that it has a long freeze time. |
| Special VRs. |
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| Tangram |
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| Ajim |
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